/* -*- mode: C; tab-width: 2 -*-
* blaster, Copyright (c) 1999 Jonathan H. Lin <jonlin@tesuji.org>
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation. No representations are made about the suitability of this
* software for any purpose. It is provided "as is" without express or
* implied warranty.
*
* Robots that move randomly and shoot lasers at each other. If the
* mothership is active, it will fly back and forth horizontally,
* firing 8 lasers in the 8 cardinal directions. The explosions are
* a 20 frame animation. Robots regenerate after the explosion is finished
* and all of its lasers have left the screen.
*/
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include "screenhack.h"
struct laser_state {
int active;
int start_x,start_y;
int end_x, end_y;
};
struct robot_state {
int alive;
int death;
int move_style;
int target;
int old_x, old_y;
int new_x, new_y;
int radius;
GC robot_color;
GC laser_color;
struct laser_state *lasers;
};
struct mother_ship_state {
int active;
int death;
int old_x,new_x;
int y;
GC ship_color;
GC laser_color;
struct laser_state *lasers;
};
struct state {
Display *dpy;
Window window;
GC r_color0, r_color1, r_color2, r_color3, r_color4, r_color5, l_color0, l_color1;
GC s_color;
GC black;
int delay;
int NUM_ROBOTS;
int NUM_LASERS;
int MOTHER_SHIP;
int MOTHER_SHIP_WIDTH;
int MOTHER_SHIP_HEIGHT;
int MOTHER_SHIP_LASER;
int MOTHER_SHIP_PERIOD;
int MOTHER_SHIP_HITS;
int LINE_MOVE_STYLE;
int RANDOM_MOVE_STYLE;
int NUM_MOVE_STYLES;
int EXPLODE_SIZE_1;
int EXPLODE_SIZE_2;
int EXPLODE_SIZE_3;
GC EXPLODE_COLOR_1;
GC EXPLODE_COLOR_2;
XArc *stars;
int NUM_STARS;
int MOVE_STARS;
int MOVE_STARS_X;
int MOVE_STARS_Y;
int MOVE_STARS_RANDOM;
struct mother_ship_state *mother;
struct robot_state *robots;
XWindowAttributes xgwa;
int initted;
int draw_x;
int draw_y;
int draw_z;
};
/* creates a new robot. It starts out on one of the edges somewhere and
has no initial velocity. A target is randomly picked. */
static void make_new_robot(struct state *st, int index)
{
int laser_check = 0;
int x=0;
for(x=0;x<st->NUM_LASERS;x++) {
if(st->robots[index].lasers[x].active) {
x=st->NUM_LASERS;
laser_check = 1;
}
}
if(laser_check==0) {
st->robots[index].alive=1;
st->robots[index].radius = 7+(random()%7);
st->robots[index].move_style = random()%st->NUM_MOVE_STYLES;
if(random()%2==0) {
st->robots[index].new_x=random()%(st->xgwa.width-st->robots[index].radius);
st->robots[index].old_x=st->robots[index].new_x;
if(random()%2==0) {
st->robots[index].new_y=0;
st->robots[index].old_y=0;
}
else {
st->robots[index].new_y=st->xgwa.height-st->robots[index].radius;
st->robots[index].old_y = st->robots[index].new_y;
}
}
else {
st->robots[index].new_y=random()%(st->xgwa.height-st->robots[index].radius);
st->robots[index].old_y = st->robots[index].new_y;
if(random()%2) {
st->robots[index].new_x=0;
st->robots[index].old_x=0;
}
else {
st->robots[index].new_x=st->xgwa.width-st->robots[index].radius;
st->robots[index].old_x=st->robots[index].new_x;
}
}
x=random()%6;
if(x==0) {
st->robots[index].robot_color = st->r_color0;
}
else if(x==1) {
st->robots[index].robot_color = st->r_color1;
}
else if(x==2) {
st->robots[index].robot_color = st->r_color2;
}
else if(x==3) {
st->robots[index].robot_color = st->r_color3;
}
else if(x==4) {
st->robots[index].robot_color = st->r_color4;
}
else if(x==5) {
st->robots[index].robot_color = st->r_color5;
}
if(random()%2==0) {
st->robots[index].laser_color = st->l_color0;
}
else {
st->robots[index].laser_color = st->l_color1;
}
if(st->NUM_ROBOTS>1) {
st->robots[index].target = random()%st->NUM_ROBOTS;
while(st->robots[index].target==index) {
st->robots[index].target = random()%st->NUM_ROBOTS;
}
}
}
}
/* moves each robot, randomly changing its direction and velocity.
At random a laser is shot toward that robot's target. Also at random
the target can change. */
static void move_robots(struct state *st)
{
int x=0;
int y=0;
int dx=0;
int dy=0;
int target_x = 0;
int target_y = 0;
double slope = 0;
for(x=0;x<st->NUM_ROBOTS;x++) {
if(st->robots[x].alive) {
if((st->robots[x].new_x == st->robots[x].old_x) && (st->robots[x].new_y == st->robots[x].old_y)) {
if(st->robots[x].new_x==0) {
st->robots[x].old_x = -((random()%3)+1);
}
else {
st->robots[x].old_x = st->robots[x].old_x + (random()%3)+1;
}
if(st->robots[x].new_y==0) {
st->robots[x].old_y = -((random()%3)+1);
}
else {
st->robots[x].old_y = st->robots[x].old_y + (random()%3)+1;
}
}
if(st->robots[x].move_style==st->LINE_MOVE_STYLE) {
dx = st->robots[x].new_x - st->robots[x].old_x;
dy = st->robots[x].new_y - st->robots[x].old_y;
if(dx > 3) {
dx = 3;
}
else if(dx < -3) {
dx = -3;
}
if(dy > 3) {
dy = 3;
}
else if(dy < -3) {
dy = -3;
}
st->robots[x].old_x = st->robots[x].new_x;
st->robots[x].old_y = st->robots[x].new_y;
st->robots[x].new_x = st->robots[x].new_x + dx;
st->robots[x].new_y = st->robots[x].new_y + dy;
}
else if(st->robots[x].move_style==st->RANDOM_MOVE_STYLE) {
dx = st->robots[x].new_x - st->robots[x].old_x;
