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authorSimon Rettberg2018-10-16 10:08:48 +0200
committerSimon Rettberg2018-10-16 10:08:48 +0200
commitd3a98cf6cbc3bd0b9efc570f58e8812c03931c18 (patch)
treecbddf8e50f35a9c6e878a5bfe3c6d625d99e12ba /hacks/glx/extrusion.c
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+/* -*- Mode: C; tab-width: 4 -*- */
+/* extrusion --- extrusion module for xscreensaver */
+/*-
+ * Permission to use, copy, modify, and distribute this software and its
+ * documentation for any purpose and without fee is hereby granted,
+ * provided that the above copyright notice appear in all copies and that
+ * both that copyright notice and this permission notice appear in
+ * supporting documentation.
+ *
+ * This file is provided AS IS with no warranties of any kind. The author
+ * shall have no liability with respect to the infringement of copyrights,
+ * trade secrets or any patents by this file or any part thereof. In no
+ * event will the author be liable for any lost revenue or profits or
+ * other special, indirect and consequential damages.
+
+ * Revision History:
+ * Tue Oct 19 22:24:47 PDT 1999 Initial creation by David Konerding
+ * <dek@cgl.ucsf.edu>
+ *
+ * Notes:
+ * This screensaver requires the GLE ("OpenGL Tubing and Extrusion Library")
+ * which can be obtained from http://www.linas.org/gle/index.html
+ */
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+#ifdef STANDALONE
+#define DEFAULTS "*delay: 20000 \n" \
+ "*showFPS: False \n" \
+ "*wireframe: False \n"
+
+# define free_extrusion 0
+# define release_extrusion 0
+# include "xlockmore.h" /* from the xscreensaver distribution */
+#else /* !STANDALONE */
+# include "xlock.h" /* from the xlockmore distribution */
+#endif /* !STANDALONE */
+
+#ifdef USE_GL /* whole file */
+
+#ifdef HAVE_XMU
+# ifndef VMS
+# include <X11/Xmu/Drawing.h>
+#else /* VMS */
+# include <Xmu/Drawing.h>
+# endif /* VMS */
+#endif
+
+#undef countof
+#define countof(x) (sizeof((x))/sizeof((*x)))
+
+#include "ximage-loader.h"
+#include "rotator.h"
+#include "gltrackball.h"
+#include "extrusion.h"
+
+#define checkImageWidth 64
+#define checkImageHeight 64
+
+
+#define WIDTH 640
+#define HEIGHT 480
+
+#define DEF_LIGHT "True"
+#define DEF_TEXTURE "False"
+#define DEF_TEX_QUAL "False"
+#define DEF_MIPMAP "False"
+#define DEF_NAME "RANDOM"
+#define DEF_IMAGE "BUILTIN"
+
+static int do_light;
+static int do_texture;
+static int do_tex_qual;
+static int do_mipmap;
+static char *which_name;
+static char *which_image;
+
+static XrmOptionDescRec opts[] = {
+ {"-light", ".extrusion.light", XrmoptionNoArg, "true" },
+ {"+light", ".extrusion.light", XrmoptionNoArg, "false" },
+ {"-texture", ".extrusion.texture", XrmoptionNoArg, "true" },
+ {"+texture", ".extrusion.texture", XrmoptionNoArg, "false" },
+ {"-texture", ".extrusion.texture", XrmoptionNoArg, "true" },
+ {"+texture_quality", ".extrusion.texture", XrmoptionNoArg, "false" },
+ {"-texture_quality", ".extrusion.texture", XrmoptionNoArg, "true" },
