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authorSimon Rettberg2018-10-16 10:08:48 +0200
committerSimon Rettberg2018-10-16 10:08:48 +0200
commitd3a98cf6cbc3bd0b9efc570f58e8812c03931c18 (patch)
treecbddf8e50f35a9c6e878a5bfe3c6d625d99e12ba /hacks/glx/hypertorus.c
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+/* hypertorus --- Shows a hypertorus that rotates in 4d */
+
+#if 0
+static const char sccsid[] = "@(#)hypertorus.c 1.2 05/09/28 xlockmore";
+#endif
+
+/* Copyright (c) 2003-2009 Carsten Steger <carsten@mirsanmir.org>. */
+
+/*
+ * Permission to use, copy, modify, and distribute this software and its
+ * documentation for any purpose and without fee is hereby granted,
+ * provided that the above copyright notice appear in all copies and that
+ * both that copyright notice and this permission notice appear in
+ * supporting documentation.
+ *
+ * This file is provided AS IS with no warranties of any kind. The author
+ * shall have no liability with respect to the infringement of copyrights,
+ * trade secrets or any patents by this file or any part thereof. In no
+ * event will the author be liable for any lost revenue or profits or
+ * other special, indirect and consequential damages.
+ *
+ * REVISION HISTORY:
+ * C. Steger - 03/05/18: Initial version
+ * C. Steger - 05/09/28: Added the spirals appearance mode
+ * and trackball support
+ * C. Steger - 07/01/23: Improved 4d trackball support
+ * C. Steger - 09/08/22: Removed check-config.pl warnings
+ */
+
+/*
+ * This program shows the Clifford torus as it rotates in 4d. The Clifford
+ * torus is a torus lies on the "surface" of the hypersphere in 4d. The
+ * program projects the 4d torus to 3d using either a perspective or an
+ * orthographic projection. Of the two alternatives, the perspecitve
+ * projection looks much more appealing. In orthographic projections the
+ * torus degenerates into a doubly covered cylinder for some angles. The
+ * projected 3d torus can then be projected to the screen either perspectively
+ * or orthographically. There are three display modes for the torus: mesh
+ * (wireframe), solid, or transparent. Furthermore, the appearance of the
+ * torus can be as a solid object or as a set of see-through bands or
+ * see-through spirals. Finally, the colors with with the torus is drawn can
+ * be set to either two-sided or to colorwheel. In the first case, the torus
+ * is drawn with red on the outside and green on the inside. This mode
+ * enables you to see that the torus turns inside-out as it rotates in 4d.
+ * The second mode draws the torus in a fully saturated color wheel. This
+ * gives a very nice effect when combined with the see-through bands or
+ * see-through spirals mode. The rotation speed for each of the six planes
+ * around which the torus rotates can be chosen. This program is very much
+ * inspired by Thomas Banchoff's book "Beyond the Third Dimension: Geometry,
+ * Computer Graphics, and Higher Dimensions", Scientific American Library,
+ * 1990.
+ */
+
+#ifndef M_PI
+#define M_PI 3.14159265358979323846
+#endif
+
+#define DISP_WIREFRAME 0
+#define DISP_SURFACE 1
+#define DISP_TRANSPARENT 2
+
+#define APPEARANCE_SOLID 0
+#define APPEARANCE_BANDS 1
+#define APPEARANCE_SPIRALS 2
+
+#define COLORS_TWOSIDED 0
