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authorSimon Rettberg2018-10-16 10:08:48 +0200
committerSimon Rettberg2018-10-16 10:08:48 +0200
commitd3a98cf6cbc3bd0b9efc570f58e8812c03931c18 (patch)
treecbddf8e50f35a9c6e878a5bfe3c6d625d99e12ba /hacks/abstractile.c
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Original 5.40
Diffstat (limited to 'hacks/abstractile.c')
-rw-r--r--hacks/abstractile.c1605
1 files changed, 1605 insertions, 0 deletions
diff --git a/hacks/abstractile.c b/hacks/abstractile.c
new file mode 100644
index 0000000..b4394f1
--- /dev/null
+++ b/hacks/abstractile.c
@@ -0,0 +1,1605 @@
+/*
+ * Copyright (c) 2004-2009 Steve Sundstrom
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and its
+ * documentation for any purpose is hereby granted without fee, provided that
+ * the above copyright notice appear in all copies and that both that
+ * copyright notice and this permission notice appear in supporting
+ * documentation. No representations are made about the suitability of this
+ * software for any purpose. It is provided "as is" without express or
+ * implied warranty.
+ */
+
+#include "screenhack.h"
+#include "colors.h"
+#include "hsv.h"
+#include <stdio.h>
+#include <math.h>
+#include <sys/time.h>
+/*#include <sys/utsname.h>*/
+
+#define MODE_CREATE 0 /* init, create, then finish sleep */
+#define MODE_ERASE 1 /* erase, then reset colors */
+#define MODE_DRAW 2
+
+#define DIR_NONE 0
+#define DIR_UP 1
+#define DIR_DOWN 2
+#define DIR_LEFT 3
+#define DIR_RIGHT 4
+
+#define LINE_FORCE 1
+#define LINE_NEW 2
+#define LINE_BRIN 3
+#define LINE_BROUT 4
+
+#define PT_UL 0
+#define PT_MP 1
+#define PT_LR 2
+#define PT_NL 3
+
+#define D3D_NONE 0
+#define D3D_BLOCK 1
+#define D3D_NEON 2
+#define D3D_TILED 3
+
+#define TILE_RANDOM 0
+#define TILE_FLAT 1
+#define TILE_THIN 2
+#define TILE_OUTLINE 3
+#define TILE_BLOCK 4
+#define TILE_NEON 5
+#define TILE_TILED 6
+
+#define BASECOLORS 30
+#define SHADES 12
+#define MAXCOLORS 40
+#define LAYERS 4
+#define PATTERNS 40
+#define SHAPES 18
+#define DRAWORDERS 40
+#define COLORMAPS 20
+#define WAVES 6
+#define STRETCHES 8
+
+struct lineStruct {
+ unsigned int x, y, len, obj, color, ndol;
+ int deo;
+ Bool hv;
+};
+
+struct gridStruct {
+ unsigned int line, hl, hr, vu, vd, dhl, dhr, dvu, dvd;
+};
+
+/* basically the same as global variables, but used to keep them in a bucket
+ and pass them around easier like the original C++ implementation */
+struct state {
+ /* window values */
+ Display *display;
+ Window window;
+ XWindowAttributes xgwa;
+ GC fgc, bgc;
+ XColor colors[255];
+
+ /* memory values */
+ struct lineStruct *dline, *eline;
+ struct gridStruct *grid;
+ unsigned int *zlist, *fdol;
+ Bool *odi;
+ /* draw, erase, fill, init, line, object, z indexes */
+ unsigned int di, ei, fi, ii, bi, li, eli, oi, zi;
+ /* size variables */
+ int gridx, gridy; /* grid size */
+ unsigned int gridn;
+ int lwid, bwid, swid;/* line width, background width, shadow width */
+ int narray, max_wxh;
+ int elwid, elpu, egridx, egridy; /* for now */
+ /* fill variables */
+ int bnratio; /* ratio of branch lines to new lines */
+ int maxlen; /* maximum length of line */
+ int forcemax; /* make line be max possible length */
+ int olen; /* open length set by findopen */
+ int bln; /* blocking line number set by findopen, -1=edge */
+ /* color variables */
+ int ncolors; /* number of colors for screen */
+ int shades;
+ int rco[MAXCOLORS]; /* random ordering of colors for deo */
+ int cmap;
+ int layers;
+ Bool newcols; /* can we create new colormaps with each screen */
+ /* draw variables */
+ int dmap, emap; /* pattern by which line draw order is determined */
+ int dvar, evar; /* random number added to .deo to vary */
+ int ddir, edir; /* draw/erase in forward direction or reverse */
+ int lpu; /* lines drawn per update used to adjust speed */
+ int d3d;
+ int round;
+ int outline;
+ /* layered draw variables */
+ int pattern[LAYERS], shape[LAYERS], mix[LAYERS];
+ int csw[LAYERS], wsx[LAYERS], wsy[LAYERS], sec[LAYERS];
+ int cs1[LAYERS], cs2[LAYERS], cs3[LAYERS]; int cs4[LAYERS];
+ int wave[LAYERS], waveh[LAYERS], wavel[LAYERS];
+ int rx1[LAYERS], rx2[LAYERS], rx3[LAYERS];
+ int ry1[LAYERS], ry2[LAYERS], ry3[LAYERS];
+ /* misc variables */
+ int mode, sleep, speed, tile, dialog;
+ Bool grid_full, resized;
+ struct timeval time;
+};
+
+static int
+_min(int a, int b)
+{
+ if (a<=b)
+ return(a);
+ return(b);
+}
+
+static int
+_max(int a, int b)
+{
+ if (a>=b)
+ return(a);
+ return(b);
+}
+
+static int
+_dist(struct state *st, int x1, int x2, int y1, int y2, int s)
+{
+ double xd=x1-x2;
+ double yd=y1-y2;
+ switch(s) {
+ case 0:
+ return((int)sqrt(xd*xd+yd*yd));
+ case 1:
+ return((int)sqrt(xd*xd*st->cs1[0]*2+yd*yd));
+ case 2:
+ return((int)sqrt(xd*xd+yd*yd*st->cs2[0]*2));
+ default:
+ return((int)sqrt(xd*xd*st->cs1[0]/st->cs2[0]+yd*yd*st->cs3[0]/st->cs4[0]));
+ }
+}
+
+static int
+_wave(struct state *st, int x, int h, int l, int wave)
+{
+ l+=1;
+ switch(wave) {
+ case 0: /* cos wave*/
+ return((int)(cos((double)x*M_PI/l)*h));
+ case 1: /* double wave*/
+ case 2: /* double wave*/
+ return((int)(cos((double)x*M_PI/l)*h)+(int)(sin((double)x*M_PI/l/st->cs1[1])*h));
+ case 3: /* zig zag */
+ return(abs((x%(l*2)-l))*h/l);
+ case 4: /* giant zig zag */
+ return(abs((x%(l*4)-l*2))*h*3/l);
+ case 5: /* sawtooth */
+ return((x%(l))*h/l);
+ default: /* no wave */
+ return(0);
+ }
+}
+
+static int
+_triangle(struct state *st, int x, int y, int rx, int ry, int t)
+{
+ switch(t) {
+ case 1:
+ return(_min(_min(x+y+rx-(st->gridx/2),st->gridx-x+y),(st->gridy-y+(ry/2))*3/2));
+ case 2:
