summaryrefslogtreecommitdiffstats
path: root/docs/devel/replay.rst
diff options
context:
space:
mode:
Diffstat (limited to 'docs/devel/replay.rst')
-rw-r--r--docs/devel/replay.rst306
1 files changed, 306 insertions, 0 deletions
diff --git a/docs/devel/replay.rst b/docs/devel/replay.rst
new file mode 100644
index 0000000000..0244be8b9c
--- /dev/null
+++ b/docs/devel/replay.rst
@@ -0,0 +1,306 @@
+..
+ Copyright (c) 2022, ISP RAS
+ Written by Pavel Dovgalyuk and Alex Bennée
+
+=======================
+Execution Record/Replay
+=======================
+
+Core concepts
+=============
+
+Record/replay functions are used for the deterministic replay of qemu
+execution. Execution recording writes a non-deterministic events log, which
+can be later used for replaying the execution anywhere and for unlimited
+number of times. Execution replaying reads the log and replays all
+non-deterministic events including external input, hardware clocks,
+and interrupts.
+
+Several parts of QEMU include function calls to make event log recording
+and replaying.
+Devices' models that have non-deterministic input from external devices were
+changed to write every external event into the execution log immediately.
+E.g. network packets are written into the log when they arrive into the virtual
+network adapter.
+
+All non-deterministic events are coming from these devices. But to
+replay them we need to know at which moments they occur. We specify
+these moments by counting the number of instructions executed between
+every pair of consecutive events.
+
+Academic papers with description of deterministic replay implementation:
+
+* `Deterministic Replay of System's Execution with Multi-target QEMU Simulator for Dynamic Analysis and Reverse Debugging <https://www.computer.org/csdl/proceedings/csmr/2012/4666/00/4666a553-abs.html>`_
+* `Don't panic: reverse debugging of kernel drivers <https://dl.acm.org/citation.cfm?id=2786805.2803179>`_
+
+Modifications of qemu include:
+
+ * wrappers for clock and time functions to save their return values in the log
+ * saving different asynchronous events (e.g. system shutdown) into the log
+ * synchronization of the bottom halves execution
+ * synchronization of the threads from thread pool
+ * recording/replaying user input (mouse, keyboard, and microphone)
+ * adding internal checkpoints for cpu and io synchronization
+ * network filter for recording and replaying the packets
+ * block driver for making block layer deterministic
+ * serial port input record and replay
+ * recording of random numbers obtained from the external sources
+
+Instruction counting
+--------------------
+
+QEMU should work in icount mode to use record/replay feature. icount was
+designed to allow deterministic execution in absence of external inputs
+of the virtual machine. We also use icount to control the occurrence of the
+non-deterministic events. The number of instructions elapsed from the last event
+is written to the log while recording the execution. In replay mode we
+can predict when to inject that event using the instruction counter.
+
+Locking and thread synchronisation
+----------------------------------
+
+Previously the synchronisation of the main thread and the vCPU thread
+was ensured by the holding of the BQL. However the trend has been to
+reduce the time the BQL was held across the system including under TCG
+system emulation. As it is important that batches of events are kept
+in sequence (e.g. expiring timers and checkpoints in the main thread
+while instruction checkpoints are written by the vCPU thread) we need
+another lock to keep things in lock-step. This role is now handled by
+the replay_mutex_lock. It used to be held only for each event being
+written but now it is held for a whole execution period. This results
+in a deterministic ping-pong between the two main threads.
+
+As the BQL is now a finer grained lock than the replay_lock it is almost
+certainly a bug, and a source of deadlocks, to take the
+replay_mutex_lock while the BQL is held. This is enforced by an assert.
+While the unlocks are usually in the reverse order, this is not
+necessary; you can drop the replay_lock while holding the BQL, without
+doing a more complicated unlock_iothread/replay_unlock/lock_iothread
+sequence.
+
+Checkpoints
+-----------
+
+Replaying the execution of virtual machine is bound by sources of
+non-determinism. These are inputs from clock and peripheral devices,
+and QEMU thread scheduling. Thread scheduling affect on processing events
+from timers, asynchronous input-output, and bottom halves.
+
+Invocations of timers are coupled with clock reads and changing the state
+of the virtual machine. Reads produce non-deterministic data taken from
+host clock. And VM state changes should preserve their order. Their relative
+order in replay mode must replicate the order of callbacks in record mode.
+To preserve this order we use checkpoints. When a specific clock is processed
+in record mode we save to the log special "checkpoint" event.