+#define COLORS_COLORWHEEL 1
+
+#define DISP_3D_PERSPECTIVE 0
+#define DISP_3D_ORTHOGRAPHIC 1
+
+#define DISP_4D_PERSPECTIVE 0
+#define DISP_4D_ORTHOGRAPHIC 1
+
+#define DEF_DISPLAY_MODE "surface"
+#define DEF_APPEARANCE "bands"
+#define DEF_COLORS "colorwheel"
+#define DEF_PROJECTION_3D "perspective"
+#define DEF_PROJECTION_4D "perspective"
+#define DEF_SPEEDWX "1.1"
+#define DEF_SPEEDWY "1.3"
+#define DEF_SPEEDWZ "1.5"
+#define DEF_SPEEDXY "1.7"
+#define DEF_SPEEDXZ "1.9"
+#define DEF_SPEEDYZ "2.1"
+
+#ifdef STANDALONE
+# define DEFAULTS "*delay: 25000 \n" \
+ "*showFPS: False \n" \
+ "*suppressRotationAnimation: True\n" \
+
+# define free_hypertorus 0
+# define release_hypertorus 0
+# include "xlockmore.h" /* from the xscreensaver distribution */
+#else /* !STANDALONE */
+# include "xlock.h" /* from the xlockmore distribution */
+#endif /* !STANDALONE */
+
+#ifdef USE_GL
+
+#include "gltrackball.h"
+
+
+#ifdef USE_MODULES
+ModStruct hypertorus_description =
+{"hypertorus", "init_hypertorus", "draw_hypertorus", NULL,
+ "draw_hypertorus", "change_hypertorus", NULL, &hypertorus_opts,
+ 25000, 1, 1, 1, 1.0, 4, "",
+ "Shows a hypertorus rotating in 4d", 0, NULL};
+
+#endif
+
+
+static char *mode;
+static int display_mode;
+static char *appear;
+static int appearance;
+static int num_spirals;
+static char *color_mode;
+static int colors;
+static char *proj_3d;
+static int projection_3d;
+static char *proj_4d;
+static int projection_4d;
+static float speed_wx;
+static float speed_wy;
+static float speed_wz;
+static float speed_xy;
+static float speed_xz;
+static float speed_yz;
+
+static const float offset4d[4] = { 0.0, 0.0, 0.0, 2.0 };
+static const float offset3d[4] = { 0.0, 0.0, -2.0, 0.0 };
+
+
+static XrmOptionDescRec opts[] =
+{
+ {"-mode", ".displayMode", XrmoptionSepArg, 0 },
+ {"-wireframe", ".displayMode", XrmoptionNoArg, "wireframe" },
+ {"-surface", ".displayMode", XrmoptionNoArg, "surface" },
+ {"-transparent", ".displayMode", XrmoptionNoArg, "transparent" },
+ {"-appearance", ".appearance", XrmoptionSepArg, 0 },
+ {"-solid", ".appearance", XrmoptionNoArg, "solid" },
+ {"-bands", ".appearance", XrmoptionNoArg, "bands" },
+ {"-spirals-1", ".appearance", XrmoptionNoArg, "spirals-1" },
+ {"-spirals-2", ".appearance", XrmoptionNoArg, "spirals-2" },
+ {"-spirals-4", ".appearance", XrmoptionNoArg, "spirals-4" },
+ {"-spirals-8", ".appearance", XrmoptionNoArg, "spirals-8" },
+ {"-spirals-16", ".appearance", XrmoptionNoArg, "spirals-16" },
+ {"-twosided", ".colors", XrmoptionNoArg, "twosided" },
+ {"-colorwheel", ".colors", XrmoptionNoArg, "colorwheel" },
+ {"-perspective-3d", ".projection3d", XrmoptionNoArg, "perspective" },
+ {"-orthographic-3d", ".projection3d", XrmoptionNoArg, "orthographic" },
+ {"-perspective-4d", ".projection4d", XrmoptionNoArg, "perspective" },
+ {"-orthographic-4d", ".projection4d", XrmoptionNoArg, "orthographic" },
+ {"-speed-wx", ".speedwx", XrmoptionSepArg, 0 },
+ {"-speed-wy", ".speedwy", XrmoptionSepArg, 0 },
+ {"-speed-wz", ".speedwz", XrmoptionSepArg, 0 },
+ {"-speed-xy", ".speedxy", XrmoptionSepArg, 0 },
+ {"-speed-xz", ".speedxz", XrmoptionSepArg, 0 },
+ {"-speed-yz", ".speedyz", XrmoptionSepArg, 0 }
+};
+
+static argtype vars[] =
+{
+ { &mode, "displayMode", "DisplayMode", DEF_DISPLAY_MODE, t_String },