dy = st->robots[x].new_y - st->robots[x].old_y;
y=random()%3;
if(y==0) {
dx = dx - ((random()%7)+1);
}
else if(y==1){
dx = dx + ((random()%7)+1);
}
else {
dx = (-1)*dx;
}
if(dx > 3) {
dx = 3;
}
else if(dx < -3) {
dx = -3;
}
y = random()%3;
if(y==0) {
dy = dy - ((random()%7)+1);
}
else if(y==1){
dy = dy + ((random()%7)+1);
}
else {
dx = (-1)*dx;
}
if(dy > 3) {
dy = 3;
}
else if(dy < -3) {
dy = -3;
}
st->robots[x].old_x = st->robots[x].new_x;
st->robots[x].old_y = st->robots[x].new_y;
st->robots[x].new_x = st->robots[x].new_x + dx;
st->robots[x].new_y = st->robots[x].new_y + dy;
}
/* bounds corrections */
if(st->robots[x].new_x >= st->xgwa.width-st->robots[x].radius) {
st->robots[x].new_x = st->xgwa.width - st->robots[x].radius;
}
else if(st->robots[x].new_x < 0) {
st->robots[x].new_x = 0;
}
if(st->robots[x].new_y >= st->xgwa.height-st->robots[x].radius) {
st->robots[x].new_y = st->xgwa.height - st->robots[x].radius;
}
else if(st->robots[x].new_y < 0) {
st->robots[x].new_y = 0;
}
if(random()%10==0) {
st->robots[x].move_style = 1;
}
else {
st->robots[x].move_style = 0;
}
if(st->NUM_ROBOTS>1) {
if(random()%2==0) {
if(random()%200==0) {
st->robots[x].target = random()%st->NUM_ROBOTS;
while(st->robots[x].target==x) {
st->robots[x].target = random()%st->NUM_ROBOTS;
}
for(y=0;y<st->NUM_LASERS;y++) {
if(st->robots[x].lasers[y].active == 0) {
st->robots[x].lasers[y].active = 1;
if(random()%2==0) {
if(random()%2==0) {
st->robots[x].lasers[y].start_x = st->robots[x].new_x+st->robots[x].radius;
st->robots[x].lasers[y].start_y = st->robots[x].new_y+st->robots[x].radius;
st->robots[x].lasers[y].end_x = st->robots[x].lasers[y].start_x+7;
st->robots[x].lasers[y].end_y = st->robots[x].lasers[y].start_y+7;
}
else {
st->robots[x].lasers[y].start_x = st->robots[x].new_x-st->robots[x].radius;
st->robots[x].lasers[y].start_y = st->robots[x].new_y+st->robots[x].radius;
st->robots[x].lasers[y].end_x = st->robots[x].lasers[y].start_x-7;
st->robots[x].lasers[y].end_y = st->robots[x].lasers[y].start_y+7;
}
}
else {
if(random()%2==0) {
st->robots[x].lasers[y].start_x = st->robots[x].new_x-st->robots[x].radius;
st->robots[x].lasers[y].start_y = st->robots[x].new_y-st->robots[x].radius;
st->robots[x].lasers[y].end_x = st->robots[x].lasers[y].start_x-7;
st->robots[x].lasers[y].end_y = st->robots[x].lasers[y].start_y-7;
}
else {
st->robots[x].lasers[y].start_x = st->robots[x].new_x+st->robots[x].radius;
st->robots[x].lasers[y].start_y = st->robots[x].new_y-st->robots[x].radius;
st->robots[x].lasers[y].end_x = st->robots[x].lasers[y].start_x+7;
st->robots[x].lasers[y].end_y = st->robots[x].lasers[y].start_y-7;
}
}
y = st->NUM_LASERS;
}
}
}
else {
for(y=0;y<st->NUM_LASERS;y++) {
if(st->robots[x].lasers[y].active==0) {
target_x = st->robots[st->robots[x].target].new_x;
target_y = st->robots[st->robots[x].target].new_y;
if((target_x-st->robots[x].new_x)!=0) {
slope = ((double)target_y-st->robots[x].new_y)/((double)(target_x-st->robots[x].new_x));
if((slope<1) && (slope>-1)) {
if(target_x>st->robots[x].new_x) {
st->robots[x].lasers[y].start_x = st->robots[x].radius;
st->robots[x].lasers[y].end_x = st->robots[x].lasers[y].start_x + 7;
}
else {
st->robots[x].lasers[y].start_x = -st->robots[x].radius;
st->robots[x].lasers[y].end_x = st->robots[x].lasers[y].start_x - 7;
}
st->robots[x].lasers[y].start_y = (int)(st->robots[x].lasers[y].start_x * slope);
st->robots[x].lasers[y].end_y = (int)(st->robots[x].lasers[y].end_x * slope);
}
else {
slope = (target_x-st->robots[x].new_x)/(target_y-st->robots[x].new_y);
if(target_y>st->robots[x].new_y) {
st->robots[x].lasers[y].start_y = st->robots[x].radius;
st->robots[x].lasers[y].end_y = st->robots[x].lasers[y].start_y + 7;
}
else {
st->robots[x].lasers[y].start_y = -st->robots[x].radius;
st->robots[x].lasers[y].end_y = st->robots[x].lasers[y].start_y - 7;
}
st->robots[x].lasers[y].start_x = (int)(st->robots[x].lasers[y].start_y * slope);;
st->robots[x].lasers[y].end_x = (int)(st->robots[x].lasers[y].end_y * slope);
}
st->robots[x].lasers[y].start_x = st->robots[x].lasers[y].start_x + st->robots[x].new_x;
st->robots[x].lasers[y].start_y = st->robots[x].lasers[y].start_y + st->robots[x].new_y;
st->robots[x].lasers[y].end_x = st->robots[x].lasers[y].end_x + st->robots[x].new_x;
st->robots[x].lasers[y].end_y = st->robots[x].lasers[y].end_y + st->robots[x].new_y;
}
else {
if(target_y > st->robots[x].new_y) {
st->robots[x].lasers[y].start_x = st->robots[x].new_x;
st->robots[x].lasers[y].start_y = st->robots[x].new_y+st->robots[x].radius;
st->robots[x].lasers[y].end_x = st->robots[x].new_x;
st->robots[x].lasers[y].end_y = st->robots[x].lasers[y].start_y+7;
}
else {
st->robots[x].lasers[y].start_x = st->robots[x].new_x;
st->robots[x].lasers[y].start_y = st->robots[x].new_y-st->robots[x].radius;
st->robots[x].lasers[y].end_x = st->robots[x].new_x;
st->robots[x].lasers[y].end_y = st->robots[x].lasers[y].start_y-7;
}
}
if((((st->robots[x].lasers[y].start_x - st->robots[x].lasers[y].end_x) > 7) ||
