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authorSimon Rettberg2018-10-16 10:08:48 +0200
committerSimon Rettberg2018-10-16 10:08:48 +0200
commitd3a98cf6cbc3bd0b9efc570f58e8812c03931c18 (patch)
treecbddf8e50f35a9c6e878a5bfe3c6d625d99e12ba /hacks/glx/crackberg.c
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Original 5.40
Diffstat (limited to 'hacks/glx/crackberg.c')
-rw-r--r--hacks/glx/crackberg.c1468
1 files changed, 1468 insertions, 0 deletions
diff --git a/hacks/glx/crackberg.c b/hacks/glx/crackberg.c
new file mode 100644
index 0000000..74c6915
--- /dev/null
+++ b/hacks/glx/crackberg.c
@@ -0,0 +1,1468 @@
+/***************************
+ ** crackberg; Matus Telgarsky [ catachresis@cmu.edu ] 2005
+ ** */
+#ifndef HAVE_JWXYZ
+# define XK_MISCELLANY
+# include <X11/keysymdef.h>
+#endif
+
+#define DEFAULTS "*delay: 20000 \n" \
+ "*showFPS: False \n" \
+ "*wireframe: False \n" \
+
+# define release_crackberg 0
+#undef countof
+#define countof(x) (sizeof((x))/sizeof((*x)))
+
+#include "xlockmore.h"
+#ifdef USE_GL /* whole file */
+
+#define DEF_NSUBDIVS "4"
+#define DEF_BORING "False"
+#define DEF_CRACK "True"
+#define DEF_WATER "True"
+#define DEF_FLAT "True"
+#define DEF_COLOR "random"
+#define DEF_LIT "True"
+#define DEF_VISIBILITY "0.6"
+#define DEF_LETTERBOX "False"
+
+
+/***************************
+ ** macros
+ ** */
+
+#define M_RAD7_4 0.661437827766148
+#define M_SQRT3_2 0.866025403784439
+#define M_PI_180 0.0174532925199433
+#define M_180_PI 57.2957795130823
+#define MSPEED_SCALE 1.1
+#define AVE3(a,b,c) ( ((a) + (b) + (c)) / 3.0 )
+#define MAX_ZDELTA 0.35
+#define DISPLACE(h,d) (h+(random()/(double)RAND_MAX-0.5)*2*MAX_ZDELTA/(1<<d))
+#define MEAN(x,y) ( ((x) + (y)) / 2.0 )
+#define TCOORD(x,y) (cberg->heights[(cberg->epoints * (y) - ((y)-1)*(y)/2 + (x))])
+#define sNCOORD(x,y,p) (cberg->norms[3 * (cberg->epoints * (y) - ((y)-1)*(y)/2 + (x)) + (p)])
+#define SET_sNCOORD(x,y, down, a,b,c,d,e,f) \
+ sNCOORD(x,y,0) = AVE3(a-d, 0.5 * (b-e), -0.5 * (c-f)); \
+ sNCOORD(x,y,1) = ((down) ? -1 : +1) * AVE3(0.0, M_SQRT3_2 * (b-e), M_SQRT3_2 * (c-f)); \
+ sNCOORD(x,y,2) = (2*dx)
+#define fNCOORD(x,y,w,p) \
+ (cberg->norms[3 * (2*(y)*cberg->epoints-((y)+1)*((y)+1) + 1 + 2 * ((x)-1) + (w)) + (p)])
+#define SET_fNCOORDa(x,y, down, dz00,dz01) \
+ fNCOORD(x,y,0,0) = (down) * (dy) * (dz01); \
+ fNCOORD(x,y,0,1) = (down) * ((dz01) * (dx) / 2 - (dx) * (dz00)); \
+ fNCOORD(x,y,0,2) = (down) * (dx) * (dy)
+#define SET_fNCOORDb(x,y, down, dz10,dz11) \
+ fNCOORD(x,y,1,0) = (down) * (dy) * (dz10); \
+ fNCOORD(x,y,1,1) = (down) * ((dz11) * (dx) - (dx) * (dz10) / 2); \
+ fNCOORD(x,y,1,2) = (down) * (dx) * (dy)
+
+
+/***************************
+ ** types
+ ** */
+
+
+typedef struct _cberg_state cberg_state;
+typedef struct _Trile Trile;
+
+typedef struct {
+ void (*init)(Trile *);
+ void (*free)(Trile *);
+ void (*draw)(Trile *);
+ void (*init_iter)(Trile *, cberg_state *);
+ void (*dying_iter)(Trile *, cberg_state *);
+} Morph;
+
+typedef struct {
+ char *id;
+ void (*land)(cberg_state *, double);
+ void (*water)(cberg_state *, double);
+ double bg[4];
+} Color;
+
+enum { TRILE_NEW, TRILE_INIT, TRILE_STABLE, TRILE_DYING, TRILE_DELETE };
+
+struct _Trile {
+ int x,y; /*center coords; points up if (x+y)%2 == 0, else down*/
+ short state;
+ short visible;
+ double *l,*r,*v; /*only edges need saving*/
+ GLuint call_list;
+
+ void *morph_data;
+ const Morph *morph;
+
+ struct _Trile *left, *right, *parent; /* for bst, NOT spatial */
+ struct _Trile *next_free; /* for memory allocation */
+};
+
+enum { MOTION_AUTO = 0, MOTION_MANUAL = 1, MOTION_LROT= 2, MOTION_RROT = 4,
+ MOTION_FORW = 8, MOTION_BACK = 16, MOTION_DEC = 32, MOTION_INC = 64,
+ MOTION_LEFT = 128, MOTION_RIGHT = 256 };
+
+struct _cberg_state {
+ GLXContext *glx_context;
+ Trile *trile_head;
+
+ double x,y,z, yaw,roll,pitch, dx,dy,dz, dyaw,droll,dpitch, elapsed;
+ double prev_frame;
+ int motion_state;
+ double mspeed;
+
+ double fovy, aspect, zNear, zFar;
+
+ const Color *color;
+
+ int count;
+
+ unsigned int epoints, /*number of points to one edge*/
+ tpoints, /*number points total*/
+ ntris, /*number triangles per trile*/
+ tnorms; /*number of normals*/
+
+ double *heights, *norms;
+ Trile *free_head; /* for trile_[alloc|free] */
+
+ double draw_elapsed;
+
+ double dx0;
+
+ double vs0r,vs0g,vs0b, vs1r, vs1g, vs1b,
+ vf0r,vf0g,vf0b, vf1r, vf1g, vf1b;
+
+ Bool button_down_p;
+ int mouse_x, mouse_y;
+ struct timeval paused;
+};
+
+
+
+/***************************
+ ** globals
+ ** */
+
+static unsigned int nsubdivs;
+static Bool crack, boring, do_water, flat, lit, letterbox;
+static float visibility;
+static char *color;
+
+static cberg_state *cbergs = NULL;
+
+static XrmOptionDescRec opts[] = {
+ {"-nsubdivs", ".nsubdivs", XrmoptionSepArg, 0},
+ {"-boring", ".boring", XrmoptionNoArg, "True"},
+ {"-crack", ".crack", XrmoptionNoArg, "True"},
+ {"-no-crack", ".crack", XrmoptionNoArg, "False"},
+ {"-water", ".water", XrmoptionNoArg, "True"},
+ {"-no-water", ".water", XrmoptionNoArg, "False"},
+ {"-flat", ".flat", XrmoptionNoArg, "True"},
+ {"-no-flat", ".flat", XrmoptionNoArg, "False"},
+ {"-color", ".color", XrmoptionSepArg, 0},
+ {"-lit", ".lit", XrmoptionNoArg, "True"},
+ {"-no-lit", ".lit", XrmoptionNoArg, "False"},
+ {"-visibility", ".visibility", XrmoptionSepArg, 0},
+ {"-letterbox", ".letterbox", XrmoptionNoArg, "True"}
+};
+
+static argtype vars[] = {
+ {&nsubdivs, "nsubdivs", "nsubdivs", DEF_NSUBDIVS, t_Int},
+ {&boring, "boring", "boring", DEF_BORING, t_Bool},
+ {&crack, "crack", "crack", DEF_CRACK, t_Bool},
+ {&do_water, "water", "water", DEF_WATER, t_Bool},
+ {&flat, "flat", "flat", DEF_FLAT, t_Bool},
+ {&color, "color", "color", DEF_COLOR, t_String},
+ {&lit, "lit", "lit", DEF_LIT, t_Bool},
+ {&visibility, "visibility", "visibility", DEF_VISIBILITY, t_Float},
+ {&letterbox, "letterbox", "letterbox", DEF_LETTERBOX, t_Bool}
+};
+
+ENTRYPOINT ModeSpecOpt crackberg_opts = {countof(opts), opts, countof(vars), vars, NULL};
+
+
+/***************************
+ ** Trile functions.
