/* carousel, Copyright (c) 2005-2018 Jamie Zawinski <jwz@jwz.org>
* Loads a sequence of images and rotates them around.
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation. No representations are made about the suitability of this
* software for any purpose. It is provided "as is" without express or
* implied warranty.
*
* Created: 21-Feb-2005
*/
#if defined(HAVE_COCOA) || defined(HAVE_ANDROID)
# define DEF_FONT "OCR A Std 48, Lucida Console 48, Monaco 48"
#elif 0 /* real X11, XQueryFont() */
# define DEF_FONT "-*-helvetica-bold-r-normal-*-*-480-*-*-*-*-*-*"
#else /* real X11, load_font_retry() */
# define DEF_FONT "-*-ocr a std-medium-r-*-*-*-480-*-*-m-*-*-*"
#endif
#define DEF_TITLE_FONT "-*-helvetica-bold-r-normal-*-*-480-*-*-*-*-*-*"
#define DEFAULTS "*count: 7 \n" \
"*delay: 10000 \n" \
"*wireframe: False \n" \
"*showFPS: False \n" \
"*fpsSolid: True \n" \
"*useSHM: True \n" \
"*font: " DEF_FONT "\n" \
"*titleFont: " DEF_TITLE_FONT "\n" \
"*desktopGrabber: xscreensaver-getimage -no-desktop %s\n" \
"*grabDesktopImages: False \n" \
"*chooseRandomImages: True \n"
# define release_carousel 0
# include "xlockmore.h"
#undef countof
#define countof(x) (sizeof((x))/sizeof((*x)))
#ifdef USE_GL
# define DEF_SPEED "1.0"
# define DEF_DURATION "20"
# define DEF_TITLES "True"
# define DEF_ZOOM "True"
# define DEF_TILT "XY"
# define DEF_MIPMAP "True"
# define DEF_DEBUG "False"
#include "rotator.h"
#include "gltrackball.h"
#include "grab-ximage.h"
#include "texfont.h"
# ifndef HAVE_JWXYZ
# include <X11/Intrinsic.h> /* for XrmDatabase in -debug mode */
# endif
/* Should be in <GL/glext.h> */
# ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT
# define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
# endif
# ifndef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
# define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
# endif
typedef struct {
double x, y, w, h;
} rect;
typedef enum { EARLY, NORMAL, LOADING, OUT, IN, DEAD } fade_mode;
static int fade_ticks = 60;
typedef struct {
char *title; /* the filename of this image */
int w, h; /* size in pixels of the image */
int tw, th; /* size in pixels of the texture */
XRectangle geom; /* where in the image the bits are */
GLuint texid;
} image;
typedef struct {
ModeInfo *mi;
image current, loading;
GLfloat r, theta; /* radius and rotation on the tube */
rotator *rot; /* for zoomery */
Bool from_top_p; /* whether this image drops in or rises up */
time_t expires; /* when this image should be replaced */
fade_mode mode; /* in/out animation state */
int mode_tick;
Bool loaded_p; /* whether background load is done */
} image_frame;
typedef struct {
GLXContext *glx_context;
GLfloat anisotropic;
rotator *rot;
trackball_state *trackball;
Bool button_down_p;
time_t button_down_time;
int nframes; /* how many frames are loaded */
int frames_size;
image_frame **frames; /* pointers to the frames */
Bool awaiting_first_images_p;
int loads_in_progress;
texture_font_data *texfont, *titlefont;
fade_mode mode;
int mode_tick;
int loading_sw, loading_sh;
time_t last_time, now;
int draw_tick;
} carousel_state;
static carousel_state *sss = NULL;
/* Command-line arguments
*/
static GLfloat speed; /* animation speed scale factor */
static int duration; /* reload images after this long */
static Bool mipmap_p; /* Use mipmaps instead of single textures. */
static Bool titles_p; /* Display image titles. */