+ return(_min(_min(x-rx,y-ry),(rx+ry-x-y)*2/3));
+ case 3:
+ return(_min(_min(st->gridx-x-rx,y-ry),(rx+ry-st->gridx+x-y)*2/3));
+ case 4:
+ return(_min(_min(x-rx,st->gridy-y-ry),(rx+ry-x-st->gridy+y)*2/3));
+ }
+ return(_min(_min(st->gridx-x-rx,st->gridy-y-ry),(rx+ry-st->gridx+x-st->gridy+y)*2/3));
+}
+
+static void
+_init_zlist(struct state *st)
+{
+ unsigned int tmp, y, z;
+
+ st->gridx=st->xgwa.width/st->lwid;
+ st->gridy=st->xgwa.height/st->lwid;
+ if ((st->gridx <= 0) || (st->gridy <= 0)) abort();
+ st->gridn=st->gridx*st->gridy;
+ /* clear grid */
+ for (z=0; z<st->gridn; z++) {
+ st->grid[z].line=st->grid[z].hl=st->grid[z].hr=st->grid[z].vu=st->grid[z].vd=st->grid[z].dhl=st->grid[z].dhr=st->grid[z].dvu=st->grid[z].dvd=0;
+ st->zlist[z]=z;
+ }
+ /* rather than pull x,y points randomly and wait to hit final empy cells a
+ list of all points is created and mixed so empty cells do get hit last */
+ for (z=0; z<st->gridn; z++) {
+ y=random()%st->gridn;
+ tmp=st->zlist[y];
+ st->zlist[y]=st->zlist[z];
+ st->zlist[z]=tmp;
+ }
+}
+
+static void
+make_color_ramp_rgb (Screen *screen, Visual *visual, Colormap cmap,
+ int r1, int g1, int b1, int r2, int g2, int b2,
+ XColor *colors, int *ncolorsP, Bool closed_p)
+{
+ int h1, h2;
+ double s1, s2, v1, v2;
+ rgb_to_hsv(r1, g1, b1, &h1, &s1, &v1);
+ rgb_to_hsv(r2, g2, b2, &h2, &s2, &v2);
+ make_color_ramp(screen, visual, cmap, h1, s1, v1, h2, s2, v2,
+ colors, ncolorsP, False, True, 0);
+}
+
+
+static void
+_init_colors(struct state *st)
+{
+ int col[BASECOLORS];
+ int c1, c2, c3, h1, h2, h3;
+ int r1, g1, b1, r2, g2, b2, r3, g3, b3;
+ double s1, s2, s3, v1, v2, v3;
+ XColor tmp_col1[16], tmp_col2[16], tmp_col3[16];
+
+ unsigned short basecol[BASECOLORS][3]={
+ /* 0 dgray */ {0x3333,0x3333,0x3333},
+ /* 1 dbrown */ {0x6666,0x3333,0x0000},
+ /* 2 dred */ {0x9999,0x0000,0x0000},
+ /* 3 orange */ {0xFFFF,0x6666,0x0000},
+ /* 4 gold */ {0xFFFF,0xCCCC,0x0000},
+ /* 5 olive */ {0x6666,0x6666,0x0000},
+ /* 6 ivy */ {0x0000,0x6666,0x0000},
+ /* 7 dgreen */ {0x0000,0x9999,0x0000},
+ /* 8 bluegray */ {0x3333,0x6666,0x6666},
+ /* 9 dblue */ {0x0000,0x0000,0x9999},
+ /* 10 blue */ {0x3333,0x3333,0xFFFF},
+ /* 11 dpurple */ {0x6666,0x0000,0xCCCC},
+ /* 12 purple */ {0x6666,0x3333,0xFFFF},
+ /* 13 violet */ {0x9999,0x3333,0x9999},
+ /* 14 magenta */ {0xCCCC,0x3333,0xCCCC},
+ /* lights */
+ /* 15 gray */ {0x3333,0x3333,0x3333},
+ /* 16 brown */ {0x9999,0x6666,0x3333},
+ /* 17 tan */ {0xCCCC,0x9999,0x3333},
+ /* 18 red */ {0xFFFF,0x0000,0x0000},
+ /* 19 lorange */ {0xFFFF,0x9999,0x0000},
+ /* 20 yellow */ {0xFFFF,0xFFFF,0x0000},
+ /* 21 lolive */ {0x9999,0x9999,0x0000},
+ /* 22 green */ {0x3333,0xCCCC,0x0000},
+ /* 23 lgreen */ {0x3333,0xFFFF,0x3333},
+ /* 24 cyan */ {0x0000,0xCCCC,0xCCCC},
+ /* 25 sky */ {0x3333,0xFFFF,0xFFFF},
+ /* 26 marine */ {0x3333,0x6666,0xFFFF},
+ /* 27 lblue */ {0x3333,0xCCCC,0xFFFF},
+ /* 28 lpurple */ {0x9999,0x9999,0xFFFF},
+ /* 29 pink */ {0xFFFF,0x9999,0xFFFF}};
+
+ if (st->d3d) {
+ st->shades = (st->d3d==D3D_TILED) ? 5 : st->lwid/2+1;
+ st->ncolors=4+random()%4;
+ if (st->cmap>0) { /* tint the basecolors a bit */
+ for (c1=0; c1<BASECOLORS; c1++)
+ for (c2=0; c2<2; c2++)
+ if (!basecol[c1][c2]) {
+ basecol[c1][c2]+=random()%16000;
+ } else if (basecol[c1][c2]==0xFFFF) {
+ basecol[c1][c2]-=random()%16000;
+ } else {
+ basecol[c1][c2]-=8000;
+ basecol[c1][c2]+=random()%16000;
+ }
+ }
+ switch(st->cmap%4) {
+ case 0: /* all */
+ for (c1=0; c1<st->ncolors; c1++)
+ col[c1]=random()%BASECOLORS;
+ break;
+ case 1: /* darks */
+ for (c1=0; c1<st->ncolors; c1++)
+ col[c1]=random()%15;
+ break;
+ case 2: /* semi consecutive darks */
+ col[0]=random()%15;
+ for (c1=1; c1<st->ncolors; c1++)
+ col[c1]=(col[c1-1]+1+random()%2)%15;
+ break;
+ case 3: /* consecutive darks */
+ col[0]=random()%(15-st->ncolors);
+ for (c1=1; c1<st->ncolors; c1++)
+ col[c1]=col[c1-1]+1;
+ break;
+ }
+ for (c1=0; c1<st->ncolors; c1++) {
+ /* adjust colors already set */
+ for (h1=c1*st->shades-1; h1>=0; h1--)
+ st->colors[h1+st->shades]=st->colors[h1];
+ make_color_ramp_rgb(st->xgwa.screen, st->xgwa.visual, st->xgwa.colormap,
+ basecol[col[c1]][0], basecol[col[c1]][1], basecol[col[c1]][2],
+ 0xFFFF, 0xFFFF, 0xFFFF, st->colors, &st->shades,
+ False);
+ }
+ return;
+ }
+ /* not 3d */
+ st->shades=1;
+ if (st->cmap%2) { /* basecolors */
+ if (random()%3) {
+ c1=random()%15;
+ c2=(c1+3+(random()%5))%15;
+ c3=(c2+3+(random()%5))%15;
+ } else {
+ c1=random()%BASECOLORS;
+ c2=(c1+5+(random()%10))%BASECOLORS;
+ c3=(c2+5+(random()%10))%BASECOLORS;
+ }
+ r1=basecol[c1][0];
+ g1=basecol[c1][1];
+ b1=basecol[c1][2];
+ r2=basecol[c2][0];
+ g2=basecol[c2][1];
+ b2=basecol[c2][2];
+ r3=basecol[c3][0];
+ g3=basecol[c3][1];
+ b3=basecol[c3][2];
+ } else { /* random rgb's */
+ r1=random()%65535;
+ g1=random()%65535;
+ b1=random()%65535;
+ r2=(r1+16384+random()%32768)%65535;
+ g2=(g1+16384+random()%32768)%65535;
+ b2=(b1+16384+random()%32768)%65535;
+ r3=(r2+16384+random()%32768)%65535;
+ g3=(g2+16384+random()%32768)%65535;
+ b3=(b2+16384+random()%32768)%65535;
+ }
+ switch(st->cmap) {
+ case 0: /* make_color_ramp color->color */
+ case 1:
+ case 2: /* make_color_ramp color->white */
+ case 3:
+ st->ncolors=5+random()%5;
+ if (st->cmap>1)
+ r2=g2=b2=0xFFFF;
+ make_color_ramp_rgb(st->xgwa.screen, st->xgwa.visual, st->xgwa.colormap,
+ r1, g1, b1, r2, g2, b2,
+ st->colors, &st->ncolors, random()%2);
+ break;
+ case 4: /* 3 color make_color_loop */
+ case 5:
+ case 6:
+ case 7:
+ st->ncolors=8+random()%12;
+ rgb_to_hsv(r1, g1, b1, &h1, &s1, &v1);
+ rgb_to_hsv(r2, g2, b2, &h2, &s2, &v2);