+ ** first come all are regular trile functions
+ ** */
+
+
+/* forward decls for trile_new */
+static Trile *triles_find(Trile *tr, int x, int y);
+static Trile *trile_alloc(cberg_state *cberg);
+static const Morph *select_morph(void);
+static const Color *select_color(cberg_state *);
+
+static void trile_calc_sides(cberg_state *cberg,
+ Trile *new, int x, int y, Trile *root)
+{
+ unsigned int i,j,k;
+ int dv = ( (x + y) % 2 ? +1 : -1); /* we are pointing down or up*/
+ Trile *l, *r, *v; /* v_ertical */
+
+
+ if (root) {
+ l = triles_find(root, x-1, y);
+ r = triles_find(root, x+1, y);
+ v = triles_find(root, x,y+dv);
+ } else
+ l = r = v = NULL;
+
+ if (v) {
+ for (i = 0; i != cberg->epoints; ++i)
+ new->v[i] = v->v[i];
+ } else {
+ if (l) new->v[0] = l->l[0];
+ else if (!root) new->v[0] = DISPLACE(0,0);
+ else {
+ Trile *tr; /* all of these tests needed.. */
+ if ( (tr = triles_find(root, x-1, y + dv)) )
+ new->v[0] = tr->l[0];
+ else if ( (tr = triles_find(root, x-2, y)) )
+ new->v[0] = tr->r[0];
+ else if ( (tr = triles_find(root, x-2, y + dv)) )
+ new->v[0] = tr->r[0];
+ else
+ new->v[0] = DISPLACE(0,0);
+ }
+
+ if (r) new->v[cberg->epoints-1] = r->l[0];
+ else if (!root) new->v[cberg->epoints-1] = DISPLACE(0,0);
+ else {
+ Trile *tr;
+ if ( (tr = triles_find(root, x+1, y + dv)) )
+ new->v[cberg->epoints-1] = tr->l[0];
+ else if ( (tr = triles_find(root, x+2, y)) )
+ new->v[cberg->epoints-1] = tr->v[0];
+ else if ( (tr = triles_find(root, x+2, y + dv)) )
+ new->v[cberg->epoints-1] = tr->v[0];
+ else
+ new->v[cberg->epoints-1] = DISPLACE(0,0);
+ }
+
+ for (i = ((1 << nsubdivs) >> 1), k =1; i; i >>= 1, ++k)
+ for (j = i; j < cberg->epoints; j += i * 2)
+ new->v[j] = DISPLACE(MEAN(new->v[j-i], new->v[j+i]), k);
+ }
+
+ if (l) {
+ for (i = 0; i != cberg->epoints; ++i)
+ new->l[i] = l->r[i];
+ } else {
+ if (r) new->l[0] = r->v[0];
+ else if (!root) new->l[0] = DISPLACE(0,0);
+ else {
+ Trile *tr;
+ if ( (tr = triles_find(root, x-1, y-dv)) )
+ new->l[0] = tr->r[0];
+ else if ( (tr = triles_find(root, x+1, y-dv)) )
+ new->l[0] = tr->v[0];
+ else if ( (tr = triles_find(root, x, y-dv)) )
+ new->l[0] = tr->l[0];
+ else
+ new->l[0] = DISPLACE(0,0);
+ }
+
+ new->l[cberg->epoints - 1] = new->v[0];
+
+ for (i = ((1 << nsubdivs) >> 1), k =1; i; i >>= 1, ++k)
+ for (j = i; j < cberg->epoints; j += i * 2)
+ new->l[j] = DISPLACE(MEAN(new->l[j-i], new->l[j+i]), k);
+ }
+
+ if (r) {
+ for (i = 0; i != cberg->epoints; ++i)
+ new->r[i] = r->l[i];
+ } else {
+ new->r[0] = new->v[cberg->epoints - 1];
+ new->r[cberg->epoints - 1] = new->l[0];
+
+ for (i = ((1 << nsubdivs) >> 1), k =1; i; i >>= 1, ++k)
+ for (j = i; j < cberg->epoints; j += i * 2)
+ new->r[j] = DISPLACE(MEAN(new->r[j-i], new->r[j+i]), k);
+ }
+}
+
+static void trile_calc_heights(cberg_state *cberg, Trile *new)
+{
+ unsigned int i, j, k, h;
+
+ for (i = 0; i < cberg->epoints - 1; ++i) { /* copy in sides */
+ TCOORD(i,0) = new->v[i];
+ TCOORD(cberg->epoints - 1 - i, i) = new->r[i];
+ TCOORD(0, cberg->epoints - 1 - i) = new->l[i];
+ }
+
+ for (i = ((1 << nsubdivs) >> 2), k =1; i; i >>= 1, ++k)
+ for (j = 1; j < (1 << k); ++j)
+ for (h = 1; h <= (1<<k) - j; ++h) {
+ TCOORD( i*(2*h - 1), i*(2*j - 1) ) = /*rights*/
+ DISPLACE(MEAN(TCOORD( i*(2*h - 2), i*(2*j + 0) ),
+ TCOORD( i*(2*h + 0), i*(2*j - 2) )), k);
+
+ TCOORD( i*(2*h + 0), i*(2*j - 1) ) = /*lefts*/
+ DISPLACE(MEAN(TCOORD( i*(2*h + 0), i*(2*j - 2) ),
+ TCOORD( i*(2*h + 0), i*(2*j + 0) )), k);
+
+ TCOORD( i*(2*h - 1), i*(2*j + 0) ) = /*verts*/
+ DISPLACE(MEAN(TCOORD( i*(2*h - 2), i*(2*j + 0) ),
+ TCOORD( i*(2*h + 0), i*(2*j + 0) )), k);
+ }
+}
+
+static void trile_calc_flat_norms(cberg_state *cberg, Trile *new)
+{
+ unsigned int x, y;
+ int down = (((new->x + new->y) % 2) ? -1 : +1);
+ double dz00,dz01,dz10,dz11, a,b,c,d;
+ double dy = down * M_SQRT3_2 / (1 << nsubdivs);
+ double dx = cberg->dx0;
+
+ for (y = 0; y < cberg->epoints - 1; ++y) {
+ a = TCOORD(0,y);
+ b = TCOORD(0,y+1);
+ for (x = 1; x < cberg->epoints - 1 - y; ++x) {
+ c = TCOORD(x,y);
+ d = TCOORD(x,y+1);
+
+ dz00 = b-c;
+ dz01 = a-c;
+ dz10 = b-d;
+ dz11 = c-d;
+
+ SET_fNCOORDa(x,y, down, dz00,dz01);
+ SET_fNCOORDb(x,y, down, dz10,dz11);
+
+ a = c;
+ b = d;
+ }
+
+ c = TCOORD(x,y);
+ dz00 = b-c;
+ dz01 = a-c;
+ SET_fNCOORDa(x,y, down, dz00, dz01);
+ }
+}
+
+static void trile_calc_smooth_norms(cberg_state *cberg, Trile *new)
+{
+ unsigned int i,j, down = (new->x + new->y) % 2;
+ double prev, cur, next;
+ double dx = cberg->dx0;
+
+ /** corners -- assume level (bah) **/
+ cur = TCOORD(0,0);
+ SET_sNCOORD(0,0, down,
+ cur,cur,TCOORD(0,1),TCOORD(1,0),cur,cur);
+ cur = TCOORD(cberg->epoints-1,0);
+ SET_sNCOORD(cberg->epoints-1,0, down,
+ TCOORD(cberg->epoints-2,0),TCOORD(cberg->epoints-2,1),cur,cur,cur,cur);
+ cur = TCOORD(0,cberg->epoints-1);
+ SET_sNCOORD(0,cberg->epoints-1, down,
+ cur,cur,cur,cur,TCOORD(1,cberg->epoints-2),TCOORD(0,cberg->epoints-2));
+
+
+ /** sides **/
+ /* vert */
