/* * SVG Salamander * Copyright (c) 2004, Mark McKay * All rights reserved. * * Redistribution and use in source and binary forms, with or * without modification, are permitted provided that the following * conditions are met: * * - Redistributions of source code must retain the above * copyright notice, this list of conditions and the following * disclaimer. * - Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED * OF THE POSSIBILITY OF SUCH DAMAGE. * * Mark McKay can be contacted at mark@kitfox.com. Salamander and other * projects can be found at http://www.kitfox.com * * Created on January 26, 2004, 5:25 PM */ package com.kitfox.svg; import com.kitfox.svg.xml.StyleAttribute; import java.awt.Graphics2D; import java.awt.Shape; import java.awt.geom.Line2D; import java.awt.geom.Rectangle2D; /** * @author Mark McKay * @author Mark McKay */ public class Line extends ShapeElement { float x1 = 0f; float y1 = 0f; float x2 = 0f; float y2 = 0f; Line2D.Float line; // RectangularShape rect; /** Creates a new instance of Rect */ public Line() { } /* public void loaderStartElement(SVGLoaderHelper helper, Attributes attrs, SVGElement parent) { //Load style string super.loaderStartElement(helper, attrs, parent); String x1 = attrs.getValue("x1"); String y1 = attrs.getValue("y1"); String x2 = attrs.getValue("x2"); String y2 = attrs.getValue("y2"); this.x1 = XMLParseUtil.parseFloat(x1); this.y1 = XMLParseUtil.parseFloat(y1); this.x2 = XMLParseUtil.parseFloat(x2); this.y2 = XMLParseUtil.parseFloat(y2); build(); } */ protected void build() throws SVGException { super.build(); StyleAttribute sty = new StyleAttribute(); if (getPres(sty.setName("x1"))) x1 = sty.getFloatValueWithUnits(); if (getPres(sty.setName("y1"))) y1 = sty.getFloatValueWithUnits(); if (getPres(sty.setName("x2"))) x2 = sty.getFloatValueWithUnits(); if (getPres(sty.setName("y2"))) y2 = sty.getFloatValueWithUnits(); line = new Line2D.Float(x1, y1, x2, y2); } public void render(Graphics2D g) throws SVGException { beginLayer(g); renderShape(g, line); finishLayer(g); } public Shape getShape() { return shapeToParent(line); } public Rectangle2D getBoundingBox() throws SVGException { return boundsToParent(includeStrokeInBounds(line.getBounds2D())); } /** * Updates all attributes in this diagram associated with a time event. * Ie, all attributes with track information. * @return - true if this node has changed state as a result of the time * update */ public boolean updateTime(double curTime) throws SVGException { // if (trackManager.getNumTracks() == 0) return false; boolean changeState = super.updateTime(curTime); //Get current values for parameters StyleAttribute sty = new StyleAttribute(); boolean shapeChange = false; if (getPres(sty.setName("x1"))) { float newVal = sty.getFloatValueWithUnits(); if (newVal != x1) { x1 = newVal; shapeChange = true; } } if (getPres(sty.setName("y1"))) { float newVal = sty.getFloatValueWithUnits(); if (newVal != y1) { y1 = newVal; shapeChange = true; } } if (getPres(sty.setName("x2"))) { float newVal = sty.getFloatValueWithUnits(); if (newVal != x2) { x2 = newVal; shapeChange = true; } } if (getPres(sty.setName("y2"))) { float newVal = sty.getFloatValueWithUnits(); if (newVal != y2) { y2 = newVal; shapeChange = true; } } if (shapeChange) { build(); // line = new Line2D.Float(x1, y1, x2, y2); // return true; } return changeState || shapeChange; } }