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authorSimon Rettberg2018-10-16 10:08:48 +0200
committerSimon Rettberg2018-10-16 10:08:48 +0200
commitd3a98cf6cbc3bd0b9efc570f58e8812c03931c18 (patch)
treecbddf8e50f35a9c6e878a5bfe3c6d625d99e12ba /hacks/glx/photopile.c
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Original 5.40
Diffstat (limited to 'hacks/glx/photopile.c')
-rw-r--r--hacks/glx/photopile.c833
1 files changed, 833 insertions, 0 deletions
diff --git a/hacks/glx/photopile.c b/hacks/glx/photopile.c
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+++ b/hacks/glx/photopile.c
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+/* photopile, Copyright (c) 2008-2018 Jens Kilian <jjk@acm.org>
+ * Based on carousel, Copyright (c) 2005-2008 Jamie Zawinski <jwz@jwz.org>
+ * Loads a sequence of images and shuffles them into a pile.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and its
+ * documentation for any purpose is hereby granted without fee, provided that
+ * the above copyright notice appear in all copies and that both that
+ * copyright notice and this permission notice appear in supporting
+ * documentation. No representations are made about the suitability of this
+ * software for any purpose. It is provided "as is" without express or
+ * implied warranty.
+ */
+
+#if defined(HAVE_COCOA) || defined(HAVE_ANDROID)
+# define DEF_FONT "OCR A Std 48, Lucida Console 48, Monaco 48"
+#elif 0 /* real X11, XQueryFont() */
+# define DEF_FONT "-*-helvetica-bold-r-normal-*-*-480-*-*-*-*-*-*"
+#else /* real X11, load_font_retry() */
+# define DEF_FONT "-*-ocr a std-medium-r-*-*-*-480-*-*-m-*-*-*"
+#endif
+
+#define DEFAULTS "*count: 7 \n" \
+ "*delay: 10000 \n" \
+ "*wireframe: False \n" \
+ "*showFPS: False \n" \
+ "*fpsSolid: True \n" \
+ "*useSHM: True \n" \
+ "*font: " DEF_FONT "\n" \
+ "*desktopGrabber: xscreensaver-getimage -no-desktop %s\n" \
+ "*grabDesktopImages: False \n" \
+ "*chooseRandomImages: True \n" \
+ "*suppressRotationAnimation: True\n" \
+
+# define free_photopile 0
+# define release_photopile 0
+# define photopile_handle_event xlockmore_no_events
+
+#undef countof
+#define countof(x) (sizeof((x))/sizeof((*x)))
+
+#ifndef HAVE_JWXYZ
+# include <X11/Intrinsic.h> /* for XrmDatabase in -debug mode */
+#endif
+#include <math.h>
+
+#include "xlockmore.h"
+#include "grab-ximage.h"
+#include "texfont.h"
+#include "dropshadow.h"
+
+#ifdef USE_GL
+
+# define DEF_SCALE "0.4"
+# define DEF_MAX_TILT "50"
+# define DEF_SPEED "1.0"
+# define DEF_DURATION "5"
+# define DEF_MIPMAP "True"
+# define DEF_TITLES "True"
+# define DEF_POLAROID "True"
+# define DEF_CLIP "True"
+# define DEF_SHADOWS "True"
+# define DEF_DEBUG "False"
+
+#define BELLRAND(n) ((frand((n)) + frand((n)) + frand((n))) / 3)
+
+typedef struct {
+ GLfloat x, y; /* position on screen */
+ GLfloat angle; /* rotation angle */
+
+} position;
+
+typedef struct {
+ Bool loaded_p; /* true if image can be drawn */
+
+ char *title; /* the filename of this image */