+ prev = TCOORD(0,0);
+ cur = TCOORD(1,0);
+ for (i = 1; i < cberg->epoints - 1; ++i) {
+ next = TCOORD(i+1,0);
+ SET_sNCOORD(i,0, down, prev,TCOORD(i-1,1),TCOORD(i,1), next,cur,cur);
+ prev = cur;
+ cur = next;
+ }
+
+ /* right */
+ prev = TCOORD(cberg->epoints-1,0);
+ cur = TCOORD(cberg->epoints-2,0);
+ for (i = 1; i < cberg->epoints - 1; ++i) {
+ next = TCOORD(cberg->epoints-i-2,i+1);
+ SET_sNCOORD(cberg->epoints-i-1,i, down, TCOORD(cberg->epoints-i-2,i),next,cur,
+ cur,prev,TCOORD(cberg->epoints-i-1,i-1));
+ prev = cur;
+ cur = next;
+ }
+
+ /* left */
+ prev = TCOORD(0,0);
+ cur = TCOORD(0,1);
+ for (i = 1; i < cberg->epoints - 1; ++i) {
+ next = TCOORD(0,i+1);
+ SET_sNCOORD(0,i, down, cur,cur,next,TCOORD(1,i),TCOORD(1,i-1),prev);
+ prev = cur;
+ cur = next;
+ }
+
+
+ /** fill in **/
+ for (i = 1; i < cberg->epoints - 2; ++i) {
+ prev = TCOORD(0,i);
+ cur = TCOORD(1,i);
+ for (j = 1; j < cberg->epoints - i - 1; ++j) {
+ next = TCOORD(j+1,i);
+ SET_sNCOORD(j,i, down, prev,TCOORD(j-1,i+1),TCOORD(j,i+1),
+ next,TCOORD(j+1,i-1),TCOORD(j,i-1));
+ prev = cur;
+ cur = next;
+ }
+ }
+}
+
+static inline void trile_light(cberg_state *cberg,
+ unsigned int x, unsigned int y,
+ unsigned int which)
+{
+ if (flat) {
+ if (x) {
+ glNormal3d(fNCOORD(x,y,which,0),
+ fNCOORD(x,y,which,1),
+ fNCOORD(x,y,which,2));
+ } else { /* I get mesa errors and bizarre glitches without this!! */
+ glNormal3d(fNCOORD(1,y,0,0),
+ fNCOORD(1,y,0,1),
+ fNCOORD(1,y,0,2));
+ }
+ } else {
+ glNormal3d(sNCOORD(x,y+which,0),
+ sNCOORD(x,y+which,1),
+ sNCOORD(x,y+which,2));
+ }
+}
+
+static inline void trile_draw_vertex(cberg_state *cberg, unsigned int ix,
+ unsigned int iy, unsigned int which, double x,double y,
+ double zcur, double z1, double z2)
+{
+ glColor3d(0.0, 0.0, 0.0); /* don't ask. my card breaks otherwise. */
+
+ if (do_water && zcur <= 0.0) {
+ cberg->color->water(cberg, zcur); /* XXX use average-of-3 for color when flat?*/
+ if (lit) glNormal3d(0.0,0.0,1.0);
+ glVertex3d(x, y, 0.0);
+ } else {
+ cberg->color->land(cberg, zcur);
+ if (lit) trile_light(cberg,ix,iy,which);
+ glVertex3d(x, y, zcur);
+ }
+}
+
+static void trile_render(cberg_state *cberg, Trile *new)
+{
+ double cornerx = 0.5 * new->x - 0.5, cornery;
+ double dy = M_SQRT3_2 / (1 << nsubdivs);
+ double z0,z1,z2;
+ int x,y;
+
+ new->call_list = glGenLists(1);
+ glNewList(new->call_list, GL_COMPILE);
+
+ if ((new->x + new->y) % 2) { /*point down*/
+ cornery = (new->y + 0.5)*M_SQRT3_2;
+ glFrontFace(GL_CW);
+ dy = -dy;
+ } else
+ cornery = (new->y - 0.5) * M_SQRT3_2;
+
+ for (y = 0; y < cberg->epoints - 1; ++y) {
+ double dx = cberg->dx0;
+ glBegin(GL_TRIANGLE_STRIP);
+ /* first three points all part of the same triangle.. */
+ z0 = TCOORD(0,y);
+ z1 = TCOORD(0,y+1);
+ z2 = TCOORD(1,y);
+ trile_draw_vertex(cberg, 0,y,0,
+ cornerx,cornery, z0, z1, z2);
+ trile_draw_vertex(cberg, 0,y,1,
+ cornerx+0.5*dx,cornery+dy, z1, z0, z2);
+
+ for (x = 1; x < cberg->epoints - 1 - y; ++x) {
+ trile_draw_vertex(cberg, x,y,0,
+ cornerx+x*dx,cornery, z2, z1, z0);
+
+ z0 = TCOORD(x, y+1);
+
+ trile_draw_vertex(cberg, x,y,1,
+ cornerx+(x+0.5)*dx,cornery+dy, z0, z2, z1);
+
+ z1 = z0;
+ z0 = z2;
+ z2 = TCOORD(x+1,y);
+ }
+ trile_draw_vertex(cberg, x,y,0,
+ cornerx + x*dx, cornery, z2, z1, z0);
+ glEnd();
+
+ cornerx += dx/2;
+ cornery += dy;
+ }
+
+ if ((new->x + new->y) % 2) /*point down*/
+ glFrontFace(GL_CCW);
+ glEndList();
+}
+
+static Trile *trile_new(cberg_state *cberg, int x,int y,Trile *parent,Trile *root)
+{
+ Trile *new;
+
+ new = trile_alloc(cberg);
+
+ new->x = x;
+ new->y = y;
+ new->state = TRILE_NEW;
+ new->parent = parent;
+ new->left = new->right = NULL;
+ new->visible = 1;
+
+ new->morph = select_morph();
+ new->morph->init(new);
+
+ trile_calc_sides(cberg, new, x, y, root);
+ trile_calc_heights(cberg, new);
+
+ if (lit) {
+ if (flat) trile_calc_flat_norms(cberg, new);
+ else trile_calc_smooth_norms(cberg, new);
+ }
+
+ trile_render(cberg, new);
+ return new;
+}
+
+static Trile *trile_alloc(cberg_state *cberg)
+{
+ Trile *new;
+
+ if (cberg->free_head) {
+ new = cberg->free_head;
+ cberg->free_head = cberg->free_head->next_free;
+ } else {
+ ++cberg->count;
+ if (!(new = malloc(sizeof(Trile)))
+ || !(new->l = (double *) malloc(sizeof(double) * cberg->epoints * 3))) {
+ perror(progname);
+ exit(1);
+ }
+ new->r = new->l + cberg->epoints;
+ new->v = new->r + cberg->epoints;
+#ifdef DEBUG
+ printf("needed to alloc; [%d]\n", cberg->count);
+#endif
+ }
+ return new;
+}
+
+static void trile_free(cberg_state *cberg, Trile *tr)
+{
+ glDeleteLists(tr->call_list, 1);
+ tr->morph->free(tr);
+ tr->next_free = cberg->free_head;
+ cberg->free_head = tr;
+}
+
+
+static void trile_draw_vanilla(Trile *tr)
+{ glCallList(tr->call_list); }
+
+static void trile_draw(Trile *tr, void *ignore)
+{
+ if (tr->state == TRILE_STABLE)
+ trile_draw_vanilla(tr);
+ else
+ tr->morph->draw(tr);
+}
+
+
+/***************************
+ ** Trile morph functions.
