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authorSimon Rettberg2018-10-16 10:08:48 +0200
committerSimon Rettberg2018-10-16 10:08:48 +0200
commitd3a98cf6cbc3bd0b9efc570f58e8812c03931c18 (patch)
treecbddf8e50f35a9c6e878a5bfe3c6d625d99e12ba /hacks/glx/carousel.c
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Original 5.40
Diffstat (limited to 'hacks/glx/carousel.c')
-rw-r--r--hacks/glx/carousel.c941
1 files changed, 941 insertions, 0 deletions
diff --git a/hacks/glx/carousel.c b/hacks/glx/carousel.c
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+/* carousel, Copyright (c) 2005-2018 Jamie Zawinski <jwz@jwz.org>
+ * Loads a sequence of images and rotates them around.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and its
+ * documentation for any purpose is hereby granted without fee, provided that
+ * the above copyright notice appear in all copies and that both that
+ * copyright notice and this permission notice appear in supporting
+ * documentation. No representations are made about the suitability of this
+ * software for any purpose. It is provided "as is" without express or
+ * implied warranty.
+ *
+ * Created: 21-Feb-2005
+ */
+
+#if defined(HAVE_COCOA) || defined(HAVE_ANDROID)
+# define DEF_FONT "OCR A Std 48, Lucida Console 48, Monaco 48"
+#elif 0 /* real X11, XQueryFont() */
+# define DEF_FONT "-*-helvetica-bold-r-normal-*-*-480-*-*-*-*-*-*"
+#else /* real X11, load_font_retry() */
+# define DEF_FONT "-*-ocr a std-medium-r-*-*-*-480-*-*-m-*-*-*"
+#endif
+
+#define DEF_TITLE_FONT "-*-helvetica-bold-r-normal-*-*-480-*-*-*-*-*-*"
+
+#define DEFAULTS "*count: 7 \n" \
+ "*delay: 10000 \n" \
+ "*wireframe: False \n" \
+ "*showFPS: False \n" \
+ "*fpsSolid: True \n" \
+ "*useSHM: True \n" \
+ "*font: " DEF_FONT "\n" \
+ "*titleFont: " DEF_TITLE_FONT "\n" \
+ "*desktopGrabber: xscreensaver-getimage -no-desktop %s\n" \
+ "*grabDesktopImages: False \n" \
+ "*chooseRandomImages: True \n"
+
+# define free_carousel 0
+# define release_carousel 0
+# include "xlockmore.h"
+
+#undef countof
+#define countof(x) (sizeof((x))/sizeof((*x)))
+
+#ifdef USE_GL
+
+# define DEF_SPEED "1.0"
+# define DEF_DURATION "20"
+# define DEF_TITLES "True"
+# define DEF_ZOOM "True"
+# define DEF_TILT "XY"
+# define DEF_MIPMAP "True"
+# define DEF_DEBUG "False"
+
+#include "rotator.h"
+#include "gltrackball.h"
+#include "grab-ximage.h"
+#include "texfont.h"
+
+# ifndef HAVE_JWXYZ
+# include <X11/Intrinsic.h> /* for XrmDatabase in -debug mode */
+# endif
+
+/* Should be in <GL/glext.h> */
+# ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT
+# define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
+# endif
+# ifndef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
+# define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+# endif
+
+typedef struct {
+ double x, y, w, h;
+} rect;
+
+typedef enum { EARLY, NORMAL, LOADING, OUT, IN, DEAD } fade_mode;
+static int fade_ticks = 60;
+
+typedef struct {
+ char *title; /* the filename of this image */
+ int w, h; /* size in pixels of the image */
+ int tw, th; /* size in pixels of the texture */
+ XRectangle geom; /* where in the image the bits are */
+ GLuint texid;
+} image;
+
+typedef struct {
+ ModeInfo *mi;
+ image current, loading;
+ GLfloat r, theta; /* radius and rotation on the tube */
+ rotator *rot; /* for zoomery */
+ Bool from_top_p; /* whether this image drops in or rises up */
+ time_t expires; /* when this image should be replaced */