((st->robots[x].lasers[y].end_x - st->robots[x].lasers[y].start_x) > 7)) &&
(((st->robots[x].lasers[y].start_y - st->robots[x].lasers[y].end_y) > 7) ||
((st->robots[x].lasers[y].end_y - st->robots[x].lasers[y].start_y) > 7))) {
}
else {
st->robots[x].lasers[y].active = 1;
y = st->NUM_LASERS;
}
}
}
}
}
}
}
else {
if(st->robots[x].death==0) {
make_new_robot(st,x);
}
}
}
}
/* This moves a single laser one frame. collisions with other robots or
the mothership is checked. */
static void move_laser(struct state *st, int rindex, int index)
{
int x=0;
int y=0;
int z=0;
int dx=0;
int dy=0;
struct laser_state *laser;
if(rindex>=0) {
laser = st->robots[rindex].lasers;
}
else {
laser = st->mother->lasers;
}
if(laser[index].active) {
/* collision with other robots are checked here */
for(x=0;x<st->NUM_ROBOTS;x++) {
if(x!=rindex) {
if(st->robots[x].alive) {
y = laser[index].start_x-st->robots[x].new_x;
if(y<0) {
y = st->robots[x].new_x-laser[index].start_x;
}
z = laser[index].start_y-st->robots[x].new_y;
if(z<0) {
z = st->robots[x].new_y-laser[index].start_y;
}
if((z<st->robots[x].radius-1)&&(y<st->robots[x].radius-1)) {
st->robots[x].alive = 0;
st->robots[x].death = 20;
if (st->black) XFillArc(st->dpy, st->window, st->black, st->robots[x].old_x, st->robots[x].old_y, st->robots[x].radius, st->robots[x].radius, 0, 360*64);
if (st->black) XFillArc(st->dpy, st->window, st->black, st->robots[x].new_x, st->robots[x].new_y, st->robots[x].radius, st->robots[x].radius, 0, 360*64);
laser[index].active = 0;
x = st->NUM_ROBOTS;
}
else {
y = laser[index].end_x-st->robots[x].new_x;
if(y<0) {
y = st->robots[x].new_x-laser[index].end_x;
}
z = laser[index].end_y-st->robots[x].new_y;
if(z<0) {
z = st->robots[x].new_y-laser[index].end_y;
}
if((z<st->robots[x].radius-1)&&(y<st->robots[x].radius-1)) {
st->robots[x].alive = 0;
st->robots[x].death = 20;
if (st->black) XFillArc(st->dpy, st->window, st->black, st->robots[x].old_x, st->robots[x].old_y, st->robots[x].radius, st->robots[x].radius, 0, 360*64);
if (st->black) XFillArc(st->dpy, st->window, st->black, st->robots[x].new_x, st->robots[x].new_y, st->robots[x].radius, st->robots[x].radius, 0, 360*64);
laser[index].active = 0;
x = st->NUM_ROBOTS;
}
}
}
}
}
if((st->MOTHER_SHIP)&&(rindex!=-1)) {
if(laser[index].active) {
if(st->mother->active) {
y = laser[index].start_x-st->mother->new_x;
if(y<0) {
y = st->mother->new_x-laser[index].start_x;
}
z = laser[index].start_y-st->mother->y;
if(z<0) {
z = st->mother->y-laser[index].start_y;
}
if((z<st->MOTHER_SHIP_HEIGHT-1)&&(y<st->MOTHER_SHIP_WIDTH-1)) {
laser[index].active = 0;
st->mother->active--;
}
else {
y = laser[index].end_x-st->mother->new_x;
if(y<0) {
y = st->mother->new_x-laser[index].end_x;
}
z = laser[index].end_y-st->mother->y;
if(z<0) {
z = st->mother->y-laser[index].end_y;
}
if((z<st->MOTHER_SHIP_HEIGHT-1)&&(y<st->MOTHER_SHIP_WIDTH-1)) {
laser[index].active = 0;
st->mother->active--;
}
}
if(st->mother->active==0) {
st->mother->death=20;
}
}
}
}
if(laser[index].active) {
dx = laser[index].start_x - laser[index].end_x;
dy = laser[index].start_y - laser[index].end_y;
laser[index].start_x = laser[index].end_x;
laser[index].start_y = laser[index].end_y;
laser[index].end_x = laser[index].end_x-dx;
laser[index].end_y = laser[index].end_y-dy;
if((laser[index].end_x < 0) || (laser[index].end_x >= st->xgwa.width) ||
(laser[index].end_y < 0) || (laser[index].end_y >= st->xgwa.height)) {
laser[index].active = 0;
}
}
}
}
/* All the robots are drawn, including the mother ship and the explosions.
After all the robots have been drawn, their laser banks are check and
the active lasers are drawn. */
static void draw_robots(struct state *st)
{
int x=0;
int y=0;
for(x=0;x<st->NUM_ROBOTS;x++) {
if(st->robots[x].alive) {
if (st->black) XFillArc(st->dpy, st->window, st->black, st->robots[x].old_x, st->robots[x].old_y, st->robots[x].radius, st->robots[x].radius, 0, 360*64);
XFillArc(st->dpy, st->window, st->robots[x].robot_color, st->robots[x].new_x, st->robots[x].new_y, st->robots[x].radius, st->robots[x].radius, 0, 360*64);
}
else {
if (st->black) XFillArc(st->dpy, st->window, st->black, st->robots[x].old_x, st->robots[x].old_y, st->robots[x].radius, st->robots[x].radius, 0, 360*64);
if(st->robots[x].death) {
if(st->robots[x].death==20) {
XFillArc(st->dpy, st->window, st->EXPLODE_COLOR_1, st->robots[x].new_x+(st->robots[x].radius/3), st->robots[x].new_y+(st->robots[x].radius/3), st->EXPLODE_SIZE_1, st->EXPLODE_SIZE_1, 0, 360*64);
}
else if(st->robots[x].death==18) {
XFillArc(st->dpy, st->window, st->EXPLODE_COLOR_2, st->robots[x].new_x+(st->robots[x].radius/3), st->robots[x].new_y+(st->robots[x].radius/3), st->EXPLODE_SIZE_1, st->EXPLODE_SIZE_1, 0, 360*64);
}
else if(st->robots[x].death==17) {
XFillArc(st->dpy, st->window, st->EXPLODE_COLOR_1, st->robots[x].new_x+(st->robots[x].radius/3), st->robots[x].new_y+(st->robots[x].radius/3), st->EXPLODE_SIZE_1, st->EXPLODE_SIZE_1, 0, 360*64);
}
