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authorSimon Rettberg2018-10-16 10:08:48 +0200
committerSimon Rettberg2018-10-16 10:08:48 +0200
commitd3a98cf6cbc3bd0b9efc570f58e8812c03931c18 (patch)
treecbddf8e50f35a9c6e878a5bfe3c6d625d99e12ba /hacks/distort.c
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Original 5.40
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diff --git a/hacks/distort.c b/hacks/distort.c
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+/* -*- mode: C; tab-width: 4 -*-
+ * xscreensaver, Copyright (c) 1992-2018 Jamie Zawinski <jwz@jwz.org>
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and its
+ * documentation for any purpose is hereby granted without fee, provided that
+ * the above copyright notice appear in all copies and that both that
+ * copyright notice and this permission notice appear in supporting
+ * documentation. No representations are made about the suitability of this
+ * software for any purpose. It is provided "as is" without express or
+ * implied warranty.
+ */
+
+/* distort
+ * by Jonas Munsin (jmunsin@iki.fi) and Jamie Zawinski <jwz@jwz.org>
+ * TODO:
+ * -check the allocations in init_round_lense again, maybe make it possible again
+ * to use swamp without pre-allocating/calculating (although that
+ * makes it slower) - -swamp is memory hungry
+ * -more distortion matrices (fortunately, I'm out of ideas :)
+ * Stuff that would be cool but probably too much of a resource hog:
+ * -some kind of interpolation to avoid jaggies
+ * -large speed values leaves the image distorted
+ * program idea borrowed from a screensaver on a non-*NIX OS,
+ *
+ * 28 Sep 1999 Jonas Munsin (jmunsin@iki.fi)
+ * Added about 10x faster algortim for 8, 16 and 32 bpp (modifies pixels
+ * directly avoiding costly XPutPixle(XGetPixel()) calls, inspired by
+ * xwhirl made by horvai@clipper.ens.fr (Peter Horvai) and the XFree86
+ * Xlib sources.
+ * This piece of code is really horrible, but it works, and at the moment
+ * I don't have time or inspiration to fix something that works (knock
+ * on wood).
+ * 08 Oct 1999 Jonas Munsin (jmunsin@iki.fi)
+ * Corrected several bugs causing references beyond allocated memory.
+ * 09 Oct 2016 Dave Odell (dmo2118@gmail.com)
+ * Updated for new xshm.c.
+ */
+
+#include <math.h>
+#include <time.h>
+#include "screenhack.h"
+/*#include <X11/Xmd.h>*/
+# include "xshm.h"
+
+#define CARD32 unsigned int
+#define CARD16 unsigned short
+#define CARD8 unsigned char
+
+
+struct coo {
+ int x;
+ int y;
+ int r, r_change;
+ int xmove, ymove;
+};
+
+struct state {
+ Display *dpy;
+ Window window;
+
+ struct coo xy_coo[10];
+
+ int delay, radius, speed, number, blackhole, vortex, magnify, reflect, slow;
+ int duration;
+ time_t start_time;
+
+ XWindowAttributes xgwa;
+ GC gc;
+ unsigned long black_pixel;
+
+ XImage *orig_map, *buffer_map;
+ unsigned long *buffer_map_cache;
+
+ int ***from;
+ int ****from_array;
+ int *fast_from;
+
+ int bpp_size;
+
+ XShmSegmentInfo shm_info;
+
+ void (*effect) (struct state *, int);
+ void (*draw) (struct state *, int);
+ void (*draw_routine) (struct state *st, XImage *, XImage *, int, int, int *);
+
+ async_load_state *img_loader;
+ Pixmap pm;
+};
+
+
+static void move_lense(struct state *, int);
+static void swamp_thing(struct state *, int);
+static void new_rnd_coo(struct state *, int);
+static void init_round_lense(struct state *st);
