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-rw-r--r--src/main/java/org/openslx/graph/Graph.java559
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diff --git a/src/main/java/org/openslx/graph/Graph.java b/src/main/java/org/openslx/graph/Graph.java
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+++ b/src/main/java/org/openslx/graph/Graph.java
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+package org.openslx.graph;
+
+import java.awt.BasicStroke;
+import java.awt.Color;
+import java.awt.Font;
+import java.awt.Graphics2D;
+import java.awt.RenderingHints;
+import java.awt.Stroke;
+import java.awt.image.BufferedImage;
+import java.io.ByteArrayOutputStream;
+import java.util.ArrayList;
+import java.util.Collection;
+import java.util.Date;
+import java.util.HashMap;
+import java.util.HashSet;
+import java.util.Iterator;
+import java.util.List;
+import java.util.Map;
+import java.util.Set;
+
+import org.apache.commons.math3.util.FastMath;
+
+import com.google.gson.annotations.Expose;
+
+/**
+ * The Graph stores the Nodes and Edges, and InferenceHeurisics to allow
+ * the structure of the graph to be modified.
+ */
+public class Graph implements java.io.Serializable
+{
+
+ private static final long serialVersionUID = 5488288903546706793L;
+ private String _label;
+ private String _caption = "servers are grey, clients are blue, sugar is sweet, and so are you";
+ private Map<Node, Node> _nodes = new HashMap<>();
+ private Map<Edge, Edge> _edges = new HashMap<>();
+
+ @Expose
+ private Collection<Node> nodes = _nodes.values();
+ @Expose
+ private Collection<Edge> edges = _edges.values();
+
+ private double minX = Double.POSITIVE_INFINITY;
+ private double maxX = Double.NEGATIVE_INFINITY;
+ private double minY = Double.POSITIVE_INFINITY;
+ private double maxY = Double.NEGATIVE_INFINITY;
+ private double maxWeight = 0;
+
+ private int _frameCount = 0;
+
+ private static final Color COLOR_BG = new Color( 250, 250, 255 );
+ private static final Color COLOR_TITLE = new Color( 200, 200, 255 );
+ private static final Color COLOR_LABEL = new Color( 0, 0, 20 );
+ private static final Color COLOR_LABEL_SHADOW = new Color( 220, 220, 220 );
+ private static final Color COLOR_TITLE2 = new Color( 190, 190, 210 );
+ private static final Color COLOR_EDGE = new Color( 100, 100, 255 );
+
+ private static final int IMG_X = 1280;
+ private static final int IMG_Y = 1024;
+
+ private final Graphics2D graphicsContext;
+ private final PngRenderer renderer;
+
+ public Graph( String label )
+ {
+ _label = label;
+ BufferedImage targetImage = new BufferedImage( IMG_X, IMG_Y, BufferedImage.TYPE_INT_ARGB );
+ graphicsContext = targetImage.createGraphics();
+ graphicsContext.setRenderingHint( RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON );
+ renderer = new PngRenderer( targetImage );
+ }
+
+ // Add a Node to the Graph.
+ public void addNode( Node node )
+ {
+ // Only add the Node to the HashMap if it's not already in there.
+ if ( _nodes.containsKey( node ) )
+ return;
+ _nodes.put( node, node );
+ }
+
+ // Add an Edge to the Graph. Increment the weighting if it already exists.
+ public void setEdge( Node source, Node target, double weight )
+ {
+ // Do not add self-edges or weights that are not positive.
+ if ( source.equals( target ) || weight <= 0 ) {
+ return;
+ }
+
+ addNode( source );
+ addNode( target );
+
+ // Add the Edge to the HashMap, or find the existing entry.
+ Edge edge = _edges.get( new Edge( source, target ) );
+ if ( edge == null ) {
+ source = _nodes.get( source );
+ target = _nodes.get( target );
+ edge = new Edge( source, target );
+ _edges.put( edge, edge );
+ }
+ // Set the edge weight.
+ edge.addWeight( weight );
+ }
+
+ // Remove a Node from the Graph, along with all of its emanating Edges.
+ public boolean removeNode( Node node )
+ {
+ if ( !_nodes.containsKey( node ) )
+ return false;
+ // Remove the Node from the HashMap.