+ fade_mode mode; /* in/out animation state */
+ int mode_tick;
+ Bool loaded_p; /* whether background load is done */
+} image_frame;
+
+
+typedef struct {
+ GLXContext *glx_context;
+ GLfloat anisotropic;
+ rotator *rot;
+ trackball_state *trackball;
+ Bool button_down_p;
+ time_t button_down_time;
+
+ int nframes; /* how many frames are loaded */
+ int frames_size;
+ image_frame **frames; /* pointers to the frames */
+
+ Bool awaiting_first_images_p;
+ int loads_in_progress;
+
+ texture_font_data *texfont, *titlefont;
+
+ fade_mode mode;
+ int mode_tick;
+
+ int loading_sw, loading_sh;
+
+ time_t last_time, now;
+ int draw_tick;
+
+} carousel_state;
+
+static carousel_state *sss = NULL;
+
+
+/* Command-line arguments
+ */
+static GLfloat speed; /* animation speed scale factor */
+static int duration; /* reload images after this long */
+static Bool mipmap_p; /* Use mipmaps instead of single textures. */
+static Bool titles_p; /* Display image titles. */
+static Bool zoom_p; /* Throb the images in and out as they spin. */
+static char *tilt_str;
+static Bool tilt_x_p; /* Tilt axis towards the viewer */
+static Bool tilt_y_p; /* Tilt axis side to side */
+static Bool debug_p; /* Be loud and do weird things. */
+
+
+static XrmOptionDescRec opts[] = {
+ {"-zoom", ".zoom", XrmoptionNoArg, "True" },
+ {"-no-zoom", ".zoom", XrmoptionNoArg, "False" },
+ {"-tilt", ".tilt", XrmoptionSepArg, 0 },
+ {"-no-tilt", ".tilt", XrmoptionNoArg, "" },
+ {"-titles", ".titles", XrmoptionNoArg, "True" },
+ {"-no-titles", ".titles", XrmoptionNoArg, "False" },
+ {"-mipmaps", ".mipmap", XrmoptionNoArg, "True" },
+ {"-no-mipmaps", ".mipmap", XrmoptionNoArg, "False" },
+ {"-duration", ".duration", XrmoptionSepArg, 0 },
+ {"-debug", ".debug", XrmoptionNoArg, "True" },
+ {"-font", ".font", XrmoptionSepArg, 0 },
+ {"-speed", ".speed", XrmoptionSepArg, 0 },
+};
+
+static argtype vars[] = {
+ { &mipmap_p, "mipmap", "Mipmap", DEF_MIPMAP, t_Bool},
+ { &debug_p, "debug", "Debug", DEF_DEBUG, t_Bool},
+ { &titles_p, "titles", "Titles", DEF_TITLES, t_Bool},
+ { &zoom_p, "zoom", "Zoom", DEF_ZOOM, t_Bool},
+ { &tilt_str, "tilt", "Tilt", DEF_TILT, t_String},
+ { &speed, "speed", "Speed", DEF_SPEED, t_Float},
+ { &duration, "duration", "Duration", DEF_DURATION, t_Int},
+};
+
+ENTRYPOINT ModeSpecOpt carousel_opts = {countof(opts), opts, countof(vars), vars, NULL};
+
+
+/* Allocates a frame structure and stores it in the list.
+ */
+static image_frame *
+alloc_frame (ModeInfo *mi)
+{
+ carousel_state *ss = &sss[MI_SCREEN(mi)];
+ image_frame *frame = (image_frame *) calloc (1, sizeof (*frame));
+
+ frame->mi = mi;
+ frame->mode = EARLY;
+ frame->rot = make_rotator (0, 0, 0, 0, 0.04 * frand(1.0) * speed, False);
+
+ glGenTextures (1, &frame->current.texid);
+ glGenTextures (1, &frame->loading.texid);
+ if (frame->current.texid <= 0) abort();
+ if (frame->loading.texid <= 0) abort();
+
+ if (ss->frames_size <= ss->nframes)
+ {
+ ss->frames_size = (ss->frames_size * 1.2) + ss->nframes;
+ ss->frames = (image_frame **)
+ realloc (ss->frames, ss->frames_size * sizeof(*ss->frames));
+ if (! ss->frames)
+ {
+ fprintf (stderr, "%s: out of memory (%d images)\n",
+ progname, ss->frames_size);
+ exit (1);
+ }
+ }
+
+ ss->frames[ss->nframes++] = frame;
+
+ return frame;
+}
+
+
+static void image_loaded_cb (const char *filename, XRectangle *geom,
+ int image_width, int image_height,
+ int texture_width, int texture_height,
+ void *closure);
+
+
+/* Load a new file into the given image struct.
