#!/bin/bash module_load() { [ -z "$VERSION" ] && perror "Not run from an @ target" local SRC SRC="${ROOT_DIR}/tmp/work/nvidia-common/build/$VERSION" [ -d "$SRC" ] || perror "nvidia-common did not build $VERSION" # XXX Now we override the MODULE_BUILD_DIR, where mltk will then grab alle the required files from MODULE_BUILD_DIR="$SRC" }