+ ** select function at bottom (forward decls sucls)
+ ** */
+
+
+/*** first the basic growing morph */
+
+static void grow_init(Trile *tr)
+{
+ tr->morph_data = (void *) malloc(sizeof(double));
+ *((double *)tr->morph_data) = 0.02; /* not 0; avoid normals crapping */
+}
+
+static void grow_free(Trile *tr)
+{
+ free(tr->morph_data);
+}
+
+static void grow_draw(Trile *tr)
+{
+ glPushMatrix();
+ glScaled(1.0,1.0, *((double *)tr->morph_data));
+ trile_draw_vanilla(tr);
+ glPopMatrix();
+}
+
+static void grow_init_iter(Trile *tr, cberg_state *cberg)
+{
+ *((double *)(tr->morph_data)) = *((double *)tr->morph_data) + cberg->elapsed;
+ if (*((double *)tr->morph_data) >= 1.0)
+ tr->state = TRILE_STABLE;
+}
+
+static void grow_dying_iter(Trile *tr, cberg_state *cberg)
+{
+ *((double *)tr->morph_data) = *((double *)tr->morph_data) - cberg->elapsed;
+ if (*((double *)tr->morph_data) <= 0.02) /* XXX avoid fast del/cons? */
+ tr->state = TRILE_DELETE;
+}
+
+/**** falling morph ****/
+
+static void fall_init(Trile *tr)
+{
+ tr->morph_data = (void *) malloc(sizeof(double));
+ *((double *)tr->morph_data) = 0.0;
+}
+
+static void fall_free(Trile *tr)
+{
+ free(tr->morph_data);
+}
+
+static void fall_draw(Trile *tr)
+{
+ glPushMatrix();
+ glTranslated(0.0,0.0,(0.5 - *((double *)tr->morph_data)) * 8);
+ trile_draw_vanilla(tr);
+ glPopMatrix();
+}
+
+static void fall_init_iter(Trile *tr, cberg_state *cberg)
+{
+ *((double *)(tr->morph_data)) = *((double *)tr->morph_data) + cberg->elapsed;
+ if (*((double *)tr->morph_data) >= 0.5)
+ tr->state = TRILE_STABLE;
+}
+
+static void fall_dying_iter(Trile *tr, cberg_state *cberg)
+{
+ *((double *)tr->morph_data) = *((double *)tr->morph_data) - cberg->elapsed;
+ if (*((double *)tr->morph_data) <= 0.0) /* XXX avoid fast del/cons? */
+ tr->state = TRILE_DELETE;
+}
+
+/**** yeast morph ****/
+
+static void yeast_init(Trile *tr)
+{
+ tr->morph_data = (void *) malloc(sizeof(double));
+ *((double *)tr->morph_data) = 0.02;
+}
+
+static void yeast_free(Trile *tr)
+{
+ free(tr->morph_data);
+}
+
+static void yeast_draw(Trile *tr)
+{
+ double x = tr->x * 0.5,
+ y = tr->y * M_SQRT3_2,
+ z = *((double *)tr->morph_data);
+
+ glPushMatrix();
+ glTranslated(x, y, 0);
+ glRotated(z*360, 0,0,1);
+ glScaled(z,z,z);
+ glTranslated(-x, -y, 0);
+ trile_draw_vanilla(tr);
+ glPopMatrix();
+}
+
+static void yeast_init_iter(Trile *tr, cberg_state *cberg)
+{
+ *((double *)(tr->morph_data)) = *((double *)tr->morph_data) + cberg->elapsed;
+ if (*((double *)tr->morph_data) >= 1.0)
+ tr->state = TRILE_STABLE;
+}
+
+static void yeast_dying_iter(Trile *tr, cberg_state *cberg)
+{
+ *((double *)tr->morph_data) = *((double *)tr->morph_data) - cberg->elapsed;
+ if (*((double *)tr->morph_data) <= 0.02) /* XXX avoid fast del/cons? */
+ tr->state = TRILE_DELETE;
+}
+
+/**** identity morph ****/
+
+static void identity_init(Trile *tr)
+{ tr->state = TRILE_STABLE; }
+
+static void identity_free(Trile *tr)
+{}
+
+static void identity_draw(Trile *tr)
+{ trile_draw_vanilla(tr); }
+
+static void identity_init_iter(Trile *tr, cberg_state *cberg)
+{}
+
+static void identity_dying_iter(Trile *tr, cberg_state *cberg)
+{ tr->state = TRILE_DELETE; }
+
+/** now to handle selection **/
+
+static const Morph morphs[] = {
+ {grow_init, grow_free, grow_draw, grow_init_iter, grow_dying_iter},
+ {fall_init, fall_free, fall_draw, fall_init_iter, fall_dying_iter},
+ {yeast_init, yeast_free, yeast_draw, yeast_init_iter, yeast_dying_iter},
+ {identity_init, /*always put identity last to skip it..*/
+ identity_free, identity_draw, identity_init_iter, identity_dying_iter}
+};
+
+static const Morph *select_morph()
+{
+ int nmorphs = countof(morphs);
+ if (crack)
+ return &morphs[random() % (nmorphs-1)];
+ else if (boring)
+ return &morphs[nmorphs-1];
+ else
+ return morphs;
+}
+
+
+/***************************
+ ** Trile superstructure functions.