+ { &appear, "appearance", "Appearance", DEF_APPEARANCE, t_String },
+ { &color_mode, "colors", "Colors", DEF_COLORS, t_String },
+ { &proj_3d, "projection3d", "Projection3d", DEF_PROJECTION_3D, t_String },
+ { &proj_4d, "projection4d", "Projection4d", DEF_PROJECTION_4D, t_String },
+ { &speed_wx, "speedwx", "Speedwx", DEF_SPEEDWX, t_Float},
+ { &speed_wy, "speedwy", "Speedwy", DEF_SPEEDWY, t_Float},
+ { &speed_wz, "speedwz", "Speedwz", DEF_SPEEDWZ, t_Float},
+ { &speed_xy, "speedxy", "Speedxy", DEF_SPEEDXY, t_Float},
+ { &speed_xz, "speedxz", "Speedxz", DEF_SPEEDXZ, t_Float},
+ { &speed_yz, "speedyz", "Speedyz", DEF_SPEEDYZ, t_Float}
+};
+
+static OptionStruct desc[] =
+{
+ { "-wireframe", "display the torus as a wireframe mesh" },
+ { "-surface", "display the torus as a solid surface" },
+ { "-transparent", "display the torus as a transparent surface" },
+ { "-solid", "display the torus as a solid object" },
+ { "-bands", "display the torus as see-through bands" },
+ { "-spirals-{1,2,4,8,16}", "display the torus as see-through spirals" },
+ { "-twosided", "display the torus with two colors" },
+ { "-colorwheel", "display the torus with a smooth color wheel" },
+ { "-perspective-3d", "project the torus perspectively from 3d to 2d" },
+ { "-orthographic-3d", "project the torus orthographically from 3d to 2d" },
+ { "-perspective-4d", "project the torus perspectively from 4d to 3d" },
+ { "-orthographic-4d", "project the torus orthographically from 4d to 3d" },
+ { "-speed-wx <arg>", "rotation speed around the wx plane" },
+ { "-speed-wy <arg>", "rotation speed around the wy plane" },
+ { "-speed-wz <arg>", "rotation speed around the wz plane" },
+ { "-speed-xy <arg>", "rotation speed around the xy plane" },
+ { "-speed-xz <arg>", "rotation speed around the xz plane" },
+ { "-speed-yz <arg>", "rotation speed around the yz plane" }
+};
+
+ENTRYPOINT ModeSpecOpt hypertorus_opts =
+{sizeof opts / sizeof opts[0], opts, sizeof vars / sizeof vars[0], vars, desc};
+
+
+typedef struct {
+ GLint WindH, WindW;
+ GLXContext *glx_context;
+ /* 4D rotation angles */
+ float alpha, beta, delta, zeta, eta, theta;
+ /* Aspect ratio of the current window */
+ float aspect;
+ /* Trackball states */
+ trackball_state *trackballs[2];
+ int current_trackball;
+ Bool button_pressed;
+
+ float speed_scale;
+
+} hypertorusstruct;
+
+static hypertorusstruct *hyper = (hypertorusstruct *) NULL;
+
+
+/* Add a rotation around the wx-plane to the matrix m. */
+static void rotatewx(float m[4][4], float phi)
+{
+ float c, s, u, v;
+ int i;
+
+ phi *= M_PI/180.0;
+ c = cos(phi);
+ s = sin(phi);
+ for (i=0; i<4; i++)
+ {
+ u = m[i][1];
+ v = m[i][2];
+ m[i][1] = c*u+s*v;
+ m[i][2] = -s*u+c*v;
+ }
+}
+
+
+/* Add a rotation around the wy-plane to the matrix m. */
+static void rotatewy(float m[4][4], float phi)
+{
+ float c, s, u, v;
+ int i;
+
+ phi *= M_PI/180.0;
+ c = cos(phi);
+ s = sin(phi);
+ for (i=0; i<4; i++)
+ {
+ u = m[i][0];
+ v = m[i][2];
+ m[i][0] = c*u-s*v;
+ m[i][2] = s*u+c*v;
+ }
+}
+
+
+/* Add a rotation around the wz-plane to the matrix m. */
+static void rotatewz(float m[4][4], float phi)
+{
+ float c, s, u, v;
+ int i;
+
+ phi *= M_PI/180.0;
+ c = cos(phi);
+ s = sin(phi);
+ for (i=0; i<4; i++)
+ {
+ u = m[i][0];