static Bool zoom_p; /* Throb the images in and out as they spin. */
static char *tilt_str;
static Bool tilt_x_p; /* Tilt axis towards the viewer */
static Bool tilt_y_p; /* Tilt axis side to side */
static Bool debug_p; /* Be loud and do weird things. */
static XrmOptionDescRec opts[] = {
{"-zoom", ".zoom", XrmoptionNoArg, "True" },
{"-no-zoom", ".zoom", XrmoptionNoArg, "False" },
{"-tilt", ".tilt", XrmoptionSepArg, 0 },
{"-no-tilt", ".tilt", XrmoptionNoArg, "" },
{"-titles", ".titles", XrmoptionNoArg, "True" },
{"-no-titles", ".titles", XrmoptionNoArg, "False" },
{"-mipmaps", ".mipmap", XrmoptionNoArg, "True" },
{"-no-mipmaps", ".mipmap", XrmoptionNoArg, "False" },
{"-duration", ".duration", XrmoptionSepArg, 0 },
{"-debug", ".debug", XrmoptionNoArg, "True" },
{"-font", ".font", XrmoptionSepArg, 0 },
{"-speed", ".speed", XrmoptionSepArg, 0 },
};
static argtype vars[] = {
{ &mipmap_p, "mipmap", "Mipmap", DEF_MIPMAP, t_Bool},
{ &debug_p, "debug", "Debug", DEF_DEBUG, t_Bool},
{ &titles_p, "titles", "Titles", DEF_TITLES, t_Bool},
{ &zoom_p, "zoom", "Zoom", DEF_ZOOM, t_Bool},
{ &tilt_str, "tilt", "Tilt", DEF_TILT, t_String},
{ &speed, "speed", "Speed", DEF_SPEED, t_Float},
{ &duration, "duration", "Duration", DEF_DURATION, t_Int},
};
ENTRYPOINT ModeSpecOpt carousel_opts = {countof(opts), opts, countof(vars), vars, NULL};
/* Allocates a frame structure and stores it in the list.
*/
static image_frame *
alloc_frame (ModeInfo *mi)
{
carousel_state *ss = &sss[MI_SCREEN(mi)];
image_frame *frame = (image_frame *) calloc (1, sizeof (*frame));
frame->mi = mi;
frame->mode = EARLY;
frame->rot = make_rotator (0, 0, 0, 0, 0.04 * frand(1.0) * speed, False);
glGenTextures (1, &frame->current.texid);
glGenTextures (1, &frame->loading.texid);
if (frame->current.texid <= 0) abort();
if (frame->loading.texid <= 0) abort();
if (ss->frames_size <= ss->nframes)
{
ss->frames_size = (ss->frames_size * 1.2) + ss->nframes;
ss->frames = (image_frame **)
realloc (ss->frames, ss->frames_size * sizeof(*ss->frames));
if (! ss->frames)
{
fprintf (stderr, "%s: out of memory (%d images)\n",
progname, ss->frames_size);
exit (1);
}
}
ss->frames[ss->nframes++] = frame;
return frame;
}
static void image_loaded_cb (const char *filename, XRectangle *geom,
int image_width, int image_height,
int texture_width, int texture_height,
void *closure);
/* Load a new file into the given image struct.
*/
static void
load_image (ModeInfo *mi, image_frame *frame)
{
carousel_state *ss = &sss[MI_SCREEN(mi)];
int wire = MI_IS_WIREFRAME(mi);
if (debug_p && !wire && frame->current.w != 0)
fprintf (stderr, "%s: dropped %4d x %-4d %4d x %-4d \"%s\"\n",
progname,
frame->current.geom.width,
frame->current.geom.height,
frame->current.tw, frame->current.th,
(frame->current.title ? frame->current.title : "(null)"));
switch (frame->mode)
{
case EARLY: break;
case NORMAL: frame->mode = LOADING; break;
default: abort();
}
ss->loads_in_progress++;
if (wire)
image_loaded_cb (0, 0, 0, 0, 0, 0, frame);
else
{
int w = (MI_WIDTH(mi) / 2) - 1;
int h = (MI_HEIGHT(mi) / 2) - 1;
if (w <= 10) w = 10;
if (h <= 10) h = 10;
if (w > h * 5) { /* tiny window: use 16:9 boxes */
h = w * 9/16;
}
load_texture_async (mi->xgwa.screen, mi->window, *ss->glx_context, w, h,
mipmap_p, frame->loading.texid,
image_loaded_cb, frame);
}
}
/* Callback that tells us that the texture has been loaded.