+ rgb_to_hsv(r3, g3, b3, &h3, &s3, &v3);
+
+ make_color_loop(st->xgwa.screen, st->xgwa.visual, st->xgwa.colormap,
+ h1, s1, v1, h2, s2, v2, h3, s3, v3,
+ st->colors, &st->ncolors, True, False);
+ break;
+ case 8: /* random smooth */
+ case 9:
+ st->ncolors=(random()%4)*6+12;
+ make_smooth_colormap (st->xgwa.screen, st->xgwa.visual,
+ st->xgwa.colormap, st->colors, &st->ncolors,
+ True, False, True);
+ break;
+ case 10: /* rainbow */
+ st->ncolors=(random()%4)*6+12;
+ make_uniform_colormap (st->xgwa.screen, st->xgwa.visual,
+ st->xgwa.colormap, st->colors, &st->ncolors,
+ True, False, True);
+ break;
+ case 11: /* dark to light blend */
+ case 12:
+ case 13:
+ case 14:
+ st->ncolors=7;
+ make_color_ramp_rgb(st->xgwa.screen, st->xgwa.visual, st->xgwa.colormap,
+ r1, g1, b1, 0xFFFF, 0xFFFF, 0xFFFF,
+ tmp_col1, &st->ncolors, False);
+ make_color_ramp_rgb(st->xgwa.screen, st->xgwa.visual, st->xgwa.colormap,
+ r2, g2, b2, 0xFFFF, 0xFFFF, 0xFFFF,
+ tmp_col2, &st->ncolors, False);
+ if (st->cmap<13) {
+ for(c1=0; c1<=4; c1++) {
+ st->colors[c1*2]=tmp_col1[c1];
+ st->colors[c1*2+1]=tmp_col2[c1];
+ }
+ st->ncolors=10;
+ } else {
+ make_color_ramp_rgb(st->xgwa.screen, st->xgwa.visual, st->xgwa.colormap,
+ r3, g3, b3, 0xFFFF, 0xFFFF, 0xFFFF,
+ tmp_col3, &st->ncolors, False);
+ for(c1=0; c1<=4; c1++) {
+ st->colors[c1*3]=tmp_col1[c1];
+ st->colors[c1*3+1]=tmp_col2[c1];
+ st->colors[c1*3+2]=tmp_col3[c1];
+ }
+ st->ncolors=15;
+ }
+ break;
+ default: /* random */
+ st->ncolors=(random()%4)*6+12;
+ make_random_colormap (st->xgwa.screen, st->xgwa.visual,
+ st->xgwa.colormap, st->colors, &st->ncolors,
+ False, True, False, True);
+ break;
+ }
+
+ /* set random color order for drawing and erasing */
+ for (c1=0; c1<MAXCOLORS; c1++)
+ st->rco[c1]=c1;
+ for (c1=0; c1<MAXCOLORS; c1++) {
+ c3=random()%MAXCOLORS;
+ c2=st->rco[c1];
+ st->rco[c1]=st->rco[c3];
+ st->rco[c3]=c2;
+ }
+}
+
+static int _comparedeo(const void *i, const void *j)
+{
+ struct lineStruct *h1, *h2;
+
+ h1=(struct lineStruct *)i;
+ h2=(struct lineStruct *)j;
+ if (h1->deo > h2->deo)
+ return(1);
+ if (h1->deo < h2->deo)
+ return(-1);
+ return(0);
+}
+
+static int
+_hv(struct state *st, int x, int y, int d1, int d2, int pn, Bool de)
+{
+ int v1, v2, r;
+
+ switch (d1) {
+ case 0:
+ v1 = (de) ? st->egridx-x : st->gridx-x;
+ break;
+ case 1:
+ v1 = y;
+ break;
+ case 2:
+ v1 = x;
+ break;
+ default:
+ v1 = (de) ? st->egridy-y : st->gridy-y;
+ break;
+ }
+ switch (d2) {
+ case 0:
+ v2 = (de) ? st->egridx-x : st->gridx-x;
+ break;
+ case 1:
+ v2 = y;
+ break;
+ case 2:
+ v2 = x;
+ break;
+ default:
+ v2 = (de) ? st->egridy-y : st->gridy-y;
+ break;
+ }
+ r = (de) ? (st->dline[st->li].hv) ? (v1+10000)*pn : (v2+10000)*-pn :
+ (st->eline[st->li].hv) ? (v1+10000)*pn : (v2+10000)*-pn;
+ return(r);
+}
+
+static int
+_getdeo(struct state *st, int x, int y, int map, int de)
+{
+ int cr;
+ switch(map) {
+ case 0: /* horizontal one side */
+ return(x);
+ case 1: /* vertical one side */
+ return(y);
+ case 2: /* horizontal two side */
+ return(_min(x,st->gridx-x)+1);
+ case 3: /* vertical two side */
+ return(_min(y,st->gridy-y)+1);
+ case 4: /* square */
+ return(_max(abs(x-st->rx3[de]),abs(y-st->ry3[de]))+1);
+ case 5: /* two squares */
+ return(_min(_max(abs(x-(st->rx3[de]/2)),abs(y-st->ry3[de])),_max(abs(x-(st->gridx-(st->rx2[de]/2))),abs(y-st->ry2[de])))+1);
+ case 6: /* horizontal rectangle */
+ return(_max(abs(x-st->rx3[de]),abs(y-(st->ry3[de]))*st->cs1[de])+1);
+ case 7: /* vertical rectangle */
+ return(_max(abs(x-st->rx3[de])*st->cs1[de],abs(y-(st->ry3[de])))+1);
+ case 8: /* + cross */
+ return(_min(abs(x-st->rx3[de]),abs(y-(st->ry3[de])))+1);
+ case 9: /* diagonal */
+ return((x*3/4+y)+1);
+ case 10: /* opposite diagonal */
+ return((x*3/4+st->gridy-y)+1);
+ case 11: /* diamond */
+ return((abs(x-st->rx3[de])+abs(y-st->ry3[de]))/2+1);
+ case 12: /* two diamonds */
+ return(_min(abs(x-(st->rx3[de]/2))+abs(y-st->ry3[de]),abs(x-(st->gridx-(st->rx2[de]/2)))+abs(y-st->ry2[de]))/2+1);
+ case 13: /* circle */
+ return(_dist(st,x,st->rx3[de],y,st->ry3[de],0)+1);
+ case 14: /* horizontal ellipse */
+ return(_dist(st,x,st->rx3[de],y,st->ry3[de],1)+1);
+ case 15: /* vertical ellipse */
+ return(_dist(st,x,st->rx3[de],y,st->ry3[de],2)+1);
+ case 16: /* two circles */
+ return(_min(_dist(st,x,st->rx3[de]/2,y,st->ry3[de],0),_dist(st,x,st->gridx-(st->rx2[de]/2),y,st->ry2[de],0))+1);
+ case 17: /* horizontal straight wave */
+ return(x+_wave(st,st->gridy+y,st->csw[0]*st->cs1[0],st->csw[0]*st->cs2[0],st->wave[de]));
+ case 18: /* vertical straight wave */
+ return(y+_wave(st,st->gridx+x,st->csw[0]*st->cs1[0],st->csw[0]*st->cs2[0],st->wave[de]));
+ case 19: /* horizontal wavey wave */
+ return(x+_wave(st,st->gridy+y+((x/5)*st->edir),st->csw[de]*st->cs1[de],st->csw[de]*st->cs2[de],st->wave[de])+1);
+ case 20: /* vertical wavey wave */
+ return(y+_wave(st,st->gridx+x+((y/5)*st->edir),st->csw[de]*st->cs1[de],st->csw[de]*st->cs2[de],st->wave[de])+1);
+/* no d3d for 21,22 */
+ case 21: /* simultaneous directional */
+ return(_hv(st,x,y,st->cs1[0]%2,st->cs2[0]%2,1,de));
+ case 22: /* reverse directional */
+ return(_hv(st,x,y,st->cs1[0]%2,st->cs2[0]%2,-1,de));
+ case 23: /* length */
+ if (de)
+ return(st->dline[st->li].len*1000+random()%5000);
+ else
+ return(st->eline[st->li].len*1000+random()%5000);
+ case 24: /* object */
+ case 25:
+ case 26:
+ case 27:
+ if (de)
+ return(st->dline[st->li].obj*100);
+ else
+ return(st->eline[st->li].obj*100);
+ default: /* color */
+ cr = (de) ? st->dline[st->li].color : st->eline[st->li].color;
+ if (map<34) cr=st->rco[cr];
+ if ((map%6<4) || (de)) { /* by color */