+ {"+mipmap", ".extrusion.mipmap", XrmoptionNoArg, "false" },
+ {"-mipmap", ".extrusion.mipmap", XrmoptionNoArg, "true" },
+ {"-name", ".extrusion.name", XrmoptionSepArg, 0 },
+ {"-image", ".extrusion.image", XrmoptionSepArg, 0 },
+};
+
+
+static argtype vars[] = {
+ {&do_light, "light", "Light", DEF_LIGHT, t_Bool},
+ {&do_texture, "texture", "Texture", DEF_TEXTURE, t_Bool},
+ {&do_tex_qual, "texture_quality", "Texture_Quality", DEF_TEX_QUAL, t_Bool},
+ {&do_mipmap, "mipmap", "Mipmap", DEF_MIPMAP, t_Bool},
+ {&which_name, "name", "Name", DEF_NAME, t_String},
+ {&which_image, "image", "Image", DEF_IMAGE, t_String},
+};
+
+
+static OptionStruct desc[] =
+{
+ {"-name num", "example 'name' to draw (helix2, helix3, helix4, joinoffset, screw, taper, twistoid)"},
+ {"-/+ light", "whether to do enable lighting (slower)"},
+ {"-/+ texture", "whether to apply a texture (slower)"},
+ {"-image <filename>", "texture image to load"},
+ {"-/+ texture_quality", "whether to use texture smoothing (slower)"},
+ {"-/+ mipmap", "whether to use texture mipmap (slower)"},
+};
+
+ENTRYPOINT ModeSpecOpt extrusion_opts = {countof(opts), opts, countof(vars), vars, desc};
+
+#ifdef USE_MODULES
+ModStruct extrusion_description =
+{"extrusion", "init_extrusion", "draw_extrusion", NULL,
+ "draw_extrusion", "init_extrusion", NULL, &extrusion_opts,
+ 1000, 1, 2, 1, 4, 1.0, "",
+ "OpenGL extrusion", 0, NULL};
+#endif
+
+
+/* structure for holding the extrusion data */
+typedef struct {
+ int screen_width, screen_height;
+ GLXContext *glx_context;
+ rotator *rot;
+ trackball_state *trackball;
+ Bool button_down_p;
+ Bool button2_down_p;
+ int mouse_start_x, mouse_start_y;
+ int mouse_x, mouse_y;
+ int mouse_dx, mouse_dy;
+ Window window;
+ XColor fg, bg;
+ int extrusion_number;
+} extrusionstruct;
+
+static extrusionstruct *Extrusion = NULL;
+
+
+
+/* set up a light */
+static const GLfloat lightOnePosition[] = {40.0, 40, 100.0, 0.0};
+static const GLfloat lightOneColor[] = {0.99, 0.99, 0.00, 1.0};
+
+static const GLfloat lightTwoPosition[] = {-40.0, 40, 100.0, 0.0};
+static const GLfloat lightTwoColor[] = {0.00, 0.99, 0.99, 1.0};
+
+float rot_x=0, rot_y=0, rot_z=0;
+float lastx=0, lasty=0;
+
+static float max_lastx=400, max_lasty=400;
+static float min_lastx=-400, min_lasty=-400;
+
+struct functions {
+ void (*InitStuff)(void);
+ void (*DrawStuff)(void);
+ char *name;
+};
+
+/* currently joinoffset and twistoid look funny-
+ like we're looking at them from the back or something
+*/
+
+static const struct functions funcs_ptr[] = {
+ {InitStuff_helix2, DrawStuff_helix2, "helix2"},
+ {InitStuff_helix3, DrawStuff_helix3, "helix3"},
+ {InitStuff_helix4, DrawStuff_helix4, "helix4"},
+ {InitStuff_joinoffset, DrawStuff_joinoffset, "joinoffset"},
+ {InitStuff_screw, DrawStuff_screw, "screw"},
+ {InitStuff_taper, DrawStuff_taper, "taper"},
+ {InitStuff_twistoid, DrawStuff_twistoid, "twistoid"},
+};
+
+static int num_extrusions = countof(funcs_ptr);
+
+
+/* BEGINNING OF FUNCTIONS */
+
+
+static GLubyte *
