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authorSimon Rettberg2018-10-16 10:08:48 +0200
committerSimon Rettberg2018-10-16 10:08:48 +0200
commitd3a98cf6cbc3bd0b9efc570f58e8812c03931c18 (patch)
treecbddf8e50f35a9c6e878a5bfe3c6d625d99e12ba /hacks/glx/gltrackball.h
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+/* gltrackball, Copyright (c) 2002-2017 Jamie Zawinski <jwz@jwz.org>
+ * GL-flavored wrapper for trackball.c
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and its
+ * documentation for any purpose is hereby granted without fee, provided that
+ * the above copyright notice appear in all copies and that both that
+ * copyright notice and this permission notice appear in supporting
+ * documentation. No representations are made about the suitability of this
+ * software for any purpose. It is provided "as is" without express or
+ * implied warranty.
+ */
+
+#ifndef __GLTRACKBALL_H__
+#define __GLTRACKBALL_H__
+
+typedef struct trackball_state trackball_state;
+
+/* Returns a trackball_state object, which encapsulates the stuff necessary
+ to make dragging the mouse on the window of a GL program do the right thing.
+ */
+extern trackball_state *gltrackball_init (int ignore_device_rotation_p);
+
+/* Begin tracking the mouse: Call this when the mouse button goes down.
+ x and y are the mouse position relative to the window.
+ w and h are the size of the window.
+ */
+extern void gltrackball_start (trackball_state *, int x, int y, int w, int h);
+
+/* Track the mouse: Call this each time the mouse moves with the button down.
+ x and y are the new mouse position relative to the window.
+ w and h are the size of the window.
+ */
+extern void gltrackball_track (trackball_state *, int x, int y, int w, int h);
+
+/* Stop tracking the mouse: Call this when the mouse button goes up.
+ */
+extern void gltrackball_stop (trackball_state *);
+
+/* Execute the rotations current encapsulated in the trackball_state:
+ this does something analagous to glRotatef().
+ */
+extern void gltrackball_rotate (trackball_state *);
+
+/* Call this when a mouse-wheel click is detected.
+ Clicks act like horizontal or vertical drags.
+ Percent is the length of the drag as a percentage of the screen size.
+ Button is 'Button4' or 'Button5' (for the vertical wheel)
+ or 'Button5' or 'Button6' (for the horizontal wheel).
+ If `flip_p' is true, swap the horizontal and vertical axes.
+ */
+void gltrackball_mousewheel (trackball_state *ts,
+ int button, int percent, int flip_p);
+
+/* Return the quaternion encapsulated by the trackball state.
+ */
+extern void gltrackball_get_quaternion (trackball_state *ts, float q[4]);
+
+/* Reset the trackball to the default unrotated state,
+ plus an optional initial rotation.
+ */
+extern void gltrackball_reset (trackball_state *ts, float x, float y);
+
+/* A utility function for event-handler functions:
+ Handles the various motion and click events related to trackballs.
+ Returns True if the event was handled.
+ */
+extern Bool gltrackball_event_handler (XEvent *,
+ trackball_state *,
+ int window_width, int window_height,
+ Bool *button_down_p);
+
+#endif /* __GLTRACKBALL_H__ */