+ cr*=1000;
+ cr+=random()%1000;
+ } else if (map%6==4) { /* by color horizontaly */
+ cr*=st->gridx;
+ cr+=(x+random()%(st->gridx/2));
+ } else { /* by color vertically */
+ cr*=st->gridy;
+ cr+=(y+random()%(st->gridy/2));
+ }
+ return(cr);
+ }
+ return(1);
+}
+
+static void
+_init_screen(struct state *st)
+{
+ int nstr, x;
+ struct lineStruct *tmp;
+
+ /* malloc memory in case of resize */
+ if (st->resized) {
+ st->max_wxh=st->xgwa.width*st->xgwa.height;
+ if (st->dline!=NULL)
+ free(st->dline);
+ if (st->eline!=NULL)
+ free(st->eline);
+ if (st->grid!=NULL)
+ free(st->grid);
+ if (st->zlist!=NULL)
+ free(st->zlist);
+ if (st->fdol!=NULL)
+ free(st->fdol);
+ if (st->odi!=NULL)
+ free(st->odi);
+ st->narray = (st->xgwa.width+1)*(st->xgwa.height+1)/4+1;
+ st->dline = calloc(st->narray, sizeof(struct lineStruct));
+ st->eline = calloc(st->narray, sizeof(struct lineStruct));
+ st->grid = calloc(st->narray, sizeof(struct gridStruct));
+ st->zlist = calloc(st->narray, sizeof(unsigned int));
+ st->fdol = calloc(st->narray, sizeof(unsigned int));
+ st->odi = calloc(st->narray, sizeof(Bool));
+ if ((st->dline == NULL) || (st->eline == NULL) ||
+ (st->grid == NULL) || (st->zlist == NULL) ||
+ (st->fdol == NULL) || (st->odi == NULL)) {
+ fprintf(stderr, "not enough memory\n");
+ exit(1);
+ }
+ st->dialog = (st->xgwa.width<500) ? 1 : 0;
+ st->resized=False;
+ }
+ if (st->ii) {
+ /* swap st->dline and st->eline pointers to resort and erase */
+ tmp=st->eline;
+ st->eline=st->dline;
+ st->dline=tmp;
+ st->eli=st->li;
+ st->elwid=st->lwid;
+ st->elpu=st->lpu;
+ st->egridx=st->gridx;
+ st->egridy=st->gridy;
+
+ /* create new erase order */
+ for (st->li=1; st->li<=st->eli; st->li++)
+ st->eline[st->li].deo=(_getdeo(st,st->eline[st->li].x,st->eline[st->li].y,st->emap,0) + (random()%st->evar) + (random()%st->evar))*st->edir;
+ qsort(st->eline, st->eli+1, sizeof(struct lineStruct), _comparedeo);
+ }
+ st->ii++;
+
+ /* clear arrays and other counters */
+ st->di=st->ei=st->fi=st->li=st->oi=st->zi=0;
+ st->grid_full=False;
+ /* li starts from 1 */
+ st->dline[0].x=st->dline[0].y=st->dline[0].len=0;
+ /* to keep it first after sorting so di is never null */
+ st->dline[0].deo=-999999999;
+
+ /* set random screen variables */
+ st->lwid = (st->ii==1) ? 3 : 2+((random()%6)%4);
+ st->d3d = ((st->tile==TILE_FLAT) || (st->tile==TILE_THIN) ||
+ (st->tile==TILE_OUTLINE)) ? D3D_NONE :
+ (st->tile==TILE_BLOCK) ? D3D_BLOCK :
+ (st->tile==TILE_NEON) ? D3D_NEON :
+ (st->tile==TILE_TILED) ? D3D_TILED :
+ /* force TILE_D3D on first screen to properly load all shades */
+ ((st->ii==1) && (!st->newcols)) ? D3D_TILED : (random()%5)%4;
+/* st->d3d=D3D_BLOCK; st->lwid=2; */
+ st->outline = (st->tile==TILE_OUTLINE) ? 1 :
+ ((st->tile!=TILE_RANDOM) || (random()%5)) ? 0 : 1;
+ st->round = (st->d3d==D3D_NEON) ? 1 :
+ ((st->d3d==D3D_BLOCK) || (st->outline) || (random()%6)) ? 0 : 1;
+ if ((st->d3d) || (st->outline) || (st->round))
+ st->lwid+=2;
+ if ((!st->d3d) && (!st->round) && (!st->outline) && (st->lwid>3))
+ st->lwid-=2;
+ if (st->d3d==D3D_TILED)
+ st->lwid++;
+ if (st->tile==TILE_THIN)
+ st->lwid=2;
+
+ _init_zlist(st);
+
+ st->maxlen=(st->lwid>6) ? 2+(random()%4) :
+ (st->lwid>4) ? 2+(random()%8)%6 :
+ (st->lwid>2) ? 2+(random()%12)%8 : 2+(random()%15)%10;
+ st->bnratio = 4+(random()%4)+(random()%4);
+ st->forcemax = (random()%6) ? 0 : 1;
+
+ if ((st->ii==1) || (st->newcols))
+ _init_colors(st);
+
+ st->dmap = (st->emap+5+(random()%5))%DRAWORDERS;
+
+ st->dmap=20+random()%20;
+
+ st->dvar = (st->dmap>22) ? 100 : 10+(st->csw[0]*(random()%5));
+ st->ddir= (random()%2) ? 1 : -1;
+
+ st->emap = (st->dmap+10+(random()%10))%20;
+ st->evar = (st->emap>22) ? 100 : 10+(st->csw[0]*(random()%5));
+ st->edir= (random()%2) ? 1 : -1;
+
+ st->layers= (random()%2) ? 2 : (random()%2) ? 1 : (random()%2) ? 3 : 4;
+ st->cmap=(st->cmap+5+(random()%10))%COLORMAPS;
+
+ for (x=0; x<LAYERS; x++) {
+ st->pattern[x]=random()%PATTERNS;
+ st->shape[x]=random()%SHAPES;
+ st->mix[x]=random()%20;
+ nstr = (st->lwid==2) ? 20+random()%12 :
+ (st->lwid==3) ? 16+random()%8 :
+ (st->lwid==4) ? 12+random()%6 :
+ (st->lwid==5) ? 10+random()%5 :
+ (st->lwid==6) ? 8+random()%4 :
+ 5+random()%5;
+ st->csw[x] = _max(5,st->gridy/nstr);
+ st->wsx[x] = (st->wsx[x]+3+(random()%3))%STRETCHES;
+ st->wsy[x] = (st->wsy[x]+3+(random()%3))%STRETCHES;
+ st->sec[x] = random()%5;
+ if ((!st->dialog) && (st->sec[x]<2)) st->csw[x]/=2;
+ st->cs1[x] = (st->dialog) ? 1+random()%3 : 2+random()%5;
+ st->cs2[x] = (st->dialog) ? 1+random()%3 : 2+random()%5;
+ st->cs3[x] = (st->dialog) ? 1+random()%3 : 2+random()%5;
+ st->cs4[x] = (st->dialog) ? 1+random()%3 : 2+random()%5;
+ st->wave[x]=random()%WAVES;
+ st->wavel[x]=st->csw[x]*(2+random()%6);
+ st->waveh[x]=st->csw[x]*(1+random()%3);
+ st->rx1[x]=(st->gridx/10+random()%(st->gridx*8/10));
+ st->ry1[x]=(st->gridy/10+random()%(st->gridy*8/10));
+ st->rx2[x]=(st->gridx*2/10+random()%(st->gridx*6/10));
+ st->ry2[x]=(st->gridy*2/10+random()%(st->gridy*6/10));
+ st->rx3[x]=(st->gridx*3/10+random()%(st->gridx*4/10));
+ st->ry3[x]=(st->gridy*3/10+random()%(st->gridy*4/10));
+ }
+}
+
+static int
+_shape(struct state *st, int x, int y, int rx, int ry, int n)
+{
+ switch(st->shape[n]) {
+ case 0: /* square/rectangle */
+ case 1:
+ case 2:
+ return(1+_max(abs(x-rx)*st->cs1[n]/st->cs2[n],abs(y-ry)*st->cs3[n]/st->cs4[n]));
+ case 3: /* diamond */
+ case 4:
+ return(1+(abs(x-rx)*st->cs1[n]/st->cs2[n]+abs(y-ry)*st->cs3[n]/st->cs4[n]));
+ case 5: /* 8 point star */
+ return(1+_min(_max(abs(x-rx),abs(y-ry))*3/2,abs(x-rx)+abs(y-ry)));
+ case 6: /* circle/oval */
+ case 7:
+ case 8:
+ return(1+_dist(st,x,rx,y,ry,st->cs1[n]));
+ case 9: /* black hole circle */
+ return(1+(st->gridx*st->gridy/(1+(_dist(st,x,rx,y,ry,st->cs2[n])))));
+ case 10: /* sun */
+ return(1+_min(abs(x-rx)*st->gridx/(abs(y-ry)+1),abs(y-ry)*st->gridx/(abs(x-rx)+1)));
+ case 11: /* 2 circles+inverted circle */
+ return(1+(_dist(st,x,rx,y,ry,st->cs1[n])*_dist(st,x,(rx*3)%st->gridx,y,(ry*5)%st->gridy,st->cs1[n])/(1+_dist(st,x,(rx*4)%st->gridx,y,(ry*7)%st->gridy,st->cs1[n]))));
+ case 12: /* star */
+ return(1+(int)sqrt(abs((x-rx)*(y-ry))));
+ case 13: /* centered ellipse */
+ return(1+_dist(st,x,rx,y,ry,0)+_dist(st,x,st->gridx-rx,y,st->gridy-ry,0));
+ default: /* triangle */
+ return(1+_triangle(st,x,y,rx,ry,st->cs4[n]));
+ }
+ return(1+_triangle(st,x,y,rx,ry,st->cs4[n]));
+}
+
+static int
+_pattern(struct state *st, int x, int y, int n)
+{
+ int v=0, ox;
+ ox=x;
+ switch(st->wsx[n]) {
+ case 0: /* slants */
+ x+=y/(1+st->cs4[n]);
+ break;
+ case 1:
+ x+=(st->gridy-y)/(1+st->cs4[n]);
+ break;
+ case 2: /* curves */
+ x+=_wave(st,y,st->gridx/(1+st->cs1[n]),st->gridy,0);
+ break;
+ case 3:
+ x+=_wave(st,st->gridy-y,st->gridy/(1+st->cs1[n]),st->gridy,0);
+ break;
+ case 4: /* U curves */
+ x+=_wave(st,y,st->cs1[n]*st->csw[n]/2,st->gridy*2/M_PI,0);
+ break;
+ case 5:
+ x-=_wave(st,y,st->cs1[n]*st->csw[n]/2,st->gridy*2/M_PI,0);
+ break;
+ }
+ switch(st->wsy[0]) {
+ case 0: /* slants */
+ y+=ox/(1+st->cs1[n]);
+ break;
+ case 1:
+ y+=(st->gridx-ox)/(1+st->cs1[n]);
+ break;
+ case 2: /* curves */
+ y+=_wave(st,ox,st->gridx/(1+st->cs1[n]),st->gridx,0);
+ break;
+ case 3:
+ y+=_wave(st,st->gridx-ox,st->gridx/(1+st->cs1[n]),st->gridx,0);
+ break;
+ case 4: /* U curves */
+ y+=_wave(st,ox,st->cs1[n]*st->csw[n]/2,st->gridy*2/M_PI,0);
+ break;
+ case 5:
+ y-=_wave(st,ox,st->cs1[n]*st->csw[n]/2,st->gridy*2/M_PI,0);
+ break;
+ }
+ switch(st->pattern[n]) {
+ case 0: /* horizontal stripes */
+ v=y;
+ break;
+ case 1: /* vertical stripes */
+ v=x;
+ break;
+ case 2: /* diagonal stripes */
+ v=(x+(y*st->cs1[n]/st->cs2[n]));
+ break;
+ case 3: /* reverse diagonal stripes */
+ v=(x-(y*st->cs1[n]/st->cs2[n]));
+ break;
+ case 4: /* checkerboard */
+ v=(y/st->csw[n]*3+x/st->csw[n])*st->csw[n];
+ break;
+ case 5: /* diagonal checkerboard */
+ v=((x+y)/2/st->csw[n]+(x+st->gridy-y)/2/st->csw[n]*3)*st->csw[n];
+ break;
+ case 6: /* + cross */
+ v=st->gridx+(_min(abs(x-st->rx3[n]),abs(y-st->ry3[n]))*2);
+ break;
+ case 7: /* double + cross */
+ v=_min(_min(abs(x-st->rx2[n]),abs(y-st->ry2[n])),_min(abs(x-st->rx1[n]),abs(y-st->ry1[n])))*2;
+ break;
+ case 8: /* X cross */
+ v=st->gridx+(_min(abs(x-st->rx3[n])*st->cs1[n]/st->cs2[n]+abs(y-st->ry2[n])*st->cs3[n]/st->cs4[n],abs(x-st->rx3[n])*st->cs1[n]/st->cs2[n]-abs(y-st->ry3[n])*st->cs3[n]/st->cs4[n])*2);
+ break;
+ case 9: /* double X cross */
+ v=_min(_min(abs(x-st->rx2[n])+abs(y-st->ry2[n]),abs(x-st->rx2[n])-abs(y-st->ry2[n])),_min(abs(x-st->rx1[n])+abs(y-st->ry1[n]),abs(x-st->rx1[n])-abs(y-st->ry1[n])))*2;
+ break;
+ case 10: /* horizontal stripes/waves */
+ v=st->gridy+(y+_wave(st,x,st->waveh[n],st->wavel[n],st->wave[n]));
+ break;
+ case 11: /* vertical stripes/waves */
+ v=st->gridx+(x+_wave(st,y,st->waveh[n],st->wavel[n],st->wave[n]));
+ break;
+ case 12: /* diagonal stripes/waves */
+ v=st->gridx+(x+(y*st->cs1[n]/st->cs2[n])+_wave(st,x,st->waveh[n],st->wavel[n],st->wave[n]));
+ break;
+ case 13: /* diagonal stripes/waves */
+ v=st->gridx+(x-(y*st->cs1[n]/st->cs2[n])+_wave(st,y,st->waveh[n],st->wavel[n],st->wave[n]));
+ break;
+ case 14: /* horizontal spikey waves */
+ v=y+(st->csw[n]*st->cs4[n]/st->cs3[n])+_wave(st,x+((y/st->cs3[n])*st->edir),st->csw[n]/2*st->cs1[n]/st->cs2[n],st->csw[n]/2*st->cs2[n]/st->cs1[n],st->wave[n]);
+ break;
+ case 15: /* vertical spikey waves */
+ v=x+(st->csw[n]*st->cs1[n]/st->cs2[n])+_wave(st,y+((x/st->cs3[n])*st->edir),st->csw[n]/2*st->cs1[n]/st->cs2[n],st->csw[n]/2*st->cs3[n]/st->cs4[n],st->wave[n]);
+ break;
+ case 16: /* big slanted hwaves */
+ v=st->gridy-y-(x*st->cs1[n]/st->cs3[n])+(st->csw[n]*st->cs1[n]*st->cs2[n]) +_wave(st,x,st->csw[n]/3*st->cs1[n]*st->cs2[n],st->csw[n]/3*st->cs3[n]*st->cs2[n],st->wave[n]);
+ break;
+ case 17: /* big slanted vwaves */
+ v=x-(y*st->cs1[n]/st->cs3[n])+(st->csw[n]*st->cs1[n]*st->cs2[n]) +_wave(st,y, st->csw[n]/3*st->cs1[n]*st->cs2[n], st->csw[n]/3*st->cs3[n]*st->cs2[n], st->wave[n]);
+ break;
+ case 18: /* double hwave */
+ v=y+(y+st->csw[n]*st->cs3[n])+_wave(st,x,st->csw[n]/3*st->cs3[n],st->csw[n]/3*st->cs2[n],st->wave[n])+_wave(st,x,st->csw[n]/3*st->cs4[n],st->csw[n]/3*st->cs1[n]*3/2,st->wave[n]);
+ break;
+ case 19: /* double vwave */
+ v=x+(x+st->csw[n]*st->cs1[n])+_wave(st,y,st->csw[n]/3*st->cs1[n],st->csw[n]/3*st->cs3[n],st->wave[n])+_wave(st,y,st->csw[n]/3*st->cs2[n],st->csw[n]/3*st->cs4[n]*3/2,st->wave[n]);
+ break;
+ case 20: /* one shape */
+ case 21:
+ case 22:
+ v=_shape(st,x, y, st->rx3[n], st->ry3[n], n);
+ break;
+ case 23: /* two shapes */
+ case 24:
+ case 25:
+ v=_min(_shape(st,x, y, st->rx1[n], st->ry1[n], n),_shape(st,x, y, st->rx2[n], st->ry2[n], n));
+ break;
+ case 26: /* two shapes opposites */
+ case 27:
+ v=_min(_shape(st,x, y, st->rx2[n], st->ry2[n], n),_shape(st,x, y, st->gridx-st->rx2[n], st->gridy-st->rx2[n], n));
+ break;
+ case 28: /* two shape checkerboard */
+ case 29:
+ v=((_shape(st,x, y, st->rx1[n], st->ry1[n], n)/st->csw[n])+(_shape(st,x, y, st->rx2[n], st->ry2[n], n)/st->csw[n]))*st->csw[n];
+ break;
+ case 30: /* two shape blob */
+ case 31:
+ v=(_shape(st,x, y, st->rx1[n], st->ry1[n], n)+_shape(st,x, y, st->rx2[n], st->ry2[n], n))/2;
+ break;
+ case 32: /* inverted two shape blob */