+ v = m[i][1];
+ m[i][0] = c*u+s*v;
+ m[i][1] = -s*u+c*v;
+ }
+}
+
+
+/* Add a rotation around the xy-plane to the matrix m. */
+static void rotatexy(float m[4][4], float phi)
+{
+ float c, s, u, v;
+ int i;
+
+ phi *= M_PI/180.0;
+ c = cos(phi);
+ s = sin(phi);
+ for (i=0; i<4; i++)
+ {
+ u = m[i][2];
+ v = m[i][3];
+ m[i][2] = c*u+s*v;
+ m[i][3] = -s*u+c*v;
+ }
+}
+
+
+/* Add a rotation around the xz-plane to the matrix m. */
+static void rotatexz(float m[4][4], float phi)
+{
+ float c, s, u, v;
+ int i;
+
+ phi *= M_PI/180.0;
+ c = cos(phi);
+ s = sin(phi);
+ for (i=0; i<4; i++)
+ {
+ u = m[i][1];
+ v = m[i][3];
+ m[i][1] = c*u-s*v;
+ m[i][3] = s*u+c*v;
+ }
+}
+
+
+/* Add a rotation around the yz-plane to the matrix m. */
+static void rotateyz(float m[4][4], float phi)
+{
+ float c, s, u, v;
+ int i;
+
+ phi *= M_PI/180.0;
+ c = cos(phi);
+ s = sin(phi);
+ for (i=0; i<4; i++)
+ {
+ u = m[i][0];
+ v = m[i][3];
+ m[i][0] = c*u-s*v;
+ m[i][3] = s*u+c*v;
+ }
+}
+
+
+/* Compute the rotation matrix m from the rotation angles. */
+static void rotateall(float al, float be, float de, float ze, float et,
+ float th, float m[4][4])
+{
+ int i, j;
+
+ for (i=0; i<4; i++)
+ for (j=0; j<4; j++)
+ m[i][j] = (i==j);
+ rotatewx(m,al);
+ rotatewy(m,be);
+ rotatewz(m,de);
+ rotatexz(m,et);
+ rotatexy(m,ze);
+ rotateyz(m,th);
+}
+
+
+/* Multiply two rotation matrices: o=m*n. */
+static void mult_rotmat(float m[4][4], float n[4][4], float o[4][4])
+{
+ int i, j, k;
+
+ for (i=0; i<4; i++)
+ {
+ for (j=0; j<4; j++)
+ {
+ o[i][j] = 0.0;
+ for (k=0; k<4; k++)
+ o[i][j] += m[i][k]*n[k][j];
+ }
+ }
+}
+
+
+/* Compute a 4D rotation matrix from two unit quaternions. */
+static void quats_to_rotmat(float p[4], float q[4], float m[4][4])
+{
+ double al, be, de, ze, et, th;
+ double r00, r01, r02, r12, r22;
+
+ r00 = 1.0-2.0*(p[1]*p[1]+p[2]*p[2]);
+ r01 = 2.0*(p[0]*p[1]+p[2]*p[3]);
+ r02 = 2.0*(p[2]*p[0]-p[1]*p[3]);
+ r12 = 2.0*(p[1]*p[2]+p[0]*p[3]);
+ r22 = 1.0-2.0*(p[1]*p[1]+p[0]*p[0]);
+
+ al = atan2(-r12,r22)*180.0/M_PI;
+ be = atan2(r02,sqrt(r00*r00+r01*r01))*180.0/M_PI;
+ de = atan2(-r01,r00)*180.0/M_PI;
+
+ r00 = 1.0-2.0*(q[1]*q[1]+q[2]*q[2]);
+ r01 = 2.0*(q[0]*q[1]+q[2]*q[3]);
+ r02 = 2.0*(q[2]*q[0]-q[1]*q[3]);
+ r12 = 2.0*(q[1]*q[2]+q[0]*q[3]);
+ r22 = 1.0-2.0*(q[1]*q[1]+q[0]*q[0]);
+
+ et = atan2(-r12,r22)*180.0/M_PI;
+ th = atan2(r02,sqrt(r00*r00+r01*r01))*180.0/M_PI;
+ ze = atan2(-r01,r00)*180.0/M_PI;
+
+ rotateall(al,be,de,ze,et,-th,m);
+}
+
+
+/* Compute a fully saturated and bright color based on an angle. */
+static void color(double angle)
+{
+ int s;
+ double t;
+ float color[4];
+
+ if (colors != COLORS_COLORWHEEL)
+ return;
+
+ if (angle >= 0.0)
+ angle = fmod(angle,2*M_PI);
+ else
+ angle = fmod(angle,-2*M_PI);
+ s = floor(angle/(M_PI/3));
+ t = angle/(M_PI/3)-s;
+ if (s >= 6)
+ s = 0;
+ switch (s)
+ {
+ case 0:
+ color[0] = 1.0;
+ color[1] = t;
+ color[2] = 0.0;
+ break;
+ case 1:
+ color[0] = 1.0-t;
+ color[1] = 1.0;
+ color[2] = 0.0;
+ break;
+ case 2:
+ color[0] = 0.0;
+ color[1] = 1.0;
+ color[2] = t;
+ break;
+ case 3:
+ color[0] = 0.0;
+ color[1] = 1.0-t;
+ color[2] = 1.0;
+ break;
+ case 4:
+ color[0] = t;
+ color[1] = 0.0;
+ color[2] = 1.0;
+ break;
+ case 5:
+ color[0] = 1.0;
+ color[1] = 0.0;
+ color[2] = 1.0-t;
+ break;