+ int w, h; /* size in pixels of the image */
+ int tw, th; /* size in pixels of the texture */
+ XRectangle geom; /* where in the image the bits are */
+
+ position pos[4]; /* control points for calculating position */
+
+ GLuint texid; /* GL texture ID */
+
+} image;
+
+
+typedef enum { EARLY, SHUFFLE, NORMAL, LOADING } fade_mode;
+static int fade_ticks = 60;
+
+typedef struct {
+ ModeInfo *mi;
+ GLXContext *glx_context;
+
+ image *frames; /* pointer to array of images */
+ int nframe; /* image being (resp. next to be) loaded */
+
+ GLuint shadow;
+ texture_font_data *texfont;
+ int loading_sw, loading_sh;
+
+ time_t last_time, now;
+ int draw_tick;
+ fade_mode mode;
+ int mode_tick;
+
+} photopile_state;
+
+static photopile_state *sss = NULL;
+
+
+/* Command-line arguments
+ */
+static GLfloat scale; /* Scale factor for loading images. */
+static GLfloat max_tilt; /* Maximum angle from vertical. */
+static GLfloat speed; /* Animation speed scale factor. */
+static int duration; /* Reload images after this long. */
+static Bool mipmap_p; /* Use mipmaps instead of single textures. */
+static Bool titles_p; /* Display image titles. */
+static Bool polaroid_p; /* Use instant-film look for images. */
+static Bool clip_p; /* Clip images instead of scaling for -polaroid. */
+static Bool shadows_p; /* Draw drop shadows. */
+static Bool debug_p; /* Be loud and do weird things. */
+
+
+static XrmOptionDescRec opts[] = {
+ {"-scale", ".scale", XrmoptionSepArg, 0 },
+ {"-maxTilt", ".maxTilt", XrmoptionSepArg, 0 },
+ {"-speed", ".speed", XrmoptionSepArg, 0 },
+ {"-duration", ".duration", XrmoptionSepArg, 0 },
+ {"-mipmaps", ".mipmap", XrmoptionNoArg, "True" },
+ {"-no-mipmaps", ".mipmap", XrmoptionNoArg, "False" },
+ {"-titles", ".titles", XrmoptionNoArg, "True" },
+ {"-no-titles", ".titles", XrmoptionNoArg, "False" },
+ {"-polaroid", ".polaroid", XrmoptionNoArg, "True" },
+ {"-no-polaroid", ".polaroid", XrmoptionNoArg, "False" },
+ {"-clip", ".clip", XrmoptionNoArg, "True" },
+ {"-no-clip", ".clip", XrmoptionNoArg, "False" },
+ {"-shadows", ".shadows", XrmoptionNoArg, "True" },
+ {"-no-shadows", ".shadows", XrmoptionNoArg, "False" },
+ {"-debug", ".debug", XrmoptionNoArg, "True" },
+ {"-font", ".font", XrmoptionSepArg, 0 },
+};
+
+static argtype vars[] = {
+ { &scale, "scale", "Scale", DEF_SCALE, t_Float},
+ { &max_tilt, "maxTilt", "MaxTilt", DEF_MAX_TILT, t_Float},
+ { &speed, "speed", "Speed", DEF_SPEED, t_Float},
+ { &duration, "duration", "Duration", DEF_DURATION, t_Int},
+ { &mipmap_p, "mipmap", "Mipmap", DEF_MIPMAP, t_Bool},
+ { &titles_p, "titles", "Titles", DEF_TITLES, t_Bool},
+ { &polaroid_p, "polaroid", "Polaroid", DEF_POLAROID, t_Bool},
+ { &clip_p, "clip", "Clip", DEF_CLIP, t_Bool},
+ { &shadows_p, "shadows", "Shadows", DEF_SHADOWS, t_Bool},
+ { &debug_p, "debug", "Debug", DEF_DEBUG, t_Bool},
+};
+
+ENTRYPOINT ModeSpecOpt photopile_opts = {countof(opts), opts, countof(vars), vars, NULL};
+
+
+/* Functions to interpolate between image positions.