+ _nodes.remove( node );
+
+ // Remove all Edges that connect to the removed Node.
+ Iterator<Edge> edgeIt = _edges.keySet().iterator();
+ while ( edgeIt.hasNext() ) {
+ Edge edge = edgeIt.next();
+ if ( edge.getSource().equals( node ) || edge.getTarget().equals( node ) ) {
+ edgeIt.remove();
+ }
+ }
+ return true;
+ }
+
+ // Return true if the Graph contains the Node.
+ // (This does not necessarily imply that the Node is visible).
+ public boolean contains( Node node )
+ {
+ return _nodes.containsKey( node );
+ }
+
+ // Return true if the Graph contains the Edge.
+ public boolean contains( Edge edge )
+ {
+ return _edges.containsKey( edge );
+ }
+
+ // Return the Graph's Node that has the same nick as the supplied Node.
+ public Node get( Node node )
+ {
+ return _nodes.get( node );
+ }
+
+ // Return the Graph's Edge that matched the supplied Edge.
+ public Edge get( Edge edge )
+ {
+ return _edges.get( edge );
+ }
+
+ public String toString()
+ {
+ return "Graph: " + _nodes.size() + " nodes and " + _edges.size() + " edges.";
+ }
+
+ public String toString2()
+ {
+ return "Nodes:\n" + _nodes + "\nEdges:\n" + _edges;
+ }
+
+ // Apply the temporal decay to the Graph.
+ public void decay()
+ {
+ for ( Iterator<Edge> it = _edges.values().iterator(); it.hasNext(); ) {
+ Edge edge = it.next();
+ edge.resetWeight();
+ if ( !edge.isAlive() ) {
+ it.remove();
+ }
+ }
+
+ List<Node> toRemove = null;
+ for ( Node node : _nodes.values() ) {
+ node.age();
+ if ( !node.isAlive() ) {
+ if ( toRemove == null ) {
+ toRemove = new ArrayList<>();
+ }
+ toRemove.add( node );
+ }
+ }
+ if ( toRemove != null ) {
+ for ( Node node : toRemove ) {
+ removeNode( node );
+ }
+ }
+ }
+
+ // Returns the set of all Nodes that have emanating Edges.
+ // This therefore returns all Nodes that will be visible in the drawing.
+ public Set<Node> getConnectedNodes()
+ {
+ Set<Node> connectedNodes = new HashSet<>();
+ for ( Edge edge : _edges.values() ) {
+ connectedNodes.add( edge.getSource() );
+ connectedNodes.add( edge.getTarget() );
+ }
+ return connectedNodes;
+ }
+
+ public Collection<Edge> getEdges()
+ {
+ return _edges.values();
+ }
+
+ // Limit movement values to stop nodes flying into oblivion.
+ private static final double MAX_MOVE = 0.75;
+ private static final double K = 2;
+ private static final double MOVEMENT_SLOWDOWN = 0.001;
+
+ // Applies the spring embedder.
+ public void doLayout( Set<Node> visibleNodes, int iterations )
+ {
+
+ // For performance, copy each set into an array.
+ Node[] nodes = visibleNodes.toArray( new Node[ visibleNodes.size() ] );
+ Edge[] edges = _edges.keySet().toArray( new Edge[ _edges.size() ] );
+
+ if ( nodes.length == 0 )
+ return;
+
+ // For each iteration...
+ for ( int it = 0; it < iterations; it++ ) {
+
+ // Calculate forces acting on nodes due to node-node repulsions...
