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* ui/console: Pass placeholder surface to displaysAkihiko Odaki2021-03-041-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | ui/console used to accept NULL as graphic console surface, but its semantics was inconsistent among displays: - cocoa and gtk-egl perform NULL dereference. - egl-headless, spice and spice-egl do nothing. - gtk releases underlying resources. - sdl2-2d and sdl2-gl destroys the window. - vnc shows a message, "Display output is not active." Fortunately, only virtio-gpu and virtio-gpu-3d assign NULL so we can study them to figure out the desired behavior. They assign NULL *except* for the primary display when the device is realized, reset, or its scanout is disabled. This effectively destroys windows for the (uninitialized) secondary displays. To implement the consistent behavior of display device realization/reset, this change embeds it to the operation switching the surface. When NULL was given as a new surface when switching, ui/console will instead passes a placeholder down to each display listeners. sdl destroys the window for a secondary console if its surface is a placeholder. The other displays simply shows the placeholder. Signed-off-by: Akihiko Odaki <akihiko.odaki@gmail.com> Message-Id: <20210225101316.83940-2-akihiko.odaki@gmail.com> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
* display/ui: add a callback to indicate GL state is flushedMarc-André Lureau2021-02-041-0/+2
| | | | | | | | | | | | | | | | | | Displaying rendered resources requires blocking qemu GPU to avoid extra framebuffer copies. For an external display, via Spice currently, there is a callback to block/unblock the rendering in the same thread. But with the vhost-user-gpu backend, the qemu process doesn't handle the rendering itself, and the blocking callback isn't effective. Instead, the backend must be notified when the display code is done. Fix this by adding a new GraphicHwOps callback to indicate the GL state is flushed, and we are done manipulating the shared GL resources. Call it from gtk and spice display. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20210204105232.834642-19-marcandre.lureau@redhat.com> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
* ui: remove gl_ctx_get_currentMarc-André Lureau2021-02-041-8/+0Star
| | | | | | | | There are no users left. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20210204105232.834642-7-marcandre.lureau@redhat.com> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
* Clean up inclusion of sysemu/sysemu.hMarkus Armbruster2019-08-161-1/+0Star
| | | | | | | | | | | | | | | | | | | | | | In my "build everything" tree, changing sysemu/sysemu.h triggers a recompile of some 5400 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h). Almost a third of its inclusions are actually superfluous. Delete them. Downgrade two more to qapi/qapi-types-run-state.h, and move one from char/serial.h to char/serial.c. hw/semihosting/config.c, monitor/monitor.c, qdev-monitor.c, and stubs/semihost.c define variables declared in sysemu/sysemu.h without including it. The compiler is cool with that, but include it anyway. This doesn't reduce actual use much, as it's still included into widely included headers. The next commit will tackle that. Signed-off-by: Markus Armbruster <armbru@redhat.com> Reviewed-by: Alistair Francis <alistair.francis@wdc.com> Message-Id: <20190812052359.30071-27-armbru@redhat.com> Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
* Include qemu-common.h exactly where neededMarkus Armbruster2019-06-121-1/+0Star
| | | | | | | | | | | | | | | | No header includes qemu-common.h after this commit, as prescribed by qemu-common.h's file comment. Signed-off-by: Markus Armbruster <armbru@redhat.com> Message-Id: <20190523143508.25387-5-armbru@redhat.com> [Rebased with conflicts resolved automatically, except for include/hw/arm/xlnx-zynqmp.h hw/arm/nrf51_soc.c hw/arm/msf2-soc.c block/qcow2-refcount.c block/qcow2-cluster.c block/qcow2-cache.c target/arm/cpu.h target/lm32/cpu.h target/m68k/cpu.h target/mips/cpu.h target/moxie/cpu.h target/nios2/cpu.h target/openrisc/cpu.h target/riscv/cpu.h target/tilegx/cpu.h target/tricore/cpu.h target/unicore32/cpu.h target/xtensa/cpu.h; bsd-user/main.c and net/tap-bsd.c fixed up]