+ }
+ if (display_mode == DISP_TRANSPARENT)
+ color[3] = 0.7;
+ else
+ color[3] = 1.0;
+ glColor3fv(color);
+ glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE,color);
+}
+
+
+/* Draw a hypertorus projected into 3D. Note that the spirals appearance
+ will only work correctly if numu and numv are set to 64 or any higher
+ power of 2. Similarly, the banded appearance will only work correctly
+ if numu and numv are divisible by 4. */
+static int hypertorus(ModeInfo *mi, double umin, double umax, double vmin,
+ double vmax, int numu, int numv)
+{
+ int polys = 0;
+ static const GLfloat mat_diff_red[] = { 1.0, 0.0, 0.0, 1.0 };
+ static const GLfloat mat_diff_green[] = { 0.0, 1.0, 0.0, 1.0 };
+ static const GLfloat mat_diff_trans_red[] = { 1.0, 0.0, 0.0, 0.7 };
+ static const GLfloat mat_diff_trans_green[] = { 0.0, 1.0, 0.0, 0.7 };
+ float p[3], pu[3], pv[3], n[3], mat[4][4];
+ int i, j, k, l, m, b, skew;
+ double u, v, ur, vr;
+ double cu, su, cv, sv;
+ double xx[4], xxu[4], xxv[4], x[4], xu[4], xv[4];
+ double r, s, t;
+ float q1[4], q2[4], r1[4][4], r2[4][4];
+ hypertorusstruct *hp = &hyper[MI_SCREEN(mi)];
+
+ rotateall(hp->alpha,hp->beta,hp->delta,hp->zeta,hp->eta,hp->theta,r1);
+
+ gltrackball_get_quaternion(hp->trackballs[0],q1);
+ gltrackball_get_quaternion(hp->trackballs[1],q2);
+ quats_to_rotmat(q1,q2,r2);
+
+ mult_rotmat(r2,r1,mat);
+
+ if (colors != COLORS_COLORWHEEL)
+ {
+ glColor3fv(mat_diff_red);
+ if (display_mode == DISP_TRANSPARENT)
+ {
+ glMaterialfv(GL_FRONT,GL_AMBIENT_AND_DIFFUSE,mat_diff_trans_red);
+ glMaterialfv(GL_BACK,GL_AMBIENT_AND_DIFFUSE,mat_diff_trans_green);
+ }
+ else
+ {
+ glMaterialfv(GL_FRONT,GL_AMBIENT_AND_DIFFUSE,mat_diff_red);
+ glMaterialfv(GL_BACK,GL_AMBIENT_AND_DIFFUSE,mat_diff_green);
+ }
+ }
+
+#if 0 /* #### not working */
+# ifdef HAVE_MOBILE /* Keep it the same relative size when rotated. */
+ {
+ GLfloat h = MI_HEIGHT(mi) / (GLfloat) MI_WIDTH(mi);
+ int o = (int) current_device_rotation();
+ if (o != 0 && o != 180 && o != -180)
+ glScalef (1/h, 1/h, 1/h);
+ }
+# endif
+#endif
+
+ skew = num_spirals;
+ ur = umax-umin;
+ vr = vmax-vmin;
+ for (i=0; i<numu; i++)
+ {
+ if ((appearance == APPEARANCE_BANDS ||
+ appearance == APPEARANCE_SPIRALS) && ((i & 3) >= 2))
+ continue;
+ if (display_mode == DISP_WIREFRAME)
+ glBegin(GL_QUAD_STRIP);
+ else
+ glBegin(GL_TRIANGLE_STRIP);
+ for (j=0; j<=numv; j++)
+ {
+ for (k=0; k<=1; k++)
+ {
+ l = (i+k);
+ m = j;
+ u = ur*l/numu+umin;
+ v = vr*m/numv+vmin;
+ if (appearance == APPEARANCE_SPIRALS)
+ {
+ u += 4.0*skew/numv*v;
+ b = ((i/4)&(skew-1))*(numu/(4*skew));
+ color(ur*4*b/numu+umin);
+ }
+ else
+ {
+ color(u);
+ }
+ cu = cos(u);
+ su = sin(u);
+ cv = cos(v);
+ sv = sin(v);
+ xx[0] = cu;
+ xx[1] = su;
+ xx[2] = cv;
+ xx[3] = sv;
+ xxu[0] = -su;
+ xxu[1] = cu;
+ xxu[2] = 0.0;
+ xxu[3] = 0.0;
+ xxv[0] = 0.0;
+ xxv[1] = 0.0;
+ xxv[2] = -sv;
+ xxv[3] = cv;
+ for (l=0; l<4; l++)
+ {
+ r = 0.0;
+ s = 0.0;
+ t = 0.0;
+ for (m=0; m<4; m++)
+ {
+ r += mat[l][m]*xx[m];
+ s += mat[l][m]*xxu[m];
+ t += mat[l][m]*xxv[m];
+ }
+ x[l] = r;
+ xu[l] = s;
+ xv[l] = t;
+ }
+ if (projection_4d == DISP_4D_ORTHOGRAPHIC)
+ {
+ for (l=0; l<3; l++)
+ {
+ p[l] = (x[l]+offset4d[l])/1.5+offset3d[l];
+ pu[l] = xu[l];
+ pv[l] = xv[l];
+ }
+ }
+ else
+ {
+ s = x[3]+offset4d[3];