*/
static void
image_loaded_cb (const char *filename, XRectangle *geom,
int image_width, int image_height,
int texture_width, int texture_height,
void *closure)
{
image_frame *frame = (image_frame *) closure;
ModeInfo *mi = frame->mi;
carousel_state *ss = &sss[MI_SCREEN(mi)];
int wire = MI_IS_WIREFRAME(mi);
if (wire)
{
frame->loading.w = MI_WIDTH (mi) * (0.5 + frand (1.0));
frame->loading.h = MI_HEIGHT (mi);
frame->loading.geom.width = frame->loading.w;
frame->loading.geom.height = frame->loading.h;
goto DONE;
}
if (image_width == 0 || image_height == 0)
exit (1);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
mipmap_p ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR);
if (ss->anisotropic >= 1.0)
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT,
ss->anisotropic);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
frame->loading.w = image_width;
frame->loading.h = image_height;
frame->loading.tw = texture_width;
frame->loading.th = texture_height;
frame->loading.geom = *geom;
if (frame->loading.title)
free (frame->loading.title);
frame->loading.title = (filename ? strdup (filename) : 0);
/* xscreensaver-getimage returns paths relative to the image directory
now, so leave the sub-directory part in. Unless it's an absolute path.
*/
if (frame->loading.title && frame->loading.title[0] == '/')
{ /* strip filename to part after last /. */
char *s = strrchr (frame->loading.title, '/');
if (s) strcpy (frame->loading.title, s+1);
}
if (debug_p)
fprintf (stderr, "%s: loaded %4d x %-4d %4d x %-4d \"%s\"\n",
progname,
frame->loading.geom.width,
frame->loading.geom.height,
frame->loading.tw, frame->loading.th,
(frame->loading.title ? frame->loading.title : "(null)"));
DONE:
frame->loaded_p = True;
if (ss->loads_in_progress <= 0) abort();
ss->loads_in_progress--;
/* This image expires N seconds after it finished loading. */
frame->expires = time((time_t *) 0) + (duration * MI_COUNT(mi));
switch (frame->mode)
{
case EARLY: /* part of the initial batch of images */
{
image swap = frame->current;
frame->current = frame->loading;
frame->loading = swap;
}
break;
case LOADING: /* start dropping the old image out */
{
frame->mode = OUT;
frame->mode_tick = fade_ticks / speed;
frame->from_top_p = random() & 1;
}
break;
default:
abort();
}
}
static void loading_msg (ModeInfo *mi, int n);
static Bool
load_initial_images (ModeInfo *mi)
{
carousel_state *ss = &sss[MI_SCREEN(mi)];
int i;
Bool all_loaded_p = True;
for (i = 0; i < ss->nframes; i++)
if (! ss->frames[i]->loaded_p)
all_loaded_p = False;
if (all_loaded_p)
{
if (ss->nframes < MI_COUNT (mi))
{
/* The frames currently on the list are fully loaded.
Start the next one loading. (We run the image loader
asynchronously, but we load them one at a time.)
*/
load_image (mi, alloc_frame (mi));
}
else
{
/* The first batch of images are now all loaded!
Stagger the expire times so that they don't all drop out at once.
*/
time_t now = time((time_t *) 0);
int i;
for (i = 0; i < ss->nframes; i++)
{
image_frame *frame = ss->frames[i];
frame->r = 1.0;
frame->theta = i * 360.0 / ss->nframes;
frame->expires = now + (duration * (i + 1));
frame->mode = NORMAL;
}
/* Instead of always going clockwise, shuffle the expire times
of the frames so that they drop out in a random order.
