From 7b5255083b7965b427052b5a0b911e51556139ca Mon Sep 17 00:00:00 2001 From: Marc-André Lureau Date: Sun, 12 Feb 2017 15:21:18 +0400 Subject: spice: allow to specify drm rendernode When multiple GPU are available, picking the first one isn't always the best choice. Learn to specify a device rendernode. Signed-off-by: Marc-André Lureau Message-id: 20170212112118.16044-1-marcandre.lureau@redhat.com Signed-off-by: Gerd Hoffmann --- include/ui/egl-helpers.h | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'include') diff --git a/include/ui/egl-helpers.h b/include/ui/egl-helpers.h index 03fcf4bba2..88a13e827b 100644 --- a/include/ui/egl-helpers.h +++ b/include/ui/egl-helpers.h @@ -14,8 +14,7 @@ extern int qemu_egl_rn_fd; extern struct gbm_device *qemu_egl_rn_gbm_dev; extern EGLContext qemu_egl_rn_ctx; -int qemu_egl_rendernode_open(void); -int egl_rendernode_init(void); +int egl_rendernode_init(const char *rendernode); int egl_get_fd_for_texture(uint32_t tex_id, EGLint *stride, EGLint *fourcc); #endif -- cgit v1.2.3-55-g7522