/* * SVG Salamander * Copyright (c) 2004, Mark McKay * All rights reserved. * * Redistribution and use in source and binary forms, with or * without modification, are permitted provided that the following * conditions are met: * * - Redistributions of source code must retain the above * copyright notice, this list of conditions and the following * disclaimer. * - Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED * OF THE POSSIBILITY OF SUCH DAMAGE. * * Mark McKay can be contacted at mark@kitfox.com. Salamander and other * projects can be found at http://www.kitfox.com * * Created on September 28, 2004, 10:07 PM */ package com.kitfox.svg.app; import java.util.*; /** * * @author kitfox */ public class PlayerThread implements Runnable { HashSet listeners = new HashSet(); double curTime = 0; double timeStep = .2; public static final int PS_STOP = 0; public static final int PS_PLAY_FWD = 1; public static final int PS_PLAY_BACK = 2; int playState = PS_STOP; Thread thread; /** Creates a new instance of PlayerThread */ public PlayerThread() { thread = new Thread(this); thread.start(); } public void run() { while (thread != null) { synchronized (this) { switch (playState) { case PS_PLAY_FWD: curTime += timeStep; break; case PS_PLAY_BACK: curTime -= timeStep; if (curTime < 0) curTime = 0; break; default: case PS_STOP: break; } fireTimeUpdateEvent(); } try { Thread.sleep((long)(timeStep * 1000)); } catch (Exception e) { throw new RuntimeException(e); } } } public void exit() { thread = null; } public synchronized void addListener(PlayerThreadListener listener) { listeners.add(listener); } public synchronized double getCurTime() { return curTime; } public synchronized void setCurTime(double time) { curTime = time; } public synchronized double getTimeStep() { return timeStep; } public synchronized void setTimeStep(double time) { timeStep = time; if (timeStep < .01) timeStep = .01; } public synchronized int getPlayState() { return playState; } public synchronized void setPlayState(int playState) { this.playState = playState; } private void fireTimeUpdateEvent() { for (Iterator it = listeners.iterator(); it.hasNext();) { PlayerThreadListener listener = (PlayerThreadListener)it.next(); listener.updateTime(curTime, timeStep, playState); } } }