/* * SVG Salamander * Copyright (c) 2004, Mark McKay * All rights reserved. * * Redistribution and use in source and binary forms, with or * without modification, are permitted provided that the following * conditions are met: * * - Redistributions of source code must retain the above * copyright notice, this list of conditions and the following * disclaimer. * - Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED * OF THE POSSIBILITY OF SUCH DAMAGE. * * Mark McKay can be contacted at mark@kitfox.com. Salamander and other * projects can be found at http://www.kitfox.com * * Created on January 26, 2004, 9:18 PM */ package com.kitfox.svg.pathcmd; import java.awt.geom.Point2D; /** * When building a path from command segments, most need to cache information * (such as the point finished at) for future commands. This structure allows * that * * @author Mark McKay * @author Mark McKay */ public class BuildHistory { // Point2D.Float[] history = new Point2D.Float[2]; // Point2D.Float[] history = {new Point2D.Float(), new Point2D.Float()}; // Point2D.Float start = new Point2D.Float(); Point2D.Float startPoint = new Point2D.Float(); Point2D.Float lastPoint = new Point2D.Float(); Point2D.Float lastKnot = new Point2D.Float(); boolean init; //int length = 0; /** * Creates a new instance of BuildHistory */ public BuildHistory() { } public void setStartPoint(float x, float y) { startPoint.setLocation(x, y); } public void setLastPoint(float x, float y) { lastPoint.setLocation(x, y); } public void setLastKnot(float x, float y) { lastKnot.setLocation(x, y); } // public void setPoint(float x, float y) // { // history[0].setLocation(x, y); // length = 1; // } // public void setStart(float x, float y) // { // start.setLocation(x, y); // } // public void setPointAndKnot(float x, float y, float kx, float ky) // { // history[0].setLocation(x, y); // history[1].setLocation(kx, ky); // length = 2; // } }