+ t = s*s;
+ for (l=0; l<3; l++)
+ {
+ r = x[l]+offset4d[l];
+ p[l] = r/s+offset3d[l];
+ pu[l] = (xu[l]*s-r*xu[3])/t;
+ pv[l] = (xv[l]*s-r*xv[3])/t;
+ }
+ }
+ n[0] = pu[1]*pv[2]-pu[2]*pv[1];
+ n[1] = pu[2]*pv[0]-pu[0]*pv[2];
+ n[2] = pu[0]*pv[1]-pu[1]*pv[0];
+ t = sqrt(n[0]*n[0]+n[1]*n[1]+n[2]*n[2]);
+ n[0] /= t;
+ n[1] /= t;
+ n[2] /= t;
+ glNormal3fv(n);
+ glVertex3fv(p);
+ polys++;
+ }
+ }
+ glEnd();
+ }
+ polys /= 2;
+ return polys;
+}
+
+
+static void init(ModeInfo *mi)
+{
+ static const GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 };
+ static const GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
+ static const GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 };
+ static const GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
+ static const GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
+ hypertorusstruct *hp = &hyper[MI_SCREEN(mi)];
+
+ hp->alpha = 0.0;
+ hp->beta = 0.0;
+ hp->delta = 0.0;
+ hp->zeta = 0.0;
+ hp->eta = 0.0;
+ hp->theta = 0.0;
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ if (projection_3d == DISP_3D_PERSPECTIVE)
+ gluPerspective(60.0,1.0,0.1,100.0);
+ else
+ glOrtho(-1.0,1.0,-1.0,1.0,0.1,100.0);;
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+# ifdef HAVE_JWZGLES /* #### glPolygonMode other than GL_FILL unimplemented */
+ if (display_mode == DISP_WIREFRAME)
+ display_mode = DISP_SURFACE;
+# endif
+
+ if (display_mode == DISP_SURFACE)
+ {
+ glEnable(GL_DEPTH_TEST);
+ glDepthFunc(GL_LESS);
+ glShadeModel(GL_SMOOTH);
+ glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);
+ glLightModeli(GL_LIGHT_MODEL_TWO_SIDE,GL_TRUE);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glLightfv(GL_LIGHT0,GL_AMBIENT,light_ambient);
+ glLightfv(GL_LIGHT0,GL_DIFFUSE,light_diffuse);
+ glLightfv(GL_LIGHT0,GL_SPECULAR,light_specular);
+ glLightfv(GL_LIGHT0,GL_POSITION,light_position);
+ glMaterialfv(GL_FRONT_AND_BACK,GL_SPECULAR,mat_specular);
+ glMaterialf(GL_FRONT_AND_BACK,GL_SHININESS,50.0);
+ glDepthMask(GL_TRUE);
+ glDisable(GL_BLEND);
+ }
+ else if (display_mode == DISP_TRANSPARENT)
+ {
+ glDisable(GL_DEPTH_TEST);
+ glShadeModel(GL_SMOOTH);
+ glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);
+ glLightModeli(GL_LIGHT_MODEL_TWO_SIDE,GL_TRUE);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glLightfv(GL_LIGHT0,GL_AMBIENT,light_ambient);
+ glLightfv(GL_LIGHT0,GL_DIFFUSE,light_diffuse);
+ glLightfv(GL_LIGHT0,GL_SPECULAR,light_specular);
+ glLightfv(GL_LIGHT0,GL_POSITION,light_position);
+ glMaterialfv(GL_FRONT_AND_BACK,GL_SPECULAR,mat_specular);
+ glMaterialf(GL_FRONT_AND_BACK,GL_SHININESS,50.0);
+ glDepthMask(GL_FALSE);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA,GL_ONE);
+ }
+ else /* display_mode == DISP_WIREFRAME */
+ {
+ glDisable(GL_DEPTH_TEST);
+ glShadeModel(GL_FLAT);
+ glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
+ glDisable(GL_LIGHTING);
+ glDisable(GL_LIGHT0);
+ glDisable(GL_BLEND);
+ }
+}
+
+
+/* Redisplay the hypertorus. */
+static void display_hypertorus(ModeInfo *mi)
+{
+ hypertorusstruct *hp = &hyper[MI_SCREEN(mi)];
+
+ if (!hp->button_pressed)
+ {
+ hp->alpha += speed_wx * hp->speed_scale;
+ if (hp->alpha >= 360.0)
+ hp->alpha -= 360.0;
+ hp->beta += speed_wy * hp->speed_scale;
+ if (hp->beta >= 360.0)
