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authorSimon Rettberg2018-10-16 10:08:48 +0200
committerSimon Rettberg2018-10-16 10:08:48 +0200
commitd3a98cf6cbc3bd0b9efc570f58e8812c03931c18 (patch)
treecbddf8e50f35a9c6e878a5bfe3c6d625d99e12ba /hacks/glx/cubestack.c
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Original 5.40
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-rw-r--r--hacks/glx/cubestack.c462
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diff --git a/hacks/glx/cubestack.c b/hacks/glx/cubestack.c
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+/* cubestack, Copyright (c) 2016 Jamie Zawinski <jwz@jwz.org>
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and its
+ * documentation for any purpose is hereby granted without fee, provided that
+ * the above copyright notice appear in all copies and that both that
+ * copyright notice and this permission notice appear in supporting
+ * documentation. No representations are made about the suitability of this
+ * software for any purpose. It is provided "as is" without express or
+ * implied warranty.
+ */
+
+#define DEFAULTS "*delay: 30000 \n" \
+ "*showFPS: False \n" \
+ "*wireframe: False \n" \
+ "*suppressRotationAnimation: True\n" \
+
+# define free_cube 0
+# define release_cube 0
+#undef countof
+#define countof(x) (sizeof((x))/sizeof((*x)))
+
+#include "xlockmore.h"
+#include "colors.h"
+#include "rotator.h"
+#include "gltrackball.h"
+#include <ctype.h>
+
+#ifdef USE_GL /* whole file */
+
+
+#define DEF_WANDER "True"
+#define DEF_SPEED "1.0"
+#define DEF_THICKNESS "0.13"
+#define DEF_OPACITY "0.7"
+
+typedef struct {
+ GLXContext *glx_context;
+ rotator *rot;
+ trackball_state *trackball;
+ Bool button_down_p;
+ GLfloat state;
+ GLfloat r;
+ int length;
+ int ncolors;
+ XColor *colors;
+ int ccolor;
+} cube_configuration;
+
+static cube_configuration *bps = NULL;
+
+static GLfloat speed;
+static GLfloat thickness;
+static GLfloat opacity;
+static Bool do_wander;
+
+static XrmOptionDescRec opts[] = {
+ { "-wander", ".wander", XrmoptionNoArg, "True" },
+ { "+wander", ".wander", XrmoptionNoArg, "False" },
+ { "-speed", ".speed", XrmoptionSepArg, 0 },
+ { "-thickness", ".thickness", XrmoptionSepArg, 0 },
+ { "-opacity", ".opacity", XrmoptionSepArg, 0 },
+};
+
+static argtype vars[] = {
+ {&do_wander, "wander", "Wander", DEF_WANDER, t_Bool},
+ {&speed, "speed", "Speed", DEF_SPEED, t_Float},
+ {&thickness, "thickness", "Thickness", DEF_THICKNESS, t_Float},
+ {&opacity, "opacity", "Opacity", DEF_OPACITY, t_Float},
+};
+
+ENTRYPOINT ModeSpecOpt cube_opts = {countof(opts), opts, countof(vars), vars, NULL};
