#ifndef _GLOBALS_H_
#define _GLOBALS_H_
#include "../types.h"
#include <stdint.h>
#include <time.h>
#include <pthread.h>
// ######### All structs/types used by the server ########
typedef struct _dnbd3_connection dnbd3_connection_t;
typedef struct _dnbd3_image dnbd3_image_t;
typedef struct _dnbd3_client dnbd3_client_t;
// Slot is free, can be used.
// Must only be set in uplink_handle_receive() or uplink_remove_client()
#define ULR_FREE 0
// Slot has been filled with a request that hasn't been sent to the upstream server yet, matching request can safely rely on reuse.
// Must only be set in uplink_request()
#define ULR_NEW 1
// Slot is occupied, reply has not yet been received, matching request can safely rely on reuse.
// Must only be set in uplink_mainloop()
#define ULR_PENDING 2
// Slot is being processed, do not consider for hop on.
// Must only be set in uplink_handle_receive()
#define ULR_PROCESSING 3
typedef struct
{
uint64_t handle; // Client defined handle to pass back in reply
uint64_t from; // First byte offset of requested block (ie. 4096)
volatile uint64_t to; // Last byte + 1 of requested block (ie. 8192, if request len is 4096, resulting in bytes 4096-8191)
dnbd3_client_t * volatile client; // Client to send reply to
volatile int status; // status of this entry: ULR_*
time_t entered; // When this request entered the queue (for debugging)
} dnbd3_queued_request_t;
#define RTT_IDLE 0 // Not in progress
#define RTT_INPROGRESS 1 // In progess, not finished
#define RTT_DONTCHANGE 2 // Finished, but no better alternative found
#define RTT_DOCHANGE 3 // Finished, better alternative written to .betterServer + .betterFd
#define RTT_NOT_REACHABLE 4 // No uplink was reachable
struct _dnbd3_connection
{
volatile int fd; // socket fd to remote server
int signal; // eventfd used to wake up the process
pthread_t thread; // thread holding the connection
pthread_spinlock_t queueLock; // lock for synchronization on request queue etc.
dnbd3_queued_request_t queue[SERVER_MAX_UPLINK_QUEUE];
volatile int queueLen; // length of queue
dnbd3_image_t *image; // image that this uplink is used for; do not call get/release for this pointer
dnbd3_host_t currentServer; // Current server we're connected to
volatile int rttTestResult; // RTT_*
dnbd3_host_t betterServer; // The better server
int betterFd; // Active connection to better server, ready to use
uint8_t *recvBuffer; // Buffer for receiving payload
int recvBufferLen; // Len of ^^
volatile bool shutdown; // signal this thread to stop, must only be set from uplink_shutdown() or cleanup in uplink_mainloop()
int replicatedLastBlock; // bool telling if the last block has been replicated yet
uint64_t replicationHandle; // Handle of pending replication request
};
typedef struct
{
uint16_t len;
uint8_t data[65535];
} dnbd3_binstring_t;
// Do not always allocate as much memory as required to hold the entire binstring struct,
// but only as much as is required to hold the actual data (relevant for kernel module)
#define NEW_BINSTRING(_name, _len) \
dnbd3_binstring_t *_name = malloc(sizeof(uint16_t) + _len); \
_name->len = _len
typedef struct
{
char comment[COMMENT_LENGTH];
dnbd3_host_t host;
int rtt[SERVER_RTT_PROBES];
int rttIndex;
bool isPrivate, isClientOnly;
time_t lastFail;
int numFails;
} dnbd3_alt_server_t;
typedef struct
{
char comment[COMMENT_LENGTH];
dnbd3_host_t host;
dnbd3_host_t mask;
} dnbd3_acess_rules_t;
/**
* Image struct. An image path could be something like
* /mnt/images/rz/zfs/Windows7 ZfS.vmdk.1
* and the lower_name would then be
* rz/zfs/windows7 zfs.vmdk
*/
struct _dnbd3_image
{
char *path; // absolute path of the image
char *lower_name; // relative path, all lowercase, minus revision ID
uint8_t * volatile cache_map; // cache map telling which parts are locally cached, NULL if complete
uint32_t *crc32; // list of crc32 checksums for each 16MiB block in image
uint32_t masterCrc32; // CRC-32 of the crc-32 list
dnbd3_connection_t * volatile uplink; // pointer to a server connection
uint64_t filesize; // size of image
int cacheFd; // used to write to the image, in case it is relayed. ONLY USE FROM UPLINK THREAD!
int rid; // revision of image
int users; // clients currently using this image
time_t atime; // last access time
bool working; // true if image exists and completeness is == 100% or a working upstream proxy is connected
pthread_spinlock_t lock;
};
struct _dnbd3_client
{
int sock;
dnbd3_host_t host;
dnbd3_image_t *image;
pthread_spinlock_t lock;
pthread_mutex_t sendMutex;
bool isServer; // true if a server in proxy mode, false if real client
};
// #######################################################
#define CONFIG_FILENAME "server.conf"
/**
* Base directory where the configuration files reside. Will never have a trailing slash.
*/
extern char *_configDir;
/**
* Base directory where all images are stored in. Will never have a trailing slash.
*/
extern char *_basePath;
/**
* Whether or not simple *.vmdk files should be treated as revision 1
*/
extern bool _vmdkLegacyMode;
/**
* How much artificial delay should we add when a server connects to us?
*/
extern int _serverPenalty;
/**
* How much artificial delay should we add when a client connects to us?
*/
extern int _clientPenalty;
/**
* Is server shutting down?
*/
extern bool _shutdown;
/**
* Is server allowed to provide images in proxy mode?
*/
extern bool _isProxy;
/**
* Only use servers as upstream proxy which are private?
*/
extern bool _proxyPrivateOnly;
/**
* Read timeout when waiting for or sending data on an uplink
*/
extern int _uplinkTimeout;
/**
* Read timeout when waiting for or sending data fron/to client
*/
extern int _clientTimeout;
/**
* Should we replicate incomplete images in the background?
* Otherwise, only blocks that were explicitly requested will be cached.
*/
extern bool _backgroundReplication;
/**
* Load the server configuration.
*/
void globals_loadConfig();
#endif /* GLOBALS_H_ */