/* -*- Mode: C; tab-width: 4 -*- */
/* sproingiewrap.c - sproingies wrapper */
#if 0
static const char sccsid[] = "@(#)sproingiewrap.c 4.07 97/11/24 xlockmore";
#endif
/*-
* sproingiewrap.c - Copyright 1996 Sproingie Technologies Incorporated.
*
* Permission to use, copy, modify, and distribute this software and its
* documentation for any purpose and without fee is hereby granted,
* provided that the above copyright notice appear in all copies and that
* both that copyright notice and this permission notice appear in
* supporting documentation.
*
* This file is provided AS IS with no warranties of any kind. The author
* shall have no liability with respect to the infringement of copyrights,
* trade secrets or any patents by this file or any part thereof. In no
* event will the author be liable for any lost revenue or profits or
* other special, indirect and consequential damages.
*
* Programming: Ed Mackey, http://www.netaxs.com/~emackey/
* Gordon Wrigley, gdw33@student.canterbury.ac.nz
* Sergio Gutiérrez "Sergut", sergut@gmail.com
* Sproingie 3D objects modeled by: Al Mackey, al@iam.com
* (using MetaNURBS in NewTek's Lightwave 3D v5).
*
* Revision History:
* 01-Sep-06: Make the sproingies select a new direction after each hop
* (6 frames); if they fall towards the edge, they explode.
* (TODO: let them fall for a time before they explode or
* disappear) [sergut]
* 13-Dec-02: Changed triangle normals into vertex normals to give a smooth
* apperance and moved the sproingies from Display Lists to
* Vertex Arrays, still need to do this for the TopsSides.
* [gordon]
* 26-Apr-97: Added glPointSize() calls around explosions, plus other fixes.
* 28-Mar-97: Added size support.
* 22-Mar-97: Updated to use glX interface instead of xmesa one.
* Also, support for multiscreens added.
* 20-Mar-97: Updated for xlockmore v4.02alpha7 and higher, using
* xlockmore's built-in Mesa/OpenGL support instead of
* my own. Submitted for inclusion in xlockmore.
* 09-Dec-96: Written.
*/
#ifdef STANDALONE
# define DEFAULTS "*delay: 30000 \n" \
"*count: 8 \n" \
"*size: 0 \n" \
"*showFPS: False \n" \
"*fpsTop: True \n" \
"*wireframe: False \n"
# define release_sproingies 0
# define sproingies_handle_event 0
# include "xlockmore.h" /* from the xscreensaver distribution */
#else /* !STANDALONE */
# include "xlock.h" /* from the xlockmore distribution */
#endif /* !STANDALONE */
#ifdef USE_GL
#define DEF_SMART_SPROINGIES "True" /* Smart sproingies do not fall down the edge */
#include "sproingies.h"
#undef countof
#define countof(x) (sizeof((x))/sizeof((*x)))
static XrmOptionDescRec opts[] = {
{"-fall", ".smartSproingies", XrmoptionNoArg, "False"},
{"-no-fall", ".smartSproingies", XrmoptionNoArg, "True"},
};
static int smrt_spr;
static argtype vars[] = {
{&smrt_spr, "smartSproingies", "Boolean", DEF_SMART_SPROINGIES, t_Bool},
};
ENTRYPOINT ModeSpecOpt sproingies_opts =
{countof(opts), opts, countof(vars), vars, NULL};
#ifdef USE_MODULES
ModStruct sproingies_description =
{"sproingies", "init_sproingies", "draw_sproingies", NULL,
"refresh_sproingies", "init_sproingies", "free_sproingies", &sproingies_opts,
1000, 5, 0, 400, 4, 1.0, "",
"Shows Sproingies! Nontoxic. Safe for pets and small children", 0, NULL};
#endif
#define MINSIZE 32
#include <time.h>
typedef struct {
GLfloat view_rotx, view_roty, view_rotz;
GLint gear1, gear2, gear3;
GLfloat angle;
GLuint limit;
GLuint count;
GLXContext *glx_context;
int mono;
Window window;
sp_instance si;
} sproingiesstruct;
static sproingiesstruct *sproingies = NULL;
ENTRYPOINT void
init_sproingies (ModeInfo * mi)
{
Window window = MI_WINDOW(mi);
int screen = MI_SCREEN(mi);
int count = MI_COUNT(mi);
int size = MI_SIZE(mi);
sproingiesstruct *sp;
int wfmode = 0, grnd = 0, mspr, w, h;
MI_INIT (mi, sproingies);
sp = &sproingies[screen];
sp->mono = (MI_IS_MONO(mi) ? 1 : 0);
sp->window = window;
if ((sp->glx_context = init_GL(mi)) != NULL) {
if (MI_IS_WIREFRAME(mi))
wfmode = 1;
if (grnd > 2)
grnd = 2;
mspr = count;
if (mspr > 100)
mspr = 100;
/* wireframe, ground, maxsproingies */
InitSproingies(&sp->si, wfmode, grnd, mspr, smrt_spr, sp->mono);
/* Viewport is specified size if size >= MINSIZE && size < screensize */
if (size == 0) {
w = MI_WIDTH(mi);
h = MI_HEIGHT(mi);
} else if (size < MINSIZE) {
w = MINSIZE;
h = MINSIZE;
} else {
w = (size > MI_WIDTH(mi)) ? MI_WIDTH(mi) : size;
h = (size > MI_HEIGHT(mi)) ? MI_HEIGHT(mi) : size;
}
glViewport((MI_WIDTH(mi) - w) / 2, (MI_HEIGHT(mi) - h) / 2, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(65.0, (GLfloat) w / (GLfloat) h, 0.1, 2000.0); /* was 200000.0 */
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
DisplaySproingies(&sp->si);
} else {
MI_CLEARWINDOW(mi);
}
}
/* ARGSUSED */
ENTRYPOINT void
draw_sproingies (ModeInfo * mi)
{
sproingiesstruct *sp = &sproingies[MI_SCREEN(mi)];
Display *display = MI_DISPLAY(mi);
Window window = MI_WINDOW(mi);
if (!sp->glx_context)
return;
glDrawBuffer(GL_BACK);
glXMakeCurrent(display, window, *(sp->glx_context));
glPushMatrix();
glRotatef(current_device_rotation(), 0, 0, 1);
NextSproingieDisplay(&sp->si); /* It will swap. */
glPopMatrix();
if (mi->fps_p) do_fps (mi);
glFinish();
glXSwapBuffers(MI_DISPLAY(mi), MI_WINDOW(mi));
}
#ifndef STANDALONE
ENTRYPOINT void
refresh_sproingies(ModeInfo * mi)
{
/* No need to do anything here... The whole screen is updated
* every frame anyway. Otherwise this would be just like
* draw_sproingies, above, but replace NextSproingieDisplay(...)
* with DisplaySproingies(...).
*/
}
#endif /* !STANDALONE */
ENTRYPOINT void
reshape_sproingies (ModeInfo *mi, int w, int h)
{
ReshapeSproingies(w, h);
}
ENTRYPOINT void
free_sproingies (ModeInfo * mi)
{
sproingiesstruct *sp = &sproingies[MI_SCREEN(mi)];
if (sp->glx_context) {
glXMakeCurrent(MI_DISPLAY(mi), sp->window, *(sp->glx_context));
CleanupSproingies(&sp->si);
}
}
XSCREENSAVER_MODULE ("Sproingies", sproingies)
#endif /* USE_GL */
/* End of sproingiewrap.c */