+ */
+static void
+load_image (ModeInfo *mi, image_frame *frame)
+{
+ carousel_state *ss = &sss[MI_SCREEN(mi)];
+ int wire = MI_IS_WIREFRAME(mi);
+
+ if (debug_p && !wire && frame->current.w != 0)
+ fprintf (stderr, "%s: dropped %4d x %-4d %4d x %-4d \"%s\"\n",
+ progname,
+ frame->current.geom.width,
+ frame->current.geom.height,
+ frame->current.tw, frame->current.th,
+ (frame->current.title ? frame->current.title : "(null)"));
+
+ switch (frame->mode)
+ {
+ case EARLY: break;
+ case NORMAL: frame->mode = LOADING; break;
+ default: abort();
+ }
+
+ ss->loads_in_progress++;
+
+ if (wire)
+ image_loaded_cb (0, 0, 0, 0, 0, 0, frame);
+ else
+ {
+ int w = (MI_WIDTH(mi) / 2) - 1;
+ int h = (MI_HEIGHT(mi) / 2) - 1;
+ if (w <= 10) w = 10;
+ if (h <= 10) h = 10;
+
+ if (w > h * 5) { /* tiny window: use 16:9 boxes */
+ h = w * 9/16;
+ }
+
+ load_texture_async (mi->xgwa.screen, mi->window, *ss->glx_context, w, h,
+ mipmap_p, frame->loading.texid,
+ image_loaded_cb, frame);
+ }
+}
+
+
+/* Callback that tells us that the texture has been loaded.
+ */
+static void
+image_loaded_cb (const char *filename, XRectangle *geom,
+ int image_width, int image_height,
+ int texture_width, int texture_height,
+ void *closure)
+{
+ image_frame *frame = (image_frame *) closure;
+ ModeInfo *mi = frame->mi;
+ carousel_state *ss = &sss[MI_SCREEN(mi)];
+ int wire = MI_IS_WIREFRAME(mi);
+
+ if (wire)
+ {
+ frame->loading.w = MI_WIDTH (mi) * (0.5 + frand (1.0));
+ frame->loading.h = MI_HEIGHT (mi);
+ frame->loading.geom.width = frame->loading.w;
+ frame->loading.geom.height = frame->loading.h;
+ goto DONE;
+ }
+
+ if (image_width == 0 || image_height == 0)
+ exit (1);
+
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ mipmap_p ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR);
+
+ if (ss->anisotropic >= 1.0)
+ glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT,
+ ss->anisotropic);
+
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+
+ frame->loading.w = image_width;
+ frame->loading.h = image_height;
+ frame->loading.tw = texture_width;
+ frame->loading.th = texture_height;
+ frame->loading.geom = *geom;
+
+ if (frame->loading.title)
+ free (frame->loading.title);
+ frame->loading.title = (filename ? strdup (filename) : 0);
+
+ /* xscreensaver-getimage returns paths relative to the image directory
+ now, so leave the sub-directory part in. Unless it's an absolute path.
