summaryrefslogtreecommitdiffstats
path: root/hacks/glx/atlantis.c
diff options
context:
space:
mode:
authorSimon Rettberg2018-10-16 10:08:48 +0200
committerSimon Rettberg2018-10-16 10:08:48 +0200
commitd3a98cf6cbc3bd0b9efc570f58e8812c03931c18 (patch)
treecbddf8e50f35a9c6e878a5bfe3c6d625d99e12ba /hacks/glx/atlantis.c
downloadxscreensaver-d3a98cf6cbc3bd0b9efc570f58e8812c03931c18.tar.gz
xscreensaver-d3a98cf6cbc3bd0b9efc570f58e8812c03931c18.tar.xz
xscreensaver-d3a98cf6cbc3bd0b9efc570f58e8812c03931c18.zip
Original 5.40
Diffstat (limited to 'hacks/glx/atlantis.c')
-rw-r--r--hacks/glx/atlantis.c577
1 files changed, 577 insertions, 0 deletions
diff --git a/hacks/glx/atlantis.c b/hacks/glx/atlantis.c
new file mode 100644
index 0000000..04bde12
--- /dev/null
+++ b/hacks/glx/atlantis.c
@@ -0,0 +1,577 @@
+/* atlantis --- Shows moving 3D sea animals */
+
+#if 0
+static const char sccsid[] = "@(#)atlantis.c 5.08 2003/04/09 xlockmore";
+#endif
+
+/* Copyright (c) E. Lassauge, 1998. */
+
+/*
+ * Permission to use, copy, modify, and distribute this software and its
+ * documentation for any purpose and without fee is hereby granted,
+ * provided that the above copyright notice appear in all copies and that
+ * both that copyright notice and this permission notice appear in
+ * supporting documentation.
+ *
+ * This file is provided AS IS with no warranties of any kind. The author
+ * shall have no liability with respect to the infringement of copyrights,
+ * trade secrets or any patents by this file or any part thereof. In no
+ * event will the author be liable for any lost revenue or profits or
+ * other special, indirect and consequential damages.
+ *
+ * The original code for this mode was written by Mark J. Kilgard
+ * as a demo for openGL programming.
+ *
+ * Porting it to xlock was possible by comparing the original Mesa's morph3d
+ * demo with it's ported version to xlock, so thanks for Marcelo F. Vianna
+ * (look at morph3d.c) for his indirect help.
+ *
+ * Thanks goes also to Brian Paul for making it possible and inexpensive
+ * to use OpenGL at home.
+ *
+ * My e-mail address is lassauge@users.sourceforge.net
+ *
+ * Eric Lassauge (May-13-1998)
+ *
+ * REVISION HISTORY:
+ *
+ * Jamie Zawinski, 2-Apr-01: - The fishies were inside out! The back faces
+ * were being drawn, not the front faces.
+ * - Added a texture to simulate light from the
+ * surface, like in the SGI version.
+ *
+ * David A. Bagley - 98/06/17 : Add whalespeed option. Global options to
+ * initialize local variables are now:
+ * XLock.atlantis.cycles: 100 ! SharkSpeed
+ * XLock.atlantis.batchcount: 4 ! SharkNum
+ * XLock.atlantis.whalespeed: 250 ! WhaleSpeed
+ * XLock.atlantis.size: 6000 ! SharkSize
+ * Add random direction for whales/dolphins
+ *
+ * E.Lassauge - 98/06/16: Use the following global options to initialize
+ * local variables :
+ * XLock.atlantis.delay: 100 ! SharkSpeed
+ * XLock.atlantis.batchcount: 4 ! SharkNum
+ * XLock.atlantis.cycles: 250 ! WhaleSpeed
+ * XLock.atlantis.size: 6000 ! SharkSize
+ * Add support for -/+ wireframe (t'was so easy to do!)
+ *
+ * TODO :
+ * - better handling of sizes and speeds
+ * - test standalone and module modes
+ * - purify it (!)
