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The Nvidia 0x3d0 quirk makes use of a two separate registers and gives
us our first chance to make use of separate memory regions for each to
simplify the code a bit.
Signed-off-by: Alex Williamson <alex.williamson@redhat.com>
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This is an easy quirk that really doesn't need a data structure if
its own. We can pass vdev as the opaque data and access to the
MemoryRegion isn't required.
Signed-off-by: Alex Williamson <alex.williamson@redhat.com>
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VFIOQuirk hosts a single memory region and a fixed set of data fields
that try to handle all the quirk cases, but end up making those that
don't exactly match really confusing. This patch introduces a struct
intended to provide more flexibility and simpler code. VFIOQuirk is
stripped to its basics, an opaque data pointer for quirk specific
data and a pointer to an array of MemoryRegions with a counter. This
still allows us to have common teardown routines, but adds much
greater flexibility to support multiple memory regions and quirk
specific data structures that are easier to maintain. The existing
VFIOQuirk is transformed into VFIOLegacyQuirk, which further patches
will eliminate entirely.
Signed-off-by: Alex Williamson <alex.williamson@redhat.com>
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Create a vendor:device ID helper that we'll also use as we rework the
rest of the quirks. Re-reading the config entries, even if we get
more blacklist entries, is trivial overhead and only incurred during
device setup. There's no need to typedef the blacklist structure,
it's a static private data type used once. The elements get bumped
up to uint32_t to avoid future maintenance issues if PCI_ANY_ID gets
used for a blacklist entry (avoiding an actual hardware match). Our
test loop is also crying out to be simplified as a for loop.
Signed-off-by: Alex Williamson <alex.williamson@redhat.com>
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Signed-off-by: Alex Williamson <alex.williamson@redhat.com>
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