+ ** */
+
+
+static void triles_set_visible(cberg_state *cberg, Trile **root, int x, int y)
+{
+ Trile *parent = NULL,
+ *iter = *root;
+ int goleft=0;
+
+ while (iter != NULL) {
+ parent = iter;
+ goleft = (iter->x > x || (iter->x == x && iter->y > y));
+ if (goleft)
+ iter = iter->left;
+ else if (iter->x == x && iter->y == y) {
+ iter->visible = 1;
+ return;
+ } else
+ iter = iter->right;
+ }
+
+ if (parent == NULL)
+ *root = trile_new(cberg, x,y, NULL, NULL);
+ else if (goleft)
+ parent->left = trile_new(cberg, x,y, parent, *root);
+ else
+ parent->right = trile_new(cberg, x,y, parent, *root);
+}
+
+static unsigned int triles_foreach(Trile *root, void (*f)(Trile *, void *),
+ void *data)
+{
+ if (root == NULL)
+ return 0;
+
+ f(root, data);
+ return 1 + triles_foreach(root->left, f, data)
+ + triles_foreach(root->right, f, data);
+}
+
+static void triles_update_state(Trile **root, cberg_state *cberg)
+{
+ int process_current = 1;
+ if (*root == NULL)
+ return;
+
+ while (process_current) {
+ if ( (*root)->visible ) {
+ if ( (*root)->state == TRILE_INIT )
+ (*root)->morph->init_iter(*root, cberg);
+ else if ( (*root)->state == TRILE_DYING ) {
+ (*root)->state = TRILE_INIT;
+ (*root)->morph->init_iter(*root, cberg);
+ } else if ( (*root)->state == TRILE_NEW )
+ (*root)->state = TRILE_INIT;
+
+ (*root)->visible = 0;
+ } else {
+ if ( (*root)->state == TRILE_STABLE )
+ (*root)->state = TRILE_DYING;
+ else if ( (*root)->state == TRILE_INIT ) {
+ (*root)->state = TRILE_DYING;
+ (*root)->morph->dying_iter(*root, cberg);
+ } else if ( (*root)->state == TRILE_DYING )
+ (*root)->morph->dying_iter(*root, cberg);
+ }
+
+ if ( (*root)->state == TRILE_DELETE ) {
+ Trile *splice_me;
+ process_current = 1;
+
+ if ((*root)->left == NULL) {
+ splice_me = (*root)->right;
+ if (splice_me)
+ splice_me->parent = (*root)->parent;
+ else
+ process_current = 0;
+ } else if ((*root)->right == NULL) {
+ splice_me = (*root)->left;
+ splice_me->parent = (*root)->parent;
+ } else {
+ Trile *tmp;
+ for (splice_me = (*root)->right; splice_me->left != NULL; )
+ splice_me = splice_me->left;
+ tmp = splice_me->right;
+
+ if (tmp) tmp->parent = splice_me->parent;
+
+ if (splice_me == splice_me->parent->left)
+ splice_me->parent->left = tmp;
+ else
+ splice_me->parent->right = tmp;
+
+ splice_me->parent = (*root)->parent;
+ splice_me->left = (*root)->left;
+ (*root)->left->parent = splice_me;
+ splice_me->right = (*root)->right;
+ if ((*root)->right)
+ (*root)->right->parent = splice_me;
+ }
+ trile_free(cberg, *root);
+ *root = splice_me;
+ } else
+ process_current = 0;
+ }
+
+ if (*root) {
+ triles_update_state(&((*root)->left), cberg);
+ triles_update_state(&((*root)->right), cberg);
+ }
+}
+
+static Trile *triles_find(Trile *tr, int x, int y)
+{
+ while (tr && !(tr->x == x && tr->y == y))
+ if (x < tr->x || (x == tr->x && y < tr->y))
+ tr = tr->left;
+ else
+ tr = tr->right;
+ return tr;
+}
+
+
+/***************************
+ ** Trile superstructure visibility functions.
+ ** strategy fine, implementation lazy&retarded =/
+ ** */
+
+#ifdef DEBUG
+static double x_shit, y_shit;
+#endif
+
+static void calc_points(cberg_state *cberg, double *x1,double *y1,
+ double *x2,double *y2, double *x3,double *y3, double *x4,double *y4)
+{
+ double zNear, x_nearcenter, y_nearcenter, nhalfwidth, x_center, y_center;
+
+
+ /* could cache these.. bahhhhhhhhhhhhhh */
+ double halfheight = tan(cberg->fovy / 2 * M_PI_180) * cberg->zNear;
+ double fovx_2 = atan(halfheight * cberg->aspect / cberg->zNear) * M_180_PI;
+ double zFar = cberg->zFar + M_RAD7_4;
+ double fhalfwidth = zFar * tan(fovx_2 * M_PI_180)
+ + M_RAD7_4 / cos(fovx_2 * M_PI_180);
+ double x_farcenter = cberg->x + zFar * cos(cberg->yaw * M_PI_180);
+ double y_farcenter = cberg->y + zFar * sin(cberg->yaw * M_PI_180);
+ *x1 = x_farcenter + fhalfwidth * cos((cberg->yaw - 90) * M_PI_180);
+ *y1 = y_farcenter + fhalfwidth * sin((cberg->yaw - 90) * M_PI_180);
+ *x2 = x_farcenter - fhalfwidth * cos((cberg->yaw - 90) * M_PI_180);
+ *y2 = y_farcenter - fhalfwidth * sin((cberg->yaw - 90) * M_PI_180);
+
+#ifdef DEBUG
+ printf("pos (%.3f,%.3f) @ %.3f || fovx: %f || fovy: %f\n",
+ cberg->x, cberg->y, cberg->yaw, fovx_2 * 2, cberg->fovy);
+ printf("\tfarcenter: (%.3f,%.3f) || fhalfwidth: %.3f \n"
+ "\tp1: (%.3f,%.3f) || p2: (%.3f,%.3f)\n",
+ x_farcenter, y_farcenter, fhalfwidth, *x1, *y1, *x2, *y2);
+#endif
+
+ if (cberg->z - halfheight <= 0) /* near view plane hits xy */
+ zNear = cberg->zNear - M_RAD7_4;
+ else /* use bottom of frustum */
+ zNear = cberg->z / tan(cberg->fovy / 2 * M_PI_180) - M_RAD7_4;
+ nhalfwidth = zNear * tan(fovx_2 * M_PI_180)
+ + M_RAD7_4 / cos(fovx_2 * M_PI_180);
+ x_nearcenter = cberg->x + zNear * cos(cberg->yaw * M_PI_180);
+ y_nearcenter = cberg->y + zNear * sin(cberg->yaw * M_PI_180);
+ *x3 = x_nearcenter - nhalfwidth * cos((cberg->yaw - 90) * M_PI_180);
+ *y3 = y_nearcenter - nhalfwidth * sin((cberg->yaw - 90) * M_PI_180);
+ *x4 = x_nearcenter + nhalfwidth * cos((cberg->yaw - 90) * M_PI_180);
+ *y4 = y_nearcenter + nhalfwidth * sin((cberg->yaw - 90) * M_PI_180);
+
+#ifdef DEBUG
+ printf("\tnearcenter: (%.3f,%.3f) || nhalfwidth: %.3f\n"
+ "\tp3: (%.3f,%.3f) || p4: (%.3f,%.3f)\n",