+
+
+static int
+draw_strut (ModeInfo *mi)
+{
+ int wire = MI_IS_WIREFRAME(mi);
+ int polys = 0;
+ GLfloat h;
+
+ glPushMatrix();
+ glFrontFace (GL_CCW);
+ glNormal3f (0, 0, -1);
+ glTranslatef (-0.5, -0.5, 0);
+ glBegin (wire ? GL_LINE_LOOP : GL_TRIANGLE_FAN);
+ glVertex3f (0, 0, 0);
+ glVertex3f (1, 0, 0);
+ glVertex3f (1 - thickness, thickness, 0);
+ glVertex3f (thickness, thickness, 0);
+ glEnd();
+ polys += 2;
+
+ h = 0.5 - thickness;
+ if (h >= 0.25)
+ {
+ glBegin (wire ? GL_LINE_LOOP : GL_TRIANGLE_FAN);
+ glVertex3f (0.5, 0.5, 0);
+ glVertex3f (0.5 - thickness/2, 0.5 - thickness/2, 0);
+ glVertex3f (0.5 - thickness/2, 0.5 - h/2, 0);
+ glVertex3f (0.5 + thickness/2, 0.5 - h/2, 0);
+ glVertex3f (0.5 + thickness/2, 0.5 - thickness/2, 0);
+ glEnd();
+ polys += 3;
+ }
+
+ glPopMatrix();
+
+ return polys;
+}
+
+
+static int
+draw_face (ModeInfo *mi)
+{
+ int i;
+ int polys = 0;
+ for (i = 0; i < 4; i++)
+ {
+ polys += draw_strut (mi);
+ glRotatef (90, 0, 0, 1);
+ }
+ return polys;
+}
+
+
+static GLfloat
+ease_fn (GLfloat r)
+{
+ return cos ((r/2 + 1) * M_PI) + 1; /* Smooth curve up, end at slope 1. */
+}
+
+
+static GLfloat
+ease_ratio (GLfloat r)
+{
+ GLfloat ease = 0.5;
+ if (r <= 0) return 0;
+ else if (r >= 1) return 1;
+ else if (r <= ease) return ease * ease_fn (r / ease);
+ else if (r > 1-ease) return 1 - ease * ease_fn ((1 - r) / ease);
+ else return r;
+}
+
+
+static int
+draw_cube_1 (ModeInfo *mi, GLfloat state, GLfloat color[4], Bool bottom_p)
+{
+ int polys = 0;
+ int istate = state;
+ GLfloat r = state - istate;
+ GLfloat a = color[3];
+
+ r = ease_ratio (r);
+
+# define COLORIZE(R) \
+ color[3] = a * R; \
+ glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, color); \
+ glColor4fv (color)
+
+ if (bottom_p)
+ {
+ GLfloat r2 = (state < 0 ? 1 + state : 1);
+ COLORIZE(r2);
+ polys += draw_face (mi); /* Bottom */
+ }
+
+ if (state >= 0) /* Left */
+ {
+ GLfloat r2 = (istate == 0 ? r : 1);
+ COLORIZE(r2);
+ glPushMatrix();
+ glTranslatef (-0.5, 0.5, 0);
+ glRotatef (-r2 * 90, 0, 1, 0);
+ glTranslatef (0.5, -0.5, 0);
+ polys += draw_face (mi);
+ glPopMatrix();
+ }
+
+ if (state >= 1) /* Back */
+ {
+ GLfloat r2 = (istate == 1 ? r : 1);
+ COLORIZE(r2);
+ glPushMatrix();
+ glTranslatef (-0.5, 0.5, 0);
+ glRotatef ( 90, 0, 1, 0);
+ glRotatef (-90, 0, 0, 1);
+ glRotatef (-r2 * 90, 0, 1, 0);
+ glTranslatef (0.5, -0.5, 0);
+ polys += draw_face (mi);
+ glPopMatrix();
+ }
+
+ if (state >= 2) /* Right */
+ {
+ GLfloat r2 = (istate == 2 ? r : 1);
+ COLORIZE(r2);
+ glPushMatrix();
+ glTranslatef (0.5, 0.5, 0);
+ glRotatef ( 90, 0, 1, 0);
+ glRotatef (-90, 0, 0, 1);