+ */
+ if (frame->loading.title && frame->loading.title[0] == '/')
+ { /* strip filename to part after last /. */
+ char *s = strrchr (frame->loading.title, '/');
+ if (s) strcpy (frame->loading.title, s+1);
+ }
+
+ if (debug_p)
+ fprintf (stderr, "%s: loaded %4d x %-4d %4d x %-4d \"%s\"\n",
+ progname,
+ frame->loading.geom.width,
+ frame->loading.geom.height,
+ frame->loading.tw, frame->loading.th,
+ (frame->loading.title ? frame->loading.title : "(null)"));
+
+ DONE:
+
+ frame->loaded_p = True;
+
+ if (ss->loads_in_progress <= 0) abort();
+ ss->loads_in_progress--;
+
+ /* This image expires N seconds after it finished loading. */
+ frame->expires = time((time_t *) 0) + (duration * MI_COUNT(mi));
+
+ switch (frame->mode)
+ {
+ case EARLY: /* part of the initial batch of images */
+ {
+ image swap = frame->current;
+ frame->current = frame->loading;
+ frame->loading = swap;
+ }
+ break;
+ case LOADING: /* start dropping the old image out */
+ {
+ frame->mode = OUT;
+ frame->mode_tick = fade_ticks / speed;
+ frame->from_top_p = random() & 1;
+ }
+ break;
+ default:
+ abort();
+ }
+}
+
+
+static void loading_msg (ModeInfo *mi, int n);
+
+static Bool
+load_initial_images (ModeInfo *mi)
+{
+ carousel_state *ss = &sss[MI_SCREEN(mi)];
+ int i;
+ Bool all_loaded_p = True;
+ for (i = 0; i < ss->nframes; i++)
+ if (! ss->frames[i]->loaded_p)
+ all_loaded_p = False;
+
+ if (all_loaded_p)
+ {
+ if (ss->nframes < MI_COUNT (mi))
+ {
+ /* The frames currently on the list are fully loaded.
+ Start the next one loading. (We run the image loader
+ asynchronously, but we load them one at a time.)
+ */
+ load_image (mi, alloc_frame (mi));
+ }
+ else
+ {
+ /* The first batch of images are now all loaded!
+ Stagger the expire times so that they don't all drop out at once.
+ */
+ time_t now = time((time_t *) 0);
+ int i;
+
+ for (i = 0; i < ss->nframes; i++)
+ {
+ image_frame *frame = ss->frames[i];
+ frame->r = 1.0;
+ frame->theta = i * 360.0 / ss->nframes;
+ frame->expires = now + (duration * (i + 1));
+ frame->mode = NORMAL;
+ }
+
+ /* Instead of always going clockwise, shuffle the expire times
+ of the frames so that they drop out in a random order.
+ */
+ for (i = 0; i < ss->nframes; i++)
+ {
+ image_frame *frame1 = ss->frames[i];
+ image_frame *frame2 = ss->frames[random() % ss->nframes];
+ time_t swap = frame1->expires;
+ frame1->expires = frame2->expires;
+ frame2->expires = swap;
+ }
+
+ ss->awaiting_first_images_p = False;
+ }
+ }
+
+ loading_msg (mi, ss->nframes-1);
+
+ return !ss->awaiting_first_images_p;
+}
+
+
+ENTRYPOINT void
+reshape_carousel (ModeInfo *mi, int width, int height)
+{
+ GLfloat h = (GLfloat) height / (GLfloat) width;
+ int y = 0;
+
+ if (width > height * 5) { /* tiny window: show middle */
+ height = width * 9/16;
+ y = -height/2;
+ h = height / (GLfloat) width;
+ }
+
+ glViewport (0, y, (GLint) width, (GLint) height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective (60.0, 1/h, 1.0, 8.0);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ gluLookAt( 0.0, 0.0, 2.6,
+ 0.0, 0.0, 0.0,
+ 0.0, 1.0, 0.0);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+}
+
+
+ENTRYPOINT Bool
+carousel_handle_event (ModeInfo *mi, XEvent *event)
+{
+ carousel_state *ss = &sss[MI_SCREEN(mi)];
+
+ if (event->xany.type == ButtonPress &&
+ event->xbutton.button == Button1)
+ {
+ if (! ss->button_down_p)
+ ss->button_down_time = time((time_t *) 0);
+ }
+ else if (event->xany.type == ButtonRelease &&
+ event->xbutton.button == Button1)
+ {
+ if (ss->button_down_p)
+ {
+ /* Add the time the mouse was held to the expire times of all
+ frames, so that mouse-dragging doesn't count against
+ image expiration.