+Generate_Image(int *width, int *height, int *format)
+{
+ GLubyte *result;
+ int i, j, c;
+ int counter=0;
+
+ *width = checkImageWidth;
+ *height = checkImageHeight;
+ result = (GLubyte *)malloc(4 * (*width) * (*height));
+
+ counter = 0;
+ for (i = 0; i < checkImageWidth; i++) {
+ for (j = 0; j < checkImageHeight; j++) {
+ c = (((((i&0x8)==0))^(((j&0x8))==0)))*255;
+ result[counter++] = (GLubyte) c;
+ result[counter++] = (GLubyte) c;
+ result[counter++] = (GLubyte) c;
+ result[counter++] = (GLubyte) 255;
+ }
+ }
+
+ *format = GL_RGBA;
+ return result;
+}
+
+
+/* Create a texture in OpenGL. First an image is loaded
+ and stored in a raster buffer, then it's */
+static void Create_Texture(ModeInfo *mi, const char *filename)
+{
+ int height, width;
+ GLubyte *image;
+ int format;
+
+ if ( !strncmp(filename, "BUILTIN", 7))
+ {
+ BUILTIN:
+ image = Generate_Image(&width, &height, &format);
+ }
+ else
+ {
+ XImage *ximage = file_to_ximage (MI_DISPLAY (mi), MI_VISUAL (mi),
+ filename);
+ if (!ximage)
+ goto BUILTIN;
+ image = (GLubyte *) ximage->data;
+ width = ximage->width;
+ height = ximage->height;
+ format = GL_RGBA;
+ }
+
+ /* GL_MODULATE or GL_DECAL depending on what you want */
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ /* perhaps we can edge a bit more speed at the expense of quality */
+ glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
+
+ if (do_tex_qual) {
+ /* with texture_quality, the min and mag filters look *much* nice but are *much* slower */
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+ }
+ else {
+ /* default is to do it quick and dirty */
+ /* if you have mipmaps turned on, but not texture quality, nothing will happen! */
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ }
+
+ /* mipmaps make the image look much nicer */
+ if (do_mipmap)
+ {
+ int status;
+ clear_gl_error();
+ status = gluBuild2DMipmaps(GL_TEXTURE_2D, 3, width, height, format,
+ GL_UNSIGNED_BYTE, image);
+ if (status)
+ {
+ const char *s = (char *) gluErrorString (status);
+ fprintf (stderr, "%s: error mipmapping %dx%d texture: %s\n",
+ progname, width, height,
+ (s ? s : "(unknown)"));
+ exit (1);
+ }
+ check_gl_error("mipmapping");
+ }
+ else
+ {
+ clear_gl_error();
+ glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0,
+ format, GL_UNSIGNED_BYTE, image);
+ check_gl_error("texture");
+ }
+}
+
+
+static void
+init_rotation (ModeInfo *mi)
+{
+ extrusionstruct *gp = &Extrusion[MI_SCREEN(mi)];
+ double spin_speed = 0.5;
+ gp->rot = make_rotator (spin_speed, spin_speed, spin_speed,
+ 0.2,
+ 0.005,
+ True);
+ gp->trackball = gltrackball_init (True);
+
+ lastx = (random() % (int) (max_lastx - min_lastx)) + min_lastx;
+ lasty = (random() % (int) (max_lasty - min_lasty)) + min_lasty;
+}
+
+
+/* draw the extrusion once */
+ENTRYPOINT void
+draw_extrusion(ModeInfo * mi)
+{
+ extrusionstruct *gp = &Extrusion[MI_SCREEN(mi)];
+ Display *display = MI_DISPLAY(mi);
+ Window window = MI_WINDOW(mi);
+
+ static const GLfloat color[4] = {0.6, 0.6, 0.4, 1.0};
+ /* static const GLfloat spec[4] = {0.6, 0.6, 0.6, 1.0}; */
