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#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
/* The following make the field of view as wide as it is high
* Thus, you should have the -W and -H command line options
* equal to each other. */
camera {
location <5.8, 0, 0>
up <0, 1, 0>
right <1, 0, 0>
look_at <0, 0, 0>
}
sphere {
<0,0,0>, 2.5
texture { Blue_Agate
scale <0.7, 0.7, 0.7> }
finish { phong 1 }
}
light_source {<6, 1, 0> color White}
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