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<title>openslx-ng/ipxe.git/src/arch/i386/include/ipxe/vesafb.h, branch openslx</title>
<subtitle>Fork of ipxe; additional commands and features</subtitle>
<id>https://git.openslx.org/openslx-ng/ipxe.git/atom/src/arch/i386/include/ipxe/vesafb.h?h=openslx</id>
<link rel='self' href='https://git.openslx.org/openslx-ng/ipxe.git/atom/src/arch/i386/include/ipxe/vesafb.h?h=openslx'/>
<link rel='alternate' type='text/html' href='https://git.openslx.org/openslx-ng/ipxe.git/'/>
<updated>2016-02-16T19:32:32+00:00</updated>
<entry>
<title>[bios] Add bin-x86_64-pcbios build platform</title>
<updated>2016-02-16T19:32:32+00:00</updated>
<author>
<name>Michael Brown</name>
</author>
<published>2016-02-16T15:19:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.openslx.org/openslx-ng/ipxe.git/commit/?id=f468f12b1eca15e703aa2a79f1c82969c04c2322'/>
<id>urn:sha1:f468f12b1eca15e703aa2a79f1c82969c04c2322</id>
<content type='text'>
Move most arch/i386 files to arch/x86, and adjust the contents of the
Makefiles and the include/bits/*.h headers to reflect the new
locations.

This patch makes no substantive code changes, as can be seen using a
rename-aware diff (e.g. "git show -M5").

This patch does not make the pcbios platform functional for x86_64; it
merely allows it to compile without errors.

Signed-off-by: Michael Brown &lt;mcb30@ipxe.org&gt;
</content>
</entry>
<entry>
<title>[legal] Relicense files under GPL2_OR_LATER_OR_UBDL</title>
<updated>2015-03-02T14:17:31+00:00</updated>
<author>
<name>Michael Brown</name>
</author>
<published>2015-03-02T11:54:40+00:00</published>
<link rel='alternate' type='text/html' href='https://git.openslx.org/openslx-ng/ipxe.git/commit/?id=b6ee89ffb5029d02cb1d8668757fa2b74b11e0a3'/>
<id>urn:sha1:b6ee89ffb5029d02cb1d8668757fa2b74b11e0a3</id>
<content type='text'>
Relicense files for which I am the sole author (as identified by
util/relicense.pl).

Signed-off-by: Michael Brown &lt;mcb30@ipxe.org&gt;
</content>
</entry>
<entry>
<title>[vesafb] Add VESA frame buffer console</title>
<updated>2013-11-28T05:55:45+00:00</updated>
<author>
<name>Michael Brown</name>
</author>
<published>2013-11-28T04:15:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.openslx.org/openslx-ng/ipxe.git/commit/?id=aa2e04fe1cea2deb3203ea5a84940722a6cb02e0'/>
<id>urn:sha1:aa2e04fe1cea2deb3203ea5a84940722a6cb02e0</id>
<content type='text'>
The VESA frame buffer console uses the VESA BIOS extensions (VBE) to
enumerate video modes, selects an appropriate mode, and then hands off
to the generic frame buffer code.

The font is extracted from the VGA BIOS, avoiding the need to provide
an external font file.

Signed-off-by: Michael Brown &lt;mcb30@ipxe.org&gt;
</content>
</entry>
</feed>
