| Commit message (Collapse) | Author | Age | Files | Lines |
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Make source buffers const for char be write functions.
This allows using buffers returned by fifo as buf parameter and source buffer
should not be changed by write functions anyway.
Signed-off-by: Arwed Meyer <arwed.meyer@gmx.de>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20220911181840.8933-3-arwed.meyer@gmx.de>
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detected with GCC 13 [-Werror=enum-int-mismatch]
Solves Issue #1096.
Signed-off-by: Claudio Fontana <cfontana@suse.de>
Cc: Pavel Dovgalyuk <pavel.dovgalyuk@ispras.ru>
Reviewed-by: Thomas Huth <thuth@redhat.com>
Message-Id: <20220704075832.31537-1-cfontana@suse.de>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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Record/replay provides REPLAY_CLOCK_LOCKED macro to access
the clock when vm_clock_seqlock is locked. This macro is
needed because replay internals operate icount. In locked case
replay use icount_get_raw_locked for icount request, which prevents
excess locking which leads to deadlock. But previously only
record code used *_locked function and replay did not.
Therefore sometimes clock access lead to deadlocks.
This patch fixes clock access for replay too and uses *_locked
icount access function.
Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgalyuk@ispras.ru>
Message-Id: <161347990483.1313189.8371838968343494161.stgit@pasha-ThinkPad-X280>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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this fixes non-TCG builds broken recently by replay reverse debugging.
Stub the needed functions in stub/, splitting roughly between functions
needed only by system emulation, by system emulation and tools,
and by everyone. This includes duplicating some code in replay/, and
puts the logic for non-replay related events in the replay/ module (+
the stubs), so this should be revisited in the future.
Surprisingly, only _one_ qtest was affected by this, ide-test.c, which
resulted in a buzz as the bh events were never delivered, and the bh
never executed.
Many other subsystems _should_ have been affected.
This fixes the immediate issue, however a better way to group replay
functionality to TCG-only code could be developed in the long term.
Signed-off-by: Claudio Fontana <cfontana@suse.de>
Message-Id: <20201013192123.22632-4-cfontana@suse.de>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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