/* bubbles_default.c - pick images for bubbles.c
* By Jamie Zawinski <jwz@jwz.org>, 20-Jan-98.
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation. No representations are made about the suitability of this
* software for any purpose. It is provided "as is" without express or
* implied warranty.
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <stdio.h>
#include <stdlib.h>
#include "bubbles.h"
#include "yarandom.h"
#ifndef NO_DEFAULT_BUBBLE
# define BLOOD 0
# include "images/gen/blood1_png.h"
# include "images/gen/blood2_png.h"
# include "images/gen/blood3_png.h"
# include "images/gen/blood4_png.h"
# include "images/gen/blood5_png.h"
# include "images/gen/blood6_png.h"
# include "images/gen/blood7_png.h"
# include "images/gen/blood8_png.h"
# include "images/gen/blood9_png.h"
# include "images/gen/blood10_png.h"
# include "images/gen/blood11_png.h"
# define BLUE 1
# include "images/gen/blue1_png.h"
# include "images/gen/blue2_png.h"
# include "images/gen/blue3_png.h"
# include "images/gen/blue4_png.h"
# include "images/gen/blue5_png.h"
# include "images/gen/blue6_png.h"
# include "images/gen/blue7_png.h"
# include "images/gen/blue8_png.h"
# include "images/gen/blue9_png.h"
# include "images/gen/blue10_png.h"
# include "images/gen/blue11_png.h"
# define GLASS 2
# include "images/gen/glass1_png.h"
# include "images/gen/glass2_png.h"
# include "images/gen/glass3_png.h"
# include "images/gen/glass4_png.h"
# include "images/gen/glass5_png.h"
# include "images/gen/glass6_png.h"
# include "images/gen/glass7_png.h"
# include "images/gen/glass8_png.h"
# include "images/gen/glass9_png.h"
# include "images/gen/glass10_png.h"
# include "images/gen/glass11_png.h"
# define JADE 3
# include "images/gen/jade1_png.h"
# include "images/gen/jade2_png.h"
# include "images/gen/jade3_png.h"
# include "images/gen/jade4_png.h"
# include "images/gen/jade5_png.h"
# include "images/gen/jade6_png.h"
# include "images/gen/jade7_png.h"
# include "images/gen/jade8_png.h"
# include "images/gen/jade9_png.h"
# include "images/gen/jade10_png.h"
# include "images/gen/jade11_png.h"
# define END 4
bubble_png default_bubbles[50];
int num_default_bubbles;
void init_default_bubbles(void)
{
int i = 0;
switch (random() % END) {
# define DEF(N,S) default_bubbles[i].png = N; default_bubbles[i].size = S; i++
case BLOOD:
DEF(blood1_png, sizeof(blood1_png));
DEF(blood2_png, sizeof(blood2_png));
DEF(blood3_png, sizeof(blood3_png));
DEF(blood4_png, sizeof(blood4_png));
DEF(blood5_png, sizeof(blood5_png));
DEF(blood6_png, sizeof(blood6_png));
DEF(blood7_png, sizeof(blood7_png));
DEF(blood8_png, sizeof(blood8_png));
DEF(blood9_png, sizeof(blood9_png));
DEF(blood10_png, sizeof(blood10_png));
DEF(blood11_png, sizeof(blood11_png));
break;
case BLUE:
DEF(blue1_png, sizeof(blue1_png));
DEF(blue2_png, sizeof(blue2_png));
DEF(blue3_png, sizeof(blue3_png));
DEF(blue4_png, sizeof(blue4_png));
DEF(blue5_png, sizeof(blue5_png));
DEF(blue6_png, sizeof(blue6_png));
DEF(blue7_png, sizeof(blue7_png));
DEF(blue8_png, sizeof(blue8_png));
DEF(blue9_png, sizeof(blue9_png));
DEF(blue10_png, sizeof(blue10_png));
DEF(blue11_png, sizeof(blue11_png));
break;
case GLASS:
DEF(glass1_png, sizeof(glass1_png));
DEF(glass2_png, sizeof(glass2_png));
DEF(glass3_png, sizeof(glass3_png));
DEF(glass4_png, sizeof(glass4_png));
DEF(glass5_png, sizeof(glass5_png));
DEF(glass6_png, sizeof(glass6_png));
DEF(glass7_png, sizeof(glass7_png));
DEF(glass8_png, sizeof(glass8_png));
DEF(glass9_png, sizeof(glass9_png));
DEF(glass10_png, sizeof(glass10_png));
DEF(glass11_png, sizeof(glass11_png));
break;
case JADE:
DEF(jade1_png, sizeof(jade1_png));
DEF(jade2_png, sizeof(jade2_png));
DEF(jade3_png, sizeof(jade3_png));
DEF(jade4_png, sizeof(jade4_png));
DEF(jade5_png, sizeof(jade5_png));
DEF(jade6_png, sizeof(jade6_png));
DEF(jade7_png, sizeof(jade7_png));
DEF(jade8_png, sizeof(jade8_png));
DEF(jade9_png, sizeof(jade9_png));
DEF(jade10_png, sizeof(jade10_png));
DEF(jade11_png, sizeof(jade11_png));
break;
default:
abort();
break;
}
default_bubbles[i].png = 0;
num_default_bubbles = i;
}
#endif /* NO_DEFAULT_BUBBLE */