/* * QEMU System Emulator * * Copyright (c) 2003-2008 Fabrice Bellard * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef QEMU_MAIN_LOOP_H #define QEMU_MAIN_LOOP_H #include "block/aio.h" #define SIG_IPI SIGUSR1 /** * qemu_init_main_loop: Set up the process so that it can run the main loop. * * This includes setting up signal handlers. It should be called before * any other threads are created. In addition, threads other than the * main one should block signals that are trapped by the main loop. * For simplicity, you can consider these signals to be safe: SIGUSR1, * SIGUSR2, thread signals (SIGFPE, SIGILL, SIGSEGV, SIGBUS) and real-time * signals if available. Remember that Windows in practice does not have * signals, though. * * In the case of QEMU tools, this will also start/initialize timers. */ int qemu_init_main_loop(Error **errp); /** * main_loop_wait: Run one iteration of the main loop. * * If @nonblocking is true, poll for events, otherwise suspend until * one actually occurs. The main loop usually consists of a loop that * repeatedly calls main_loop_wait(false). * * Main loop services include file descriptor callbacks, bottom halves * and timers (defined in qemu/timer.h). Bottom halves are similar to timers * that execute immediately, but have a lower overhead and scheduling them * is wait-free, thread-safe and signal-safe. * * It is sometimes useful to put a whole program in a coroutine. In this * case, the coroutine actually should be started from within the main loop, * so that the main loop can run whenever the coroutine yields. To do this, * you can use a bottom half to enter the coroutine as soon as the main loop * starts: * * void enter_co_bh(void *opaque) { * QEMUCoroutine *co = opaque; * qemu_coroutine_enter(co); * } * * ... * QEMUCoroutine *co = qemu_coroutine_create(coroutine_entry, NULL); * QEMUBH *start_bh = qemu_bh_new(enter_co_bh, co); * qemu_bh_schedule(start_bh); * while (...) { * main_loop_wait(false); * } * * (In the future we may provide a wrapper for this). * * @nonblocking: Whether the caller should block until an event occurs. */ void main_loop_wait(int nonblocking); /** * qemu_get_aio_context: Return the main loop's AioContext */ AioContext *qemu_get_aio_context(void); /** * qemu_notify_event: Force processing of pending events. * * Similar to signaling a condition variable, qemu_notify_event forces * main_loop_wait to look at pending events and exit. The caller of * main_loop_wait will usually call it again very soon, so qemu_notify_event * also has the side effect of recalculating the sets of file descriptors * that the main loop waits for. * * Calling qemu_notify_event is rarely necessary, because main loop * services (bottom halves and timers) call it themselves. */ void qemu_notify_event(void); #ifdef _WIN32 /* return TRUE if no sleep should be done afterwards */ typedef int PollingFunc(void *opaque); /** * qemu_add_polling_cb: Register a Windows-specific polling callback * * Currently, under Windows some events are polled rather than waited for. * Polling callbacks do not ensure that @func is called timely, because * the main loop might wait for an arbitrarily long time. If possible, * you should instead create a separate thread that does a blocking poll * and set a Win32 event object. The event can then be passed to * qemu_add_wait_object. * * Polling callbacks really have nothing Windows specific in them, but * as they are a hack and are currently not necessary under POSIX systems, * they are only available when QEMU is running under Windows. * * @func: The function that does the polling, and returns 1 to force * immediate completion of main_loop_wait. * @opaque: A pointer-size value that is passed to @func. */ int qemu_add_polling_cb(PollingFunc *func, void *opaque); /** * qemu_del_polling_cb: Unregister a Windows-specific polling callback * * This function removes a callback that was registered with * qemu_add_polling_cb. * * @func: The function that was passed to qemu_add_polling_cb. * @opaque: A pointer-size value that was passed to qemu_add_polling_cb. */ void qemu_del_polling_cb(PollingFunc *func, void *opaque); /* Wait objects handling */ typedef void WaitObjectFunc(void *opaque); /** * qemu_add_wait_object: Register a callback for a Windows handle * * Under Windows, the iohandler mechanism can only be used with sockets. * QEMU must use the WaitForMultipleObjects API to wait on other handles. * This function registers a #HANDLE with QEMU, so that it will be included * in the main loop's calls to WaitForMultipleObjects. When the handle * is in a signaled state, QEMU will call @func. * * @handle: The Windows handle to be observed. * @func: A function to be called when @handle is in a signaled state. * @opaque: A pointer-size value that is passed to @func. */ int qemu_add_wait_object(HANDLE handle, WaitObjectFunc *func, void *opaque); /** * qemu_del_wait_object: Unregister a callback for a Windows handle * * This function removes a callback that was registered with * qemu_add_wait_object. * * @func: The function that was passed to qemu_add_wait_object. * @opaque: A pointer-size value that was passed to qemu_add_wait_object. */ void qemu_del_wait_object(HANDLE handle, WaitObjectFunc *func, void *opaque); #endif /* async I/O support */ typedef void IOReadHandler(void *opaque, const uint8_t *buf, int size); /** * IOCanReadHandler: Return the number of bytes that #IOReadHandler can accept * * This function reports how many bytes #IOReadHandler is prepared to accept. * #IOReadHandler may be invoked with up to this number of bytes. If this * function returns 0 then #IOReadHandler is not invoked. * * This function is typically called from an event loop. If the number of * bytes changes outside the event loop (e.g. because a vcpu thread drained the * buffer), then it is necessary to kick the event loop so that this function * is called again. aio_notify() or qemu_notify_event() can be used to kick * the event loop. */ typedef int IOCanReadHandler(void *opaque); /** * qemu_set_fd_handler: Register a file descriptor with the main loop * * This function tells the main loop to wake up whenever one of the * following conditions is true: * * 1) if @fd_write is not %NULL, when the file descriptor is writable; * * 2) if @fd_read is not %NULL, when the file descriptor is readable. * * The callbacks that are set up by qemu_set_fd_handler are level-triggered. * If @fd_read does not read from @fd, or @fd_write does not write to @fd * until its buffers are full, they will be called again on the next * iteration. * * @fd: The file descriptor to be observed. Under Windows it must be * a #SOCKET. * * @fd_read: A level-triggered callback that is fired if @fd is readable * at the beginning of a main loop iteration, or if it becomes readable * during one. * * @fd_write: A level-triggered callback that is fired when @fd is writable * at the beginning of a main loop iteration, or if it becomes writable * during one. * * @opaque: A pointer-sized value that is passed to @fd_read and @fd_write. */ void qemu_set_fd_handler(int fd, IOHandler *fd_read, IOHandler *fd_write, void *opaque); /** * event_notifier_set_handler: Register an EventNotifier with the main loop * * This function tells the main loop to wake up whenever the * #EventNotifier was set. * * @e: The #EventNotifier to be observed. * * @handler: A level-triggered callback that is fired when @e * has been set. @e is passed to it as a parameter. */ void event_notifier_set_handler(EventNotifier *e, EventNotifierHandler *handler); GSource *iohandler_get_g_source(void); AioContext *iohandler_get_aio_context(void); #ifdef CONFIG_POSIX /** * qemu_add_child_watch: Register a child process for reaping. * * Under POSIX systems, a parent process must read the exit status of * its child processes using waitpid, or the operating system will not * free some of the resources attached to that process. * * This function directs the QEMU main loop to observe a child process * and call waitpid as soon as it exits; the watch is then removed * automatically. It is useful whenever QEMU forks a child process * but will find out about its termination by other means such as a * "broken pipe". * * @pid: The pid that QEMU should observe. */ int qemu_add_child_watch(pid_t pid); #endif /** * qemu_mutex_iothread_locked: Return lock status of the main loop mutex. * * The main loop mutex is the coarsest lock in QEMU, and as such it * must always be taken outside other locks. This function helps * functions take different paths depending on whether the current * thread is running within the main loop mutex. */ bool qemu_mutex_iothread_locked(void); /** * qemu_mutex_lock_iothread: Lock the main loop mutex. * * This function locks the main loop mutex. The mutex is taken by * main() in vl.c and always taken except while waiting on * external events (such as with select). The mutex should be taken * by threads other than the main loop thread when calling * qemu_bh_new(), qemu_set_fd_handler() and basically all other * functions documented in this file. * * NOTE: tools currently are single-threaded and qemu_mutex_lock_iothread * is a no-op there. */ #define qemu_mutex_lock_iothread() \ qemu_mutex_lock_iothread_impl(__FILE__, __LINE__) void qemu_mutex_lock_iothread_impl(const char *file, int line); /** * qemu_mutex_unlock_iothread: Unlock the main loop mutex. * * This function unlocks the main loop mutex. The mutex is taken by * main() in vl.c and always taken except while waiting on * external events (such as with select). The mutex should be unlocked * as soon as possible by threads other than the main loop thread, * because it prevents the main loop from processing callbacks, * including timers and bottom halves. * * NOTE: tools currently are single-threaded and qemu_mutex_unlock_iothread * is a no-op there. */ void qemu_mutex_unlock_iothread(void); /* * qemu_cond_wait_iothread: Wait on condition for the main loop mutex * * This function atomically releases the main loop mutex and causes * the calling thread to block on the condition. */ void qemu_cond_wait_iothread(QemuCond *cond); /* * qemu_cond_timedwait_iothread: like the previous, but with timeout */ void qemu_cond_timedwait_iothread(QemuCond *cond, int ms); /* internal interfaces */ void qemu_fd_register(int fd); QEMUBH *qemu_bh_new(QEMUBHFunc *cb, void *opaque); void qemu_bh_schedule_idle(QEMUBH *bh); enum { MAIN_LOOP_POLL_FILL, MAIN_LOOP_POLL_ERR, MAIN_LOOP_POLL_OK, }; typedef struct MainLoopPoll { int state; uint32_t timeout; GArray *pollfds; } MainLoopPoll; void main_loop_poll_add_notifier(Notifier *notify); void main_loop_poll_remove_notifier(Notifier *notify); #endif