*/
for (i = 0; i < ss->nframes; i++)
{
image_frame *frame1 = ss->frames[i];
image_frame *frame2 = ss->frames[random() % ss->nframes];
time_t swap = frame1->expires;
frame1->expires = frame2->expires;
frame2->expires = swap;
}
ss->awaiting_first_images_p = False;
}
}
loading_msg (mi, ss->nframes-1);
return !ss->awaiting_first_images_p;
}
ENTRYPOINT void
reshape_carousel (ModeInfo *mi, int width, int height)
{
GLfloat h = (GLfloat) height / (GLfloat) width;
int y = 0;
if (width > height * 5) { /* tiny window: show middle */
height = width * 9/16;
y = -height/2;
h = height / (GLfloat) width;
}
glViewport (0, y, (GLint) width, (GLint) height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective (60.0, 1/h, 1.0, 8.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt( 0.0, 0.0, 2.6,
0.0, 0.0, 0.0,
0.0, 1.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
}
ENTRYPOINT Bool
carousel_handle_event (ModeInfo *mi, XEvent *event)
{
carousel_state *ss = &sss[MI_SCREEN(mi)];
if (event->xany.type == ButtonPress &&
event->xbutton.button == Button1)
{
if (! ss->button_down_p)
ss->button_down_time = time((time_t *) 0);
}
else if (event->xany.type == ButtonRelease &&
event->xbutton.button == Button1)
{
if (ss->button_down_p)
{
/* Add the time the mouse was held to the expire times of all
frames, so that mouse-dragging doesn't count against
image expiration.
*/
int secs = time((time_t *) 0) - ss->button_down_time;
int i;
for (i = 0; i < ss->nframes; i++)
ss->frames[i]->expires += secs;
}
}
if (gltrackball_event_handler (event, ss->trackball,
MI_WIDTH (mi), MI_HEIGHT (mi),
&ss->button_down_p))
return True;
else if (screenhack_event_helper (MI_DISPLAY(mi), MI_WINDOW(mi), event))
{
int i = random() % ss->nframes;
ss->frames[i]->expires = 0;
return True;
}
return False;
}
/* Kludge to add "-v" to invocation of "xscreensaver-getimage" in -debug mode
*/
static void
hack_resources (Display *dpy)
{
# ifndef HAVE_JWXYZ
char *res = "desktopGrabber";
char *val = get_string_resource (dpy, res, "DesktopGrabber");
char buf1[255];
char buf2[255];
XrmValue value;
XrmDatabase db = XtDatabase (dpy);
sprintf (buf1, "%.100s.%.100s", progname, res);
sprintf (buf2, "%.200s -v", val);
value.addr = buf2;
value.size = strlen(buf2);
XrmPutResource (&db, buf1, "String", &value);
free (val);
# endif /* !HAVE_JWXYZ */
}
static void
loading_msg (ModeInfo *mi, int n)
{
carousel_state *ss = &sss[MI_SCREEN(mi)];
int wire = MI_IS_WIREFRAME(mi);
char text[100];
if (wire) return;
if (n == 0)
sprintf (text, "Loading images...");
else
sprintf (text, "Loading images... (%d%%)",
(int) (n * 100 / MI_COUNT(mi)));
if (ss->loading_sw == 0)
{
/* only do this once, so that the string doesn't move. */
XCharStruct e;
texture_string_metrics (ss->titlefont, text, &e, 0, 0);
ss->loading_sw = e.width;
ss->loading_sh = e.ascent + e.descent;
}
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
/*
{
double rot = current_device_rotation();
glRotatef(rot, 0, 0, 1);
if ((rot > 45 && rot < 135) ||
(rot < -45 && rot > -135))
{
GLfloat s = MI_WIDTH(mi) / (GLfloat) MI_HEIGHT(mi);
glScalef (s, 1/s, 1);
}
}
*/
# ifdef HAVE_MOBILE
if (MI_WIDTH(mi) < MI_HEIGHT(mi)) /* portrait orientation */
{
GLfloat s = (MI_WIDTH(mi) / (GLfloat) MI_HEIGHT(mi));
glScalef (s, s, s);