+ for ( int a = 0; a < nodes.length; a++ ) {
+ final Node nodeA = nodes[a];
+ for ( int b = a + 1; b < nodes.length; b++ ) {
+ final Node nodeB = nodes[b];
+
+ double deltaX = nodeB.getX() - nodeA.getX();
+ double deltaY = nodeB.getY() - nodeA.getY();
+ final double maxDistance = ( nodeA.getDesiredDistance() * nodeB.getDesiredDistance() ) * 0.9;
+
+ double distanceSquared = deltaX * deltaX + deltaY * deltaY;
+
+ if ( distanceSquared > maxDistance * maxDistance )
+ continue;
+
+ if ( distanceSquared < 0.01 ) {
+ deltaX = Math.random() / 10 + 0.1;
+ deltaY = Math.random() / 10 + 0.1;
+ distanceSquared = deltaX * deltaX + deltaY * deltaY;
+ }
+
+ final double distance = FastMath.sqrt( distanceSquared );
+ final double repulsiveForce = ( K * maxDistance / distance ) * 2;
+
+ final double sumDesired = nodeA.getDesiredDistance() + nodeB.getDesiredDistance();
+ // A gets pushed away stronger if B has higher desired distance than A
+ final double rfA = repulsiveForce * ( nodeB.getDesiredDistance() / sumDesired );
+ // Vice versa for B
+ final double rfB = repulsiveForce * ( nodeA.getDesiredDistance() / sumDesired );
+
+ nodeB.addForceX( ( rfB * deltaX / distance ) );
+ nodeB.addForceY( ( rfB * deltaY / distance ) );
+ nodeA.addForceX( - ( rfA * deltaX / distance ) );
+ nodeA.addForceY( - ( rfA * deltaY / distance ) );
+ }
+
+ }
+
+ // Calculate forces acting on nodes due to edge attractions.
+ for ( int e = 0; e < edges.length; e++ ) {
+ final Edge edge = edges[e];
+ final Node nodeA = edge.getSource();
+ final Node nodeB = edge.getTarget();
+
+ final double minDistance = ( nodeA.getDesiredDistance() * nodeB.getDesiredDistance() ) * 1.1;
+
+ final double deltaX = nodeB.getX() - nodeA.getX();
+ final double deltaY = nodeB.getY() - nodeA.getY();
+
+ double distanceSquared = deltaX * deltaX + deltaY * deltaY;
+
+ if ( distanceSquared < minDistance * minDistance )
+ continue;
+
+ double distance = FastMath.sqrt( distanceSquared );
+
+ if ( distance > minDistance * 2 ) {
+ distance = minDistance * 2;
+ distanceSquared = distance * distance;
+ }
+
+ final double attractiveForce = ( distanceSquared / K ) * 2;
+ final double sumDesired = nodeA.getDesiredDistance() + nodeB.getDesiredDistance();
+ // A gets pulled towards B stronger if B has higher desired distance than A
+ final double afA = attractiveForce * ( nodeB.getDesiredDistance() / sumDesired );
+ // Vice versa for B
+ final double afB = attractiveForce * ( nodeA.getDesiredDistance() / sumDesired );
+
+ nodeB.addForceX( -afB * deltaX / distance );
+ nodeB.addForceY( -afB * deltaY / distance );
+ nodeA.addForceX( afA * deltaX / distance );
+ nodeA.addForceY( afA * deltaY / distance );
+
+ }
+
+ // Now move each node to its new location...
+ for ( int a = 0; a < nodes.length; a++ ) {
+ Node node = nodes[a];
+
+ // General weak attraction towards (0|0)
+ if ( node.getDesiredDistance() > 5 ) {
+ node.addForceX( -node.getX() / 500 );
+ node.addForceY( -node.getY() / 500 );
+ }
+
+ double xMovement = MOVEMENT_SLOWDOWN * node.getFX();
+ double yMovement = MOVEMENT_SLOWDOWN * node.getFY();
+
+ if ( xMovement > MAX_MOVE ) {
+ xMovement = MAX_MOVE;
+ }
+ else if ( xMovement < -MAX_MOVE ) {
+ xMovement = -MAX_MOVE;
+ }
+ if ( yMovement > MAX_MOVE ) {
+ yMovement = MAX_MOVE;
+ }
+ else if ( yMovement < -MAX_MOVE ) {
+ yMovement = -MAX_MOVE;
+ }
+
+ node.setX( node.getX() + xMovement );
+ node.setY( node.getY() + yMovement );
+
+ // Reset the forces
+ node.resetForce();
+ }
+
+ // Swap two random nodes if it results in less stress on them
+ Node a = nodes[(int) ( Math.random() * nodes.length )];
+ Node b = nodes[(int) ( Math.random() * nodes.length )];
+ if ( !a.equals( b ) ) {
+ double initialLen = getEdgeLenSum( edges, a, b );
+ a.swapPos( b );
+ double swappedLen = getEdgeLenSum( edges, a, b );
+ if ( swappedLen + 0.5 > initialLen ) {
+ a.swapPos( b ); // Isn't any better, swap back
+ }
+ }
+
+ }
+
+ }
+
+ private double getEdgeLenSum( Edge[] edges, Node a, Node b )
+ {
+ double result = 0;
+ for ( Edge edge : edges ) {
+ if ( edge.hasNode( a ) || edge.hasNode( b ) ) {
+ result += edge.getLengthSquared();
+ }
+ }
+ return result;
+ }
+
+ // Work out the drawing boundaries...