+static void reflect_draw(struct state *, int);
+static void plain_draw(struct state *, int);
+
+static void fast_draw_8 (struct state *st, XImage *, XImage *, int, int, int *);
+static void fast_draw_16(struct state *st, XImage *, XImage *, int, int, int *);
+static void fast_draw_32(struct state *st, XImage *, XImage *, int, int, int *);
+static void generic_draw(struct state *st, XImage *, XImage *, int, int, int *);
+
+
+static void distort_finish_loading (struct state *);
+
+static void
+distort_reset (struct state *st)
+{
+ char *s;
+ int i;
+
+ st->start_time = 0;
+
+ XGetWindowAttributes (st->dpy, st->window, &st->xgwa);
+
+ st->delay = get_integer_resource(st->dpy, "delay", "Integer");
+ st->duration = get_integer_resource (st->dpy, "duration", "Seconds");
+ st->radius = get_integer_resource(st->dpy, "radius", "Integer");
+ st->speed = get_integer_resource(st->dpy, "speed", "Integer");
+ st->number = get_integer_resource(st->dpy, "number", "Integer");
+
+ st->blackhole = get_boolean_resource(st->dpy, "blackhole", "Boolean");
+ st->vortex = get_boolean_resource(st->dpy, "vortex", "Boolean");
+ st->magnify = get_boolean_resource(st->dpy, "magnify", "Boolean");
+ st->reflect = get_boolean_resource(st->dpy, "reflect", "Boolean");
+ st->slow = get_boolean_resource(st->dpy, "slow", "Boolean");
+
+ if (st->xgwa.width > 2560) st->radius *= 3; /* Retina displays */
+
+ if (st->delay < 0) st->delay = 0;
+ if (st->duration < 1) st->duration = 1;
+
+ st->effect = NULL;
+ s = get_string_resource(st->dpy, "effect", "String");
+ if (s && !strcasecmp(s,"swamp"))
+ st->effect = &swamp_thing;
+ else if (s && !strcasecmp(s,"bounce"))
+ st->effect = &move_lense;
+ else if (s && !strcasecmp(s,"none"))
+ ;
+ else if (s && *s)
+ fprintf(stderr,"%s: bogus effect: %s\n", progname, s);
+
+ if (st->effect == NULL && st->radius == 0 && st->speed == 0 && st->number == 0
+ && !st->blackhole && !st->vortex && !st->magnify && !st->reflect) {
+/* if no cmdline options are given, randomly choose one of:
+ * -radius 125 -number 4 -speed 1 -bounce
+ * -radius 125 -number 4 -speed 1 -blackhole
+ * -radius 125 -number 4 -speed 1 -vortex
+ * -radius 125 -number 4 -speed 1 -vortex -magnify
+ * -radius 125 -number 4 -speed 1 -vortex -magnify -blackhole
+ * -radius 250 -number 1 -speed 2 -bounce
+ * -radius 250 -number 1 -speed 2 -blackhole
+ * -radius 250 -number 1 -speed 2 -vortex
+ * -radius 250 -number 1 -speed 2 -vortex -magnify
+ * -radius 250 -number 1 -speed 2 -vortex -magnify -blackhole
+ * -radius 80 -number 1 -speed 2 -reflect
+ * -radius 125 -number 3 -speed 2 -reflect
+ * jwz: not these
+ * -radius 125 -number 4 -speed 2 -swamp
+ * -radius 125 -number 4 -speed 2 -swamp -blackhole
+ * -radius 125 -number 4 -speed 2 -swamp -vortex
+ * -radius 125 -number 4 -speed 2 -swamp -vortex -magnify
+ * -radius 125 -number 4 -speed 2 -swamp -vortex -magnify -blackhole
+ */
+
+ i = (random() % 12 /* 17 */);
+
+ st->draw = &plain_draw;
+
+ switch (i) {
+ case 0:
+ st->radius=125;st->number=4;st->speed=1;
+ st->effect=&move_lense;break;
+ case 1:
+ st->radius=125;st->number=4;st->speed=1;st->blackhole=1;
+ st->effect=&move_lense;break;
+ case 2:
+ st->radius=125;st->number=4;st->speed=1;st->vortex=1;
+ st->effect=&move_lense;break;
+ case 3:
+ st->radius=125;st->number=4;st->speed=1;st->vortex=1;st->magnify=1;
+ st->effect=&move_lense;break;
+ case 4:
+ st->radius=125;st->number=4;st->speed=1;st->vortex=1;st->magnify=1;st->blackhole=1;
