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authorSimon Rettberg2019-02-18 11:55:41 +0100
committerSimon Rettberg2019-02-18 11:55:41 +0100
commitae69a754244c4e475c8d2591772ca8e005071d83 (patch)
tree58b3fa7abc2dcfe3c23e1c0ce108950c720826ab /hacks/glx/gltrackball.h
parentUpdate gitignore (diff)
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Update to 5.42
Diffstat (limited to 'hacks/glx/gltrackball.h')
-rw-r--r--hacks/glx/gltrackball.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/hacks/glx/gltrackball.h b/hacks/glx/gltrackball.h
index ba9e574..2ccfb9a 100644
--- a/hacks/glx/gltrackball.h
+++ b/hacks/glx/gltrackball.h
@@ -19,6 +19,7 @@ typedef struct trackball_state trackball_state;
to make dragging the mouse on the window of a GL program do the right thing.
*/
extern trackball_state *gltrackball_init (int ignore_device_rotation_p);
+extern void gltrackball_free (trackball_state *);
/* Begin tracking the mouse: Call this when the mouse button goes down.
x and y are the mouse position relative to the window.