+ */
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/**
+ * (c) Copyright 1993, 1994, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+
+#define DEF_TEXTURE "True"
+#define DEF_GRADIENT "True"
+#define DEF_WHALESPEED "250"
+
+#ifdef STANDALONE
+# define DEFAULTS "*delay: 25000 \n" \
+ "*count: 4 \n" \
+ "*showFPS: False \n" \
+ "*cycles: 100 \n" \
+ "*size: 6000 \n" \
+ "*wireframe: False \n"
+# define release_atlantis 0
+# define atlantis_handle_event xlockmore_no_events
+# include "xlockmore.h" /* from the xscreensaver distribution */
+#else /* !STANDALONE */
+# include "xlock.h" /* from the xlockmore distribution */
+# include "vis.h"
+#endif /* !STANDALONE */
+
+#ifdef USE_GL
+
+#include "atlantis.h"
+
+
+static int whalespeed;
+static int do_texture;
+static int do_gradient;
+static XrmOptionDescRec opts[] =
+{
+ {"-whalespeed", ".atlantis.whalespeed", XrmoptionSepArg, 0},
+ {"-texture", ".atlantis.texture", XrmoptionNoArg, "true"},
+ {"+texture", ".atlantis.texture", XrmoptionNoArg, "false"},
+ {"-gradient", ".atlantis.gradient", XrmoptionNoArg, "true"},
+ {"+gradient", ".atlantis.gradient", XrmoptionNoArg, "false"},
+};
+
+static argtype vars[] =
+{
+ {&whalespeed, "whalespeed", "WhaleSpeed", DEF_WHALESPEED, t_Int},
+ {&do_texture, "texture", "Texture", DEF_TEXTURE, t_Bool},
+ {&do_gradient, "gradient", "Gradient", DEF_GRADIENT, t_Bool},
+};
+
+static OptionStruct desc[] =
+{
+ {"-whalespeed num", "speed of whales and the dolphin"},
+ {"-texture", "whether to introduce water-like distortion"},
+ {"-gradient", "whether to introduce gradient-filled background"},
+};
+
+ENTRYPOINT ModeSpecOpt atlantis_opts =
+{sizeof opts / sizeof opts[0], opts, sizeof vars / sizeof vars[0], vars, desc};
+
+#ifdef USE_MODULES
+ModStruct atlantis_description =
+{"atlantis", "init_atlantis", "draw_atlantis", NULL,
+ "refresh_atlantis", "change_atlantis", "free_atlantis", &atlantis_opts,
+ 1000, NUM_SHARKS, SHARKSPEED, SHARKSIZE, 64, 1.0, "",
+ "Shows moving sharks/whales/dolphin", 0, NULL};
+
+#endif
+
+static atlantisstruct *atlantis = NULL;
+
+#include "ximage-loader.h"
+
+#include "images/gen/sea-texture_png.h"
+
+
+static void
+parse_image_data(ModeInfo *mi)
+{
+ atlantisstruct *ap = &atlantis[MI_SCREEN(mi)];
+ ap->texture = image_data_to_ximage (mi->dpy, mi->xgwa.visual,
+ sea_texture_png,
+ sizeof(sea_texture_png));
+}
+
+static void
+InitFishs(atlantisstruct * ap)
+{
+ int i;
+
+ for (i = 0; i < ap->num_sharks; i++) {
+ ap->sharks[i].x = 70000.0 + NRAND(ap->sharksize);
+ ap->sharks[i].y = NRAND(ap->sharksize);
+ ap->sharks[i].z = NRAND(ap->sharksize);
+ ap->sharks[i].psi = NRAND(360) - 180.0;
+ ap->sharks[i].v = 1.0;
+ }
+
+ /* Random whale direction */
+ ap->whaledir = LRAND() & 1;
+
+ ap->dolph.x = 30000.0;
+ ap->dolph.y = 0.0;
+ ap->dolph.z = (float) (ap->sharksize);
+ ap->dolph.psi = (ap->whaledir) ? 90.0 : -90.0;
+ ap->dolph.theta = 0.0;
+ ap->dolph.v = 6.0;
+
+ ap->momWhale.x = 70000.0;
+ ap->momWhale.y = 0.0;
+ ap->momWhale.z = 0.0;
+ ap->momWhale.psi = (ap->whaledir) ? 90.0 : -90.0;
+ ap->momWhale.theta = 0.0;
+ ap->momWhale.v = 3.0;
+
+ ap->babyWhale.x = 60000.0;
+ ap->babyWhale.y = -2000.0;
+ ap->babyWhale.z = -2000.0;
+ ap->babyWhale.psi = (ap->whaledir) ? 90.0 : -90.0;
+ ap->babyWhale.theta = 0.0;