glTranslatef(-s/2, 0, 0);
}
# endif
glOrtho(0, MI_WIDTH(mi), 0, MI_HEIGHT(mi), -1, 1);
glTranslatef ((MI_WIDTH(mi) - ss->loading_sw) / 2,
(MI_HEIGHT(mi) - ss->loading_sh) / 2,
0);
glColor3f (1, 1, 0);
glEnable (GL_TEXTURE_2D);
glDisable (GL_DEPTH_TEST);
print_texture_string (ss->titlefont, text);
glEnable (GL_DEPTH_TEST);
glPopMatrix();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glFinish();
glXSwapBuffers (MI_DISPLAY (mi), MI_WINDOW(mi));
}
ENTRYPOINT void
init_carousel (ModeInfo *mi)
{
int screen = MI_SCREEN(mi);
carousel_state *ss;
int wire = MI_IS_WIREFRAME(mi);
MI_INIT (mi, sss);
ss = &sss[screen];
if ((ss->glx_context = init_GL(mi)) != NULL) {
reshape_carousel (mi, MI_WIDTH(mi), MI_HEIGHT(mi));
clear_gl_error(); /* WTF? sometimes "invalid op" from glViewport! */
} else {
MI_CLEARWINDOW(mi);
}
if (!tilt_str || !*tilt_str)
;
else if (!strcasecmp (tilt_str, "0"))
;
else if (!strcasecmp (tilt_str, "X"))
tilt_x_p = 1;
else if (!strcasecmp (tilt_str, "Y"))
tilt_y_p = 1;
else if (!strcasecmp (tilt_str, "XY"))
tilt_x_p = tilt_y_p = 1;
else
{
fprintf (stderr, "%s: tilt must be 'X', 'Y', 'XY' or '', not '%s'\n",
progname, tilt_str);
exit (1);
}
{
double spin_speed = speed * 0.2; /* rotation of tube around axis */
double spin_accel = speed * 0.1;
double wander_speed = speed * 0.001; /* tilting of axis */
spin_speed *= 0.9 + frand(0.2);
wander_speed *= 0.9 + frand(0.2);
ss->rot = make_rotator (spin_speed, spin_speed, spin_speed,
spin_accel, wander_speed, True);
ss->trackball = gltrackball_init (False);
}
if (strstr ((char *) glGetString(GL_EXTENSIONS),
"GL_EXT_texture_filter_anisotropic"))
glGetFloatv (GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &ss->anisotropic);
else
ss->anisotropic = 0.0;
glDisable (GL_LIGHTING);
glEnable (GL_DEPTH_TEST);
glDisable (GL_CULL_FACE);
if (! wire)
{
glShadeModel (GL_SMOOTH);
glEnable (GL_LINE_SMOOTH);
/* This gives us a transparent diagonal slice through each image! */
/* glEnable (GL_POLYGON_SMOOTH); */
glHint (GL_LINE_SMOOTH_HINT, GL_NICEST);
glEnable (GL_BLEND);
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable (GL_ALPHA_TEST);
glEnable (GL_POLYGON_OFFSET_FILL);
glPolygonOffset (1.0, 1.0);
}
ss->texfont = load_texture_font (MI_DISPLAY(mi), "font");
ss->titlefont = load_texture_font (MI_DISPLAY(mi), "titleFont");
if (debug_p)
hack_resources (MI_DISPLAY (mi));
ss->nframes = 0;
ss->frames_size = 10;
ss->frames = (image_frame **)
calloc (1, ss->frames_size * sizeof(*ss->frames));
ss->mode = IN;
ss->mode_tick = fade_ticks / speed;
ss->awaiting_first_images_p = True;
}
static void
draw_frame (ModeInfo *mi, image_frame *frame, time_t now, Bool body_p)
{
carousel_state *ss = &sss[MI_SCREEN(mi)];
int wire = MI_IS_WIREFRAME(mi);
GLfloat texw = frame->current.geom.width / (GLfloat) frame->current.tw;
GLfloat texh = frame->current.geom.height / (GLfloat) frame->current.th;
GLfloat texx1 = frame->current.geom.x / (GLfloat) frame->current.tw;
GLfloat texy1 = frame->current.geom.y / (GLfloat) frame->current.th;
GLfloat texx2 = texx1 + texw;
GLfloat texy2 = texy1 + texh;
GLfloat aspect = ((GLfloat) frame->current.geom.height /
(GLfloat) frame->current.geom.width);
glBindTexture (GL_TEXTURE_2D, frame->current.texid);
glPushMatrix();
/* Position this image on the wheel.
