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* replay: fix icount request when replaying clock accessPavel Dovgalyuk2021-02-161-4/+25
| | | | | | | | | | | | | | | | Record/replay provides REPLAY_CLOCK_LOCKED macro to access the clock when vm_clock_seqlock is locked. This macro is needed because replay internals operate icount. In locked case replay use icount_get_raw_locked for icount request, which prevents excess locking which leads to deadlock. But previously only record code used *_locked function and replay did not. Therefore sometimes clock access lead to deadlocks. This patch fixes clock access for replay too and uses *_locked icount access function. Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgalyuk@ispras.ru> Message-Id: <161347990483.1313189.8371838968343494161.stgit@pasha-ThinkPad-X280> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
* replay: implement fair mutexPavel Dovgalyuk2020-06-101-1/+14
| | | | | | | | | | | | | | | | | In record/replay icount mode main loop thread and vCPU thread do not perform simultaneously. They take replay mutex to synchronize the actions. Sometimes vCPU thread waits for locking the mutex for very long time, because main loop releases the mutex and takes it back again. Standard qemu mutex do not provide the ordering capabilities. This patch adds a "queue" for replay mutex. Therefore thread ordering becomes more "fair". Threads are executed in the same order as they are trying to take the mutex. Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru> Message-Id: <158823802979.28101.9340462887738957616.stgit@pasha-ThinkPad-X280> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
* replay: rename step-related variables and functionsPavel Dovgalyuk2019-08-201-5/+5
| | | | | | | | | | This patch renames replay_get_current_step() and related variables to make these names consistent with existing 'icount' command line option and future record/replay hmp/qmp commands. Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru> Message-Id: <156404428377.18669.15476429889039912070.stgit@pasha-Precision-3630-Tower> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
* replay: add missing fix for internal functionPavel Dovgalyuk2019-08-201-1/+1
| | | | | | | | | | This is a fix which was missed by patch 74c0b816adfc6aa1b01b4426fdf385e32e35cbac, which added current_step parameter to the replay_advance_current_step function. Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru> Message-Id: <156404425561.18669.13015037579222450241.stgit@pasha-Precision-3630-Tower> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
* sysemu: Split sysemu/runstate.h off sysemu/sysemu.hMarkus Armbruster2019-08-161-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | sysemu/sysemu.h is a rather unfocused dumping ground for stuff related to the system-emulator. Evidence: * It's included widely: in my "build everything" tree, changing sysemu/sysemu.h still triggers a recompile of some 1100 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h, down from 5400 due to the previous two commits). * It pulls in more than a dozen additional headers. Split stuff related to run state management into its own header sysemu/runstate.h. Touching sysemu/sysemu.h now recompiles some 850 objects. qemu/uuid.h also drops from 1100 to 850, and qapi/qapi-types-run-state.h from 4400 to 4200. Touching new sysemu/runstate.h recompiles some 500 objects. Since I'm touching MAINTAINERS to add sysemu/runstate.h anyway, also add qemu/main-loop.h. Suggested-by: Paolo Bonzini <pbonzini@redhat.com> Signed-off-by: Markus Armbruster <armbru@redhat.com> Message-Id: <20190812052359.30071-30-armbru@redhat.com> Reviewed-by: Alex Bennée <alex.bennee@linaro.org> [Unbreak OS-X build]
* Include qemu/main-loop.h lessMarkus Armbruster2019-08-161-0/+1
| | | | | | | | | | | | | | | | | | | | In my "build everything" tree, changing qemu/main-loop.h triggers a recompile of some 5600 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h). It includes block/aio.h, which in turn includes qemu/event_notifier.h, qemu/notify.h, qemu/processor.h, qemu/qsp.h, qemu/queue.h, qemu/thread-posix.h, qemu/thread.h, qemu/timer.h, and a few more. Include qemu/main-loop.h only where it's needed. Touching it now recompiles only some 1700 objects. For block/aio.h and qemu/event_notifier.h, these numbers drop from 5600 to 2800. For the others, they shrink only slightly. Signed-off-by: Markus Armbruster <armbru@redhat.com> Message-Id: <20190812052359.30071-21-armbru@redhat.com> Reviewed-by: Alex Bennée <alex.bennee@linaro.org> Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com>
* Include qemu-common.h exactly where neededMarkus Armbruster2019-06-121-1/+0Star
| | | | | | | | | | | | | | | | No header includes qemu-common.h after this commit, as prescribed by qemu-common.h's file comment. Signed-off-by: Markus Armbruster <armbru@redhat.com> Message-Id: <20190523143508.25387-5-armbru@redhat.com> [Rebased with conflicts resolved automatically, except for include/hw/arm/xlnx-zynqmp.h hw/arm/nrf51_soc.c hw/arm/msf2-soc.c block/qcow2-refcount.c block/qcow2-cluster.c block/qcow2-cache.c target/arm/cpu.h target/lm32/cpu.h target/m68k/cpu.h target/mips/cpu.h target/moxie/cpu.h target/nios2/cpu.h target/openrisc/cpu.h target/riscv/cpu.h target/tilegx/cpu.h target/tricore/cpu.h target/unicore32/cpu.h target/xtensa/cpu.h; bsd-user/main.c and net/tap-bsd.c fixed up]
* replay: Exit on errors reading from replay logPeter Maydell2018-11-081-3/+13
| | | | | | | | | | | | | | Currently replay_get_byte() does not check for an error from getc(). Coverity points out (CID 1390622) that this could result in unexpected behaviour (such as looping forever, if we use the replay_get_dword() return value for a loop count). We don't expect reads from the replay log to fail, and if they do there is no way we can continue. So make them fatal errors. Signed-off-by: Peter Maydell <peter.maydell@linaro.org> Reviewed-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru> Message-id: 20181106153330.5139-1-peter.maydell@linaro.org