+ ap->babyWhale.v = 3.0;
+}
+
+static void
+Init(ModeInfo *mi)
+{
+ atlantisstruct *ap = &atlantis[MI_SCREEN(mi)];
+
+ static const float ambient[] = {0.1, 0.1, 0.1, 1.0};
+ static const float diffuse[] = {1.0, 1.0, 1.0, 1.0};
+ static const float position[] = {0.0, 1.0, 0.0, 0.0};
+ static const float mat_shininess[] = {90.0};
+ static const float mat_specular[] = {0.8, 0.8, 0.8, 1.0};
+ static const float mat_diffuse[] = {0.46, 0.66, 0.795, 1.0};
+ static const float mat_ambient[] = {0.0, 0.1, 0.2, 1.0};
+ static const float lmodel_ambient[] = {0.4, 0.4, 0.4, 1.0};
+ static const float lmodel_localviewer[] = {0.0};
+
+ float fblue = 0.0, fgreen;
+
+ glFrontFace(GL_CCW);
+
+ if (ap->wire)
+ {
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_CULL_FACE);
+ glDisable(GL_LIGHTING);
+ glDisable(GL_NORMALIZE);
+ }
+ else
+ {
+ glDepthFunc(GL_LEQUAL);
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_CULL_FACE);
+ glEnable(GL_NORMALIZE);
+ glShadeModel(GL_SMOOTH);
+
+ glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
+ glLightfv(GL_LIGHT0, GL_POSITION, position);
+ glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
+ glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, lmodel_localviewer);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, mat_shininess);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_diffuse);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_ambient);
+ }
+
+ if (ap->wire || !do_texture)
+ {
+ glDisable(GL_TEXTURE_2D);
+ }
+ else
+ {
+ GLfloat scale = 0.0005;
+
+ if (!ap->texture)
+ parse_image_data (mi);
+
+ clear_gl_error();
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
+ ap->texture->width, ap->texture->height, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE,
+ ap->texture->data);
+ check_gl_error("texture");
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+
+# ifndef HAVE_JWZGLES
+ {
+ GLfloat s_plane[] = { 1, 0, 0, 0 };
+ GLfloat t_plane[] = { 0, 0, 1, 0 };
+ glTexGeni (GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
+ glTexGeni (GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
+ glTexGenfv(GL_S, GL_EYE_PLANE, s_plane);
+ glTexGenfv(GL_T, GL_EYE_PLANE, t_plane);
+ glEnable(GL_TEXTURE_GEN_S);
+ glEnable(GL_TEXTURE_GEN_T);
+ }
+# endif
+ glEnable(GL_TEXTURE_2D);
+
+ glMatrixMode(GL_TEXTURE);
+ glLoadIdentity();
+ glScalef(scale, scale, 1);
+ glMatrixMode(GL_MODELVIEW);
+ }
+
+ InitFishs(ap);
+
+ /* Add a little randomness */
+ fblue = ((float) (NRAND(30)) / 100.0) + 0.70;
+ fgreen = fblue * 0.56;
+ glClearColor(0.0, fgreen, fblue, 1.0);
+}
+
+ENTRYPOINT void
+reshape_atlantis(ModeInfo * mi, int width, int height)
+{
+ double h = (GLfloat) height / (GLfloat) width;
+ atlantisstruct *ap = &atlantis[MI_SCREEN(mi)];
+ int y = 0;
+
+ if (width > height * 5) { /* tiny window: show middle */
+ height = width * 9/16;
+ y = -height/2;
+ h = height / (GLfloat) width;
+ }
+
+ glViewport(0, y, ap->WinW = (GLint) width, ap->WinH = (GLint) height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(400.0, 1/h, 1.0, 2000000.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+
+/* Fill the background with a gradient -- thanks to
+ Phil Carrig <pod@internode.on.net> for figuring out
+ how to do this more efficiently!