else if(st->robots[x].death==15) {
if (st->black) XFillArc(st->dpy, st->window, st->black, st->robots[x].new_x+(st->robots[x].radius/3), st->robots[x].new_y+(st->robots[x].radius/3), st->EXPLODE_SIZE_1, st->EXPLODE_SIZE_1, 0, 360*64);
}
else if(st->robots[x].death==14) {
XFillArc(st->dpy, st->window, st->EXPLODE_COLOR_2, st->robots[x].new_x+(st->robots[x].radius/3), st->robots[x].new_y+(st->robots[x].radius/3), st->EXPLODE_SIZE_1, st->EXPLODE_SIZE_1, 0, 360*64);
}
else if(st->robots[x].death==13) {
if (st->black) XFillArc(st->dpy, st->window, st->black, st->robots[x].new_x+(st->robots[x].radius/3), st->robots[x].new_y+(st->robots[x].radius/3), st->EXPLODE_SIZE_1, st->EXPLODE_SIZE_1, 0, 360*64);
}
else if(st->robots[x].death==12) {
XFillArc(st->dpy, st->window, st->EXPLODE_COLOR_1, st->robots[x].new_x+(st->robots[x].radius/3), st->robots[x].new_y+(st->robots[x].radius/3), st->EXPLODE_SIZE_1, st->EXPLODE_SIZE_1, 0, 360*64);
}
else if(st->robots[x].death==11) {
if (st->black) XFillArc(st->dpy, st->window, st->black, st->robots[x].new_x+(st->robots[x].radius/3), st->robots[x].new_y+(st->robots[x].radius/3), st->EXPLODE_SIZE_1, st->EXPLODE_SIZE_1, 0, 360*64);
}
else if(st->robots[x].death==10) {
XFillArc(st->dpy, st->window, st->EXPLODE_COLOR_2, st->robots[x].new_x+(st->robots[x].radius/3), st->robots[x].new_y+(st->robots[x].radius/3), st->EXPLODE_SIZE_1, st->EXPLODE_SIZE_1, 0, 360*64);
}
else if(st->robots[x].death==9) {
if (st->black) XFillArc(st->dpy, st->window, st->black, st->robots[x].new_x+(st->robots[x].radius/3), st->robots[x].new_y+(st->robots[x].radius/3), st->EXPLODE_SIZE_1, st->EXPLODE_SIZE_1, 0, 360*64);
}
else if(st->robots[x].death==8) {
XFillArc(st->dpy, st->window, st->EXPLODE_COLOR_1, st->robots[x].new_x+(st->robots[x].radius/3), st->robots[x].new_y+(st->robots[x].radius/3), st->EXPLODE_SIZE_1, st->EXPLODE_SIZE_1, 0, 360*64);
}
else if(st->robots[x].death==7) {
if (st->black) XFillArc(st->dpy, st->window, st->black, st->robots[x].new_x+(st->robots[x].radius/3), st->robots[x].new_y+(st->robots[x].radius/3), st->EXPLODE_SIZE_1, st->EXPLODE_SIZE_1, 0, 360*64);
}
else if(st->robots[x].death==6) {
XFillArc(st->dpy, st->window, st->EXPLODE_COLOR_2, st->robots[x].new_x+(st->robots[x].radius/3), st->robots[x].new_y+(st->robots[x].radius/3), st->EXPLODE_SIZE_2, st->EXPLODE_SIZE_2, 0, 360*64);
}
else if(st->robots[x].death==4) {
if (st->black) XFillArc(st->dpy, st->window, st->black, st->robots[x].new_x+(st->robots[x].radius/3), st->robots[x].new_y+(st->robots[x].radius/3), st->EXPLODE_SIZE_2, st->EXPLODE_SIZE_2, 0, 360*64);
}
else if(st->robots[x].death==3) {
XFillArc(st->dpy, st->window, st->EXPLODE_COLOR_1, st->robots[x].new_x+(st->robots[x].radius/3), st->robots[x].new_y+(st->robots[x].radius/3), st->EXPLODE_SIZE_2, st->EXPLODE_SIZE_2, 0, 360*64);
}
else if(st->robots[x].death==2) {
if (st->black) XFillArc(st->dpy, st->window, st->black, st->robots[x].new_x+(st->robots[x].radius/3), st->robots[x].new_y+(st->robots[x].radius/3), st->EXPLODE_SIZE_2, st->EXPLODE_SIZE_2, 0, 360*64);
XFillArc(st->dpy, st->window, st->EXPLODE_COLOR_2, st->robots[x].new_x+(1.7*st->robots[x].radius/2), st->robots[x].new_y+(1.7*st->robots[x].radius/2), st->EXPLODE_SIZE_3, st->EXPLODE_SIZE_3, 0, 360*64);
}
else if(st->robots[x].death==1) {
if (st->black) XFillArc(st->dpy, st->window, st->black, st->robots[x].new_x+(1.7*st->robots[x].radius/2), st->robots[x].new_y+(1.7*st->robots[x].radius/2), st->EXPLODE_SIZE_3, st->EXPLODE_SIZE_3, 0, 360*64);
}
st->robots[x].death--;
}
}
}
for(x=0;x<st->NUM_ROBOTS;x++) {
for(y=0;y<st->NUM_LASERS;y++) {
if(st->robots[x].lasers[y].active) {
if (st->black) XDrawLine(st->dpy, st->window, st->black, st->robots[x].lasers[y].start_x,
st->robots[x].lasers[y].start_y,
st->robots[x].lasers[y].end_x,
st->robots[x].lasers[y].end_y);
move_laser(st, x, y);
if(st->robots[x].lasers[y].active) {
XDrawLine(st->dpy, st->window, st->robots[x].laser_color, st->robots[x].lasers[y].start_x,
st->robots[x].lasers[y].start_y,
st->robots[x].lasers[y].end_x,
st->robots[x].lasers[y].end_y);
}
else {
if (st->black) XDrawLine(st->dpy, st->window, st->black, st->robots[x].lasers[y].start_x,
st->robots[x].lasers[y].start_y,
st->robots[x].lasers[y].end_x,
st->robots[x].lasers[y].end_y);
}
}
}
}
if(st->MOTHER_SHIP) {
if(st->mother->active) {
if (st->black) XFillArc(st->dpy, st->window, st->black, st->mother->old_x, st->mother->y, st->MOTHER_SHIP_WIDTH, st->MOTHER_SHIP_HEIGHT, 0 , 360*64);
XFillArc(st->dpy, st->window, st->mother->ship_color, st->mother->new_x, st->mother->y, st->MOTHER_SHIP_WIDTH, st->MOTHER_SHIP_HEIGHT, 0 , 360*64);
}
else {
if(st->mother->death) {
if (st->black) XFillArc(st->dpy, st->window, st->black, st->mother->old_x, st->mother->y, st->MOTHER_SHIP_WIDTH, st->MOTHER_SHIP_HEIGHT, 0 , 360*64);
if(st->mother->death==20) {
XFillArc(st->dpy, st->window, st->EXPLODE_COLOR_1, st->mother->new_x+1, st->mother->y+1, st->EXPLODE_SIZE_1, st->EXPLODE_SIZE_1, 0, 360*64);
}
else if(st->mother->death==18) {