+Checkpoints here do not refer to virtual machine snapshots. They are just
+record/replay events used for synchronization.
+
+QEMU in replay mode will try to invoke timers processing in random moment
+of time. That's why we do not process a group of timers until the checkpoint
+event will be read from the log. Such an event allows synchronizing CPU
+execution and timer events.
+
+Two other checkpoints govern the "warping" of the virtual clock.
+While the virtual machine is idle, the virtual clock increments at
+1 ns per *real time* nanosecond. This is done by setting up a timer
+(called the warp timer) on the virtual real time clock, so that the
+timer fires at the next deadline of the virtual clock; the virtual clock
+is then incremented (which is called "warping" the virtual clock) as
+soon as the timer fires or the CPUs need to go out of the idle state.
+Two functions are used for this purpose; because these actions change
+virtual machine state and must be deterministic, each of them creates a
+checkpoint. ``icount_start_warp_timer`` checks if the CPUs are idle and if so
+starts accounting real time to virtual clock. ``icount_account_warp_timer``
+is called when the CPUs get an interrupt or when the warp timer fires,
+and it warps the virtual clock by the amount of real time that has passed
+since ``icount_start_warp_timer``.
+
+Virtual devices
+===============
+
+Record/replay mechanism, that could be enabled through icount mode, expects
+the virtual devices to satisfy the following requirement:
+everything that affects
+the guest state during execution in icount mode should be deterministic.
+
+Timers
+------
+
+Timers are used to execute callbacks from different subsystems of QEMU
+at the specified moments of time. There are several kinds of timers:
+
+ * Real time clock. Based on host time and used only for callbacks that
+ do not change the virtual machine state. For this reason real time
+ clock and timers does not affect deterministic replay at all.
+ * Virtual clock. These timers run only during the emulation. In icount
+ mode virtual clock value is calculated using executed instructions counter.
+ That is why it is completely deterministic and does not have to be recorded.
+ * Host clock. This clock is used by device models that simulate real time
+ sources (e.g. real time clock chip). Host clock is the one of the sources
+ of non-determinism. Host clock read operations should be logged to
+ make the execution deterministic.
+ * Virtual real time clock. This clock is similar to real time clock but
+ it is used only for increasing virtual clock while virtual machine is
+ sleeping. Due to its nature it is also non-deterministic as the host clock
+ and has to be logged too.
+
+All virtual devices should use virtual clock for timers that change the guest
+state. Virtual clock is deterministic, therefore such timers are deterministic
+too.
+
+Virtual devices can also use realtime clock for the events that do not change
+the guest state directly. When the clock ticking should depend on VM execution
+speed, use virtual clock with EXTERNAL attribute. It is not deterministic,
+but its speed depends on the guest execution. This clock is used by
+the virtual devices (e.g., slirp routing device) that lie outside the
+replayed guest.
+
+Block devices
+-------------
+
+Block devices record/replay module (``blkreplay``) intercepts calls of
+bdrv coroutine functions at the top of block drivers stack.
+
+All block completion operations are added to the queue in the coroutines.
+When the queue is flushed the information about processed requests
+is recorded to the log. In replay phase the queue is matched with
+events read from the log. Therefore block devices requests are processed
+deterministically.
+
+Bottom halves
+-------------
+
+Bottom half callbacks, that affect the guest state, should be invoked through
+``replay_bh_schedule_event`` or ``replay_bh_schedule_oneshot_event`` functions.
+Their invocations are saved in record mode and synchronized with the existing
+log in replay mode.
+
+Disk I/O events are completely deterministic in our model, because
+in both record and replay modes we start virtual machine from the same
+disk state. But callbacks that virtual disk controller uses for reading and
+writing the disk may occur at different moments of time in record and replay
+modes.
+
+Reading and writing requests are created by CPU thread of QEMU. Later these
+requests proceed to block layer which creates "bottom halves". Bottom
+halves consist of callback and its parameters. They are processed when
+main loop locks the global mutex. These locks are not synchronized with
+replaying process because main loop also processes the events that do not
+affect the virtual machine state (like user interaction with monitor).
+
+That is why we had to implement saving and replaying bottom halves callbacks
+synchronously to the CPU execution. When the callback is about to execute
+it is added to the queue in the replay module. This queue is written to the
+log when its callbacks are executed. In replay mode callbacks are not processed
+until the corresponding event is read from the events log file.