+ */
+ int secs = time((time_t *) 0) - ss->button_down_time;
+ int i;
+ for (i = 0; i < ss->nframes; i++)
+ ss->frames[i]->expires += secs;
+ }
+ }
+
+ if (gltrackball_event_handler (event, ss->trackball,
+ MI_WIDTH (mi), MI_HEIGHT (mi),
+ &ss->button_down_p))
+ return True;
+ else if (screenhack_event_helper (MI_DISPLAY(mi), MI_WINDOW(mi), event))
+ {
+ int i = random() % ss->nframes;
+ ss->frames[i]->expires = 0;
+ return True;
+ }
+
+ return False;
+}
+
+
+/* Kludge to add "-v" to invocation of "xscreensaver-getimage" in -debug mode
+ */
+static void
+hack_resources (Display *dpy)
+{
+# ifndef HAVE_JWXYZ
+ char *res = "desktopGrabber";
+ char *val = get_string_resource (dpy, res, "DesktopGrabber");
+ char buf1[255];
+ char buf2[255];
+ XrmValue value;
+ XrmDatabase db = XtDatabase (dpy);
+ sprintf (buf1, "%.100s.%.100s", progname, res);
+ sprintf (buf2, "%.200s -v", val);
+ value.addr = buf2;
+ value.size = strlen(buf2);
+ XrmPutResource (&db, buf1, "String", &value);
+# endif /* !HAVE_JWXYZ */
+}
+
+
+static void
+loading_msg (ModeInfo *mi, int n)
+{
+ carousel_state *ss = &sss[MI_SCREEN(mi)];
+ int wire = MI_IS_WIREFRAME(mi);
+ char text[100];
+
+ if (wire) return;
+
+ if (n == 0)
+ sprintf (text, "Loading images...");
+ else
+ sprintf (text, "Loading images... (%d%%)",
+ (int) (n * 100 / MI_COUNT(mi)));
+
+ if (ss->loading_sw == 0)
+ {
+ /* only do this once, so that the string doesn't move. */
+ XCharStruct e;
+ texture_string_metrics (ss->titlefont, text, &e, 0, 0);
+ ss->loading_sw = e.width;
+ ss->loading_sh = e.ascent + e.descent;
+ }
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
+
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glLoadIdentity();
+
+/*
+ {
+ double rot = current_device_rotation();
+ glRotatef(rot, 0, 0, 1);
+ if ((rot > 45 && rot < 135) ||
+ (rot < -45 && rot > -135))
+ {
+ GLfloat s = MI_WIDTH(mi) / (GLfloat) MI_HEIGHT(mi);
+ glScalef (s, 1/s, 1);
+ }
+ }
+*/
+
+# ifdef HAVE_MOBILE
+ if (MI_WIDTH(mi) < MI_HEIGHT(mi)) /* portrait orientation */
+ {
+ GLfloat s = (MI_WIDTH(mi) / (GLfloat) MI_HEIGHT(mi));
+ glScalef (s, s, s);
+ glTranslatef(-s/2, 0, 0);
+ }
+# endif
+
+ glOrtho(0, MI_WIDTH(mi), 0, MI_HEIGHT(mi), -1, 1);
+ glTranslatef ((MI_WIDTH(mi) - ss->loading_sw) / 2,
+ (MI_HEIGHT(mi) - ss->loading_sh) / 2,
+ 0);
+ glColor3f (1, 1, 0);
+ glEnable (GL_TEXTURE_2D);
+ glDisable (GL_DEPTH_TEST);
+ print_texture_string (ss->titlefont, text);
+ glEnable (GL_DEPTH_TEST);
+ glPopMatrix();
+
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+
+ glMatrixMode(GL_MODELVIEW);
+
+ glFinish();
+ glXSwapBuffers (MI_DISPLAY (mi), MI_WINDOW(mi));
+}
+
+
+ENTRYPOINT void
+init_carousel (ModeInfo *mi)
+{
+ int screen = MI_SCREEN(mi);
+ carousel_state *ss;
+ int wire = MI_IS_WIREFRAME(mi);
+
+ MI_INIT (mi, sss);
+ ss = &sss[screen];
+