+ st->effect=&move_lense;break;
+ case 5:
+ st->radius=250;st->number=1;st->speed=2;
+ st->effect=&move_lense;break;
+ case 6:
+ st->radius=250;st->number=1;st->speed=2;st->blackhole=1;
+ st->effect=&move_lense;break;
+ case 7:
+ st->radius=250;st->number=1;st->speed=2;st->vortex=1;
+ st->effect=&move_lense;break;
+ case 8:
+ st->radius=250;st->number=1;st->speed=2;st->vortex=1;st->magnify=1;
+ st->effect=&move_lense;break;
+ case 9:
+ st->radius=250;st->number=1;st->speed=2;st->vortex=1;st->magnify=1;st->blackhole=1;
+ st->effect=&move_lense;break;
+
+ case 10:
+ st->radius=80;st->number=1;st->speed=2;st->reflect=1;
+ st->draw = &reflect_draw;st->effect = &move_lense;break;
+ case 11:
+ st->radius=125;st->number=4;st->speed=2;st->reflect=1;
+ st->draw = &reflect_draw;st->effect = &move_lense;break;
+
+#if 0 /* jwz: not these */
+ case 12:
+ st->radius=125;st->number=4;st->speed=2;
+ effect=&swamp_thing;break;
+ case 13:
+ st->radius=125;st->number=4;st->speed=2;st->blackhole=1;
+ effect=&swamp_thing;break;
+ case 14:
+ st->radius=125;st->number=4;st->speed=2;st->vortex=1;
+ effect=&swamp_thing;break;
+ case 15:
+ st->radius=125;st->number=4;st->speed=2;st->vortex=1;st->magnify=1;
+ effect=&swamp_thing;break;
+ case 16:
+ st->radius=125;st->number=4;st->speed=2;st->vortex=1;st->magnify=1;st->blackhole=1;
+ effect=&swamp_thing;break;
+#endif
+
+ default:
+ abort(); break;
+ }
+ }
+
+ /* never allow the radius to be too close to the min window dimension
+ */
+ if (st->radius > st->xgwa.width * 0.3) st->radius = st->xgwa.width * 0.3;
+ if (st->radius > st->xgwa.height * 0.3) st->radius = st->xgwa.height * 0.3;
+
+
+ /* -swamp mode consumes vast amounts of memory, proportional to radius --
+ so throttle radius to a small-ish value (60 => ~30MB.)
+ */
+ if (st->effect == &swamp_thing && st->radius > 60)
+ st->radius = 60;
+
+ if (st->delay < 0)
+ st->delay = 0;
+ if (st->radius <= 0)
+ st->radius = 60;
+ if (st->speed <= 0)
+ st->speed = 2;
+ if (st->number <= 0)
+ st->number=1;
+ if (st->number >= 10)
+ st->number=1;
+ if (st->effect == NULL)
+ st->effect = &move_lense;
+ if (st->reflect) {
+ st->draw = &reflect_draw;
+ st->effect = &move_lense;
+ }
+ if (st->draw == NULL)
+ st->draw = &plain_draw;
+}
+
+static void *
+distort_init (Display *dpy, Window window)
+{
+ struct state *st = (struct state *) calloc (1, sizeof(*st));
+ XGCValues gcv;
+ long gcflags;
+
+ st->dpy = dpy;
+ st->window = window;
+
+ distort_reset (st);
+
+ st->black_pixel = BlackPixelOfScreen( st->xgwa.screen );
+
+ gcv.function = GXcopy;
+ gcv.subwindow_mode = IncludeInferiors;
+ gcflags = GCFunction;
+ if (use_subwindow_mode_p(st->xgwa.screen, st->window)) /* see grabscreen.c */
+ gcflags |= GCSubwindowMode;
+ st->gc = XCreateGC (st->dpy, st->window, gcflags, &gcv);
+
+ /* On MacOS X11, XGetImage on a Window often gets an inexplicable BadMatch,
+ possibly due to the window manager having occluded something? It seems
+ nondeterministic. Loading the image into a pixmap instead fixes it. */
+ if (st->pm) XFreePixmap (st->dpy, st->pm);
+ st->pm = XCreatePixmap (st->dpy, st->window,
+ st->xgwa.width, st->xgwa.height, st->xgwa.depth);
+
+ st->img_loader = load_image_async_simple (0, st->xgwa.screen, st->window,
+ st->pm, 0, 0);
+ st->start_time = time ((time_t *) 0);
+ return st;
+}
+
+static void
+distort_finish_loading (struct state *st)
+{
+ int i;
+