+ */
+static void
+clear_tank (atlantisstruct * ap)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ if (do_gradient && !ap->wire)
+ {
+ GLfloat top[4] = { 0.00, 0.40, 0.70, };
+ GLfloat bot[4] = { 0.00, 0.05, 0.18, };
+
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ {
+ glLoadIdentity();
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ {
+ glLoadIdentity();
+ /* glRotatef(current_device_rotation(), 0, 0, 1); */
+
+# ifndef HAVE_JWZGLES
+ glShadeModel (GL_SMOOTH);
+# endif
+ glDisable (GL_LIGHTING);
+ glBegin (GL_QUADS);
+ glColor3fv (bot);
+ glVertex3f (-1, -1, 1); glVertex3f ( 1, -1, 1);
+ glColor3fv (top);
+ glVertex3f ( 1, 1, 1); glVertex3f (-1, 1, 1);
+ glEnd();
+ glEnable (GL_LIGHTING);
+
+ /* Need to reset this because jwzgles conflates color and material */
+ glColor3f (0.0, 0.1, 0.2);
+ }
+ glPopMatrix();
+ }
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+
+ glMatrixMode(GL_MODELVIEW);
+ }
+}
+
+
+static void
+Animate(atlantisstruct * ap)
+{
+ int i;
+
+ for (i = 0; i < ap->num_sharks; i++) {
+ SharkPilot(&(ap->sharks[i]), ap->sharkspeed);
+ SharkMiss(ap, i);
+ }
+ WhalePilot(&(ap->dolph), ap->whalespeed, ap->whaledir);
+ ap->dolph.phi++;
+ WhalePilot(&(ap->momWhale), ap->whalespeed, ap->whaledir);
+ ap->momWhale.phi++;
+ WhalePilot(&(ap->babyWhale), ap->whalespeed, ap->whaledir);
+ ap->babyWhale.phi++;
+}
+
+static void
+AllDisplay(atlantisstruct * ap)
+{
+ int i;
+
+ clear_tank(ap);
+
+ for (i = 0; i < ap->num_sharks; i++) {
+ glPushMatrix();
+ FishTransform(&(ap->sharks[i]));
+ DrawShark(&(ap->sharks[i]), ap->wire);
+ glPopMatrix();
+ }
+
+ glPushMatrix();
+ FishTransform(&(ap->dolph));
+ DrawDolphin(&(ap->dolph), ap->wire);
+ glPopMatrix();
+
+ glPushMatrix();
+ FishTransform(&(ap->momWhale));
+ DrawWhale(&(ap->momWhale), ap->wire);
+ glPopMatrix();
+
+ glPushMatrix();
+ FishTransform(&(ap->babyWhale));
+ glScalef(0.45, 0.45, 0.3);
+ DrawWhale(&(ap->babyWhale), ap->wire);
+ glPopMatrix();
+}
+
+/*
+ *-----------------------------------------------------------------------------
+ *-----------------------------------------------------------------------------
+ * Xlock hooks.
+ *-----------------------------------------------------------------------------
+ *-----------------------------------------------------------------------------
+ */
+
+/*
+ *-----------------------------------------------------------------------------
+ * Initialize atlantis. Called each time the window changes.
