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authorSimon Rettberg2018-10-16 10:08:48 +0200
committerSimon Rettberg2018-10-16 10:08:48 +0200
commitd3a98cf6cbc3bd0b9efc570f58e8812c03931c18 (patch)
treecbddf8e50f35a9c6e878a5bfe3c6d625d99e12ba /hacks/glx/cubicgrid.c
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Original 5.40
Diffstat (limited to 'hacks/glx/cubicgrid.c')
-rw-r--r--hacks/glx/cubicgrid.c269
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diff --git a/hacks/glx/cubicgrid.c b/hacks/glx/cubicgrid.c
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+/*-
+ * Permission to use, copy, modify, and distribute this software and its
+ * documentation for any purpose and without fee is hereby granted,
+ * provided that the above copyright notice appear in all copies and that
+ * both that copyright notice and this permission notice appear in
+ * supporting documentation.
+ *
+ * This file is provided AS IS with no warranties of any kind. The author
+ * shall have no liability with respect to the infringement of copyrights,
+ * trade secrets or any patents by this file or any part thereof. In no
+ * event will the author be liable for any lost revenue or profits or
+ * other special, indirect and consequential damages.
+ *
+ * Cubic Grid - a 3D lattice. The observer is located in the centre of
+ * a spinning finite lattice. As it rotates, various view-throughs appear and
+ * evolve. A simple idea with interesting results.
+ *
+ * Vasek Potocek (Dec-28-2007)
+ * vasek.potocek@post.cz
+ */
+
+#define DEFAULTS "*delay: 20000 \n" \
+ "*showFPS: False \n" \
+ "*wireframe: False \n" \
+ "*suppressRotationAnimation: True\n" \
+
+# define free_cubicgrid 0
+# define release_cubicgrid 0
+#include "xlockmore.h"
+
+#ifdef USE_GL
+
+#define DEF_SPEED "1.0"
+#define DEF_DIV "30"
+#define DEF_ZOOM "20"
+#define DEF_BIGDOTS "True"
+
+#undef countof
+#define countof(x) (sizeof((x))/sizeof((*x)))
+
+#include "rotator.h"
+#include "gltrackball.h"
+
+/*************************************************************************/
+
+static int ticks;
+static float size;
+static float speed;
+static Bool bigdots;
+
+static argtype vars[] = {
+ { &speed, "speed", "Speed", DEF_SPEED, t_Float },
+ { &size, "zoom", "Zoom", DEF_ZOOM, t_Float },
+ { &ticks, "ticks", "Ticks", DEF_DIV, t_Int },
+ { &bigdots, "bigdots", "BigDots", DEF_BIGDOTS, t_Bool },
+};
+
+static XrmOptionDescRec opts[] = {
+ { "-speed", ".speed", XrmoptionSepArg, 0 },
+ { "-zoom", ".zoom", XrmoptionSepArg, 0 },
+ { "-ticks", ".ticks", XrmoptionSepArg, 0 },
+ { "-bigdots", ".bigdots", XrmoptionNoArg, "True" },
+ { "+bigdots", ".bigdots", XrmoptionNoArg, "False" },
+};
+
+ENTRYPOINT ModeSpecOpt cubicgrid_opts = {countof(opts), opts, countof(vars), vars, NULL};
+
+#ifdef USE_MODULES
+ModStruct cubicgrid_description =
+{ "cubicgrid", "init_cubicgrid", "draw_cubicgrid", NULL,
+ "draw_cubicgrid", "change_cubicgrid", NULL, &cubicgrid_opts,
+ 25000, 1, 1, 1, 1.0, 4, "",
+ "Shows a rotating 3D lattice from inside", 0, NULL
+};
+#endif
+
+typedef struct {
+ GLXContext *glx_context;
+ GLfloat ratio;
+ GLint list;
+
+ rotator *rot;
+ trackball_state *trackball;
+ Bool button_down_p;
+ int npoints;
+} cubicgrid_conf;
+
+static cubicgrid_conf *cubicgrid = NULL;
+
+static const GLfloat zpos = -18.0;
+
+/*************************************************************************/
+
+ENTRYPOINT Bool
+cubicgrid_handle_event (ModeInfo *mi, XEvent *event)
+{
+ cubicgrid_conf *cp = &cubicgrid[MI_SCREEN(mi)];
+
+ if (gltrackball_event_handler (event, cp->trackball,
+ MI_WIDTH (mi), MI_HEIGHT (mi),
+ &cp->button_down_p))
+ return True;
+
+ return False;
+}
+
+
+static Bool draw_main(ModeInfo *mi)