+ st->start_time = time ((time_t *) 0);
+
+ if (! st->pm) abort();
+ XClearWindow (st->dpy, st->window);
+ XCopyArea (st->dpy, st->pm, st->window, st->gc,
+ 0, 0, st->xgwa.width, st->xgwa.height, 0, 0);
+ st->orig_map = XGetImage(st->dpy, st->pm, 0, 0,
+ st->xgwa.width, st->xgwa.height,
+ ~0L, ZPixmap);
+ st->buffer_map_cache = malloc(sizeof(unsigned long)*(2*st->radius+st->speed+2)*(2*st->radius+st->speed+2));
+
+ if (st->buffer_map_cache == NULL) {
+ perror("distort");
+ exit(EXIT_FAILURE);
+ }
+
+ st->buffer_map = create_xshm_image(st->dpy, st->xgwa.visual, st->orig_map->depth,
+ ZPixmap, &st->shm_info,
+ 2*st->radius + st->speed + 2,
+ 2*st->radius + st->speed + 2);
+
+ if ((st->buffer_map->byte_order == st->orig_map->byte_order)
+ && (st->buffer_map->depth == st->orig_map->depth)
+ && (st->buffer_map->format == ZPixmap)
+ && (st->orig_map->format == ZPixmap)
+ && !st->slow) {
+ switch (st->orig_map->bits_per_pixel) {
+ case 32:
+ st->draw_routine = &fast_draw_32;
+ st->bpp_size = sizeof(CARD32);
+ break;
+ case 16:
+ st->draw_routine = &fast_draw_16;
+ st->bpp_size = sizeof(CARD16);
+ break;
+ case 8:
+ st->draw_routine = &fast_draw_8;
+ st->bpp_size = sizeof(CARD8);
+ break;
+ default:
+ st->draw_routine = &generic_draw;
+ break;
+ }
+ } else {
+ st->draw_routine = &generic_draw;
+ }
+ init_round_lense(st);
+
+ for (i = 0; i < st->number; i++) {
+ new_rnd_coo(st,i);
+ if (st->number != 1)
+ st->xy_coo[i].r = (i*st->radius)/(st->number-1); /* "randomize" initial */
+ else
+ st->xy_coo[i].r = 0;
+ st->xy_coo[i].r_change = st->speed + (i%2)*2*(-st->speed); /* values a bit */
+ st->xy_coo[i].xmove = st->speed + (i%2)*2*(-st->speed);
+ st->xy_coo[i].ymove = st->speed + (i%2)*2*(-st->speed);
+ }
+}
+
+/* example: initializes a "see-trough" matrix */
+/* static void make_null_lense(struct state *st)
+{
+ int i, j;
+ for (i = 0; i < 2*radius+speed+2; i++) {
+ for (j = 0 ; j < 2*radius+speed+2 ; j++) {
+ from[i][j][0]=i;
+ from[i][j][1]=j;
+ }
+ }
+}
+*/
+static void convert(struct state *st)
+{
+ int *p;
+ int i, j;
+ st->fast_from = calloc(1, sizeof(int)*((st->buffer_map->bytes_per_line/st->bpp_size)*(2*st->radius+st->speed+2) + 2*st->radius+st->speed+2));
+ if (st->fast_from == NULL) {
+ perror("distort");
+ exit(EXIT_FAILURE);
+ }
+ p = st->fast_from;
+ for (i = 0; i < 2*st->radius+st->speed+2; i++) {
+ for (j = 0; j < 2*st->radius+st->speed+2; j++) {
+ *(p + i + j*st->buffer_map->bytes_per_line/st->bpp_size)
+ = st->from[i][j][0] + st->xgwa.width*st->from[i][j][1];
+ if (*(p + i + j*st->buffer_map->bytes_per_line/st->bpp_size) < 0
+ || *(p + i + j*st->buffer_map->bytes_per_line/st->bpp_size) >= st->orig_map->height*st->orig_map->width) {
+ *(p + i + j*st->buffer_map->bytes_per_line/st->bpp_size) = 0;
+ }
+ }
+ }
+}
+
+/* makes a lense with the Radius=loop and centred in
+ * the point (radius, radius)
+ */
+static void make_round_lense(struct state *st, int radius, int loop)
+{
+ int i, j;
+
+ for (i = 0; i < 2*radius+st->speed+2; i++) {
+ for(j = 0; j < ((0 == st->bpp_size) ? (2*radius+st->speed+2) : (st->buffer_map->bytes_per_line/st->bpp_size)); j++) {
+ double r, d;
+ r = sqrt ((i-radius)*(i-radius)+(j-radius)*(j-radius));
+ if (loop == 0)
+ d=0.0;
+ else
+ d=r/loop;
+
+ if (r < loop-1) {
+
+ if (st->vortex) { /* vortex-twist effect */
+ double angle;
+ /* this one-line formula for getting a nice rotation angle is borrowed
+ * (with permission) from the whirl plugin for gimp,
