From 2ed2b2efe842eac526ecdd74f147ea02f52daf29 Mon Sep 17 00:00:00 2001 From: Michael Brown Date: Mon, 18 Dec 2006 16:46:25 +0000 Subject: Use iskey() and getchar() to interact with console, rather than object abstraction. --- src/include/curses.h | 15 --------------- 1 file changed, 15 deletions(-) (limited to 'src/include') diff --git a/src/include/curses.h b/src/include/curses.h index 27edb3760..86825be4d 100644 --- a/src/include/curses.h +++ b/src/include/curses.h @@ -46,21 +46,6 @@ typedef struct _curses_screen { * @v c character to be written */ void ( * putc ) ( struct _curses_screen *scr, chtype c ); - /** - * Pop a character from the keyboard input stream - * - * @v scr screen on which to operate - * @ret c popped character - */ - int ( * getc ) ( struct _curses_screen *scr ); - /** - * Checks to see whether a character is waiting in the input stream - * - * @v scr screen on which to operate - * @ret TRUE character waiting in stream - * @ret FALSE no character waiting in stream - */ - bool ( *peek ) ( struct _curses_screen *scr ); } SCREEN; /** Curses Window struct */ -- cgit v1.2.3-55-g7522