* sdl2: redraw correctly when scanout_mode enabled.Tao Wu2018-08-241-0/+5
| | | | | | | | | | | When scanout_mode enabled, surface is out of sync with actual screen. In such case, we just call sdl2_gl_scanout_flush to do redraw. This fixes bug reported in https://lists.freedesktop.org/archives/virglrenderer-devel/2018-July/001330.html Signed-off-by: Tao Wu <lepton@google.com> Message-id: 20180726225900.180698-1-lepton@google.com Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
* sdl: Allow OpenGL ES context creationElie Tournier2018-04-271-2/+17
| | | | | | | | | Signed-off-by: Elie Tournier <elie.tournier@collabora.com> Message-id: 20180413135842.21325-4-tournier.elie@gmail.com [ kraxel: fix indent ] Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
* sdl2: Remove unused epoxy includeElie Tournier2018-04-041-2/+0Star
| | | | | | Signed-off-by: Elie Tournier <elie.tournier@collabora.com> Message-id: 20180404093040.26009-1-tournier.elie@gmail.com Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
* opengl: move shader init from console-gl.c to shader.cGerd Hoffmann2017-10-171-2/+2
| | | | | | | | | | | | With the upcoming dmabuf support in qemu there will be more users of the shaders than just console-gl.c. So rename ConsoleGLState to QemuGLShader, rename some functions too, move code from console-gl.c to shaders.c. No functional change. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Message-id: 20171010135453.6704-3-kraxel@redhat.com
* egl: misc framebuffer helper improvements.Gerd Hoffmann2017-09-291-2/+2
| | | | | | | | | | | Rename the functions to to say "setup" instead of "create" because they support being called multiple times on the same egl framebuffer. Properly delete unused textures, update function interfaces to support this. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Message-id: 20170927115031.12063-1-kraxel@redhat.com
* sdl2: use framebuffer helper functions.Gerd Hoffmann2017-06-211-29/+7Star
| | | | | Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Message-id: 20170614084149.31314-4-kraxel@redhat.com
* sdl2: add scanout_disable supportGerd Hoffmann2017-02-271-5/+11
| | | | | | Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-id: 1487669841-13668-6-git-send-email-kraxel@redhat.com
* console: rename dpy_gl_scanout to dpy_gl_scanout_textureGerd Hoffmann2017-02-271-5/+7
| | | | | | | | | We'll add a variant which accepts dmabufs soon. Change the name so we can easily disturgish the two variants. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-id: 1487669841-13668-2-git-send-email-kraxel@redhat.com
* virgl: pass whole GL scanout dimensionsMarc-André Lureau2016-07-061-0/+1
| | | | | | | | | | | | | Spice client needs the whole GL texture dimension to be able to show a scanout with a monitor offset (different than +0+0). Furthermore, this fixes a crash when calling surface_{width,height}() after dpy_gfx_replace_surface(con, NULL) was called in virgl_cmd_set_scanout() Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-id: 1465911849-30423-4-git-send-email-marcandre.lureau@redhat.com Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
* ui: Clean up includesPeter Maydell2016-02-041-0/+1
| | | | | | | | | | Clean up includes so that osdep.h is included first and headers which it implies are not included manually. This commit was created with scripts/clean-includes. Signed-off-by: Peter Maydell <peter.maydell@linaro.org> Message-id: 1454089805-5470-2-git-send-email-peter.maydell@linaro.org
* sdl2/opengl: add opengl context and scanout supportGerd Hoffmann2016-01-081-0/+135
| | | | | | | This allows virtio-gpu to render in 3d mode. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com>
* sdl2: add support for display rendering using opengl.Gerd Hoffmann2015-05-051-0/+112
Add new sdl2-gl.c file, with display rendering functions using opengl. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com>