+ * Copyright (C) 1996 Federico Mena Quintero
+ */
+ /* 5 is just a constant used because it looks good :) */
+ angle = 5*(1-d)*(1-d);
+
+ /* Avoid atan2: DOMAIN error message */
+ if ((radius-j) == 0.0 && (radius-i) == 0.0) {
+ st->from[i][j][0] = radius + cos(angle)*r;
+ st->from[i][j][1] = radius + sin(angle)*r;
+ } else {
+ st->from[i][j][0] = radius +
+ cos(angle - atan2(radius-j, -(radius-i)))*r;
+ st->from[i][j][1] = radius +
+ sin(angle - atan2(radius-j, -(radius-i)))*r;
+ }
+ if (st->magnify) {
+ r = sin(d*M_PI_2);
+ if (st->blackhole && r != 0) /* blackhole effect */
+ r = 1/r;
+ st->from[i][j][0] = radius + (st->from[i][j][0]-radius)*r;
+ st->from[i][j][1] = radius + (st->from[i][j][1]-radius)*r;
+ }
+ } else { /* default is to magnify */
+ r = sin(d*M_PI_2);
+
+ /* raising r to different power here gives different amounts of
+ * distortion, a negative value sucks everything into a black hole
+ */
+ /* r = r*r; */
+ if (st->blackhole && r != 0) /* blackhole effect */
+ r = 1/r;
+ /* bubble effect (and blackhole) */
+ st->from[i][j][0] = radius + (i-radius)*r;
+ st->from[i][j][1] = radius + (j-radius)*r;
+ }
+ } else { /* not inside loop */
+ st->from[i][j][0] = i;
+ st->from[i][j][1] = j;
+ }
+ }
+ }
+
+ /* this is really just a quick hack to keep both the compability mode with all depths and still
+ * allow the custom optimized draw routines with the minimum amount of work */
+ if (0 != st->bpp_size) {
+ convert(st);
+ }
+}
+
+#ifndef EXIT_FAILURE
+# define EXIT_FAILURE -1
+#endif
+
+static void allocate_lense(struct state *st)
+{
+ int i, j;
+ int s = ((0 != st->bpp_size) ? (st->buffer_map->bytes_per_line/st->bpp_size) : (2*st->radius+st->speed+2));
+ /* maybe this should be redone so that from[][][] is in one block;
+ * then pointers could be used instead of arrays in some places (and
+ * maybe give a speedup - maybe also consume less memory)
+ */
+ st->from = (int ***)malloc(s*sizeof(int **));
+ if (st->from == NULL) {
+ perror("distort");
+ exit(EXIT_FAILURE);
+ }
+ for (i = 0; i < s; i++) {
+ st->from[i] = (int **)malloc((2*st->radius+st->speed+2) * sizeof(int *));
+ if (st->from[i] == NULL) {
+ perror("distort");
+ exit(EXIT_FAILURE);
+ }
+ for (j = 0; j < s; j++) {
+ st->from[i][j] = (int *)malloc(2 * sizeof(int));
+ if (st->from[i][j] == NULL) {
+ perror("distort");
+ exit(EXIT_FAILURE);
+ }
+ }
+ }
+}
+
+/* from_array in an array containing precalculated from matrices,
+ * this is a double faced mem vs speed trade, it's faster, but eats
+ * _a lot_ of mem for large radius (is there a bug here? I can't see it)
+ */
+static void init_round_lense(struct state *st)
+{
+ int k;
+
+ if (st->effect == &swamp_thing) {
+ st->from_array = (int ****)malloc((st->radius+1)*sizeof(int ***));
+ for (k=0; k <= st->radius; k++) {
+ allocate_lense(st);
+ make_round_lense(st, st->radius, k);
+ st->from_array[k] = st->from;
+ }
+ } else { /* just allocate one from[][][] */
+ allocate_lense(st);
+ make_round_lense(st, st->radius,st->radius);
+ }
+}
+
+/* If fast_draw_8, fast_draw_16 or fast_draw_32 are to be used, the following properties
+ * of the src and dest XImages must hold (otherwise the generic, slooow, method provided
+ * by X is to be used):
+ * src->byte_order == dest->byte_order
+ * src->format == ZPixmap && dest->format == ZPixmap
+ * src->depth == dest->depth == the depth the function in question asumes