+ case 33:
+ v=(_shape(st,x, y, st->rx1[n], st->ry1[n], n)+_shape(st,st->gridx-x, st->gridy-y, st->rx1[n], st->ry1[n], n))/2;
+ break;
+ case 34: /* three shapes */
+ case 35:
+ v=_min(_shape(st,x, y, st->rx3[n], st->ry3[n], n),_min(_shape(st,x, y, st->rx1[n], st->ry1[n], n),_shape(st,x, y, st->rx2[n], st->ry2[n], n)));
+ break;
+ case 36: /* three shape blob */
+ case 37:
+ v=(_shape(st,x, y, st->rx1[n], st->ry1[n], n)+_shape(st,x, y, st->rx2[n], st->ry2[n], n)+_shape(st,x, y, st->rx3[n], st->ry3[n], n))/3;
+ break;
+ case 38: /* 4 shapes */
+ v=(_min(_shape(st,x, y, st->rx2[n], st->ry2[n], n),_shape(st,x, y, st->gridx-st->rx2[n], st->gridy-st->ry2[n], n)),_min(_shape(st,x, y, st->gridx-st->rx2[n], st->ry2[n], n),_shape(st,x, y, st->rx2[n], st->gridy-st->ry2[n], n)));
+ break;
+ case 39: /* four rainbows */
+ v=(_min(_shape(st,x, y, st->gridx-st->rx2[n]/2, st->csw[n], n),_shape(st,x, y, st->csw[n], st->ry2[n]/2, n)),_min(_shape(st,x, y, st->rx2[n]/2, st->gridy-st->csw[n], n),_shape(st,x, y, st->gridx-st->csw[n], st->gridy-(st->ry2[n]/2), n)));
+ break;
+ }
+ /* stretch or contract stripe */
+ switch(st->sec[n]) {
+ case 0:
+ v=(int)sqrt((int)sqrt(abs(v)*st->gridx)*st->gridx);
+ break;
+ case 1:
+ v=((int)pow(v,2)/st->gridx);
+ break;
+ }
+ return (abs(v));
+}
+
+static int
+_getcolor(struct state *st, int x, int y)
+{
+ int n, cv[LAYERS];
+
+ cv[0] = 0;
+ for (n=0; n<st->layers; n++) {
+ cv[n]=_pattern(st,x,y,n);
+ /* first wave/shape */
+ cv[0] = (!n) ? cv[0]/st->csw[0] :
+ /* checkerboard+1 */
+ (st->mix[n]<5) ? (cv[0]*st->csw[0]+cv[n])/st->csw[n] :
+ /* checkerboard+ncol/2 */
+ (st->mix[n]<12) ? cv[0]+(cv[n]/st->csw[n]*st->ncolors/2) :
+ /* add mix */
+ (st->mix[n]<16) ? cv[0]+(cv[n]/st->csw[n]) :
+ /* subtract mix */
+ (st->mix[n]<18) ? cv[0]-(cv[n]/st->csw[n]) :
+ /* r to l morph mix */
+ (st->mix[n]==18) ? ((cv[0]*x)+(cv[n]*(st->gridx-x)/st->csw[n]))/st->gridx :
+ /* u to d morph mix */
+ ((cv[0]*y)+(cv[n]*(st->gridy-y)/st->csw[n]))/st->gridy;
+ }
+ return(cv[0]);
+}
+
+/* return value=line direction
+ st->olen=open space to edge or next blocking line
+ st->bln=blocking line number or -1 if edge blocks */
+static int
+_findopen(struct state *st, int x, int y, int z)
+{
+ int dir, od[4], no=0;
+
+ if (((st->grid[z].hl) || (st->grid[z].hr)) &&
+ ((st->grid[z].vu) || (st->grid[z].vd)))
+ return(DIR_NONE);
+ if ((z>st->gridx) && (!st->grid[z].hl) && (!st->grid[z].hr) &&
+ (!st->grid[z-st->gridx].line)) {
+ od[no]=DIR_UP;
+ no++;
+ }
+ if ((z<st->gridn-st->gridx) && (!st->grid[z].hl) &&
+ (!st->grid[z].hr) && (!st->grid[z+st->gridx].line)) {
+ od[no]=DIR_DOWN;
+ no++;
+ }
+ if ((x) && (!st->grid[z].hl) && (!st->grid[z].hr) &&
+ (!st->grid[z-1].line)) {
+ od[no]=DIR_LEFT;
+ no++;
+ }
+ if (((z+1)%st->gridx) && (!st->grid[z].hl) && (!st->grid[z].hr) &&
+ (!st->grid[z+1].line)) {
+ od[no]=DIR_RIGHT;
+ no++;
+ }
+ if (!no)
+ return(DIR_NONE);
+ dir=od[random()%no];
+ st->olen=st->bln=0;
+ while ((st->olen<=st->maxlen) && (!st->bln)) {
+ st->olen++;
+ if (dir==DIR_UP)
+ st->bln = (y-st->olen<0) ? -1 :
+ st->grid[z-(st->olen*st->gridx)].line;
+ if (dir==DIR_DOWN)
+ st->bln = (y+st->olen>=st->gridy) ? -1 :
+ st->grid[z+(st->olen*st->gridx)].line;
+ if (dir==DIR_LEFT)
+ st->bln = (x-st->olen<0) ? -1 :
+ st->grid[z-st->olen].line;
+ if (dir==DIR_RIGHT)
+ st->bln = (x+st->olen>=st->gridx) ? -1 :
+ st->grid[z+st->olen].line;
+ }
+ st->olen--;
+ return(dir);
+}
+
+static void
+_fillgrid(struct state *st)
+{
+ unsigned int gridc, n, add;
+
+ gridc=st->gridx*st->dline[st->li].y+st->dline[st->li].x;
+ add = (st->dline[st->li].hv) ? 1 : st->gridx;
+ for (n=0; n<=st->dline[st->li].len; n++) {
+ if (n)
+ gridc+=add;
+ if (!st->grid[gridc].line) {
+ st->fi++;
+ st->grid[gridc].line=st->li;
+ }
+ if (st->dline[st->li].hv) {
+ if (n)
+ st->grid[gridc].hr=st->li;
+ if (n<st->dline[st->li].len)
+ st->grid[gridc].hl=st->li;
+ } else {
+ if (n)
+ st->grid[gridc].vd=st->li;
+ if (n<st->dline[st->li].len)
+ st->grid[gridc].vu=st->li;
+ }
+ if (st->fi>=st->gridn) {
+ st->grid_full=True;
+ return;
+ }
+ }
+}
+
+static void
+_newline(struct state *st)
+{
+ int bl, bz, dir, lt, x, y, z;
+
+ bl=0;
+ z=st->zlist[st->zi];
+ x=z%st->gridx;
+ y=z/st->gridx;
+ st->zi++;
+ dir=_findopen(st,x,y,z);
+
+ if (!st->grid[z].line) {
+ /* this is an empty space, make a new line unless nothing is open around it */
+ if (dir==DIR_NONE) {
+ /* nothing is open, force a len 1 branch in any direction */
+ lt=LINE_FORCE;
+ while ((dir==DIR_NONE) ||
+ ((dir==DIR_UP) && (!y)) ||
+ ((dir==DIR_DOWN) && (y+1==st->gridy)) ||
+ ((dir==DIR_LEFT) && (!x)) ||
+ ((dir==DIR_RIGHT) && (x+1==st->gridx))) {
+ dir=random()%4;
+ }
+ bz = (dir==DIR_UP) ? z-st->gridx : (dir==DIR_DOWN) ? z+st->gridx : (dir==DIR_LEFT) ? z-1 : z+1;
+ bl = st->grid[bz].line;
+ } else if ((st->bnratio>1) && (st->bln>0) &&
+ (st->olen<st->maxlen) && (random()%st->bnratio)) {
+ /* branch into blocking line */
+ lt=LINE_BRIN;
+ bl = st->bln;
+ } else {
+ /* make a new line and new object */
+ lt=LINE_NEW;
+ st->oi++;
+ }
+ } else {
+ /* this is a filled space, make a branch unless nothing is open around it */
+ if (dir==DIR_NONE)
+ return;
+ /* make a branch out of this line */
+ lt=LINE_BROUT;
+ bl=st->grid[z].line;
+ }
+ st->li++;
+ st->dline[st->li].len = (lt==LINE_FORCE) ? 1 : (lt==LINE_BRIN) ?
+ st->olen+1 : (!st->forcemax) ? st->olen : 1+random()%st->olen;
+ st->dline[st->li].x=x;
+ if (dir==DIR_LEFT)
+ st->dline[st->li].x-=st->dline[st->li].len;
+ st->dline[st->li].y=y;
+ if (dir==DIR_UP)
+ st->dline[st->li].y-=st->dline[st->li].len;
+ st->dline[st->li].hv = ((dir==DIR_LEFT) || (dir==DIR_RIGHT)) ?