XFillArc(st->dpy, st->window, st->EXPLODE_COLOR_2, st->mother->new_x+1, st->mother->y+1, st->EXPLODE_SIZE_1, st->EXPLODE_SIZE_1, 0, 360*64);
}
else if(st->mother->death==17) {
XFillArc(st->dpy, st->window, st->EXPLODE_COLOR_1, st->mother->new_x+1, st->mother->y+1, st->EXPLODE_SIZE_1, st->EXPLODE_SIZE_1, 0, 360*64);
}
else if(st->mother->death==15) {
if (st->black) XFillArc(st->dpy, st->window, st->black, st->mother->new_x+1, st->mother->y+1, st->EXPLODE_SIZE_1, st->EXPLODE_SIZE_1, 0, 360*64);
}
else if(st->mother->death==14) {
XFillArc(st->dpy, st->window, st->EXPLODE_COLOR_2, st->mother->new_x+1, st->mother->y+1, st->EXPLODE_SIZE_1, st->EXPLODE_SIZE_1, 0, 360*64);
}
else if(st->mother->death==13) {
if (st->black) XFillArc(st->dpy, st->window, st->black, st->mother->new_x+1, st->mother->y+1, st->EXPLODE_SIZE_1, st->EXPLODE_SIZE_1, 0, 360*64);
}
else if(st->mother->death==12) {
XFillArc(st->dpy, st->window, st->EXPLODE_COLOR_1, st->mother->new_x+1, st->mother->y+1, st->EXPLODE_SIZE_1, st->EXPLODE_SIZE_1, 0, 360*64);
}
else if(st->mother->death==11) {
if (st->black) XFillArc(st->dpy, st->window, st->black, st->mother->new_x+1, st->mother->y+1, st->EXPLODE_SIZE_1, st->EXPLODE_SIZE_1, 0, 360*64);
}
else if(st->mother->death==10) {
XFillArc(st->dpy, st->window, st->EXPLODE_COLOR_2, st->mother->new_x+1, st->mother->y+1, st->EXPLODE_SIZE_1, st->EXPLODE_SIZE_1, 0, 360*64);
}
else if(st->mother->death==9) {
if (st->black) XFillArc(st->dpy, st->window, st->black, st->mother->new_x+1, st->mother->y+1, st->EXPLODE_SIZE_1, st->EXPLODE_SIZE_1, 0, 360*64);
}
else if(st->mother->death==8) {
XFillArc(st->dpy, st->window, st->EXPLODE_COLOR_1, st->mother->new_x+1, st->mother->y+1, st->EXPLODE_SIZE_1, st->EXPLODE_SIZE_1, 0, 360*64);
}
else if(st->mother->death==7) {
if (st->black) XFillArc(st->dpy, st->window, st->black, st->mother->new_x+1, st->mother->y+1, st->EXPLODE_SIZE_1, st->EXPLODE_SIZE_1, 0, 360*64);
}
else if(st->mother->death==6) {
XFillArc(st->dpy, st->window, st->EXPLODE_COLOR_2, st->mother->new_x+1, st->mother->y+1, st->EXPLODE_SIZE_2, st->EXPLODE_SIZE_2, 0, 360*64);
}
else if(st->mother->death==4) {
if (st->black) XFillArc(st->dpy, st->window, st->black, st->mother->new_x+1, st->mother->y+1, st->EXPLODE_SIZE_2, st->EXPLODE_SIZE_2, 0, 360*64);
}
else if(st->mother->death==3) {
XFillArc(st->dpy, st->window, st->EXPLODE_COLOR_1, st->mother->new_x+1, st->mother->y+1, st->EXPLODE_SIZE_2, st->EXPLODE_SIZE_2, 0, 360*64);
}
else if(st->mother->death==2) {
if (st->black) XFillArc(st->dpy, st->window, st->black, st->mother->new_x+1, st->mother->y+1, st->EXPLODE_SIZE_2, st->EXPLODE_SIZE_2, 0, 360*64);
XFillArc(st->dpy, st->window, st->EXPLODE_COLOR_2, st->mother->new_x+(1.7*st->MOTHER_SHIP_WIDTH/2), st->mother->y+(1.7*st->MOTHER_SHIP_HEIGHT/2), st->EXPLODE_SIZE_3, st->EXPLODE_SIZE_3, 0, 360*64);
}
else if(st->mother->death==1) {
if (st->black) XFillArc(st->dpy, st->window, st->black, st->mother->new_x+(1.7*st->MOTHER_SHIP_WIDTH/2), st->mother->y+(1.7*st->MOTHER_SHIP_HEIGHT/2), st->EXPLODE_SIZE_3, st->EXPLODE_SIZE_3, 0, 360*64);
}
st->mother->death--;
}
}
for(y=0;y<8;y++) {
if(st->mother->lasers[y].active) {
if (st->black) XDrawLine(st->dpy, st->window, st->black, st->mother->lasers[y].start_x,
st->mother->lasers[y].start_y,
st->mother->lasers[y].end_x,
st->mother->lasers[y].end_y);
move_laser(st, -1,y);
if(st->mother->lasers[y].active) {
XDrawLine(st->dpy, st->window, st->mother->laser_color, st->mother->lasers[y].start_x,
st->mother->lasers[y].start_y,
st->mother->lasers[y].end_x,
st->mother->lasers[y].end_y);
}
else {
if (st->black) XDrawLine(st->dpy, st->window, st->black, st->mother->lasers[y].start_x,
st->mother->lasers[y].start_y,
st->mother->lasers[y].end_x,
st->mother->lasers[y].end_y);
}
}
}
}
}
static void
init_stars(struct state *st)
{
if(st->NUM_STARS) {
if (! st->stars)
st->stars = (XArc *) malloc (st->NUM_STARS * sizeof(XArc));
for(st->draw_x=0;st->draw_x<st->NUM_STARS;st->draw_x++) {
st->stars[st->draw_x].x = random()%st->xgwa.width;
st->stars[st->draw_x].y = random()%st->xgwa.height;
st->stars[st->draw_x].width = random()%4 + 1;
st->stars[st->draw_x].height = st->stars[st->draw_x].width;
st->stars[st->draw_x].angle1 = 0;
st->stars[st->draw_x].angle2 = 360 * 64;
}
}
}
static unsigned long
blaster_draw (Display *dpy, Window window, void *closure)
{
struct state *st = (struct state *) closure;
#ifdef HAVE_JWXYZ /* Don't second-guess Quartz's double-buffering */
XClearWindow (dpy, window);
#endif
if (!st->initted)
{
st->initted = 1;
st->robots = (struct robot_state *) malloc(st->NUM_ROBOTS * sizeof (struct robot_state));
for(st->draw_x=0;st->draw_x<st->NUM_ROBOTS;st->draw_x++) {
st->robots[st->draw_x].alive = 0;
st->robots[st->draw_x].death = 0;
st->robots[st->draw_x].lasers = (struct laser_state *) malloc (st->NUM_LASERS * sizeof(struct laser_state));
for(st->draw_y=0;st->draw_y<st->NUM_LASERS;st->draw_y++) {
st->robots[st->draw_x].lasers[st->draw_y].active = 0;