+ glRotatef (-90, 0, 1, 0);
+ glRotatef (-r2 * 90, 0, 1, 0);
+ glTranslatef (-0.5, -0.5, 0);
+ polys += draw_face (mi);
+ glPopMatrix();
+ }
+
+ if (state >= 3) /* Front */
+ {
+ GLfloat r2 = (istate == 3 ? r : 1);
+ COLORIZE(r2);
+ glPushMatrix();
+ glTranslatef (0.5, 0.5, 0);
+ glRotatef ( 90, 0, 1, 0);
+ glRotatef (-90, 0, 0, 1);
+ glRotatef (-180, 0, 1, 0);
+ glTranslatef (-1, 0, 0);
+ glRotatef (-r2 * 90, 0, 1, 0);
+ glTranslatef (0.5, -0.5, 0);
+ polys += draw_face (mi);
+ glPopMatrix();
+ }
+
+ if (state >= 4) /* Top */
+ {
+ GLfloat r2 = (istate == 4 ? r : 1);
+ COLORIZE(r2);
+ glPushMatrix();
+ glTranslatef (0, 0, 1);
+ glRotatef (-90, 0, 0, 1);
+ glTranslatef (0.5, 0.5, 0);
+ glRotatef (-90, 0, 1, 0);
+ glRotatef (r2 * 90, 0, 1, 0);
+ glTranslatef (-0.5, -0.5, 0);
+ polys += draw_face (mi);
+ glPopMatrix();
+ }
+
+ return polys;
+}
+
+
+static int
+draw_cubes (ModeInfo *mi)
+{
+ cube_configuration *bp = &bps[MI_SCREEN(mi)];
+ int polys = 0;
+ GLfloat z = bp->state / 6;
+ int i;
+ GLfloat c[4];
+ int c0 = bp->ccolor;
+ GLfloat alpha = opacity;
+
+ glPushMatrix();
+ glTranslatef (0, 0, -1.5 - z);
+
+ glTranslatef (0, 0, -bp->length);
+ for (i = bp->length-1; i >= 0; i--)
+ {
+ int c1 = c0 - i - 1;
+ if (c1 < 0) c1 += bp->ncolors;
+ c[0] = bp->colors[c1].red / 65536.0;
+ c[1] = bp->colors[c1].green / 65536.0;
+ c[2] = bp->colors[c1].blue / 65536.0;
+ c[3] = alpha;
+
+ glTranslatef (0, 0, 1);
+ polys += draw_cube_1 (mi, 5, c, i == bp->length - 1);
+ }
+
+ c[0] = bp->colors[c0].red / 65536.0;
+ c[1] = bp->colors[c0].green / 65536.0;
+ c[2] = bp->colors[c0].blue / 65536.0;
+ c[3] = alpha;
+ glTranslatef (0, 0, 1);
+ polys += draw_cube_1 (mi, bp->state, c, bp->length == 0);
+
+ glPopMatrix();
+
+ return polys;
+}
+
+
+/* Window management, etc
+ */
+ENTRYPOINT void
+reshape_cube (ModeInfo *mi, int width, int height)
+{
+ GLfloat h = (GLfloat) height / (GLfloat) width;
+ int y = 0;
+
+ if (width > height * 5) { /* tiny window: show middle */
+ height = width;
+ y = -height/2;
+ h = height / (GLfloat) width;
+ }
+
+ glViewport (0, y, (GLint) width, (GLint) height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective (30.0, 1/h, 1.0, 100.0);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ gluLookAt( 0.0, 0.0, 30.0,
+ 0.0, 0.0, 0.0,
+ 0.0, 1.0, 0.0);
+
+# ifdef HAVE_MOBILE /* Keep it the same relative size when rotated. */
+ {
+ int o = (int) current_device_rotation();
+ if (o != 0 && o != 180 && o != -180)
+ glScalef (1/h, 1/h, 1/h);
+ }
+# endif
+
+ glClear(GL_COLOR_BUFFER_BIT);
+}
+
+
+ENTRYPOINT Bool
+cube_handle_event (ModeInfo *mi, XEvent *event)
+{