+ hp->beta -= 360.0;
+ hp->delta += speed_wz * hp->speed_scale;
+ if (hp->delta >= 360.0)
+ hp->delta -= 360.0;
+ hp->zeta += speed_xy * hp->speed_scale;
+ if (hp->zeta >= 360.0)
+ hp->zeta -= 360.0;
+ hp->eta += speed_xz * hp->speed_scale;
+ if (hp->eta >= 360.0)
+ hp->eta -= 360.0;
+ hp->theta += speed_yz * hp->speed_scale;
+ if (hp->theta >= 360.0)
+ hp->theta -= 360.0;
+ }
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ if (projection_3d == DISP_3D_ORTHOGRAPHIC)
+ {
+ if (hp->aspect >= 1.0)
+ glOrtho(-hp->aspect,hp->aspect,-1.0,1.0,0.1,100.0);
+ else
+ glOrtho(-1.0,1.0,-1.0/hp->aspect,1.0/hp->aspect,0.1,100.0);
+ }
+ else
+ {
+ gluPerspective(60.0,hp->aspect,0.1,100.0);
+ }
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ mi->polygon_count = hypertorus(mi,0.0,2.0*M_PI,0.0,2.0*M_PI,64,64);
+}
+
+
+ENTRYPOINT void reshape_hypertorus(ModeInfo *mi, int width, int height)
+{
+ hypertorusstruct *hp = &hyper[MI_SCREEN(mi)];
+ double h = (GLfloat) height / (GLfloat) width;
+ int y = 0;
+
+ if (width > height * 5) { /* tiny window: show middle */
+ height = width * 9/16;
+ y = -height/2;
+ h = height / (GLfloat) width;
+ }
+
+ hp->WindW = (GLint)width;
+ hp->WindH = (GLint)height;
+ glViewport(0,y,width,height);
+ hp->aspect = h;
+}
+
+
+ENTRYPOINT Bool hypertorus_handle_event(ModeInfo *mi, XEvent *event)
+{
+ hypertorusstruct *hp = &hyper[MI_SCREEN(mi)];
+ KeySym sym = 0;
+ char c = 0;
+
+ if (event->xany.type == KeyPress || event->xany.type == KeyRelease)
+ XLookupString (&event->xkey, &c, 1, &sym, 0);
+
+ if (event->xany.type == ButtonPress &&
+ event->xbutton.button == Button1)
+ {
+ hp->button_pressed = True;
+ gltrackball_start(hp->trackballs[hp->current_trackball],
+ event->xbutton.x, event->xbutton.y,
+ MI_WIDTH(mi), MI_HEIGHT(mi));
+ return True;
+ }
+ else if (event->xany.type == ButtonRelease &&
+ event->xbutton.button == Button1)
+ {
+ hp->button_pressed = False;
+ return True;
+ }
+ else if (event->xany.type == KeyPress)
+ {
+ if (sym == XK_Shift_L || sym == XK_Shift_R)
+ {
+ hp->current_trackball = 1;
+ if (hp->button_pressed)
+ gltrackball_start(hp->trackballs[hp->current_trackball],
+ event->xbutton.x, event->xbutton.y,
+ MI_WIDTH(mi), MI_HEIGHT(mi));
+ return True;
+ }
+ }
+ else if (event->xany.type == KeyRelease)
+ {
+ if (sym == XK_Shift_L || sym == XK_Shift_R)
+ {
+ hp->current_trackball = 0;
+ if (hp->button_pressed)
+ gltrackball_start(hp->trackballs[hp->current_trackball],
+ event->xbutton.x, event->xbutton.y,
+ MI_WIDTH(mi), MI_HEIGHT(mi));
+ return True;
+ }
+ }
+ else if (event->xany.type == MotionNotify && hp->button_pressed)
+ {
+ gltrackball_track(hp->trackballs[hp->current_trackball],
+ event->xmotion.x, event->xmotion.y,
+ MI_WIDTH(mi), MI_HEIGHT(mi));
+ return True;
+ }
+
+ return False;
+}
+
+
+/*
+ *-----------------------------------------------------------------------------
+ *-----------------------------------------------------------------------------
+ * Xlock hooks.
+ *-----------------------------------------------------------------------------
+ *-----------------------------------------------------------------------------
+ */
+
+/*
+ *-----------------------------------------------------------------------------
+ * Initialize hypertorus. Called each time the window changes.
