From 71e8a915855857e0d45b322826778516cc3e3055 Mon Sep 17 00:00:00 2001 From: Markus Armbruster Date: Mon, 12 Aug 2019 07:23:38 +0200 Subject: Include sysemu/reset.h a lot less In my "build everything" tree, changing sysemu/reset.h triggers a recompile of some 2600 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h). The main culprit is hw/hw.h, which supposedly includes it for convenience. Include sysemu/reset.h only where it's needed. Touching it now recompiles less than 200 objects. Signed-off-by: Markus Armbruster Reviewed-by: Philippe Mathieu-Daudé Reviewed-by: Alistair Francis Tested-by: Philippe Mathieu-Daudé Message-Id: <20190812052359.30071-9-armbru@redhat.com> --- hw/display/vga.c | 2 ++ 1 file changed, 2 insertions(+) (limited to 'hw/display/vga.c') diff --git a/hw/display/vga.c b/hw/display/vga.c index 910a23c12e..4d3572891a 100644 --- a/hw/display/vga.c +++ b/hw/display/vga.c @@ -21,8 +21,10 @@ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ + #include "qemu/osdep.h" #include "qemu/units.h" +#include "sysemu/reset.h" #include "qapi/error.h" #include "hw/hw.h" #include "hw/display/vga.h" -- cgit v1.2.3-55-g7522