+ True : False;
+ st->dline[st->li].obj = (lt==LINE_NEW) ? st->oi :
+ st->dline[bl].obj;
+ if (lt==LINE_NEW) {
+ int color = (_getcolor(st,x,y))%st->ncolors;
+ if (color < 0) color += st->ncolors;
+ st->dline[st->li].color = color;
+ } else {
+ st->dline[st->li].color = st->dline[bl].color;
+ }
+ st->dline[st->li].deo=(_getdeo(st,x,y,st->dmap,1) +
+ (random()%st->dvar) + (random()%st->dvar))*st->ddir;
+ st->dline[st->li].ndol=0;
+ _fillgrid(st);
+}
+
+static void
+_create_screen(struct state *st)
+{
+ while(!st->grid_full)
+ _newline(st);
+ qsort(st->dline, st->li+1, sizeof(struct lineStruct), _comparedeo);
+/*st->lpu=st->li/20/((6-st->speed)*3);
+ Used to use a computed lpu, lines per update to control draw speed
+ draw 1/lpu of the lines before each XSync which takes a split second
+ the higher the lpu, the quicker the screen draws. This worked somewhat
+ after the 4->5 update, however with the Mac updating so much more slowly,
+ values tuned for it draw the screen in a blink on Linux. Therefore we
+ draw 1/200th of the screen with each update and sleep, if necessary */
+ st->lpu = (st->dialog) ? st->li/50 : st->li/200;
+ if (!st->lpu) st->lpu = 1;
+ st->bi=1;
+ st->mode=MODE_ERASE;
+}
+
+static void
+_fill_outline(struct state *st, int di)
+{
+ int x, y, h, w;
+
+ if (!di)
+ return;
+ x=st->dline[di].x*st->lwid+1;
+ y=st->dline[di].y*st->lwid+1;
+ if (st->dline[di].hv) {
+ w=(st->dline[di].len+1)*st->lwid-3;
+ h=st->lwid-3;
+ } else {
+ w=st->lwid-3;
+ h=(st->dline[di].len+1)*st->lwid-3;
+ }
+ XFillRectangle (st->display, st->window, st->bgc, x, y, w, h);
+}
+
+static void
+_XFillRectangle(struct state *st, int di, int adj)
+{
+ int a, b, x, y, w, h;
+
+ x=st->dline[di].x*st->lwid;
+ y=st->dline[di].y*st->lwid;
+ if (st->dline[di].hv) {
+ w=(st->dline[di].len+1)*st->lwid-1;
+ h=st->lwid-1;
+ } else {
+ w=st->lwid-1;
+ h=(st->dline[di].len+1)*st->lwid-1;
+ }
+ switch (st->d3d) {
+ case D3D_NEON:
+ x+=adj;
+ y+=adj;
+ w-=adj*2;
+ h-=adj*2;
+ break;
+ case D3D_BLOCK:
+ x+=adj;
+ y+=adj;
+ w-=st->lwid/2-1;
+ h-=st->lwid/2-1;
+ break;
+ }
+ if (!st->round) {
+ XFillRectangle(st->display, st->window, st->fgc, x, y, w, h);
+ } else {
+ if (h<st->lwid) { /* horizontal */
+ a=(h-1)/2;
+ for (b=0; b<=a; b++)
+ XFillRectangle(st->display, st->window, st->fgc,
+ x+b, y+a-b, w-b*2, h-((a-b)*2));
+ } else { /* vertical */
+ a=(w-1)/2;
+ for (b=0; b<=a; b++)
+ XFillRectangle(st->display, st->window, st->fgc,
+ x+a-b, y+b, w-((a-b)*2), h-b*2);
+ }
+ }
+}
+
+static void
+_XFillTriangle(struct state *st, int color, int x1, int y1, int x2, int y2,
+ int x3, int y3)
+{
+ XPoint points[3];
+
+ points[0].x=x1;
+ points[0].y=y1;
+ points[1].x=x2;
+ points[1].y=y2;
+ points[2].x=x3;
+ points[2].y=y3;
+ XSetForeground(st->display, st->fgc, st->colors[color].pixel);
+ XFillPolygon (st->display, st->window, st->fgc, points, 3, Convex,
+ CoordModeOrigin);
+}
+
+static void
+_XFillPolygon4(struct state *st, int color, int x1, int y1, int x2, int y2,
+ int x3, int y3, int x4, int y4)
+{
+ XPoint points[4];
+
+ points[0].x=x1;
+ points[0].y=y1;
+ points[1].x=x2;
+ points[1].y=y2;
+ points[2].x=x3;
+ points[2].y=y3;
+ points[3].x=x4;
+ points[3].y=y4;
+ XSetForeground(st->display, st->fgc, st->colors[color].pixel);
+ XFillPolygon (st->display, st->window, st->fgc, points, 4, Convex,
+ CoordModeOrigin);
+}
+
+static void
+_draw_tiled(struct state *st, int color)
+{
+ int a, c, d, x, y, z, m1, m2, lr, nl, w, h;
+ a = (st->dline[st->di].hv) ? 1 : st->gridx;
+ z = st->dline[st->di].y*st->gridx+st->dline[st->di].x;
+ m1 = (st->lwid-1)/2;
+ m2 = st->lwid/2;
+ lr = st->lwid-1;
+ nl = st->lwid;
+
+ /* draw tiles one grid cell at a time */
+ for (c=0; c<=st->dline[st->di].len; c++) {
+ if (st->dline[st->di].hv) {
+ x = (st->dline[st->di].x+c)*st->lwid;
+ y = st->dline[st->di].y*st->lwid;
+ if (c)
+ st->grid[z].dhr=st->di;
+ if (c<st->dline[st->di].len)
+ st->grid[z].dhl=st->di;
+ } else {
+ x = st->dline[st->di].x*st->lwid;
+ y = (st->dline[st->di].y+c)*st->lwid;
+ if (c)
+ st->grid[z].dvd=st->di;
+ if (c<st->dline[st->di].len)
+ st->grid[z].dvu=st->di;
+ }
+ d=0;
+ if (st->grid[z].dhl)
+ d+=8;
+ if (st->grid[z].dhr)
+ d+=4;
+ if (st->grid[z].dvu)
+ d+=2;
+ if (st->grid[z].dvd)
+ d++;
+ /* draw line base */
+ switch (d) {
+ case 1:
+ case 2: /* vertical */
+ case 3:
+ case 5:
+ case 6:
+ case 7:
+ case 11:
+ case 15:
+ h = ((d==1) || (d==5)) ? lr : nl;
+ XSetForeground(st->display, st->fgc,
+ st->colors[color].pixel);
+ XFillRectangle (st->display, st->window, st->fgc,
+ x, y, m2, h);
+ XSetForeground(st->display, st->fgc,
+ st->colors[color+3].pixel);
+ XFillRectangle (st->display, st->window, st->fgc,
+ x+m2, y, m1, h);
+ break;
+ case 4:
+ case 8: /* horizontal */
+ case 9:
+ case 10:
+ case 12:
+ case 13:
+ case 14:
+ w = (d==4) ? lr : nl;
+ XSetForeground(st->display, st->fgc,
+ st->colors[color+1].pixel);
+ XFillRectangle (st->display, st->window, st->fgc,
+ x, y, w, m2);
+ XSetForeground(st->display, st->fgc,
+ st->colors[color+2].pixel);
+ XFillRectangle (st->display, st->window, st->fgc,
+ x, y+m2, w, m1);
+ break;
+ }
+ /* draw angles */
+ switch(d) {
+ case 1: /* bottom end ^ */
+ _XFillTriangle(st,color+2, x, y+lr, x+lr, y+lr, x+m2, y+m2);
+ break;
+ case 2: /* top end \/ */
+ _XFillTriangle(st,color+1, x, y, x+lr, y, x+m2, y+m2);
+ break;
+ case 4: /* right end < */
+ _XFillTriangle(st,color+3, x+lr, y, x+lr, y+lr, x+m2, y+m2);
+ break;
+ case 5: /* LR corner */
+ _XFillTriangle(st,color+1, x, y+m2, x+m2, y+m2, x, y);
+ _XFillPolygon4(st,color+2, x, y+m2, x+m2, y+m2, x+lr, y+lr, x, y+lr);
+ break;
+ case 6: /* UR corner */
+ _XFillPolygon4(st,color+1, x, y+m2, x+m2, y+m2, x+lr, y, x, y);
+ _XFillTriangle(st,color+2, x, y+m2, x+m2, y+m2, x, y+lr);
+ break;
+ case 7: /* T > into line */
+ _XFillTriangle(st,color+1, x, y+m2, x+m2, y+m2, x, y);
+ _XFillTriangle(st,color+2, x, y+m2, x+m2, y+m2, x, y+lr);
+ break;
+ case 8: /* left end > */
+ _XFillTriangle(st,color, x, y, x, y+lr, x+m2, y+m2);
+ break;
+ case 9: /* LL corner */
+ _XFillPolygon4(st,color, x+m2, y, x+m2, y+m2, x, y+lr, x, y);
+ _XFillTriangle(st,color+3, x+m2, y, x+m2, y+m2, x+lr, y);
+ break;
+ case 10: /* UL corner */
+ _XFillPolygon4(st,color, x+m2, y+nl, x+m2, y+m2, x, y, x, y+nl);
+ _XFillPolygon4(st,color+3, x+m2, y+nl, x+m2, y+m2, x+lr, y+lr, x+lr, y+nl);
+ break;
+ case 11: /* T < into line */
+ _XFillPolygon4(st,color+1, x+nl, y+m2, x+m2, y+m2, x+lr, y, x+nl, y);
+ _XFillPolygon4(st,color+2, x+nl, y+m2, x+m2, y+m2, x+lr, y+lr, x+nl, y+lr);
+ break;
+ case 13: /* T \/ into line */
+ _XFillTriangle(st,color, x+m2, y, x+m2, y+m2, x, y);
+ _XFillTriangle(st,color+3, x+m2, y, x+m2, y+m2, x+lr, y);
+ break;
+ case 14: /* T ^ into line */
+ _XFillPolygon4(st,color, x+m2, y+nl, x+m2, y+m2, x, y+lr, x, y+nl);
+ _XFillPolygon4(st,color+3, x+m2, y+nl, x+m2, y+m2, x+lr, y+lr, x+lr, y+nl);
+ break;
+ case 15: /* X intersection */
+ _XFillTriangle(st,color+1, x, y+m2, x+m2, y+m2, x, y);