* replay: pass raw icount value to replay_save_clockPaolo Bonzini2018-10-191-10/+15
| | | | | | | This avoids lock recursion when REPLAY_CLOCK is called inside the timers spinlock. Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
* replay: check return values of fwritePavel Dovgalyuk2018-03-121-2/+15
| | | | | | | | | | This patch adds error reporting when fwrite cannot completely save the buffer to the file. Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru> Message-Id: <20180227095259.1060.86410.stgit@pasha-VirtualBox> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com> Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>
* replay: push replay_mutex_lock up the call treeAlex Bennée2018-03-121-8/+16
| | | | | | | | | | | | | | | | | | | | Now instead of using the replay_lock to guard the output of the log we now use it to protect the whole execution section. This replaces what the BQL used to do when it was held during TCG execution. We also introduce some rules for locking order - mainly that you cannot take the replay_mutex while holding the BQL. This leads to some slight sophistry during start-up and extending the replay_mutex_destroy function to unlock the mutex without checking for the BQL condition so it can be cleanly dropped in the non-replay case. Signed-off-by: Alex Bennée <alex.bennee@linaro.org> Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru> Tested-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru> Message-Id: <20180227095248.1060.40374.stgit@pasha-VirtualBox> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com> Signed-off-by: Alex Bennée <alex.bennee@linaro.org>
* replay: don't destroy mutex at exitPavel Dovgalyuk2018-03-121-5/+0Star
| | | | | | | | | | | Replay mutex is held by vCPU thread and destroy function is called from atexit of the main thread. Therefore we cannot destroy it safely. Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru> Acked-by: Paolo Bonzini <pbonzini@redhat.com> Message-Id: <20180227095254.1060.96971.stgit@pasha-VirtualBox> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com> Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>
* replay: make locking visible outside replay codeAlex Bennée2018-03-121-1/+1
| | | | | | | | | | | | The replay_mutex_lock/unlock/locked functions are now going to be used for ensuring lock-step behaviour between the two threads. Make them public API functions and also provide stubs for non-QEMU builds on common paths. Signed-off-by: Alex Bennée <alex.bennee@linaro.org> Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru> Message-Id: <20180227095242.1060.16601.stgit@pasha-VirtualBox> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
* replay/replay-internal.c: track holding of replay_lockAlex Bennée2018-03-121-0/+11
| | | | | | | | | | | This is modelled after the iothread mutex lock. We keep a TLS flag to indicate when that thread has acquired the lock and assert we don't double-lock or release when we shouldn't have. Signed-off-by: Alex Bennée <alex.bennee@linaro.org> Tested-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru> Message-Id: <20180227095237.1060.44661.stgit@pasha-VirtualBox> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
* replay: assert time only goes forwardAlex Bennée2017-04-101-0/+4
| | | | | | | | | | If we find ourselves trying to add an event to the log where time has gone backwards it is because a vCPU event has occurred and the main-loop is not yet aware of time moving forward. This should not happen and if it does its better to fail early than generate a log that will have weird behaviour. Signed-off-by: Alex Bennée <alex.bennee@linaro.org>
* replay: move internal data to the structurePavel Dovgalyuk2016-09-271-11/+9Star
| | | | | | | | | | | This patch moves replay static variables into the structure to allow saving and loading them with savevm/loadvm. Reviewed-by: Paolo Bonzini <pbonzini@redhat.com> Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru> Message-Id: <20160926080804.6992.87687.stgit@PASHA-ISP> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
* all: Clean up includesPeter Maydell2016-02-041-0/+1
| | | | | | | | | | Clean up includes so that osdep.h is included first and headers which it implies are not included manually. This commit was created with scripts/clean-includes. Signed-off-by: Peter Maydell <peter.maydell@linaro.org> Message-id: 1454089805-5470-16-git-send-email-peter.maydell@linaro.org
* replay: introduce icount eventPavel Dovgalyuk2015-11-051-0/+24
| | | | | | | | | | | | This patch adds icount event to the replay subsystem. This event corresponds to execution of several instructions and used to synchronize input events in the replay phase. Reviewed-by: Paolo Bonzini <pbonzini@redhat.com> Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru> Message-Id: <20150917162354.8676.31351.stgit@PASHA-ISP.def.inno> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
* replay: introduce mutex to protect the replay logPavel Dovgalyuk2015-11-051-0/+27
| | | | | | | | | | | | This mutex will protect read/write operations for replay log. Using mutex is necessary because most of the events consist of several fields stored in the log. The mutex will help to avoid races. Reviewed-by: Paolo Bonzini <pbonzini@redhat.com> Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru> Message-Id: <20150917162348.8676.8628.stgit@PASHA-ISP.def.inno> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
* replay: internal functions for replay logPavel Dovgalyuk2015-11-051-0/+155
This patch adds functions to perform read and write operations with replay log. Reviewed-by: Paolo Bonzini <pbonzini@redhat.com> Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru> Message-Id: <20150917162342.8676.29445.stgit@PASHA-ISP.def.inno> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>