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/* 
 * helicoid (gernalized torus) demo 
 *
 * FUNCTION:
 * This code provides a very simple example of the helicoid primitive.
 * Most of this code is required to set up OpenGL and GLUT, and very
 * very little to set up the helix drawer. Don't blink!
 *
 * =======> MOUSE HOOKED UP TO AFFINE < ========
 *
 * HISTORY:
 * Written by Linas Vepstas, March 1995
 */

#include "extrusion.h"

/* controls shape of object */
extern float lastx;
extern float lasty;

void InitStuff_helix4 (void) 
{
}

/* draw the helix shape */
void DrawStuff_helix4 (void) 
{
   double affine[2][3];
   double delta_affine[2][3];

   glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
   glColor3f (0.7, 0.5, 0.3);

   /* set up some matrices so that the object spins with the mouse */
   glPushMatrix ();
/* glTranslatef (0.0, 0.0, -80.0); */
/* glRotatef (220.0, 0.0, 1.0, 0.0); */
/* glRotatef (65.0, 1.0, 0.0, 0.0); */

   /* Phew. FINALLY, Draw the helix  -- */
   affine [0][0] = 1.0/ (0.01*lastx);
   affine [1][0] = 0.0;
   affine [0][1] = 0.0;
   affine [1][1] = 0.01*lastx;
   affine [0][2] = 0.0;
   affine [1][2] = 0.0;

   delta_affine [0][0] = 0.0;
   delta_affine [1][0] = 0.03*lasty;
   delta_affine [0][1] = -0.03*lasty;
   delta_affine [1][1] = 0.0;
   delta_affine [0][2] = 0.0;
   delta_affine [1][2] = 0.0;

   gleSetJoinStyle (TUBE_NORM_EDGE | TUBE_JN_ANGLE | TUBE_JN_CAP);
   gleHelicoid (1.0, 7.0, -1.0, 
               -4.0, 6.0, affine, delta_affine, 0.0, 980.0);

   glPopMatrix ();

}
/* ------------------------- end of file ----------------- */