+
+Sometimes the block layer uses asynchronous callbacks for its internal purposes
+(like reading or writing VM snapshots or disk image cluster tables). In this
+case bottom halves are not marked as "replayable" and do not saved
+into the log.
+
+Saving/restoring the VM state
+-----------------------------
+
+All fields in the device state structure (including virtual timers)
+should be restored by loadvm to the same values they had before savevm.
+
+Avoid accessing other devices' state, because the order of saving/restoring
+is not defined. It means that you should not call functions like
+``update_irq`` in ``post_load`` callback. Save everything explicitly to avoid
+the dependencies that may make restoring the VM state non-deterministic.
+
+Stopping the VM
+---------------
+
+Stopping the guest should not interfere with its state (with the exception
+of the network connections, that could be broken by the remote timeouts).
+VM can be stopped at any moment of replay by the user. Restarting the VM
+after that stop should not break the replay by the unneeded guest state change.
+
+Replay log format
+=================
+
+Record/replay log consists of the header and the sequence of execution
+events. The header includes 4-byte replay version id and 8-byte reserved
+field. Version is updated every time replay log format changes to prevent
+using replay log created by another build of qemu.
+
+The sequence of the events describes virtual machine state changes.
+It includes all non-deterministic inputs of VM, synchronization marks and
+instruction counts used to correctly inject inputs at replay.
+
+Synchronization marks (checkpoints) are used for synchronizing qemu threads
+that perform operations with virtual hardware. These operations may change
+system's state (e.g., change some register or generate interrupt) and
+therefore should execute synchronously with CPU thread.
+
+Every event in the log includes 1-byte event id and optional arguments.
+When argument is an array, it is stored as 4-byte array length
+and corresponding number of bytes with data.
+Here is the list of events that are written into the log:
+
+ - EVENT_INSTRUCTION. Instructions executed since last event. Followed by:
+
+ - 4-byte number of executed instructions.
+
+ - EVENT_INTERRUPT. Used to synchronize interrupt processing.
+ - EVENT_EXCEPTION. Used to synchronize exception handling.
+ - EVENT_ASYNC. This is a group of events. When such an event is generated,
+ it is stored in the queue and processed in icount_account_warp_timer().
+ Every such event has it's own id from the following list:
+
+ - REPLAY_ASYNC_EVENT_BH. Bottom-half callback. This event synchronizes
+ callbacks that affect virtual machine state, but normally called
+ asynchronously. Followed by:
+
+ - 8-byte operation id.
+
+ - REPLAY_ASYNC_EVENT_INPUT. Input device event. Contains
+ parameters of keyboard and mouse input operations
+ (key press/release, mouse pointer movement). Followed by:
+
+ - 9-16 bytes depending of input event.
+
+ - REPLAY_ASYNC_EVENT_INPUT_SYNC. Internal input synchronization event.
+ - REPLAY_ASYNC_EVENT_CHAR_READ. Character (e.g., serial port) device input
+ initiated by the sender. Followed by:
+
+ - 1-byte character device id.
+ - Array with bytes were read.
+
+ - REPLAY_ASYNC_EVENT_BLOCK. Block device operation. Used to synchronize
+ operations with disk and flash drives with CPU. Followed by:
+
+ - 8-byte operation id.
+
+ - REPLAY_ASYNC_EVENT_NET. Incoming network packet. Followed by:
+
+ - 1-byte network adapter id.
+ - 4-byte packet flags.
+ - Array with packet bytes.
+
+ - EVENT_SHUTDOWN. Occurs when user sends shutdown event to qemu,
+ e.g., by closing the window.
+ - EVENT_CHAR_WRITE. Used to synchronize character output operations. Followed by:
+
+ - 4-byte output function return value.
+ - 4-byte offset in the output array.
+
+ - EVENT_CHAR_READ_ALL. Used to synchronize character input operations,
+ initiated by qemu. Followed by:
+
+ - Array with bytes that were read.
+
+ - EVENT_CHAR_READ_ALL_ERROR. Unsuccessful character input operation,
+ initiated by qemu. Followed by:
+
+ - 4-byte error code.
+
+ - EVENT_CLOCK + clock_id. Group of events for host clock read operations. Followed by:
+
+ - 8-byte clock value.
+
+ - EVENT_CHECKPOINT + checkpoint_id. Checkpoint for synchronization of
+ CPU, internal threads, and asynchronous input events.
+ - EVENT_END. Last event in the log.