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author | Simon Rettberg | 2019-02-18 11:55:58 +0100 |
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committer | Simon Rettberg | 2019-02-18 11:55:58 +0100 |
commit | aa7530630e595b80d5db54655fd827b61edc0fd7 (patch) | |
tree | 048cb74072450c7592f254c3537ac8f252d09d73 /hacks/glx/gltrackball.h | |
parent | Forgot one DPMS killing instance (diff) | |
parent | Update to 5.42 (diff) | |
download | xscreensaver-aa7530630e595b80d5db54655fd827b61edc0fd7.tar.gz xscreensaver-aa7530630e595b80d5db54655fd827b61edc0fd7.tar.xz xscreensaver-aa7530630e595b80d5db54655fd827b61edc0fd7.zip |
Merge branch 'master' into openslxv23
Diffstat (limited to 'hacks/glx/gltrackball.h')
-rw-r--r-- | hacks/glx/gltrackball.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/hacks/glx/gltrackball.h b/hacks/glx/gltrackball.h index ba9e574..2ccfb9a 100644 --- a/hacks/glx/gltrackball.h +++ b/hacks/glx/gltrackball.h @@ -19,6 +19,7 @@ typedef struct trackball_state trackball_state; to make dragging the mouse on the window of a GL program do the right thing. */ extern trackball_state *gltrackball_init (int ignore_device_rotation_p); +extern void gltrackball_free (trackball_state *); /* Begin tracking the mouse: Call this when the mouse button goes down. x and y are the mouse position relative to the window. |