+{
+ cubicgrid_conf *cp = &cubicgrid[MI_SCREEN(mi)];
+ double x, y, z;
+
+ glClear(GL_COLOR_BUFFER_BIT);
+ glLoadIdentity();
+
+ glRotatef (180, 1, 0, 0); /* Make trackball track the right way */
+ glRotatef (180, 0, 1, 0);
+
+ glTranslatef(0, 0, zpos);
+
+ glScalef(size/ticks, size/ticks, size/ticks);
+
+
+# ifdef HAVE_MOBILE /* Keep it the same relative size when rotated. */
+ {
+ GLfloat h = MI_HEIGHT(mi) / (GLfloat) MI_WIDTH(mi);
+ int o = (int) current_device_rotation();
+ if (o != 0 && o != 180 && o != -180)
+ glScalef (1/h, 1/h, 1);
+ }
+# endif
+
+ gltrackball_rotate (cp->trackball);
+
+ get_rotation (cp->rot, &x, &y, &z, !cp->button_down_p);
+ glRotatef (-x * 360, 1.0, 0.0, 0.0);
+ glRotatef (-y * 360, 0.0, 1.0, 0.0);
+ glRotatef (-z * 360, 0.0, 0.0, 1.0);
+
+ glTranslatef(-ticks/2.0, -ticks/2.0, -ticks/2.0);
+ glCallList(cp->list);
+ return True;
+}
+
+static void init_gl(ModeInfo *mi)
+{
+ cubicgrid_conf *cp = &cubicgrid[MI_SCREEN(mi)];
+ int x, y, z;
+ float tf = ticks;
+
+ glDrawBuffer(GL_BACK);
+ if(bigdots) {
+ glPointSize(2.0);
+ }
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glShadeModel(GL_FLAT);
+
+ cp->list = glGenLists(1);
+ glNewList(cp->list, GL_COMPILE);
+ if(MI_IS_MONO(mi)) {
+ glColor3f(1.0, 1.0, 1.0);
+ glBegin(GL_POINTS);
+ for(x = 0; x < ticks; x++) {
+ for(y = 0; y < ticks; y++) {
+ for(z = 0; z < ticks; z++) {
+ glVertex3f(x, y, z);
+ cp->npoints++;
+ }
+ }
+ }
+ glEnd();
+ }
+ else
+ {
+ glBegin(GL_POINTS);
+ for(x = 0; x < ticks; x++) {
+ for(y = 0; y < ticks; y++) {
+ for(z = 0; z < ticks; z++) {
+ glColor3f(x/tf, y/tf, z/tf);
+ glVertex3f(x, y, z);
+ cp->npoints++;
+ }
+ }
+ }
+ glEnd();
+ }
+ glEndList();
+}
+
+/*************************************************************************/
+
+ENTRYPOINT void reshape_cubicgrid(ModeInfo *mi, int width, int height)
+{
+ cubicgrid_conf *cp = &cubicgrid[MI_SCREEN(mi)];
+ int y = 0;
+ if(!height) height = 1;
+ cp->ratio = (GLfloat)width/(GLfloat)height;
+
+ if (width > height * 3) { /* tiny window: show middle */
+ height = width;
+ y = -height/2;
+ cp->ratio = (GLfloat)width/(GLfloat)height;
+ }
+
+ glViewport(0, y, (GLint) width, (GLint) height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(30.0, cp->ratio, 1.0, 100.0);
+ glMatrixMode(GL_MODELVIEW);
+ glClear(GL_COLOR_BUFFER_BIT);
+}
+
+ENTRYPOINT void init_cubicgrid(ModeInfo *mi)
+{
+ cubicgrid_conf *cp;
+ MI_INIT(mi, cubicgrid);
+ cp = &cubicgrid[MI_SCREEN(mi)];
+
+ if ((cp->glx_context = init_GL(mi)) != NULL) {
+ init_gl(mi);
+ reshape_cubicgrid(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
+ } else {
+ MI_CLEARWINDOW(mi);
+ }
+
+ {
+ double spin_speed = 0.045 * speed;
+ double spin_accel = 0.005 * speed;
+
+ cp->rot = make_rotator (spin_speed, spin_speed, spin_speed,
+ spin_accel, 0, True);
+ cp->trackball = gltrackball_init (True);
+ }
+}
+
+ENTRYPOINT void draw_cubicgrid(ModeInfo * mi)
+{
+ Display *display = MI_DISPLAY(mi);
+ Window window = MI_WINDOW(mi);
+ cubicgrid_conf *cp;
+ if (!cubicgrid) return;
+ cp = &cubicgrid[MI_SCREEN(mi)];
+ MI_IS_DRAWN(mi) = True;
+ if (!cp->glx_context) return;
+ glXMakeCurrent(display, window, *(cp->glx_context));
+ if (!draw_main(mi)) {
+ MI_ABORT(mi);
+ return;
+ }
+ mi->polygon_count = cp->npoints;
+ if (MI_IS_FPS(mi)) do_fps (mi);
+ glFlush();
+ glXSwapBuffers(display, window);
+}
+
+#ifndef STANDALONE
+ENTRYPOINT void change_cubicgrid(ModeInfo * mi)
+{
+ cubicgrid_conf *cp = &cubicgrid[MI_SCREEN(mi)];
+ if (!cp->glx_context) return;
+ glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *(cp->glx_context));
+ init_gl(mi);
+}
+#endif /* !STANDALONE */
+
+
+XSCREENSAVER_MODULE ("CubicGrid", cubicgrid)
+
+#endif