+ cube_configuration *bp = &bps[MI_SCREEN(mi)];
+
+ if (gltrackball_event_handler (event, bp->trackball,
+ MI_WIDTH (mi), MI_HEIGHT (mi),
+ &bp->button_down_p))
+ return True;
+ else if (event->xany.type == KeyPress)
+ {
+ KeySym keysym;
+ char c = 0;
+ XLookupString (&event->xkey, &c, 1, &keysym, 0);
+ if (c == ' ' || c == '\t')
+ {
+ bp->ncolors = 32;
+ make_smooth_colormap (0, 0, 0,
+ bp->colors, &bp->ncolors,
+ False, 0, False);
+ return True;
+ }
+ }
+
+
+ return False;
+}
+
+
+ENTRYPOINT void
+init_cube (ModeInfo *mi)
+{
+ cube_configuration *bp;
+ int wire = MI_IS_WIREFRAME(mi);
+
+ MI_INIT (mi, bps);
+
+ bp = &bps[MI_SCREEN(mi)];
+
+ bp->glx_context = init_GL(mi);
+
+ reshape_cube (mi, MI_WIDTH(mi), MI_HEIGHT(mi));
+
+ if (!wire)
+ {
+ glDisable (GL_LIGHTING);
+ glEnable(GL_DEPTH_TEST);
+ glShadeModel (GL_SMOOTH);
+ glEnable (GL_NORMALIZE);
+ glDisable (GL_CULL_FACE);
+ glEnable (GL_BLEND);
+ glDisable (GL_DEPTH_TEST);
+ glBlendFunc (GL_SRC_ALPHA, GL_ONE);
+ }
+
+ {
+ double wander_speed = 0.005;
+ bp->rot = make_rotator (0, 0, 0, 0,
+ do_wander ? wander_speed : 0,
+ False);
+ bp->trackball = gltrackball_init (True);
+ }
+
+ if (thickness > 0.5)
+ thickness = 0.5;
+ if (thickness < 0.001)
+ thickness = 0.001;
+
+ bp->ncolors = 32;
+ bp->colors = (XColor *) calloc(bp->ncolors, sizeof(XColor));
+ make_smooth_colormap (0, 0, 0,
+ bp->colors, &bp->ncolors,
+ False, 0, False);
+ bp->state = -1;
+}
+
+
+ENTRYPOINT void
+draw_cube (ModeInfo *mi)
+{
+ cube_configuration *bp = &bps[MI_SCREEN(mi)];
+ Display *dpy = MI_DISPLAY(mi);
+ Window window = MI_WINDOW(mi);
+
+ if (!bp->glx_context)
+ return;
+
+ glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *(bp->glx_context));
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix ();
+
+ {
+ double x, y, z;
+ get_position (bp->rot, &x, &y, &z, !bp->button_down_p);
+ glTranslatef((x - 0.5) * 4,
+ (y - 0.5) * 4,
+ (z - 0.5) * 2);
+
+ gltrackball_rotate (bp->trackball);
+ }
+
+ mi->polygon_count = 0;
+
+ glScalef (6, 6, 6);
+ glRotatef (-45, 1, 0, 0);
+ glRotatef (20, 0, 0, 1);
+ glRotatef (bp->r, 0, 0, 1);
+
+ mi->polygon_count = draw_cubes (mi);
+ glPopMatrix ();
+
+ if (!bp->button_down_p)
+ {
+ int max = 6;
+ bp->state += speed * 0.015;
+ bp->r += speed * 0.05;
+ while (bp->r > 360)
+ bp->r -= 360;
+ while (bp->state > max)
+ {
+ bp->state -= max;
+ bp->length++;
+ bp->ccolor++;
+ if (bp->ccolor > bp->ncolors)
+ bp->ccolor = 0;
+ }
+
+ if (bp->length > 20)
+ bp->length = 20;
+ }
+
+ if (mi->fps_p) do_fps (mi);
+ glFinish();
+
+ glXSwapBuffers(dpy, window);
+}
+
+XSCREENSAVER_MODULE_2 ("CubeStack", cubestack, cube)
+
+#endif /* USE_GL */