*/
glRotatef (frame->theta, 0, 1, 0);
glTranslatef (0, 0, frame->r);
/* Scale down the image so that all N frames fit on the wheel
without bumping in to each other.
*/
{
GLfloat t, s;
switch (ss->nframes)
{
case 1: t = -1.0; s = 1.7; break;
case 2: t = -0.8; s = 1.6; break;
case 3: t = -0.4; s = 1.5; break;
case 4: t = -0.2; s = 1.3; break;
default: t = 0.0; s = 6.0 / ss->nframes; break;
}
glTranslatef (0, 0, t);
glScalef (s, s, s);
}
/* Center this image on the wheel plane.
*/
glTranslatef (-0.5, -(aspect/2), 0);
/* Move as per the "zoom in and out" setting.
*/
if (zoom_p)
{
double x, y, z;
/* Only use the Z component of the rotator for in/out position. */
get_position (frame->rot, &x, &y, &z, !ss->button_down_p);
glTranslatef (0, 0, z/2);
}
/* Compute the "drop in and out" state.
*/
switch (frame->mode)
{
case EARLY:
abort();
break;
case NORMAL:
if (!ss->button_down_p &&
now >= frame->expires &&
ss->loads_in_progress == 0) /* only load one at a time */
load_image (mi, frame);
break;
case LOADING:
break;
case OUT:
if (--frame->mode_tick <= 0) {
image swap = frame->current;
frame->current = frame->loading;
frame->loading = swap;
frame->mode = IN;
frame->mode_tick = fade_ticks / speed;
}
break;
case IN:
if (--frame->mode_tick <= 0)
frame->mode = NORMAL;
break;
default:
abort();
}
/* Now translate for current in/out state.
*/
if (frame->mode == OUT || frame->mode == IN)
{
GLfloat t = (frame->mode == OUT
? frame->mode_tick / (fade_ticks / speed)
: (((fade_ticks / speed) - frame->mode_tick + 1) /
(fade_ticks / speed)));
t = 5 * (1 - t);
if (frame->from_top_p) t = -t;
glTranslatef (0, t, 0);
}
if (body_p) /* Draw the image quad. */
{
if (! wire)
{
glColor3f (1, 1, 1);
glNormal3f (0, 0, 1);
glEnable (GL_TEXTURE_2D);
glBegin (GL_QUADS);
glNormal3f (0, 0, 1);
glTexCoord2f (texx1, texy2); glVertex3f (0, 0, 0);
glTexCoord2f (texx2, texy2); glVertex3f (1, 0, 0);
glTexCoord2f (texx2, texy1); glVertex3f (1, aspect, 0);
glTexCoord2f (texx1, texy1); glVertex3f (0, aspect, 0);
glEnd();
}
/* Draw a box around it.