+ *-----------------------------------------------------------------------------
+ */
+
+ENTRYPOINT void init_hypertorus(ModeInfo *mi)
+{
+ hypertorusstruct *hp;
+
+ MI_INIT(mi, hyper);
+ hp = &hyper[MI_SCREEN(mi)];
+
+
+ hp->trackballs[0] = gltrackball_init(True);
+ hp->trackballs[1] = gltrackball_init(True);
+ hp->current_trackball = 0;
+ hp->button_pressed = False;
+
+ /* Set the display mode. */
+ if (!strcasecmp(mode,"wireframe") || !strcasecmp(mode,"0"))
+ {
+ display_mode = DISP_WIREFRAME;
+ }
+ else if (!strcasecmp(mode,"surface") || !strcasecmp(mode,"1"))
+ {
+ display_mode = DISP_SURFACE;
+ }
+ else if (!strcasecmp(mode,"transparent") || !strcasecmp(mode,"2"))
+ {
+ display_mode = DISP_TRANSPARENT;
+ }
+ else
+ {
+ display_mode = DISP_SURFACE;
+ }
+
+ /* Set the appearance. */
+ if (!strcasecmp(appear,"solid") || !strcasecmp(appear,"0"))
+ {
+ appearance = APPEARANCE_SOLID;
+ }
+ else if (!strcasecmp(appear,"bands") || !strcasecmp(appear,"1"))
+ {
+ appearance = APPEARANCE_BANDS;
+ num_spirals = 0;
+ }
+ else if (!strcasecmp(appear,"spirals-1") || !strcasecmp(appear,"3"))
+ {
+ appearance = APPEARANCE_SPIRALS;
+ num_spirals = 1;
+ }
+ else if (!strcasecmp(appear,"spirals-2") || !strcasecmp(appear,"4"))
+ {
+ appearance = APPEARANCE_SPIRALS;
+ num_spirals = 2;
+ }
+ else if (!strcasecmp(appear,"spirals-4") || !strcasecmp(appear,"5"))
+ {
+ appearance = APPEARANCE_SPIRALS;
+ num_spirals = 4;
+ }
+ else if (!strcasecmp(appear,"spirals-8") || !strcasecmp(appear,"6"))
+ {
+ appearance = APPEARANCE_SPIRALS;
+ num_spirals = 8;
+ }
+ else if (!strcasecmp(appear,"spirals-16") || !strcasecmp(appear,"7"))
+ {
+ appearance = APPEARANCE_SPIRALS;
+ num_spirals = 16;
+ }
+ else
+ {
+ appearance = APPEARANCE_BANDS;
+ num_spirals = 0;
+ }
+
+ /* Set the color mode. */
+ if (!strcasecmp(color_mode,"twosided"))
+ {
+ colors = COLORS_TWOSIDED;
+ }
+ else if (!strcasecmp(color_mode,"colorwheel"))
+ {
+ colors = COLORS_COLORWHEEL;
+ }
+ else
+ {
+ colors = COLORS_COLORWHEEL;
+ }
+
+ /* Set the 3d projection mode. */
+ if (!strcasecmp(proj_3d,"perspective") || !strcasecmp(proj_3d,"0"))
+ {
+ projection_3d = DISP_3D_PERSPECTIVE;
+ }
+ else if (!strcasecmp(proj_3d,"orthographic") || !strcasecmp(proj_3d,"1"))
+ {
+ projection_3d = DISP_3D_ORTHOGRAPHIC;
+ }
+ else
+ {
+ projection_3d = DISP_3D_PERSPECTIVE;
+ }
+
+ /* Set the 4d projection mode. */
+ if (!strcasecmp(proj_4d,"perspective") || !strcasecmp(proj_4d,"0"))
+ {
+ projection_4d = DISP_4D_PERSPECTIVE;
+ }
+ else if (!strcasecmp(proj_4d,"orthographic") || !strcasecmp(proj_4d,"1"))
+ {
+ projection_4d = DISP_4D_ORTHOGRAPHIC;
+ }
+ else
+ {
+ projection_4d = DISP_4D_PERSPECTIVE;
+ }
+
+ /* make multiple screens rotate at slightly different rates. */
+ hp->speed_scale = 0.9 + frand(0.3);
+
+ if ((hp->glx_context = init_GL(mi)) != NULL)
+ {
+ reshape_hypertorus(mi,MI_WIDTH(mi),MI_HEIGHT(mi));
+ glDrawBuffer(GL_BACK);
+ init(mi);
+ }
+ else
+ {
+ MI_CLEARWINDOW(mi);
+ }
+}
+
+/*
+ *-----------------------------------------------------------------------------
+ * Called by the mainline code periodically to update the display.
+ *-----------------------------------------------------------------------------
+ */
+ENTRYPOINT void draw_hypertorus(ModeInfo *mi)
+{
+ Display *display = MI_DISPLAY(mi);
+ Window window = MI_WINDOW(mi);
+ hypertorusstruct *hp;
+
+ if (hyper == NULL)
+ return;
+ hp = &hyper[MI_SCREEN(mi)];
+
+ MI_IS_DRAWN(mi) = True;
+ if (!hp->glx_context)
+ return;
+
+ glXMakeCurrent(display,window,*(hp->glx_context));
+
+ glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
+ glLoadIdentity();
+
+ display_hypertorus(mi);
+
+ if (MI_IS_FPS(mi))
+ do_fps (mi);
+
+ glFlush();
+
+ glXSwapBuffers(display,window);
+}
+
+
+#ifndef STANDALONE
+ENTRYPOINT void change_hypertorus(ModeInfo *mi)
+{
+ hypertorusstruct *hp = &hyper[MI_SCREEN(mi)];
+
+ if (!hp->glx_context)
+ return;
+
+ glXMakeCurrent(MI_DISPLAY(mi),MI_WINDOW(mi),*(hp->glx_context));
+ init(mi);
+}
+#endif /* !STANDALONE */
+
+XSCREENSAVER_MODULE ("Hypertorus", hypertorus)
+
+#endif /* USE_GL */