+ */
+static position
+add_pos(position p, position q)
+{
+ p.x += q.x;
+ p.y += q.y;
+ p.angle += q.angle;
+ return p;
+}
+
+static position
+scale_pos(GLfloat t, position p)
+{
+ p.x *= t;
+ p.y *= t;
+ p.angle *= t;
+ return p;
+}
+
+static position
+linear_combination(GLfloat t, position p, position q)
+{
+ return add_pos(scale_pos(1.0 - t, p), scale_pos(t, q));
+}
+
+static position
+interpolate(GLfloat t, position p[4])
+{
+ /* de Casteljau's algorithm, 4 control points */
+ position p10 = linear_combination(t, p[0], p[1]);
+ position p11 = linear_combination(t, p[1], p[2]);
+ position p12 = linear_combination(t, p[2], p[3]);
+
+ position p20 = linear_combination(t, p10, p11);
+ position p21 = linear_combination(t, p11, p12);
+
+ return linear_combination(t, p20, p21);
+}
+
+static position
+offset_pos(position p, GLfloat th, GLfloat r)
+{
+ p.x += cos(th) * r;
+ p.y += sin(th) * r;
+ p.angle = (frand(2.0) - 1.0) * max_tilt;
+ return p;
+}
+
+/* Calculate new positions for all images.
+ */
+static void
+set_new_positions(photopile_state *ss)
+{
+ ModeInfo *mi = ss->mi;
+ int i;
+
+ for (i = 0; i < MI_COUNT(mi)+1; ++i)
+ {
+ image *frame = ss->frames + i;
+ GLfloat w = frame->w;
+ GLfloat h = frame->h;
+ GLfloat d = sqrt(w*w + h*h);
+ GLfloat leave = frand(M_PI * 2.0);
+ GLfloat enter = frand(M_PI * 2.0);
+
+ /* start position */
+ frame->pos[0] = frame->pos[3];
+
+ /* end position */
+ frame->pos[3].x = BELLRAND(MI_WIDTH(mi));
+ frame->pos[3].y = BELLRAND(MI_HEIGHT(mi));
+ frame->pos[3].angle = (frand(2.0) - 1.0) * max_tilt;
+
+ /* Try to keep the images mostly inside the screen bounds */
+ frame->pos[3].x = MAX(0.5*w, MIN(MI_WIDTH(mi)-0.5*w, frame->pos[3].x));
+ frame->pos[3].y = MAX(0.5*h, MIN(MI_HEIGHT(mi)-0.5*h, frame->pos[3].y));
+
+ /* intermediate points */
+ frame->pos[1] = offset_pos(frame->pos[0], leave, d * (0.5 + frand(1.0)));
+ frame->pos[2] = offset_pos(frame->pos[3], enter, d * (0.5 + frand(1.0)));
+ }
+}
+
+/* Callback that tells us that the texture has been loaded.
+ */
+static void
+image_loaded_cb (const char *filename, XRectangle *geom,
+ int image_width, int image_height,
+ int texture_width, int texture_height,
+ void *closure)
+{
+ photopile_state *ss = (photopile_state *) closure;
+ ModeInfo *mi = ss->mi;
+ int wire = MI_IS_WIREFRAME(mi);
+ image *frame = ss->frames + ss->nframe;
+
+ if (wire)
+ {
+ if (random() % 2)
+ {
+ frame->w = (int)(MI_WIDTH(mi) * scale) - 1;
+ frame->h = (int)(MI_HEIGHT(mi) * scale) - 1;
+ }
+ else
+ {
+ frame->w = (int)(MI_HEIGHT(mi) * scale) - 1;
+ frame->h = (int)(MI_WIDTH(mi) * scale) - 1;
+ }
+ if (frame->w <= 10) frame->w = 10;
+ if (frame->h <= 10) frame->h = 10;
+ frame->geom.width = frame->w;
+ frame->geom.height = frame->h;
+ goto DONE;
+ }
+
+ if (image_width == 0 || image_height == 0)
+ exit (1);
+
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ mipmap_p ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR);
+
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+
+ frame->w = image_width;
+ frame->h = image_height;
+ frame->tw = texture_width;
+ frame->th = texture_height;
+ frame->geom = *geom;
+
+ if (frame->title)
+ free (frame->title);
+ frame->title = (filename ? strdup (filename) : 0);
+
+ /* xscreensaver-getimage returns paths relative to the image directory
+ now, so leave the sub-directory part in. Unless it's an absolute path.