+ *-----------------------------------------------------------------------------
+ */
+
+ENTRYPOINT void
+init_atlantis(ModeInfo * mi)
+{
+ int screen = MI_SCREEN(mi);
+ atlantisstruct *ap;
+ Display *display = MI_DISPLAY(mi);
+ Window window = MI_WINDOW(mi);
+
+ MI_INIT(mi, atlantis);
+ ap = &atlantis[screen];
+ ap->num_sharks = MI_COUNT(mi);
+ if (ap->sharks == NULL) {
+ if ((ap->sharks = (fishRec *) calloc(ap->num_sharks,
+ sizeof (fishRec))) == NULL) {
+ /* free everything up to now */
+ (void) free((void *) atlantis);
+ atlantis = NULL;
+ return;
+ }
+ }
+ ap->sharkspeed = MI_CYCLES(mi); /* has influence on the "width"
+ of the movement */
+ ap->sharksize = MI_SIZE(mi); /* has influence on the "distance"
+ of the sharks */
+ ap->whalespeed = whalespeed;
+ ap->wire = MI_IS_WIREFRAME(mi);
+
+ if (MI_IS_DEBUG(mi)) {
+ (void) fprintf(stderr,
+ "%s:\n\tnum_sharks=%d\n\tsharkspeed=%.1f\n\tsharksize=%d\n\twhalespeed=%.1f\n\twireframe=%s\n",
+ MI_NAME(mi),
+ ap->num_sharks,
+ ap->sharkspeed,
+ ap->sharksize,
+ ap->whalespeed,
+ ap->wire ? "yes" : "no"
+ );
+ }
+ if ((ap->glx_context = init_GL(mi)) != NULL) {
+
+ reshape_atlantis(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
+ glDrawBuffer(GL_BACK);
+ Init(mi);
+ AllDisplay(ap);
+ glXSwapBuffers(display, window);
+
+ } else {
+ MI_CLEARWINDOW(mi);
+ }
+}
+
+/*
+ *-----------------------------------------------------------------------------
+ * Called by the mainline code periodically to update the display.
+ *-----------------------------------------------------------------------------
+ */
+ENTRYPOINT void
+draw_atlantis(ModeInfo * mi)
+{
+ atlantisstruct *ap = &atlantis[MI_SCREEN(mi)];
+
+ Display *display = MI_DISPLAY(mi);
+ Window window = MI_WINDOW(mi);
+
+ MI_IS_DRAWN(mi) = True;
+
+ if (!ap->glx_context)
+ return;
+
+ glXMakeCurrent(display, window, *(ap->glx_context));
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix();
+ glRotatef(current_device_rotation(), 0, 0, 1);
+ AllDisplay(ap);
+ Animate(ap);
+ glPopMatrix();
+
+ if (mi->fps_p) do_fps (mi);
+ glXSwapBuffers(display, window);
+}
+
+
+/*
+ *-----------------------------------------------------------------------------
+ * The display is being taken away from us. Free up malloc'ed
+ * memory and X resources that we've alloc'ed.
+ *-----------------------------------------------------------------------------
+ */
+
+ENTRYPOINT void
+free_atlantis(ModeInfo * mi)
+{
+#if 0
+ atlantisstruct *ap = &atlantis[screen];
+
+ if (ap->sharks)
+ (void) free((void *) ap->sharks);
+#endif
+}
+
+#ifndef STANDALONE
+ENTRYPOINT void
+refresh_atlantis(ModeInfo * mi)
+{
+}
+
+ENTRYPOINT void
+change_atlantis(ModeInfo * mi)
+{
+ atlantisstruct *ap = &atlantis[MI_SCREEN(mi)];
+
+ if (!ap->glx_context)
+ return;
+
+ glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *(ap->glx_context));
+ Init(mi);
+}
+#endif /* !STANDALONE */
+
+XSCREENSAVER_MODULE ("Atlantis", atlantis)
+
+#endif /* USE_GL */