}
}
init_stars(st);
}
if(st->NUM_STARS) {
if(st->MOVE_STARS) {
if (st->black) XFillArcs(st->dpy,st->window,st->black,st->stars,st->NUM_STARS);
if(st->MOVE_STARS_RANDOM) {
st->draw_y = st->MOVE_STARS_X;
st->draw_z = st->MOVE_STARS_Y;
if(random()%167==0) {
st->draw_y = (-1)*st->draw_y;
}
if(random()%173==0) {
st->draw_z = (-1)*st->draw_z;
}
if(random()%50==0) {
if(random()%2) {
st->draw_y++;
if(st->draw_y>st->MOVE_STARS_RANDOM) {
st->draw_y = st->MOVE_STARS_RANDOM;
}
}
else {
st->draw_y--;
if(st->draw_y < -(st->MOVE_STARS_RANDOM)) {
st->draw_y = -(st->MOVE_STARS_RANDOM);
}
}
}
if(random()%50==0) {
if(random()%2) {
st->draw_z++;
if(st->draw_z>st->MOVE_STARS_RANDOM) {
st->draw_z = st->MOVE_STARS_RANDOM;
}
}
else {
st->draw_z--;
if(st->draw_z < -st->MOVE_STARS_RANDOM) {
st->draw_z = -st->MOVE_STARS_RANDOM;
}
}
}
st->MOVE_STARS_X = st->draw_y;
st->MOVE_STARS_Y = st->draw_z;
for(st->draw_x=0;st->draw_x<st->NUM_STARS;st->draw_x++) {
st->stars[st->draw_x].x = st->stars[st->draw_x].x + st->draw_y;
st->stars[st->draw_x].y = st->stars[st->draw_x].y + st->draw_z;
if(st->stars[st->draw_x].x<0) {
st->stars[st->draw_x].x = st->stars[st->draw_x].x + st->xgwa.width;
}
else if(st->stars[st->draw_x].x>st->xgwa.width) {
st->stars[st->draw_x].x = st->stars[st->draw_x].x - st->xgwa.width;
}
if(st->stars[st->draw_x].y<0) {
st->stars[st->draw_x].y = st->stars[st->draw_x].y + st->xgwa.height;
}
else if(st->stars[st->draw_x].y>st->xgwa.height) {
st->stars[st->draw_x].y = st->stars[st->draw_x].y - st->xgwa.height;
}
}
}
else {
for(st->draw_x=0;st->draw_x<st->NUM_STARS;st->draw_x++) {
st->stars[st->draw_x].x = st->stars[st->draw_x].x + st->MOVE_STARS_X;
st->stars[st->draw_x].y = st->stars[st->draw_x].y + st->MOVE_STARS_Y;
if(st->stars[st->draw_x].x<0) {
st->stars[st->draw_x].x = st->stars[st->draw_x].x + st->xgwa.width;
}
else if(st->stars[st->draw_x].x>st->xgwa.width) {
st->stars[st->draw_x].x = st->stars[st->draw_x].x - st->xgwa.width;
}
if(st->stars[st->draw_x].y<0) {
st->stars[st->draw_x].y = st->stars[st->draw_x].y + st->xgwa.height;
}
else if(st->stars[st->draw_x].y>st->xgwa.height) {
st->stars[st->draw_x].y = st->stars[st->draw_x].y - st->xgwa.height;
}
}
}
XFillArcs(st->dpy,st->window,st->s_color,st->stars,st->NUM_STARS);
}
else {
XFillArcs(st->dpy,st->window,st->s_color,st->stars,st->NUM_STARS);
}
}
if(st->MOTHER_SHIP) {
if(random()%st->MOTHER_SHIP_PERIOD==0) {
if((st->mother->active==0)&&(st->mother->death==0)) {
st->mother->active = st->MOTHER_SHIP_HITS;
st->mother->y = random()%(st->xgwa.height-7);
if(random()%2==0) {
st->mother->old_x=0;
st->mother->new_x=0;
}
else {
st->mother->old_x=st->xgwa.width-25;
st->mother->new_x=st->xgwa.width-25;
}
}
}
}
move_robots(st);
if(st->MOTHER_SHIP) {
if(st->mother->active) {
if(st->mother->old_x==st->mother->new_x) {
if(st->mother->old_x==0) {
st->mother->new_x=3;
}
else {
st->mother->new_x=st->mother->new_x-3;
}
}
else {
if(st->mother->old_x>st->mother->new_x) {
st->mother->old_x = st->mother->new_x;
st->mother->new_x = st->mother->new_x-3;
if(st->mother->new_x<0) {
st->mother->active=0;
if (st->black) XFillArc(st->dpy, st->window, st->black, st->mother->old_x, st->mother->y, st->MOTHER_SHIP_WIDTH, st->MOTHER_SHIP_HEIGHT, 0 , 360*64);
if (st->black) XFillArc(st->dpy, st->window, st->black, st->mother->new_x, st->mother->y, st->MOTHER_SHIP_WIDTH, st->MOTHER_SHIP_HEIGHT, 0 , 360*64);
}
}
else {
st->mother->old_x = st->mother->new_x;
st->mother->new_x = st->mother->new_x+3;
if(st->mother->new_x>st->xgwa.width) {
st->mother->active=0;
if (st->black) XFillArc(st->dpy, st->window, st->black, st->mother->old_x, st->mother->y, st->MOTHER_SHIP_WIDTH, st->MOTHER_SHIP_HEIGHT, 0 , 360*64);
if (st->black) XFillArc(st->dpy, st->window, st->black, st->mother->new_x, st->mother->y, st->MOTHER_SHIP_WIDTH, st->MOTHER_SHIP_HEIGHT, 0 , 360*64);
}
}
}
st->draw_y=0;
for(st->draw_x=0;st->draw_x<8;st->draw_x++) {
if(st->mother->lasers[st->draw_x].active) {
st->draw_y=1;
st->draw_x=8;
}
}
if(st->draw_y==0) {
for(st->draw_x=0;st->draw_x<8;st->draw_x++) {
st->mother->lasers[st->draw_x].active = 1;
st->mother->lasers[st->draw_x].start_x=st->mother->new_x+(st->MOTHER_SHIP_WIDTH/2);
st->mother->lasers[st->draw_x].start_y=st->mother->y+(st->MOTHER_SHIP_HEIGHT/2);
}
st->draw_y = (int)(st->MOTHER_SHIP_LASER/1.5);
st->mother->lasers[0].end_x=st->mother->lasers[0].start_x-st->MOTHER_SHIP_LASER;
st->mother->lasers[0].end_y=st->mother->lasers[0].start_y;
st->mother->lasers[1].end_x=st->mother->lasers[1].start_x-st->draw_y;
st->mother->lasers[1].end_y=st->mother->lasers[1].start_y-st->draw_y;
st->mother->lasers[2].end_x=st->mother->lasers[2].start_x;
st->mother->lasers[2].end_y=st->mother->lasers[2].start_y-st->MOTHER_SHIP_LASER;
st->mother->lasers[3].end_x=st->mother->lasers[3].start_x+st->draw_y;
st->mother->lasers[3].end_y=st->mother->lasers[3].start_y-st->draw_y;
st->mother->lasers[4].end_x=st->mother->lasers[4].start_x+st->MOTHER_SHIP_LASER;
st->mother->lasers[4].end_y=st->mother->lasers[4].start_y;