+ public void calcBounds( Set<Node> nodes )
+ {
+
+ minX = Double.POSITIVE_INFINITY;
+ maxX = Double.NEGATIVE_INFINITY;
+ minY = Double.POSITIVE_INFINITY;
+ maxY = Double.NEGATIVE_INFINITY;
+ maxWeight = 0;
+
+ for ( Node node : nodes ) {
+
+ if ( node.getX() > maxX ) {
+ maxX = node.getX();
+ }
+ if ( node.getX() < minX ) {
+ minX = node.getX();
+ }
+ if ( node.getY() > maxY ) {
+ maxY = node.getY();
+ }
+ if ( node.getY() < minY ) {
+ minY = node.getY();
+ }
+ }
+
+ // Increase size if too small.
+ final double minSize = 10;
+ if ( maxX - minX < minSize ) {
+ double midX = ( maxX + minX ) / 2;
+ minX = midX - ( minSize / 2 );
+ maxX = midX + ( minSize / 2 );
+ }
+ if ( maxY - minY < minSize ) {
+ double midY = ( maxY + minY ) / 2;
+ minY = midY - ( minSize / 2 );
+ maxY = midY + ( minSize / 2 );
+ }
+
+ // Work out the maximum weight.
+ for ( Edge edge : _edges.values() ) {
+ if ( edge.getWeight() > maxWeight ) {
+ maxWeight = edge.getWeight();
+ }
+ }
+
+ // Jibble the boundaries to maintain the aspect ratio.
+ double xyRatio = ( ( maxX - minX ) / ( maxY - minY ) ) / ( IMG_X / IMG_Y );
+ if ( xyRatio > 1 ) {
+ // diagram is wider than it is high.
+ double dy = maxY - minY;
+ dy = dy * xyRatio - dy;
+ minY = minY - dy / 2;
+ maxY = maxY + dy / 2;
+ }
+ else if ( xyRatio < 1 ) {
+ // Diagram is higher than it is wide.
+ double dx = maxX - minX;
+ dx = dx / xyRatio - dx;
+ minX = minX - dx / 2;
+ maxX = maxX + dx / 2;
+ }
+
+ }
+
+ private static final Font FONT_64 = new Font( "SansSerif", Font.BOLD, 64 );
+ private static final Font FONT_18 = new Font( "SansSerif", Font.BOLD, 18 );
+ private static final Font FONT_12 = new Font( "SansSerif", Font.PLAIN, 12 );
+ private static final Font FONT_10 = new Font( "SansSerif", Font.PLAIN, 10 );
+ private static final Stroke STROKE_2 = new BasicStroke( 2.0f );
+
+ public void drawImage( Set<Node> nodes, double edgeThreshold )
+ {
+
+ // Now actually draw the thing...
+
+ graphicsContext.setColor( COLOR_BG );
+ graphicsContext.fillRect( 0, 0, IMG_X, IMG_Y );
+
+ graphicsContext.setColor( COLOR_TITLE );
+ graphicsContext.setFont( FONT_64 );
+ graphicsContext.drawString( _label, 20, 80 );
+
+ graphicsContext.setColor( COLOR_TITLE2 );
+ graphicsContext.setFont( FONT_18 );
+ graphicsContext.drawString( _caption, 0, IMG_Y - 5 - 50 );
+ graphicsContext.setFont( FONT_12 );
+ graphicsContext.drawString( "This frame was drawn at " + new Date(), 0, IMG_Y - 5 );
+
+ // Draw all edges...