+ if ((ss->glx_context = init_GL(mi)) != NULL) {
+ reshape_carousel (mi, MI_WIDTH(mi), MI_HEIGHT(mi));
+ clear_gl_error(); /* WTF? sometimes "invalid op" from glViewport! */
+ } else {
+ MI_CLEARWINDOW(mi);
+ }
+
+ if (!tilt_str || !*tilt_str)
+ ;
+ else if (!strcasecmp (tilt_str, "0"))
+ ;
+ else if (!strcasecmp (tilt_str, "X"))
+ tilt_x_p = 1;
+ else if (!strcasecmp (tilt_str, "Y"))
+ tilt_y_p = 1;
+ else if (!strcasecmp (tilt_str, "XY"))
+ tilt_x_p = tilt_y_p = 1;
+ else
+ {
+ fprintf (stderr, "%s: tilt must be 'X', 'Y', 'XY' or '', not '%s'\n",
+ progname, tilt_str);
+ exit (1);
+ }
+
+ {
+ double spin_speed = speed * 0.2; /* rotation of tube around axis */
+ double spin_accel = speed * 0.1;
+ double wander_speed = speed * 0.001; /* tilting of axis */
+
+ spin_speed *= 0.9 + frand(0.2);
+ wander_speed *= 0.9 + frand(0.2);
+
+ ss->rot = make_rotator (spin_speed, spin_speed, spin_speed,
+ spin_accel, wander_speed, True);
+
+ ss->trackball = gltrackball_init (False);
+ }
+
+ if (strstr ((char *) glGetString(GL_EXTENSIONS),
+ "GL_EXT_texture_filter_anisotropic"))
+ glGetFloatv (GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &ss->anisotropic);
+ else
+ ss->anisotropic = 0.0;
+
+ glDisable (GL_LIGHTING);
+ glEnable (GL_DEPTH_TEST);
+ glDisable (GL_CULL_FACE);
+
+ if (! wire)
+ {
+ glShadeModel (GL_SMOOTH);
+ glEnable (GL_LINE_SMOOTH);
+ /* This gives us a transparent diagonal slice through each image! */
+ /* glEnable (GL_POLYGON_SMOOTH); */
+ glHint (GL_LINE_SMOOTH_HINT, GL_NICEST);
+ glEnable (GL_BLEND);
+ glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glEnable (GL_ALPHA_TEST);
+
+ glEnable (GL_POLYGON_OFFSET_FILL);
+ glPolygonOffset (1.0, 1.0);
+
+ }
+
+ ss->texfont = load_texture_font (MI_DISPLAY(mi), "font");
+ ss->titlefont = load_texture_font (MI_DISPLAY(mi), "titleFont");
+
+ if (debug_p)
+ hack_resources (MI_DISPLAY (mi));
+
+ ss->nframes = 0;
+ ss->frames_size = 10;
+ ss->frames = (image_frame **)
+ calloc (1, ss->frames_size * sizeof(*ss->frames));
+
+ ss->mode = IN;
+ ss->mode_tick = fade_ticks / speed;
+
+ ss->awaiting_first_images_p = True;
+}
+
+
+static void
+draw_frame (ModeInfo *mi, image_frame *frame, time_t now, Bool body_p)
+{
+ carousel_state *ss = &sss[MI_SCREEN(mi)];
+ int wire = MI_IS_WIREFRAME(mi);
+
+ GLfloat texw = frame->current.geom.width / (GLfloat) frame->current.tw;
+ GLfloat texh = frame->current.geom.height / (GLfloat) frame->current.th;
+ GLfloat texx1 = frame->current.geom.x / (GLfloat) frame->current.tw;
+ GLfloat texy1 = frame->current.geom.y / (GLfloat) frame->current.th;
+ GLfloat texx2 = texx1 + texw;
+ GLfloat texy2 = texy1 + texh;
+ GLfloat aspect = ((GLfloat) frame->current.geom.height /
+ (GLfloat) frame->current.geom.width);
+
+ glBindTexture (GL_TEXTURE_2D, frame->current.texid);
+
+ glPushMatrix();
+
+ /* Position this image on the wheel.