st->mother->lasers[5].end_x=st->mother->lasers[5].start_x+st->draw_y;
st->mother->lasers[5].end_y=st->mother->lasers[5].start_y+st->draw_y;
st->mother->lasers[6].end_x=st->mother->lasers[6].start_x;
st->mother->lasers[6].end_y=st->mother->lasers[6].start_y+st->MOTHER_SHIP_LASER;
st->mother->lasers[7].end_x=st->mother->lasers[7].start_x-st->draw_y;
st->mother->lasers[7].end_y=st->mother->lasers[7].start_y+st->draw_y;
}
}
}
draw_robots(st);
return st->delay;
}
static void *
blaster_init (Display *d, Window w)
{
struct state *st = (struct state *) calloc (1, sizeof(*st));
XGCValues gcv;
Colormap cmap;
unsigned long bg;
st->dpy = d;
st->window = w;
XGetWindowAttributes(st->dpy, st->window, &st->xgwa);
cmap = st->xgwa.colormap;
st->NUM_ROBOTS=5;
st->NUM_LASERS=3;
st->MOTHER_SHIP_WIDTH=25;
st->MOTHER_SHIP_HEIGHT=7;
st->MOTHER_SHIP_LASER=15;
st->MOTHER_SHIP_PERIOD=150;
st->MOTHER_SHIP_HITS=10;
st->RANDOM_MOVE_STYLE=1;
st->NUM_MOVE_STYLES=2;
st->EXPLODE_SIZE_1=27;
st->EXPLODE_SIZE_2=19;
st->EXPLODE_SIZE_3=7;
st->delay = get_integer_resource(st->dpy, "delay", "Integer");
if(st->delay==0) {
st->delay=10000;
}
st->NUM_ROBOTS = get_integer_resource(st->dpy, "num_robots","Integer");
if(st->NUM_ROBOTS==0) {
st->NUM_ROBOTS=5;
}
st->NUM_LASERS = get_integer_resource(st->dpy, "num_lasers","Integer");
st->EXPLODE_SIZE_1 = get_integer_resource(st->dpy, "explode_size_1","Integer");
st->EXPLODE_SIZE_2 = get_integer_resource(st->dpy, "explode_size_2","Integer");
st->EXPLODE_SIZE_3 = get_integer_resource(st->dpy, "explode_size_3","Integer");
st->NUM_STARS = get_integer_resource(st->dpy, "num_stars","Integer");
if(get_boolean_resource(st->dpy, "move_stars","Boolean")) {
st->MOVE_STARS = 1;
st->MOVE_STARS_X = get_integer_resource(st->dpy, "move_stars_x","Integer");
st->MOVE_STARS_Y = get_integer_resource(st->dpy, "move_stars_y","Integer");
st->MOVE_STARS_RANDOM = get_integer_resource(st->dpy, "move_stars_random","Integer");
}
else {
st->MOVE_STARS = 0;
}
bg = get_pixel_resource(st->dpy, cmap, "background","Background");
gcv.function = GXcopy;
#define make_gc(color,name) \
gcv.foreground = get_pixel_resource (st->dpy, cmap, (name), "Foreground"); \
color = XCreateGC (st->dpy, st->window, GCForeground|GCFunction, &gcv)
if(mono_p) {
gcv.foreground = bg;
st->black = XCreateGC(st->dpy, st->window, GCForeground|GCFunction, &gcv);
gcv.foreground = get_pixel_resource(st->dpy, cmap, "foreground", "Foreground");
st->r_color0 = st->r_color1 = st->r_color2 = st->r_color3 = st->r_color4 = st->r_color5 = st->l_color0 = st->l_color1 = st->s_color=
XCreateGC(st->dpy, st->window, GCForeground|GCFunction, &gcv);
if(get_boolean_resource(st->dpy, "mother_ship","Boolean")) {
st->MOTHER_SHIP_WIDTH=get_integer_resource(st->dpy, "mother_ship_width","Integer");
st->MOTHER_SHIP_HEIGHT=get_integer_resource(st->dpy, "mother_ship_height","Integer");
st->MOTHER_SHIP_LASER=get_integer_resource(st->dpy, "mother_ship_laser","Integer");
st->MOTHER_SHIP_PERIOD=get_integer_resource(st->dpy, "mother_ship_period","Integer");
st->MOTHER_SHIP_HITS=get_integer_resource(st->dpy, "mother_ship_hits","Integer");
st->MOTHER_SHIP=1;
st->mother = (struct mother_ship_state *) malloc(sizeof(struct mother_ship_state));
st->mother->lasers = (struct laser_state *) malloc(8*sizeof(struct laser_state));
st->mother->active = 0;
st->mother->death = 0;
st->mother->ship_color = st->r_color0;
st->mother->laser_color = st->r_color0;
}
}
else {
if(get_boolean_resource(st->dpy, "mother_ship","Boolean")) {
st->MOTHER_SHIP_WIDTH=get_integer_resource(st->dpy, "mother_ship_width","Integer");
st->MOTHER_SHIP_HEIGHT=get_integer_resource(st->dpy, "mother_ship_height","Integer");
st->MOTHER_SHIP_LASER=get_integer_resource(st->dpy, "mother_ship_laser","Integer");
st->MOTHER_SHIP_PERIOD=get_integer_resource(st->dpy, "mother_ship_period","Integer");
st->MOTHER_SHIP_HITS=get_integer_resource(st->dpy, "mother_ship_hits","Integer");
st->MOTHER_SHIP=1;
st->mother = (struct mother_ship_state *) malloc(sizeof(struct mother_ship_state));
st->mother->lasers = (struct laser_state *) malloc(8*sizeof(struct laser_state));
st->mother->active = 0;
st->mother->death = 0;
make_gc(st->mother->ship_color,"mother_ship_color0");
make_gc(st->mother->laser_color,"mother_ship_color1");
}
make_gc (st->s_color,"star_color");
make_gc (st->EXPLODE_COLOR_1,"explode_color_1");
make_gc (st->EXPLODE_COLOR_2,"explode_color_2");
make_gc (st->r_color0,"r_color0");
make_gc (st->r_color1,"r_color1");
make_gc (st->r_color2,"r_color2");
make_gc (st->r_color3,"r_color3");
make_gc (st->r_color4,"r_color4");
make_gc (st->r_color5,"r_color5");
make_gc (st->l_color0,"l_color0");
make_gc (st->l_color1,"l_color1");
#ifdef HAVE_JWXYZ /* Don't second-guess Quartz's double-buffering */
st->black = 0;
#else
make_gc (st->black,"background");
#endif
}
return st;
}
static void
blaster_reshape (Display *dpy, Window window, void *closure,
unsigned int w, unsigned int h)
{
struct state *st = (struct state *) closure;