+ * x and y is the coordinates in src from where to cut out the image from,
+ * distort_matrix is a precalculated array of how to distort the matrix
+ */
+
+static void fast_draw_8(struct state *st, XImage *src, XImage *dest, int x, int y, int *distort_matrix)
+{
+ CARD8 *u = (CARD8 *)dest->data;
+ CARD8 *t = (CARD8 *)src->data + x + y*src->bytes_per_line/sizeof(CARD8);
+
+ while (u < (CARD8 *)(dest->data + sizeof(CARD8)*dest->height
+ *dest->bytes_per_line/sizeof(CARD8))) {
+ *u++ = t[*distort_matrix++];
+ }
+}
+
+static void fast_draw_16(struct state *st, XImage *src, XImage *dest, int x, int y, int *distort_matrix)
+{
+ CARD16 *u = (CARD16 *)dest->data;
+ CARD16 *t = (CARD16 *)src->data + x + y*src->bytes_per_line/sizeof(CARD16);
+
+ while (u < (CARD16 *)(dest->data + sizeof(CARD16)*dest->height
+ *dest->bytes_per_line/sizeof(CARD16))) {
+ *u++ = t[*distort_matrix++];
+ }
+}
+
+static void fast_draw_32(struct state *st, XImage *src, XImage *dest, int x, int y, int *distort_matrix)
+{
+ CARD32 *u = (CARD32 *)dest->data;
+ CARD32 *t = (CARD32 *)src->data + x + y*src->bytes_per_line/sizeof(CARD32);
+
+ while (u < (CARD32 *)(dest->data + sizeof(CARD32)*dest->height
+ *dest->bytes_per_line/sizeof(CARD32))) {
+ *u++ = t[*distort_matrix++];
+ }
+}
+
+static void generic_draw(struct state *st, XImage *src, XImage *dest, int x, int y, int *distort_matrix)
+{
+ int i, j;
+ for (i = 0; i < dest->width; i++)
+ for (j = 0; j < dest->height; j++)
+ if (st->from[i][j][0] + x >= 0 &&
+ st->from[i][j][0] + x < src->width &&
+ st->from[i][j][1] + y >= 0 &&
+ st->from[i][j][1] + y < src->height)
+ XPutPixel(dest, i, j,
+ XGetPixel(src,
+ st->from[i][j][0] + x,
+ st->from[i][j][1] + y));
+}
+
+/* generate an XImage of from[][][] and draw it on the screen */
+static void plain_draw(struct state *st, int k)
+{
+ if (st->xy_coo[k].x+2*st->radius+st->speed+2 > st->orig_map->width ||
+ st->xy_coo[k].y+2*st->radius+st->speed+2 > st->orig_map->height)
+ return;
+
+ st->draw_routine(st, st->orig_map, st->buffer_map, st->xy_coo[k].x, st->xy_coo[k].y, st->fast_from);
+
+ put_xshm_image(st->dpy, st->window, st->gc, st->buffer_map, 0, 0, st->xy_coo[k].x, st->xy_coo[k].y,
+ 2*st->radius+st->speed+2, 2*st->radius+st->speed+2, &st->shm_info);
+}
+
+
+/* generate an XImage from the reflect algoritm submitted by
+ * Randy Zack <randy@acucorp.com>
+ * draw really got too big and ugly so I split it up
+ * it should be possible to use the from[][] to speed it up
+ * (once I figure out the algorithm used :)
+ */
+static void reflect_draw(struct state *st, int k)
+{
+ int i, j;
+ int cx, cy;
+ int ly, lysq, lx, ny, dist, rsq = st->radius * st->radius;
+
+ cx = cy = st->radius;
+ if (st->xy_coo[k].ymove > 0)
+ cy += st->speed;
+ if (st->xy_coo[k].xmove > 0)
+ cx += st->speed;
+
+ for(i = 0 ; i < 2*st->radius+st->speed+2; i++) {
+ ly = i - cy;
+ lysq = ly * ly;
+ ny = st->xy_coo[k].y + i;
+ if (ny >= st->orig_map->height) ny = st->orig_map->height-1;
+ for(j = 0 ; j < 2*st->radius+st->speed+2 ; j++) {
+ lx = j - cx;
+ dist = lx * lx + lysq;
+ if (dist > rsq ||
+ ly < -st->radius || ly > st->radius ||
+ lx < -st->radius || lx > st->radius)
+ XPutPixel( st->buffer_map, j, i,
+ XGetPixel( st->orig_map, st->xy_coo[k].x + j, ny ));
+ else if (dist == 0)
+ XPutPixel( st->buffer_map, j, i, st->black_pixel );
+ else {
+ int x = st->xy_coo[k].x + cx + (lx * rsq / dist);
+ int y = st->xy_coo[k].y + cy + (ly * rsq / dist);