+ */
+ glRotatef (frame->theta, 0, 1, 0);
+ glTranslatef (0, 0, frame->r);
+
+ /* Scale down the image so that all N frames fit on the wheel
+ without bumping in to each other.
+ */
+ {
+ GLfloat t, s;
+ switch (ss->nframes)
+ {
+ case 1: t = -1.0; s = 1.7; break;
+ case 2: t = -0.8; s = 1.6; break;
+ case 3: t = -0.4; s = 1.5; break;
+ case 4: t = -0.2; s = 1.3; break;
+ default: t = 0.0; s = 6.0 / ss->nframes; break;
+ }
+ glTranslatef (0, 0, t);
+ glScalef (s, s, s);
+ }
+
+ /* Center this image on the wheel plane.
+ */
+ glTranslatef (-0.5, -(aspect/2), 0);
+
+ /* Move as per the "zoom in and out" setting.
+ */
+ if (zoom_p)
+ {
+ double x, y, z;
+ /* Only use the Z component of the rotator for in/out position. */
+ get_position (frame->rot, &x, &y, &z, !ss->button_down_p);
+ glTranslatef (0, 0, z/2);
+ }
+
+ /* Compute the "drop in and out" state.
+ */
+ switch (frame->mode)
+ {
+ case EARLY:
+ abort();
+ break;
+ case NORMAL:
+ if (!ss->button_down_p &&
+ now >= frame->expires &&
+ ss->loads_in_progress == 0) /* only load one at a time */
+ load_image (mi, frame);
+ break;
+ case LOADING:
+ break;
+ case OUT:
+ if (--frame->mode_tick <= 0) {
+ image swap = frame->current;
+ frame->current = frame->loading;
+ frame->loading = swap;
+
+ frame->mode = IN;
+ frame->mode_tick = fade_ticks / speed;
+ }
+ break;
+ case IN:
+ if (--frame->mode_tick <= 0)
+ frame->mode = NORMAL;
+ break;
+ default:
+ abort();
+ }
+
+ /* Now translate for current in/out state.
+ */
+ if (frame->mode == OUT || frame->mode == IN)
+ {
+ GLfloat t = (frame->mode == OUT
+ ? frame->mode_tick / (fade_ticks / speed)
+ : (((fade_ticks / speed) - frame->mode_tick + 1) /
+ (fade_ticks / speed)));
+ t = 5 * (1 - t);
+ if (frame->from_top_p) t = -t;
+ glTranslatef (0, t, 0);
+ }
+
+ if (body_p) /* Draw the image quad. */
+ {
+ if (! wire)
+ {
+ glColor3f (1, 1, 1);
+ glNormal3f (0, 0, 1);
+ glEnable (GL_TEXTURE_2D);
+ glBegin (GL_QUADS);
+ glNormal3f (0, 0, 1);
+ glTexCoord2f (texx1, texy2); glVertex3f (0, 0, 0);
+ glTexCoord2f (texx2, texy2); glVertex3f (1, 0, 0);
+ glTexCoord2f (texx2, texy1); glVertex3f (1, aspect, 0);
+ glTexCoord2f (texx1, texy1); glVertex3f (0, aspect, 0);
+ glEnd();
+ }
+
+ /* Draw a box around it.