+ /* static const GLfloat shiny = 40.0; */
+
+ double x, y, z;
+
+ if (!gp->glx_context)
+ return;
+
+ glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *(gp->glx_context));
+
+ glPushMatrix();
+
+ gltrackball_rotate (gp->trackball);
+
+ get_rotation (gp->rot, &x, &y, &z,
+ !(gp->button_down_p || gp->button2_down_p));
+ glRotatef (x * 360, 1.0, 0.0, 0.0);
+ glRotatef (y * 360, 0.0, 1.0, 0.0);
+ glRotatef (z * 360, 0.0, 0.0, 1.0);
+
+ /* track the mouse only if a button is down. */
+ if (gp->button2_down_p)
+ {
+ gp->mouse_dx += gp->mouse_x - gp->mouse_start_x;
+ gp->mouse_dy += gp->mouse_y - gp->mouse_start_y;
+ gp->mouse_start_x = gp->mouse_x;
+ gp->mouse_start_y = gp->mouse_y;
+ }
+
+ {
+ float scale = (max_lastx - min_lastx);
+ get_position (gp->rot, &x, &y, &z,
+ !(gp->button_down_p || gp->button2_down_p));
+ lastx = x * scale + min_lastx + gp->mouse_dx;
+ lasty = y * scale + min_lasty + gp->mouse_dy;
+ }
+
+ glScalef(0.5, 0.5, 0.5);
+
+ /* glMaterialfv (GL_FRONT_AND_BACK, GL_SPECULAR, spec); */
+ /* glMateriali (GL_FRONT_AND_BACK, GL_SHININESS, shiny); */
+
+ glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, color);
+ glFrontFace(GL_CCW);
+
+ funcs_ptr[gp->extrusion_number].DrawStuff();
+
+ glPopMatrix();
+
+ if (mi->fps_p) do_fps (mi);
+ glXSwapBuffers(display, window);
+}
+
+
+/* set up lighting conditions */
+static void
+SetupLight(void)
+{
+ glLightfv (GL_LIGHT0, GL_POSITION, lightOnePosition);
+ glLightfv (GL_LIGHT0, GL_DIFFUSE, lightOneColor);
+ glLightfv (GL_LIGHT1, GL_POSITION, lightTwoPosition);
+ glLightfv (GL_LIGHT1, GL_DIFFUSE, lightTwoColor);
+
+ glEnable (GL_LIGHT0);
+ glEnable (GL_LIGHT1);
+ glEnable (GL_LIGHTING);
+
+ glColorMaterial (GL_FRONT, GL_DIFFUSE);
+ glColorMaterial (GL_BACK, GL_DIFFUSE);
+ glEnable (GL_COLOR_MATERIAL);
+}
+
+/* Standard reshape function */
+ENTRYPOINT void
+reshape_extrusion (ModeInfo *mi, int width, int height)
+{
+ GLfloat h = (GLfloat) height / (GLfloat) width;
+ int y = 0;
+
+ if (width > height * 5) { /* tiny window: show middle */
+ height = width * 9/16;
+ y = -height/2;
+ h = height / (GLfloat) width;
+ }
+
+ glViewport (0, y, (GLint) width, (GLint) height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective (30.0, 1/h, 1.0, 100.0);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ gluLookAt( 0.0, 0.0, 30.0,
+ 0.0, 0.0, 0.0,
+ 0.0, 1.0, 0.0);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+}
+
+
+/* decide which extrusion example to run */
+static void
+chooseExtrusionExample (ModeInfo *mi)
+{
+ extrusionstruct *gp = &Extrusion[MI_SCREEN(mi)];
+ int i;
+ /* call the extrusion init routine */
+
+ if (!strncmp(which_name, "RANDOM", strlen(which_name))) {
+ gp->extrusion_number = random() % num_extrusions;
+ }
+ else {
+ gp->extrusion_number=-1;
+ for (i=0; i < num_extrusions; i++) {
+ if (!strncmp(which_name, funcs_ptr[i].name, strlen(which_name))) {
+ gp->extrusion_number = i;
+ }
+ }
+ }
+
+ if (gp->extrusion_number < 0 || gp->extrusion_number >= num_extrusions) {