+ if (x < 0 || x >= st->xgwa.width ||
+ y < 0 || y >= st->xgwa.height)
+ XPutPixel( st->buffer_map, j, i, st->black_pixel );
+ else
+ XPutPixel( st->buffer_map, j, i,
+ XGetPixel( st->orig_map, x, y ));
+ }
+ }
+ }
+
+ XPutImage(st->dpy, st->window, st->gc, st->buffer_map, 0, 0, st->xy_coo[k].x, st->xy_coo[k].y,
+ 2*st->radius+st->speed+2, 2*st->radius+st->speed+2);
+}
+
+/* create a new, random coordinate, that won't interfer with any other
+ * coordinates, as the drawing routines would be significantly slowed
+ * down if they were to handle serveral layers of distortions
+ */
+static void new_rnd_coo(struct state *st, int k)
+{
+ int i;
+ int loop = 0;
+
+ st->xy_coo[k].x = (random() % (st->xgwa.width-2*st->radius));
+ st->xy_coo[k].y = (random() % (st->xgwa.height-2*st->radius));
+
+ for (i = 0; i < st->number; i++) {
+ if (i != k) {
+ if ((abs(st->xy_coo[k].x - st->xy_coo[i].x) <= 2*st->radius+st->speed+2)
+ && (abs(st->xy_coo[k].y - st->xy_coo[i].y) <= 2*st->radius+st->speed+2)) {
+ st->xy_coo[k].x = (random() % (st->xgwa.width-2*st->radius));
+ st->xy_coo[k].y = (random() % (st->xgwa.height-2*st->radius));
+ i=-1; /* ugly */
+ }
+ }
+ if (loop++ > 1000) return; /* let's not get stuck */
+ }
+}
+
+/* move lens and handle bounces with walls and other lenses */
+static void move_lense(struct state *st, int k)
+{
+ int i;
+
+ if (st->xy_coo[k].x + 2*st->radius + st->speed + 2 >= st->xgwa.width)
+ st->xy_coo[k].xmove = -abs(st->xy_coo[k].xmove);
+ if (st->xy_coo[k].x <= st->speed)
+ st->xy_coo[k].xmove = abs(st->xy_coo[k].xmove);
+ if (st->xy_coo[k].y + 2*st->radius + st->speed + 2 >= st->xgwa.height)
+ st->xy_coo[k].ymove = -abs(st->xy_coo[k].ymove);
+ if (st->xy_coo[k].y <= st->speed)
+ st->xy_coo[k].ymove = abs(st->xy_coo[k].ymove);
+
+ st->xy_coo[k].x = st->xy_coo[k].x + st->xy_coo[k].xmove;
+ st->xy_coo[k].y = st->xy_coo[k].y + st->xy_coo[k].ymove;
+
+ /* bounce against othe lenses */
+ for (i = 0; i < st->number; i++) {
+ if ((i != k)
+
+/* This commented test is for rectangular lenses (not currently used) and
+ * the one used is for circular ones
+ && (abs(xy_coo[k].x - xy_coo[i].x) <= 2*radius)
+ && (abs(xy_coo[k].y - xy_coo[i].y) <= 2*radius)) { */
+
+ && ((st->xy_coo[k].x - st->xy_coo[i].x)*(st->xy_coo[k].x - st->xy_coo[i].x)
+ + (st->xy_coo[k].y - st->xy_coo[i].y)*(st->xy_coo[k].y - st->xy_coo[i].y)
+ <= 2*st->radius*2*st->radius)) {
+
+ int x, y;
+ x = st->xy_coo[k].xmove;
+ y = st->xy_coo[k].ymove;
+ st->xy_coo[k].xmove = st->xy_coo[i].xmove;
+ st->xy_coo[k].ymove = st->xy_coo[i].ymove;
+ st->xy_coo[i].xmove = x;
+ st->xy_coo[i].ymove = y;
+ }
+ }
+
+}
+
+/* make xy_coo[k] grow/shrink */
+static void swamp_thing(struct state *st, int k)
+{
+ if (st->xy_coo[k].r >= st->radius)
+ st->xy_coo[k].r_change = -abs(st->xy_coo[k].r_change);
+
+ if (st->xy_coo[k].r <= 0) {
+ st->from = st->from_array[0];
+ st->draw(st,k);
+ st->xy_coo[k].r_change = abs(st->xy_coo[k].r_change);
+ new_rnd_coo(st,k);
+ st->xy_coo[k].r=st->xy_coo[k].r_change;
+ return;
+ }
+
+ st->xy_coo[k].r = st->xy_coo[k].r + st->xy_coo[k].r_change;
+
+ if (st->xy_coo[k].r >= st->radius)
+ st->xy_coo[k].r = st->radius;
+ if (st->xy_coo[k].r <= 0)
+ st->xy_coo[k].r=0;
+
+ st->from = st->from_array[st->xy_coo[k].r];
+}
+
+
+static unsigned long
+distort_draw (Display *dpy, Window window, void *closure)
+{
+ struct state *st = (struct state *) closure;
+ int k;
+