+ _XFillTriangle(st,color+2, x, y+m2, x+m2, y+m2, x, y+lr);
+ _XFillPolygon4(st,color+1, x+nl, y+m2, x+m2, y+m2, x+lr, y, x+nl, y);
+ _XFillPolygon4(st,color+2, x+nl, y+m2, x+m2, y+m2, x+lr, y+lr, x+nl, y+lr);
+ break;
+ }
+ z+=a;
+ }
+}
+
+static long
+_mselapsed(struct state *st)
+{
+ struct timeval t;
+ gettimeofday(&t, NULL);
+ t.tv_sec -= st->time.tv_sec;
+ t.tv_usec -= st->time.tv_usec;
+ return ((long)t.tv_sec*1000000+t.tv_usec);
+}
+
+static void
+_draw_lines(struct state *st)
+{
+ int n, z, a, color, sh, di;
+ if (st->bi==1)
+ for (a=0; a<=st->oi; a++)
+ st->fdol[a]=0;
+
+ for (st->di=st->bi; st->di<_min(st->li+1,st->bi+st->lpu); st->di++) {
+ color=(st->dline[st->di].color%st->ncolors)*st->shades;
+ XSetForeground(st->display, st->fgc, st->colors[color].pixel);
+
+ switch (st->d3d) {
+ case D3D_NEON:
+ st->dline[st->di].ndol=st->fdol[st->dline[st->di].obj];
+ st->fdol[st->dline[st->di].obj]=st->di;
+ for (sh=0; sh<st->lwid/2; sh++) {
+ XSetForeground(st->display, st->fgc,
+ st->colors[color+sh].pixel);
+ di=st->di;
+ while(di>0) {
+ _XFillRectangle(st,di,sh);
+ di=st->dline[di].ndol;
+ }
+ }
+ break;
+ case D3D_BLOCK:
+ st->dline[st->di].ndol=st->fdol[st->dline[st->di].obj];
+ st->fdol[st->dline[st->di].obj]=st->di;
+ for (sh=0; sh<st->lwid/2; sh++) {
+ XSetForeground(st->display, st->fgc,
+ st->colors[color+(st->lwid/2)-sh-1].pixel);
+ di=st->di;
+ while(di>0) {
+ _XFillRectangle(st,di,sh);
+ di=st->dline[di].ndol;
+ }
+ }
+ break;
+ case D3D_TILED:
+ _draw_tiled(st,color);
+ break;
+ default: /* D3D_NONE */
+ _XFillRectangle(st,st->di,0);
+ if (st->outline) {
+ _fill_outline(st, st->di);
+ z=st->dline[st->di].y*st->gridx+st->dline[st->di].x;
+ a = (st->dline[st->di].hv) ? 1 : st->gridx;
+ for (n=0; n<=st->dline[st->di].len; n++) {
+ _fill_outline(st, st->grid[z].dhl);
+ _fill_outline(st, st->grid[z].dhr);
+ _fill_outline(st, st->grid[z].dvu);
+ _fill_outline(st, st->grid[z].dvd);
+ if (st->dline[st->di].hv) {
+ if (n)
+ st->grid[z].dhr=st->di;
+ if (n<st->dline[st->di].len)
+ st->grid[z].dhl=st->di;
+ } else {
+ if (n)
+ st->grid[z].dvd=st->di;
+ if (n<st->dline[st->di].len)
+ st->grid[z].dvu=st->di;
+ }
+ z+=a;
+ }
+ }
+ break;
+ }
+ }
+ if (st->di>st->li) {
+ st->bi=1;
+ st->mode=MODE_CREATE;
+ } else {
+ st->bi+=st->lpu;
+ }
+}
+
+static void
+_erase_lines(struct state *st)
+{
+ if (!st->ii)
+ return;
+ for (st->di=st->bi; st->di<_min(st->eli+1,st->bi+st->elpu); st->di++) {
+ if (st->eline[st->di].hv) {
+ XFillRectangle (st->display, st->window, st->bgc,
+ st->eline[st->di].x*st->elwid,
+ st->eline[st->di].y*st->elwid,
+ (st->eline[st->di].len+1)*st->elwid, st->elwid);
+ } else {
+ XFillRectangle (st->display, st->window, st->bgc,
+ st->eline[st->di].x*st->elwid,
+ st->eline[st->di].y*st->elwid,
+ st->elwid, (st->eline[st->di].len+1)*st->elwid);
+ }
+ if (st->di==st->eli) /* clear just in case */
+ XFillRectangle(st->display, st->window, st->bgc, 0, 0,
+ st->xgwa.width, st->xgwa.height);
+ }
+ if (st->di>st->eli) {
+ st->bi=1;
+ if (st->resized) {
+ st->mode=MODE_CREATE;
+ } else {
+ st->mode=MODE_DRAW;
+ }
+ } else {
+ st->bi+=st->elpu;
+ }
+}
+
+static void *
+abstractile_init(Display *display, Window window)
+{
+ struct state *st = (struct state *) calloc (1, sizeof(*st));
+ XGCValues gcv;
+/* struct utsname os;*/
+
+ char *tile = get_string_resource(display, "tile", "Tile");
+ if (tile && !strcmp(tile, "random")) st->tile = TILE_RANDOM;
+ else if (tile && !strcmp(tile, "flat")) st->tile = TILE_FLAT;
+ else if (tile && !strcmp(tile, "thin")) st->tile = TILE_THIN;
+ else if (tile && !strcmp(tile, "outline")) st->tile = TILE_OUTLINE;
+ else if (tile && !strcmp(tile, "block")) st->tile = TILE_BLOCK;
+ else if (tile && !strcmp(tile, "neon")) st->tile = TILE_NEON;
+ else if (tile && !strcmp(tile, "tiled")) st->tile = TILE_TILED;
+ else {
+ if (tile && *tile && !!strcmp(tile, "random"))
+ fprintf(stderr, "%s: unknown tile option %s\n", progname, tile);
+ st->tile = TILE_RANDOM;
+ }
+
+ st->speed = get_integer_resource(display, "speed", "Integer");
+ if (st->speed < 0) st->speed = 0;
+ if (st->speed > 5) st->speed = 5;
+ st->sleep = get_integer_resource(display, "sleep", "Integer");
+ if (st->sleep < 0) st->sleep = 0;
+ if (st->sleep > 60) st->sleep = 60;
+
+ st->display=display;
+ st->window=window;
+
+ /* get screen size and create Graphics Contexts */
+ XGetWindowAttributes (display, window, &st->xgwa);
+ gcv.foreground = get_pixel_resource(display, st->xgwa.colormap,
+ "foreground", "Foreground");
+ st->fgc = XCreateGC (display, window, GCForeground, &gcv);
+ gcv.foreground = get_pixel_resource(display, st->xgwa.colormap,
+ "background", "Background");
+ st->bgc = XCreateGC (display, window, GCForeground, &gcv);
+
+/* Um, no. This is obscene. -jwz.
+ uname(&os);
+ st->newcols=((!strcmp(os.sysname,"Linux")) || (!strcmp(os.sysname,"Darwin")))
+ ? True : False;
+*/
+ st->newcols=False;
+
+ st->mode=MODE_CREATE;
+ st->ii=0;
+ st->resized=True;
+ return st;
+}
+
+static unsigned long
+abstractile_draw (Display *dpy, Window window, void *closure)
+{
+ struct state *st = (struct state *) closure;
+ int mse, usleep;
+
+ gettimeofday(&st->time, NULL);
+
+ /* If the window is too small, do nothing, sorry! */
+ if (st->xgwa.width > 20 && st->xgwa.height > 20) {
+ switch (st->mode) {
+ case MODE_CREATE:
+ _init_screen(st);
+ _create_screen(st);
+ break;
+ case MODE_ERASE:
+ _erase_lines(st);
+ break;
+ case MODE_DRAW:
+ _draw_lines(st);
+ break;
+ }
+ }
+ mse=_mselapsed(st);
+ usleep = ((!st->ii) && (st->mode==MODE_CREATE)) ? 0 :
+ (st->mode==MODE_CREATE) ? st->sleep*1000000-mse :
+ /* speed=0-5, goal is 10,8,6,4,2,0 sec normal and 5,4,3,2,1,0 dialog */
+ (5-st->speed)*(2-st->dialog)*100000/st->lpu-mse;
+ if (usleep>=0)
+ return usleep;
+ return 0;
+}
+
+static void
+abstractile_reshape (Display *dpy, Window window, void *closure,
+ unsigned int w, unsigned int h)
+{
+ struct state *st = (struct state *) closure;
+ st->xgwa.width = w;
+ st->xgwa.height = h;
+ if (w*h>st->max_wxh)
+ st->resized=True;
+}
+
+static Bool
+abstractile_event (Display *dpy, Window window, void *closure, XEvent *event)
+{
+ struct state *st = (struct state *) closure;
+ if (screenhack_event_helper (dpy, window, event))
+ {
+ st->mode=MODE_CREATE;
+ return True;
+ }
+
+ return False;
+}
+
+static void
+abstractile_free (Display *dpy, Window window, void *closure)
+{
+ struct state *st = (struct state *) closure;
+ free (st);
+}
+
+static const char *abstractile_defaults [] = {
+ ".background: black",
+ ".foreground: white",
+ "*fpsSolid: true",
+ "*sleep: 3",
+ "*speed: 3",
+ "*tile: random",
+#ifdef HAVE_MOBILE
+ "*ignoreRotation: True",
+#endif
+ 0
+};
+
+static XrmOptionDescRec abstractile_options [] = {
+ { "-sleep", ".sleep", XrmoptionSepArg, 0 },
+ { "-speed", ".speed", XrmoptionSepArg, 0 },
+ { "-tile", ".tile", XrmoptionSepArg, 0 },
+ { 0, 0, 0, 0 }
+};
+
+XSCREENSAVER_MODULE ("Abstractile", abstractile)