+ */
+ glLineWidth (2.0);
+ glColor3f (0.5, 0.5, 0.5);
+ glDisable (GL_TEXTURE_2D);
+ glBegin (GL_LINE_LOOP);
+ glVertex3f (0, 0, 0);
+ glVertex3f (1, 0, 0);
+ glVertex3f (1, aspect, 0);
+ glVertex3f (0, aspect, 0);
+ glEnd();
+
+ }
+ else /* Draw a title under the image. */
+ {
+ XCharStruct e;
+ int sw, sh;
+ GLfloat scale = 0.05;
+ char *title = frame->current.title ? frame->current.title : "(untitled)";
+ texture_string_metrics (ss->texfont, title, &e, 0, 0);
+ sw = e.width;
+ sh = e.ascent + e.descent;
+
+ glTranslatef (0, -scale, 0);
+
+ scale /= sh;
+ glScalef (scale, scale, scale);
+
+ glTranslatef (((1/scale) - sw) / 2, 0, 0);
+ glColor3f (1, 1, 1);
+
+ if (!wire)
+ {
+ glEnable (GL_TEXTURE_2D);
+ print_texture_string (ss->texfont, title);
+ }
+ else
+ {
+ glBegin (GL_LINE_LOOP);
+ glVertex3f (0, 0, 0);
+ glVertex3f (sw, 0, 0);
+ glVertex3f (sw, sh, 0);
+ glVertex3f (0, sh, 0);
+ glEnd();
+ }
+ }
+
+ glPopMatrix();
+}
+
+
+ENTRYPOINT void
+draw_carousel (ModeInfo *mi)
+{
+ carousel_state *ss = &sss[MI_SCREEN(mi)];
+ int i;
+
+ if (!ss->glx_context)
+ return;
+
+ glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *(ss->glx_context));
+
+ if (ss->awaiting_first_images_p)
+ if (!load_initial_images (mi))
+ return;
+
+ /* Only check the wall clock every 10 frames */
+ {
+ if (ss->now == 0 || ss->draw_tick++ > 10)
+ {
+ ss->now = time((time_t *) 0);
+ if (ss->last_time == 0) ss->last_time = ss->now;
+ ss->draw_tick = 0;
+ }
+ }
+
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix();
+
+ glRotatef(current_device_rotation(), 0, 0, 1);
+
+
+ /* Run the startup "un-shrink" animation.
+ */
+ switch (ss->mode)
+ {
+ case IN:
+ if (--ss->mode_tick <= 0)
+ {
+ ss->mode = NORMAL;
+ ss->last_time = time((time_t *) 0);
+ }
+ break;
+ case NORMAL:
+ break;
+ default:
+ abort();
+ }
+
+
+ /* Scale as per the startup "un-shrink" animation.
+ */
+ if (ss->mode != NORMAL)
+ {
+ GLfloat s = (ss->mode == OUT
+ ? ss->mode_tick / (fade_ticks / speed)
+ : (((fade_ticks / speed) - ss->mode_tick + 1) /
+ (fade_ticks / speed)));
+ glScalef (s, s, s);
+ }
+
+ /* Rotate and tilt as per the user, and the motion modeller.
+ */
+ {
+ double x, y, z;
+ gltrackball_rotate (ss->trackball);
+
+ /* Tilt the tube up or down by up to 30 degrees */
+ get_position (ss->rot, &x, &y, &z, !ss->button_down_p);
+ if (tilt_x_p)
+ glRotatef (15 - (x * 30), 1, 0, 0);
+ if (tilt_y_p)
+ glRotatef (7 - (y * 14), 0, 0, 1);
+
+ /* Only use the Y component of the rotator. */
+ get_rotation (ss->rot, &x, &y, &z, !ss->button_down_p);
+ glRotatef (y * 360, 0, 1, 0);
+ }
+
+ /* First draw each image, then draw the titles. GL insists that you
+ draw back-to-front in order to make alpha blending work properly,
+ so we need to draw all of the 100% opaque images before drawing
+ any of the not-100%-opaque titles.
+ */
+ for (i = 0; i < ss->nframes; i++)
+ draw_frame (mi, ss->frames[i], ss->now, True);
+ if (titles_p)
+ for (i = 0; i < ss->nframes; i++)
+ draw_frame (mi, ss->frames[i], ss->now, False);
+
+ glPopMatrix();
+
+ if (mi->fps_p) do_fps (mi);
+ glFinish();
+ glXSwapBuffers (MI_DISPLAY (mi), MI_WINDOW(mi));
+}
+
+XSCREENSAVER_MODULE ("Carousel", carousel)
+
+#endif /* USE_GL */