*/
glLineWidth (2.0);
glColor3f (0.5, 0.5, 0.5);
glDisable (GL_TEXTURE_2D);
glBegin (GL_LINE_LOOP);
glVertex3f (0, 0, 0);
glVertex3f (1, 0, 0);
glVertex3f (1, aspect, 0);
glVertex3f (0, aspect, 0);
glEnd();
}
else /* Draw a title under the image. */
{
XCharStruct e;
int sw, sh;
GLfloat scale = 0.05;
char *title = frame->current.title ? frame->current.title : "(untitled)";
texture_string_metrics (ss->texfont, title, &e, 0, 0);
sw = e.width;
sh = e.ascent + e.descent;
glTranslatef (0, -scale, 0);
scale /= sh;
glScalef (scale, scale, scale);
glTranslatef (((1/scale) - sw) / 2, 0, 0);
glColor3f (1, 1, 1);
if (!wire)
{
glEnable (GL_TEXTURE_2D);
print_texture_string (ss->texfont, title);
}
else
{
glBegin (GL_LINE_LOOP);
glVertex3f (0, 0, 0);
glVertex3f (sw, 0, 0);
glVertex3f (sw, sh, 0);
glVertex3f (0, sh, 0);
glEnd();
}
}
glPopMatrix();
}
ENTRYPOINT void
draw_carousel (ModeInfo *mi)
{
carousel_state *ss = &sss[MI_SCREEN(mi)];
int i;
if (!ss->glx_context)
return;
glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *ss->glx_context);
if (ss->awaiting_first_images_p)
if (!load_initial_images (mi))
return;
/* Only check the wall clock every 10 frames */
{
if (ss->now == 0 || ss->draw_tick++ > 10)
{
ss->now = time((time_t *) 0);
if (ss->last_time == 0) ss->last_time = ss->now;
ss->draw_tick = 0;
}
}
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(current_device_rotation(), 0, 0, 1);
/* Run the startup "un-shrink" animation.
*/
switch (ss->mode)
{
case IN:
if (--ss->mode_tick <= 0)
{
ss->mode = NORMAL;
ss->last_time = time((time_t *) 0);
}
break;
case NORMAL:
break;
default:
abort();
}
/* Scale as per the startup "un-shrink" animation.
*/
if (ss->mode != NORMAL)
{
GLfloat s = (ss->mode == OUT
? ss->mode_tick / (fade_ticks / speed)
: (((fade_ticks / speed) - ss->mode_tick + 1) /
(fade_ticks / speed)));
glScalef (s, s, s);
}
/* Rotate and tilt as per the user, and the motion modeller.
*/
{
double x, y, z;
gltrackball_rotate (ss->trackball);
/* Tilt the tube up or down by up to 30 degrees */
get_position (ss->rot, &x, &y, &z, !ss->button_down_p);
if (tilt_x_p)
glRotatef (15 - (x * 30), 1, 0, 0);
if (tilt_y_p)
glRotatef (7 - (y * 14), 0, 0, 1);
/* Only use the Y component of the rotator. */
get_rotation (ss->rot, &x, &y, &z, !ss->button_down_p);
glRotatef (y * 360, 0, 1, 0);
}
/* First draw each image, then draw the titles. GL insists that you
draw back-to-front in order to make alpha blending work properly,
so we need to draw all of the 100% opaque images before drawing
any of the not-100%-opaque titles.
*/
for (i = 0; i < ss->nframes; i++)
draw_frame (mi, ss->frames[i], ss->now, True);
if (titles_p)
for (i = 0; i < ss->nframes; i++)
draw_frame (mi, ss->frames[i], ss->now, False);
glPopMatrix();
if (mi->fps_p) do_fps (mi);
glFinish();
glXSwapBuffers (MI_DISPLAY (mi), MI_WINDOW(mi));
}
ENTRYPOINT void
free_carousel (ModeInfo *mi)
{
carousel_state *ss = &sss[MI_SCREEN(mi)];
int i;
if (!ss->glx_context) return;
glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *ss->glx_context);
if (ss->rot) free_rotator (ss->rot);
if (ss->trackball) gltrackball_free (ss->trackball);
if (ss->texfont) free_texture_font (ss->texfont);
if (ss->titlefont) free_texture_font (ss->titlefont);
for (i = 0; i < ss->nframes; i++) {
if (ss->frames[i]->current.title) free (ss->frames[i]->current.title);
if (ss->frames[i]->loading.title) free (ss->frames[i]->loading.title);
if (ss->frames[i]->rot) free_rotator (ss->frames[i]->rot);
if (ss->frames[i]->current.texid)
glDeleteTextures (1, &ss->frames[i]->current.texid);
if (ss->frames[i]->loading.texid)
glDeleteTextures (1, &ss->frames[i]->loading.texid);
}
}
XSCREENSAVER_MODULE ("Carousel", carousel)
#endif /* USE_GL */