+ for ( Edge edge : _edges.values() ) {
+ if ( edge.getWeight() < edgeThreshold ) {
+ continue;
+ }
+
+ double weight = edge.getWeight();
+
+ Node nodeA = edge.getSource();
+ Node nodeB = edge.getTarget();
+ int x1 = toImageX( nodeA );
+ int y1 = toImageY( nodeA );
+ int x2 = toImageX( nodeB );
+ int y2 = toImageY( nodeB );
+ graphicsContext.setStroke( new BasicStroke( (float) ( FastMath.log( weight + 1 ) * 0.1 ) + 1 ) );
+ final int alpha = 102 + (int) ( 153 * weight / maxWeight );
+ graphicsContext.setColor( new Color( ( edge.getColor().getRGB() & 0xffffff ) | ( alpha << 24 ), true ) );
+ graphicsContext.drawLine( x1, y1, x2, y2 );
+ }
+
+ // Draw all nodes...
+ graphicsContext.setStroke( STROKE_2 );
+ graphicsContext.setFont( FONT_10 );
+ for ( Node node : nodes ) {
+ final int x = toImageX( node );
+ final int y = toImageY( node );
+ final int nodeRadius = node.getRadius();
+ graphicsContext.setColor( node.getColor() );
+ graphicsContext.fillOval( x - nodeRadius, y - nodeRadius, nodeRadius * 2, nodeRadius * 2 );
+ graphicsContext.setColor( COLOR_EDGE );
+ graphicsContext.drawOval( x - nodeRadius, y - nodeRadius, nodeRadius * 2, nodeRadius * 2 );
+ graphicsContext.setColor( COLOR_LABEL_SHADOW );
+ graphicsContext.drawString( node.toString(), x - ( node.toString().length() * 3 ) + 1, y - nodeRadius - 2 + 1 );
+ graphicsContext.setColor( COLOR_LABEL );
+ graphicsContext.drawString( node.toString(), x - ( node.toString().length() * 3 ), y - nodeRadius - 2 );
+ }
+ }
+
+ private int toImageX( Node node )
+ {
+ return (int) ( ( IMG_X - 50 ) * ( node.getX() - minX ) / ( maxX - minX ) ) + 25;
+ }
+
+ private int toImageY( Node node )
+ {
+ return (int) ( ( IMG_Y - 55 ) * ( node.getY() - minY ) / ( maxY - minY ) ) + 35;
+ }
+
+ public int getFrameCount()
+ {
+ return _frameCount;
+ }
+
+ public String getLabel()
+ {
+ return _label;
+ }
+
+ public void setCaption( String caption )
+ {
+ _caption = caption;
+ }
+
+ public byte[] makeNextImage()
+ {
+ _frameCount++;
+
+ Set<Node> nodes = getConnectedNodes();
+
+ doLayout( nodes, 200 );
+ calcBounds( nodes );
+
+ ByteArrayOutputStream baos = new ByteArrayOutputStream( 100000 );
+
+ try {
+ drawImage( nodes, 0.1 );
+ //ImageIO.write( targetImage, "png", baos );
+ renderer.render( baos );
+
+ writeGraph();
+ return baos.toByteArray();
+ } catch ( Exception e ) {
+ System.out.println( "PieSpy has gone wibbly: " + e );
+ e.printStackTrace();
+ }
+ return null;
+ }
+
+ // Serialize this Graph and write it to a File.
+ public void writeGraph()
+ {
+ /*
+ try {
+ String strippedChannel = _label.toLowerCase().substring( 1 );
+ File dir = new File( config.outputDirectory, strippedChannel );
+ File file = new File( dir, strippedChannel + "-restore.dat" );
+ ObjectOutputStream oos = new ObjectOutputStream( new FileOutputStream( file ) );
+ oos.writeObject( SocialNetworkBot.VERSION );
+ oos.writeObject( this );
+ oos.flush();
+ oos.close();
+ } catch ( Exception e ) {
+ // Do nothing?
+ }
+ */
+ }
+
+ public Node getNode( String id )
+ {
+ return _nodes.get( new Node( id ) );
+ }
+
+}