+ x_nearcenter, y_nearcenter, nhalfwidth, *x3, *y3, *x4, *y4);
+#endif
+
+
+ /* center can be average or the intersection of diagonals.. */
+#if 0
+ {
+ double c = nhalfwidth * (zFar -zNear) / (fhalfwidth + nhalfwidth);
+ x_center = x_nearcenter + c * cos(cberg->yaw * M_PI_180);
+ y_center = y_nearcenter + c * sin(cberg->yaw * M_PI_180);
+ }
+#else
+ x_center = (x_nearcenter + x_farcenter) / 2;
+ y_center = (y_nearcenter + y_farcenter) / 2;
+#endif
+#ifdef DEBUG
+ x_shit = x_center;
+ y_shit = y_center;
+#endif
+
+#define VSCALE(p) *x##p = visibility * *x##p + (1-visibility) * x_center; \
+ *y##p = visibility * *y##p + (1-visibility) * y_center
+
+ VSCALE(1);
+ VSCALE(2);
+ VSCALE(3);
+ VSCALE(4);
+#undef VSCALE
+}
+
+/* this is pretty stupid.. */
+static inline void minmax4(double a, double b, double c, double d,
+ double *min, double *max)
+{
+ *min = *max = a;
+
+ if (b > *max) *max = b;
+ else if (b < *min) *min = b;
+ if (c > *max) *max = c;
+ else if (c < *min) *min = c;
+ if (d > *max) *max = d;
+ else if (d < *min) *min = d;
+}
+
+typedef struct {
+ double min, max, start, dx;
+} LS;
+
+#define check_line(a, b) \
+ if (fabs(y##a-y##b) > 0.001) { \
+ ls[count].dx = (x##b-x##a)/(y##b-y##a); \
+ if (y##b > y##a) { \
+ ls[count].start = x##a; \
+ ls[count].min = y##a; \
+ ls[count].max = y##b; \
+ } else { \
+ ls[count].start = x##b; \
+ ls[count].min = y##b; \
+ ls[count].max = y##a; \
+ } \
+ ++count; \
+ }
+
+static unsigned int build_ls(cberg_state *cberg,
+ double x1, double y1, double x2, double y2,
+ double x3, double y3, double x4, double y4, LS *ls,
+ double *trough, double *peak)
+{
+ unsigned int count = 0;
+
+ check_line(1, 2);
+ check_line(2, 3);
+ check_line(3, 4);
+ check_line(4, 1);
+
+ minmax4(y1, y2, y3, y4, trough, peak);
+ return count;
+}
+
+#undef check_line
+
+/*needs bullshit to avoid double counts on corners.*/
+static void find_bounds(double y, double *left, double *right, LS *ls,
+ unsigned int nls)
+{
+ double x;
+ unsigned int i, set = 0;
+
+ for (i = 0; i != nls; ++i)
+ if (ls[i].min <= y && ls[i].max >= y) {
+ x = (y - ls[i].min) * ls[i].dx + ls[i].start;
+ if (!set) {
+ *left = x;
+ ++set;
+ } else if (fabs(x - *left) > 0.001) {
+ if (*left < x)
+ *right = x;
+ else {
+ *right = *left;
+ *left = x;
+ }
+ return;
+ }
+ }
+
+ /* just in case we somehow blew up */
+ *left = 3.0;
+ *right = -3.0;
+}
+
+static void mark_visible(cberg_state *cberg)
+{
+ double trough, peak, yval, left=0, right=0;
+ double x1,y1, x2,y2, x3,y3, x4,y4;
+ int start, stop, x, y;
+ LS ls[4];
+ unsigned int nls;
+
+ calc_points(cberg, &x1,&y1, &x2,&y2, &x3,&y3, &x4,&y4);
+ nls = build_ls(cberg, x1,y1, x2,y2, x3,y3, x4,y4, ls, &trough, &peak);
+
+ start = (int) ceil(trough / M_SQRT3_2);
+ stop = (int) floor(peak / M_SQRT3_2);
+
+ for (y = start; y <= stop; ++y) {
+ yval = y * M_SQRT3_2;
+ find_bounds(yval, &left, &right, ls, nls);
+ for (x = (int) ceil(left*2-1); x <= (int) floor(right*2); ++x)
+ triles_set_visible(cberg, &(cberg->trile_head), x, y);
+ }
+}
+
+
+/***************************
+ ** color schemes
+ ** */
+
+static void plain_land(cberg_state *cberg, double z)
+{ glColor3f(pow((z/0.35),4), z/0.35, pow((z/0.35),4)); }
+static void plain_water(cberg_state *cberg, double z)
+{ glColor3f(0.0, (z+0.35)*1.6, 0.8); }
+
+static void ice_land(cberg_state *cberg, double z)
+{ glColor3f((0.35 - z)/0.35, (0.35 - z)/0.35, 1.0); }
+static void ice_water(cberg_state *cberg, double z)
+{ glColor3f(0.0, (z+0.35)*1.6, 0.8); }
+
+
+static void magma_land(cberg_state *cberg, double z)
+{ glColor3f(z/0.35, z/0.2,0); }
+static void magma_lava(cberg_state *cberg, double z)
+{ glColor3f((z+0.35)*1.6, (z+0.35), 0.0); }
+
+static void vomit_solid(cberg_state *cberg, double z)
+{
+ double norm = fabs(z) / 0.35;
+ glColor3f(
+ (1-norm) * cberg->vs0r + norm * cberg->vs1r,
+ (1-norm) * cberg->vs0g + norm * cberg->vs1g,
+ (1-norm) * cberg->vs0b + norm * cberg->vs1b
+ );
+}
+static void vomit_fluid(cberg_state *cberg, double z)
+{
+ double norm = z / -0.35;
+ glColor3f(
+ (1-norm) * cberg->vf0r + norm * cberg->vf1r,
+ (1-norm) * cberg->vf0g + norm * cberg->vf1g,
+ (1-norm) * cberg->vf0b + norm * cberg->vf1b
+ );
+}
+
+
+static const Color colors[] = {
+ {"plain", plain_land, plain_water, {0.0, 0.0, 0.0, 1.0}},
+ {"ice", ice_land, ice_water, {0.0, 0.0, 0.0, 1.0}},
+ {"magma", magma_land, magma_lava, {0.3, 0.3, 0.0, 1.0}},
+ {"vomit", vomit_solid, vomit_fluid, {0.3, 0.3, 0.0, 1.0}}, /* no error! */
+};
+
+static const Color *select_color(cberg_state *cberg)
+{
+ unsigned int ncolors = countof(colors);
+ int idx = -1;
+ if ( ! strcmp(color, "random") )
+ idx = random() % ncolors;
+ else {
+ unsigned int i;
+ for (i = 0; i != ncolors; ++i)
+ if ( ! strcmp(colors[i].id, color) ) {
+ idx = i;
+ break;
+ }
+
+ if (idx == -1) {
+ printf("invalid color scheme selected; valid choices are:\n");
+ for (i = 0; i != ncolors; ++i)
+ printf("\t%s\n", colors[i].id);
+ printf("\t%s\n", "random");
+ idx = 0;
+ }
+ }
+
+ if ( ! strcmp(colors[idx].id, "vomit") ) { /* need to create it (ghetto) */
+ cberg->vs0r = random()/(double)RAND_MAX;
+ cberg->vs0g = random()/(double)RAND_MAX;
+ cberg->vs0b = random()/(double)RAND_MAX;
+ cberg->vs1r = random()/(double)RAND_MAX;