XGetWindowAttributes (dpy, window, &st->xgwa);
XClearWindow (dpy, window);
init_stars (st);
}
static Bool
blaster_event (Display *dpy, Window window, void *closure, XEvent *event)
{
return False;
}
static void
blaster_free (Display *dpy, Window window, void *closure)
{
struct state *st = (struct state *) closure;
int i;
if (st->r_color0) XFreeGC (dpy, st->r_color0);
if (st->r_color1) XFreeGC (dpy, st->r_color1);
if (st->r_color2) XFreeGC (dpy, st->r_color2);
if (st->r_color3) XFreeGC (dpy, st->r_color3);
if (st->r_color4) XFreeGC (dpy, st->r_color4);
if (st->r_color5) XFreeGC (dpy, st->r_color5);
if (st->l_color0) XFreeGC (dpy, st->l_color0);
if (st->l_color1) XFreeGC (dpy, st->l_color1);
if (st->s_color) XFreeGC (dpy, st->s_color);
if (st->black) XFreeGC (dpy, st->black);
if (st->EXPLODE_COLOR_1) XFreeGC (dpy, st->EXPLODE_COLOR_1);
if (st->EXPLODE_COLOR_2) XFreeGC (dpy, st->EXPLODE_COLOR_2);
if (st->stars) free (st->stars);
if (st->mother) {
free (st->mother->lasers);
free (st->mother);
}
for (i = 0; i < st->NUM_ROBOTS; i++)
free (st->robots[i].lasers);
free (st->robots);
free (st);
}
static const char *blaster_defaults [] = {
".lowrez: true",
".background: black",
".foreground: white",
"*fpsSolid: true",
"*r_color0: #FF00FF",
"*r_color1: #FFA500",
"*r_color2: #FFFF00",
"*r_color3: #FFFFFF",
"*r_color4: #0000FF",
"*r_color5: #00FFFF",
"*l_color0: #00FF00",
"*l_color1: #FF0000",
"*mother_ship_color0: #00008B",
"*mother_ship_color1: #FFFFFF",
"*explode_color_1: #FFFF00",
"*explode_color_2: #FFA500",
"*delay: 10000",
"*num_robots: 5",
"*num_lasers: 3",
"*mother_ship: false",
"*mother_ship_width: 25",
"*mother_ship_height: 7",
"*mother_ship_laser: 15",
"*mother_ship_period: 150",
"*mother_ship_hits: 10",
"*explode_size_1: 27",
"*explode_size_2: 19",
"*explode_size_3: 7",
"*num_stars: 50",
"*star_color: white",
"*move_stars: true",
"*move_stars_x: 2",
"*move_stars_y: 1",
"*move_stars_random: 0",
#ifdef HAVE_MOBILE
"*ignoreRotation: True",
#endif
0
};
static XrmOptionDescRec blaster_options [] = {
/* These are the 6 robot colors */
{ "-r_color0", ".r_color0", XrmoptionSepArg, 0 },
{ "-r_color1", ".r_color1", XrmoptionSepArg, 0 },
{ "-r_color2", ".r_color2", XrmoptionSepArg, 0 },
{ "-r_color3", ".r_color3", XrmoptionSepArg, 0 },
{ "-r_color4", ".r_color4", XrmoptionSepArg, 0 },
{ "-r_color5", ".r_color5", XrmoptionSepArg, 0 },
/* These are the 2 laser colors that robots have */
{ "-l_color0", ".l_color0", XrmoptionSepArg, 0 },
{ "-l_color1", ".l_color1", XrmoptionSepArg, 0 },
/* These are the colors for the mothership and the mothership lasers */
{ "-mother_ship_color0", ".mother_ship_color0", XrmoptionSepArg, 0},
{ "-mother_ship_color1", ".mother_ship_color1", XrmoptionSepArg, 0},
/* These are the two colors of the animated explosion */
{ "-explode_color_1", ".explode_color_1", XrmoptionSepArg, 0 },
{ "-explode_color_2", ".explode_color_2", XrmoptionSepArg, 0 },
/* This is the delay in the main loop */
{ "-delay", ".delay", XrmoptionSepArg, 0 },
/* The number of robots and the number of lasers each robot has */
{ "-num_robots", ".num_robots", XrmoptionSepArg, 0},
{ "-num_lasers", ".num_lasers", XrmoptionSepArg, 0},
/* If this is set, a mothership will appear, otherwise no mothership */
{ "-mother_ship", ".mother_ship", XrmoptionNoArg, "true"},
{ "-no_mother_ship", ".mother_ship", XrmoptionNoArg, "false"},
/* This is the width, height, and laser length of the mothership */
{ "-mother_ship_width", ".mother_ship_width", XrmoptionSepArg, 0},
{ "-mother_ship_height", ".mother_ship_height", XrmoptionSepArg, 0},
{ "-mother_ship_laser", ".mother_ship_laser", XrmoptionSepArg, 0},
/* This is the period which the mothership comes out, higher period==less often */
{ "-mother_ship_period", ".mother_ship_period", XrmoptionSepArg, 0},
/* This is the number of hits it takes to destroy the mothership */
{ "-mother_ship_hits", ".mother_ship_hits", XrmoptionSepArg, 0},
/* These are the size of the radius of the animated explosions */
{ "-explode_size_1", ".explode_size_1", XrmoptionSepArg, 0},
{ "-explode_size_2", ".explode_size_2", XrmoptionSepArg, 0},
{ "-explode_size_3", ".explode_size_3", XrmoptionSepArg, 0},
/* This sets the number of stars in the star field, if this is set to 0, there will be no stars */
{ "-num_stars", ".num_stars", XrmoptionSepArg, 0},
/* This is the color of the stars */
{ "-star_color", ".star_color", XrmoptionSepArg, 0},
/* If this is true, the stars will move */
{ "-move_stars", ".move_stars", XrmoptionNoArg, "true"},
/* This is the amount the stars will move in the x and y direction */
{ "-move_stars_x", ".move_stars_x", XrmoptionSepArg, 0},
{ "-move_stars_y", ".move_stars_y", XrmoptionSepArg, 0},
/* If this is non-zero, the stars will move randomly, but will not move more than this number in
either the x or y direction */
{ "-move_stars_random", ".move_stars_random", XrmoptionSepArg, 0},
{ 0, 0, 0, 0 }
};
XSCREENSAVER_MODULE ("Blaster", blaster)