+ if (st->img_loader) /* still loading */
+ {
+ st->img_loader = load_image_async_simple (st->img_loader, 0, 0, 0, 0, 0);
+ if (! st->img_loader) { /* just finished */
+ distort_finish_loading (st);
+ }
+ return st->delay;
+ }
+
+ if (!st->img_loader &&
+ st->start_time + st->duration < time ((time_t *) 0)) {
+ if (st->pm) XFreePixmap (st->dpy, st->pm);
+ st->pm = XCreatePixmap (st->dpy, st->window,
+ st->xgwa.width, st->xgwa.height, st->xgwa.depth);
+ st->img_loader = load_image_async_simple (0, st->xgwa.screen, st->window,
+ st->pm, 0, 0);
+ return st->delay;
+ }
+
+ for (k = 0; k < st->number; k++) {
+ st->effect(st,k);
+ st->draw(st,k);
+ }
+ return st->delay;
+}
+
+static void
+distort_reshape (Display *dpy, Window window, void *closure,
+ unsigned int w, unsigned int h)
+{
+ struct state *st = (struct state *) closure;
+ XGetWindowAttributes (st->dpy, st->window, &st->xgwa);
+ /* XClearWindow (dpy, window); */
+ /* Why doesn't this work? */
+ if (st->orig_map) /* created in distort_finish_loading, might be early */
+ XPutImage (st->dpy, st->window, st->gc, st->orig_map,
+ 0, 0, st->orig_map->width, st->orig_map->height, 0, 0);
+}
+
+static Bool
+distort_event (Display *dpy, Window window, void *closure, XEvent *event)
+{
+ struct state *st = (struct state *) closure;
+ if (screenhack_event_helper (dpy, window, event))
+ {
+ distort_reset(st);
+ return True;
+ }
+ return False;
+}
+
+static void
+distort_free (Display *dpy, Window window, void *closure)
+{
+ struct state *st = (struct state *) closure;
+ XFreeGC (st->dpy, st->gc);
+ if (st->pm) XFreePixmap (dpy, st->pm);
+ if (st->orig_map) XDestroyImage (st->orig_map);
+ if (st->buffer_map) destroy_xshm_image (st->dpy, st->buffer_map, &st->shm_info);
+ if (st->from) free (st->from);
+ if (st->fast_from) free (st->fast_from);
+ if (st->from_array) free (st->from_array);
+ free (st);
+}
+
+
+
+
+static const char *distort_defaults [] = {
+ "*dontClearRoot: True",
+ "*background: Black",
+ "*fpsSolid: true",
+#ifdef __sgi /* really, HAVE_READ_DISPLAY_EXTENSION */
+ "*visualID: Best",
+#endif
+
+ "*delay: 20000",
+ "*duration: 120",
+ "*radius: 0",
+ "*speed: 0",
+ "*number: 0",
+ "*slow: False",
+ "*vortex: False",
+ "*magnify: False",
+ "*reflect: False",
+ "*blackhole: False",
+ "*effect: none",
+#ifdef HAVE_XSHM_EXTENSION
+ "*useSHM: False", /* xshm turns out not to help. */
+#endif /* HAVE_XSHM_EXTENSION */
+#ifdef HAVE_MOBILE
+ "*ignoreRotation: True",
+ "*rotateImages: True",
+#endif
+ 0
+};
+
+static XrmOptionDescRec distort_options [] = {
+ { "-delay", ".delay", XrmoptionSepArg, 0 },
+ { "-duration", ".duration", XrmoptionSepArg, 0 },
+ { "-radius", ".radius", XrmoptionSepArg, 0 },
+ { "-speed", ".speed", XrmoptionSepArg, 0 },
+ { "-number", ".number", XrmoptionSepArg, 0 },
+
+ { "-effect", ".effect", XrmoptionSepArg, 0 },
+ { "-swamp", ".effect", XrmoptionNoArg, "swamp" },
+ { "-bounce", ".effect", XrmoptionNoArg, "bounce" },
+
+ { "-reflect", ".reflect", XrmoptionNoArg, "True" },
+ { "-vortex", ".vortex", XrmoptionNoArg, "True" },
+ { "-magnify", ".magnify", XrmoptionNoArg, "True" },
+ { "-blackhole", ".blackhole", XrmoptionNoArg, "True" },
+ { "-slow", ".slow", XrmoptionNoArg, "True" },
+#ifdef HAVE_XSHM_EXTENSION
+ { "-shm", ".useSHM", XrmoptionNoArg, "True" },
+ { "-no-shm", ".useSHM", XrmoptionNoArg, "False" },
+#endif /* HAVE_XSHM_EXTENSION */
+ { 0, 0, 0, 0 }
+};
+
+XSCREENSAVER_MODULE ("Distort", distort)