+ cberg->vs1g = random()/(double)RAND_MAX;
+ cberg->vs1b = random()/(double)RAND_MAX;
+ cberg->vf0r = random()/(double)RAND_MAX;
+ cberg->vf0g = random()/(double)RAND_MAX;
+ cberg->vf0b = random()/(double)RAND_MAX;
+ cberg->vf1r = random()/(double)RAND_MAX;
+ cberg->vf1g = random()/(double)RAND_MAX;
+ cberg->vf1b = random()/(double)RAND_MAX;
+
+ glClearColor(random()/(double)RAND_MAX,
+ random()/(double)RAND_MAX,
+ random()/(double)RAND_MAX,
+ 1.0);
+ } else {
+ glClearColor(colors[idx].bg[0],
+ colors[idx].bg[1],
+ colors[idx].bg[2],
+ colors[idx].bg[3]);
+ }
+ return colors + idx;
+}
+
+
+/***************************
+ ** misc helper functions
+ ** */
+
+
+/* simple one for now.. */
+static inline double drunken_rando(double cur_val, double max, double width)
+{
+ double r = random() / (double) RAND_MAX * 2;
+ if (cur_val > 0)
+ if (r >= 1)
+ return cur_val + (r-1) * width * (1-cur_val/max);
+ else
+ return cur_val - r * width;
+ else
+ if (r >= 1)
+ return cur_val - (r-1) * width * (1+cur_val/max);
+ else
+ return cur_val + r * width;
+}
+
+
+/***************************
+ ** core crackberg routines
+ ** */
+
+ENTRYPOINT void reshape_crackberg (ModeInfo *mi, int w, int h);
+
+ENTRYPOINT void init_crackberg (ModeInfo *mi)
+{
+ cberg_state *cberg;
+
+ nsubdivs %= 16; /* just in case.. */
+
+ MI_INIT(mi, cbergs);
+
+ if (visibility > 1.0 || visibility < 0.2) {
+ printf("visibility must be in range [0.2 .. 1.0]\n");
+ visibility = 1.0;
+ }
+
+ cberg = &cbergs[MI_SCREEN(mi)];
+
+ cberg->epoints = 1 + (1 << nsubdivs);
+ cberg->tpoints = cberg->epoints * (cberg->epoints + 1) / 2;
+ cberg->ntris = (1 << (nsubdivs << 1));
+ cberg->tnorms = ( (flat) ? cberg->ntris : cberg->tpoints);
+ cberg->dx0 = 1.0 / (1 << nsubdivs);
+
+ cberg->heights = malloc(cberg->tpoints * sizeof(double));
+ cberg->norms = malloc(3 * cberg->tnorms * sizeof(double));
+
+ cberg->glx_context = init_GL(mi);
+ cberg->motion_state = MOTION_AUTO;
+ cberg->mspeed = 1.0;
+ cberg->z = 0.5;
+
+ cberg->fovy = 60.0;
+ cberg->zNear = 0.5;
+ cberg->zFar = 5.0;
+
+ cberg->draw_elapsed = 1.0;
+
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glShadeModel((flat) ? GL_FLAT : GL_SMOOTH);
+# ifndef HAVE_JWZGLES /* #### glPolygonMode other than GL_FILL unimplemented */
+ glPolygonMode(GL_FRONT_AND_BACK, (MI_IS_WIREFRAME(mi)) ? GL_LINE : GL_FILL);
+# endif
+
+ if (lit) {
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_COLOR_MATERIAL);
+ glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE);
+ glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
+ glEnable(GL_NORMALIZE);
+ glEnable(GL_RESCALE_NORMAL);
+ }
+
+ cberg->color = select_color(cberg);
+
+ reshape_crackberg(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
+}
+
+ENTRYPOINT void reshape_crackberg (ModeInfo *mi, int w, int h)
+{
+ int h2;
+ cberg_state *cberg = &cbergs[MI_SCREEN(mi)];
+
+ if (letterbox && (h2 = w * 9 / 16) < h) {
+ glViewport(0, (h-h2)/2, w, h2);
+ cberg->aspect = w/(double)h2;
+ } else {
+ glViewport (0, 0, w, h);
+ cberg->aspect = w/(double)h;
+ }
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(cberg->fovy, cberg->aspect, cberg->zNear, cberg->zFar);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+ENTRYPOINT Bool crackberg_handle_event (ModeInfo *mi, XEvent *ev)
+{
+ cberg_state *cberg = &cbergs[MI_SCREEN(mi)];
+ KeySym keysym = 0;
+ char c = 0;
+ if (ev->xany.type == KeyPress || ev->xany.type == KeyRelease)
+ XLookupString (&ev->xkey, &c, 1, &keysym, 0);
+
+ if (ev->xany.type == KeyPress) {
+ switch (keysym) {
+ case XK_Left: cberg->motion_state |= MOTION_LROT; break;
+ case XK_Prior: cberg->motion_state |= MOTION_LROT; break;
+ case XK_Right: cberg->motion_state |= MOTION_RROT; break;
+ case XK_Next: cberg->motion_state |= MOTION_RROT; break;
+ case XK_Down: cberg->motion_state |= MOTION_BACK; break;
+ case XK_Up: cberg->motion_state |= MOTION_FORW; break;
+ case '1': cberg->motion_state |= MOTION_DEC; break;
+ case '2': cberg->motion_state |= MOTION_INC; break;
+ case 'a': cberg->motion_state |= MOTION_LEFT; break;
+ case 'd': cberg->motion_state |= MOTION_RIGHT; break;
+ case 's': cberg->motion_state |= MOTION_BACK; break;
+ case 'w': cberg->motion_state |= MOTION_FORW; break;
+ default: return False;
+ }
+ cberg->motion_state |= MOTION_MANUAL;
+ } else if (ev->xany.type == KeyRelease) {
+#if 0
+ XEvent peek_ev;
+ if (XPending(mi->dpy)) {
+ XPeekEvent(mi->dpy, &peek_ev);
+ if (peek_ev.type == KeyPress
+ && peek_ev.xkey.keycode == ev->xkey.keycode
+ && peek_ev.xkey.time - ev->xkey.time < 2) {
+ XNextEvent(mi->dpy, &peek_ev); /* drop bullshit repeat events */
+ return False;
+ }
+ }
+#endif
+
+ switch (keysym) {
+ case XK_Left: cberg->motion_state &= ~MOTION_LROT; break;
+ case XK_Prior: cberg->motion_state &= ~MOTION_LROT; break;
+ case XK_Right: cberg->motion_state &= ~MOTION_RROT; break;
+ case XK_Next: cberg->motion_state &= ~MOTION_RROT; break;
+ case XK_Down: cberg->motion_state &= ~MOTION_BACK; break;
+ case XK_Up: cberg->motion_state &= ~MOTION_FORW; break;
+ case '1': cberg->motion_state &= ~MOTION_DEC; break;
+ case '2': cberg->motion_state &= ~MOTION_INC; break;
+ case 'a': cberg->motion_state &= ~MOTION_LEFT; break;
+ case 'd': cberg->motion_state &= ~MOTION_RIGHT; break;