+ fprintf(stderr, "%s: invalid extrusion example number!\n", progname);
+ fprintf(stderr, "%s: known extrusions:\n", progname);
+ for (i=0; i < num_extrusions; i++)
+ fprintf(stderr,"\t%s\n", funcs_ptr[i].name);
+ exit(1);
+ }
+ init_rotation(mi);
+ funcs_ptr[gp->extrusion_number].InitStuff();
+}
+
+
+/* main OpenGL initialization routine */
+static void
+initializeGL(ModeInfo *mi, GLsizei width, GLsizei height)
+{
+ int style;
+ int mode;
+
+ reshape_extrusion(mi, width, height);
+ glViewport( 0, 0, width, height );
+
+ glEnable(GL_DEPTH_TEST);
+ glDisable (GL_CULL_FACE);
+ glLightModeli (GL_LIGHT_MODEL_TWO_SIDE, True);
+ glShadeModel(GL_SMOOTH);
+
+# ifdef HAVE_JWZGLES /* #### glPolygonMode other than GL_FILL unimplemented */
+ MI_IS_WIREFRAME(mi) = 0;
+# endif
+
+ if (do_light)
+ SetupLight();
+ if (MI_IS_WIREFRAME(mi)) {
+ glPolygonMode(GL_FRONT,GL_LINE);
+ glPolygonMode(GL_BACK,GL_LINE);
+ }
+ if (do_texture) {
+ Create_Texture(mi, which_image);
+ glEnable(GL_TEXTURE_2D);
+
+ /* configure the pipeline */
+ style = TUBE_JN_CAP;
+ style |= TUBE_CONTOUR_CLOSED;
+ style |= TUBE_NORM_FACET;
+ style |= TUBE_JN_ANGLE;
+ gleSetJoinStyle (style);
+
+ if (do_texture) {
+ mode = GLE_TEXTURE_ENABLE | GLE_TEXTURE_VERTEX_MODEL_FLAT;
+ glMatrixMode (GL_TEXTURE); glLoadIdentity ();
+ glScalef (0.25, 0.1, 1); glMatrixMode (GL_MODELVIEW);
+ gleTextureMode (mode);
+ }
+ }
+
+}
+
+ENTRYPOINT Bool
+extrusion_handle_event (ModeInfo *mi, XEvent *event)
+{
+ extrusionstruct *gp = &Extrusion[MI_SCREEN(mi)];
+
+ if (event->xany.type == ButtonPress &&
+ (event->xbutton.button == Button4 ||
+ event->xbutton.button == Button5 ||
+ event->xbutton.button == Button6 ||
+ event->xbutton.button == Button7))
+ {
+ }
+ else if (event->xany.type == ButtonPress && /* rotate with left button */
+ !event->xbutton.state) /* if no modifier keys */
+ {
+ }
+ else if (event->xany.type == ButtonPress) /* deform with other buttons */
+ { /* or with modifier keys */
+ gp->button2_down_p = True;
+ }
+ else if (event->xany.type == ButtonRelease)
+ {
+ gp->button_down_p = False;
+ gp->button2_down_p = False;
+ }
+ else if (event->xany.type == MotionNotify)
+ {
+ if (gp->button2_down_p)
+ {
+ gp->mouse_x = event->xmotion.x;
+ gp->mouse_y = event->xmotion.y;
+ }
+ }
+
+ if (gltrackball_event_handler (event, gp->trackball,
+ MI_WIDTH (mi), MI_HEIGHT (mi),
+ &gp->button_down_p))
+ return True;
+
+ return False;
+}
+
+
+/* xextrusion initialization routine */
+ENTRYPOINT void
+init_extrusion (ModeInfo * mi)
+{
+ int screen = MI_SCREEN(mi);
+ extrusionstruct *gp;
+
+ if (MI_IS_WIREFRAME(mi)) do_light = 0;
+
+ MI_INIT(mi, Extrusion);
+ gp = &Extrusion[screen];
+
+ gp->window = MI_WINDOW(mi);
+ if ((gp->glx_context = init_GL(mi)) != NULL) {
+ reshape_extrusion(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
+ initializeGL(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
+ chooseExtrusionExample(mi);
+ } else {
+ MI_CLEARWINDOW(mi);
+ }
+
+}
+
+XSCREENSAVER_MODULE ("Extrusion", extrusion)
+
+#endif /* USE_GL */