+ case 's': cberg->motion_state &= ~MOTION_BACK; break;
+ case 'w': cberg->motion_state &= ~MOTION_FORW; break;
+ case ' ':
+ if (cberg->motion_state == MOTION_MANUAL)
+ cberg->motion_state = MOTION_AUTO;
+ break;
+ default: return False;
+ }
+ } else if (ev->xany.type == ButtonPress &&
+ ev->xbutton.button == Button1) {
+ cberg->button_down_p = True;
+ cberg->mouse_x = ev->xbutton.x;
+ cberg->mouse_y = ev->xbutton.y;
+ cberg->motion_state = MOTION_MANUAL;
+ cberg->paused.tv_sec = 0;
+ } else if (ev->xany.type == ButtonRelease &&
+ ev->xbutton.button == Button1) {
+ cberg->button_down_p = False;
+ cberg->motion_state = MOTION_AUTO;
+ /* After mouse-up, don't go back into auto-motion mode for a second, so
+ that repeated click-and-drag gestures don't fight with auto-motion. */
+ gettimeofday(&cberg->paused, NULL);
+ } else if (ev->xany.type == MotionNotify &&
+ cberg->button_down_p) {
+ int dx = ev->xmotion.x - cberg->mouse_x;
+ int dy = ev->xmotion.y - cberg->mouse_y;
+ cberg->mouse_x = ev->xmotion.x;
+ cberg->mouse_y = ev->xmotion.y;
+ cberg->motion_state = MOTION_MANUAL;
+
+ /* Take the larger dimension, since motion_state doesn't scale */
+ if (dx > 0 && dx > dy) dy = 0;
+ if (dx < 0 && dx < dy) dy = 0;
+ if (dy > 0 && dy > dx) dx = 0;
+ if (dy < 0 && dy < dx) dx = 0;
+
+ {
+ int rot = current_device_rotation();
+ int swap;
+ while (rot <= -180) rot += 360;
+ while (rot > 180) rot -= 360;
+ if (rot > 135 || rot < -135) /* 180 */
+ dx = -dx, dy = -dy;
+ else if (rot > 45) /* 90 */
+ swap = dx, dx = -dy, dy = swap;
+ else if (rot < -45) /* 270 */
+ swap = dx, dx = dy, dy = -swap;
+ }
+
+ if (dx > 0) cberg->motion_state |= MOTION_LEFT;
+ else if (dx < 0) cberg->motion_state |= MOTION_RIGHT;
+ else if (dy > 0) cberg->motion_state |= MOTION_FORW;
+ else if (dy < 0) cberg->motion_state |= MOTION_BACK;
+ } else
+ return False;
+ return True;
+}
+
+ENTRYPOINT void draw_crackberg (ModeInfo *mi)
+{
+ cberg_state *cberg = &cbergs[MI_SCREEN(mi)];
+ struct timeval cur_frame_t;
+ double cur_frame;
+ static const float lpos[] = {2.0,0.0,-0.3,0.0};
+
+ if (!cberg->glx_context) /*XXX does this get externally tweaked? it kinda*/
+ return; /*XXX can't.. check it in crackberg_init*/
+
+ glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *(cberg->glx_context));
+
+ gettimeofday(&cur_frame_t, NULL);
+ cur_frame = cur_frame_t.tv_sec + cur_frame_t.tv_usec / 1.0E6;
+ if ( cberg->prev_frame ) { /*not first run */
+
+ cberg->elapsed = cur_frame - cberg->prev_frame;
+
+ if (cberg->motion_state == MOTION_AUTO &&
+ cberg->paused.tv_sec < cur_frame_t.tv_sec) {
+ cberg->x += cberg->dx * cberg->elapsed;
+ cberg->y += cberg->dy * cberg->elapsed;
+ /* cberg->z */
+ /* cberg->pitch */
+ /* cberg->roll */
+ cberg->yaw += cberg->dyaw * cberg->elapsed;
+
+ cberg->draw_elapsed += cberg->elapsed;
+ if (cberg->draw_elapsed >= 0.8) {
+ cberg->draw_elapsed = 0.0;
+ cberg->dx = drunken_rando(cberg->dx, 2.5, 0.8);
+ cberg->dy = drunken_rando(cberg->dy, 2.5, 0.8);
+ /* cberg->dz */
+ /* cberg->dpitch */
+ /* cberg->droll */
+ cberg->dyaw = drunken_rando(cberg->dyaw, 40.0, 8.0);
+ }
+ } else {
+ double scale = cberg->elapsed * cberg->mspeed;
+ if (cberg->motion_state & MOTION_BACK) {
+ cberg->x -= cos(cberg->yaw * M_PI_180) * scale;
+ cberg->y -= sin(cberg->yaw * M_PI_180) * scale;
+ }
+ if (cberg->motion_state & MOTION_FORW) {
+ cberg->x += cos(cberg->yaw * M_PI_180) * scale;
+ cberg->y += sin(cberg->yaw * M_PI_180) * scale;
+ }
+
+ if (cberg->motion_state & MOTION_LEFT) {
+ cberg->x -= sin(cberg->yaw * M_PI_180) * scale;
+ cberg->y += cos(cberg->yaw * M_PI_180) * scale;
+ }
+ if (cberg->motion_state & MOTION_RIGHT) {
+ cberg->x += sin(cberg->yaw * M_PI_180) * scale;
+ cberg->y -= cos(cberg->yaw * M_PI_180) * scale;
+ }
+
+ if (cberg->motion_state & MOTION_LROT)
+ cberg->yaw += 45 * scale;
+ if (cberg->motion_state & MOTION_RROT)
+ cberg->yaw -= 45 * scale;
+
+ if (cberg->motion_state & MOTION_DEC)
+ cberg->mspeed /= pow(MSPEED_SCALE, cberg->draw_elapsed);
+ if (cberg->motion_state & MOTION_INC)
+ cberg->mspeed *= pow(MSPEED_SCALE, cberg->draw_elapsed);
+
+ }
+ }
+ cberg->prev_frame = cur_frame;
+
+ mark_visible(cberg);
+ triles_update_state(&(cberg->trile_head), cberg);
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glLoadIdentity();
+ glRotatef(current_device_rotation(), 0, 0, 1);
+ gluLookAt(0,0,0, 1,0,0, 0,0,1);
+ glLightfv(GL_LIGHT0, GL_POSITION, lpos);
+ /*glRotated(cberg->roll, 1,0,0); / * XXX blah broken and unused for now..* /
+ glRotated(cberg->pitch, 0,1,0); */
+ glRotated(-cberg->yaw, 0,0,1); /* camera sees ->yaw over */
+ glTranslated(-cberg->x, -cberg->y, -cberg->z);
+
+ mi->polygon_count = cberg->ntris *
+ triles_foreach(cberg->trile_head, trile_draw,(void *) cberg);
+
+ if (mi->fps_p)
+ do_fps(mi);
+
+#ifdef DEBUG
+ glBegin(GL_LINES);
+ glColor3f(1.0,0.0,0.0);
+ glVertex3d(x_shit, y_shit, 0.0);
+ glVertex3d(x_shit, y_shit, 1.0);
+ glEnd();
+#endif
+
+ glFinish();
+ glXSwapBuffers(MI_DISPLAY(mi), MI_WINDOW(mi));
+}
+
+/* uh */
+ENTRYPOINT void free_crackberg (ModeInfo *mi)
+{
+ cberg_state *cberg = &cbergs[MI_SCREEN(mi)];
+ if (cberg->norms)
+ free(cberg->norms);
+ free(cberg->heights);
+}
+
+XSCREENSAVER_MODULE ("Crackberg", crackberg)
+
+#endif /* USE_GL */