+ */
+ if (frame->title && frame->title[0] == '/')
+ {
+ /* strip filename to part after last /. */
+ char *s = strrchr (frame->title, '/');
+ if (s) strcpy (frame->title, s+1);
+ }
+
+ if (debug_p)
+ fprintf (stderr, "%s: loaded %4d x %-4d %4d x %-4d \"%s\"\n",
+ progname,
+ frame->geom.width,
+ frame->geom.height,
+ frame->tw, frame->th,
+ (frame->title ? frame->title : "(null)"));
+
+ DONE:
+ frame->loaded_p = True;
+}
+
+
+/* Load a new file.
+ */
+static void
+load_image (ModeInfo *mi)
+{
+ photopile_state *ss = &sss[MI_SCREEN(mi)];
+ int wire = MI_IS_WIREFRAME(mi);
+ image *frame = ss->frames + ss->nframe;
+
+ if (debug_p && !wire && frame->w != 0)
+ fprintf (stderr, "%s: dropped %4d x %-4d %4d x %-4d \"%s\"\n",
+ progname,
+ frame->geom.width,
+ frame->geom.height,
+ frame->tw, frame->th,
+ (frame->title ? frame->title : "(null)"));
+
+ frame->loaded_p = False;
+
+ if (wire)
+ image_loaded_cb (0, 0, 0, 0, 0, 0, ss);
+ else
+ {
+ int w = MI_WIDTH(mi);
+ int h = MI_HEIGHT(mi);
+ int size = (int)((w > h ? w : h) * scale);
+ if (size <= 10) size = 10;
+ load_texture_async (mi->xgwa.screen, mi->window, *ss->glx_context,
+ size, size,
+ mipmap_p, frame->texid,
+ image_loaded_cb, ss);
+ }
+}
+
+
+static void
+loading_msg (ModeInfo *mi)
+{
+ photopile_state *ss = &sss[MI_SCREEN(mi)];
+ int wire = MI_IS_WIREFRAME(mi);
+ const char text[] = "Loading...";
+
+ if (wire) return;
+
+ if (ss->loading_sw == 0) /* only do this once */
+ {
+ XCharStruct e;
+ texture_string_metrics (ss->texfont, text, &e, 0, 0);
+ ss->loading_sw = e.width;
+ ss->loading_sh = e.ascent + e.descent;
+ }
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
+
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glLoadIdentity();
+ glOrtho(0, MI_WIDTH(mi), 0, MI_HEIGHT(mi), -1, 1);
+
+ glTranslatef ((MI_WIDTH(mi) - ss->loading_sw) / 2,
+ (MI_HEIGHT(mi) - ss->loading_sh) / 2,
+ 0);
+ glColor3f (1, 1, 0);
+ glEnable (GL_TEXTURE_2D);
+ glDisable (GL_DEPTH_TEST);
+ print_texture_string (ss->texfont, text);
+ glEnable (GL_DEPTH_TEST);
+ glPopMatrix();
+
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+
+ glMatrixMode(GL_MODELVIEW);
+
+ glFinish();
+ glXSwapBuffers (MI_DISPLAY (mi), MI_WINDOW(mi));
+}
+
+
+static Bool
+loading_initial_image (ModeInfo *mi)
+{
+ photopile_state *ss = &sss[MI_SCREEN(mi)];
+
+ if (ss->frames[ss->nframe].loaded_p)
+ {
+ /* The initial image has been fully loaded, start fading it in. */
+ int i;
+
+ for (i = 0; i < ss->nframe; ++i)
+ {
+ ss->frames[i].pos[3].x = MI_WIDTH(mi) * 0.5;
+ ss->frames[i].pos[3].y = MI_HEIGHT(mi) * 0.5;
+ ss->frames[i].pos[3].angle = 0.0;
+ }
+ set_new_positions(ss);
+
+ ss->mode = SHUFFLE;
+ ss->mode_tick = fade_ticks / speed;
+ }
+ else
+ {
+ loading_msg(mi);
+ }
+
+ return (ss->mode == EARLY);
+}
+
+
+ENTRYPOINT void
+reshape_photopile (ModeInfo *mi, int width, int height)
+{
+ glViewport (0, 0, (GLint) width, (GLint) height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glOrtho(0, MI_WIDTH(mi), 0, MI_HEIGHT(mi), -1, 1);
+
+# ifdef HAVE_MOBILE /* Keep it the same relative size when rotated. */
+ {
+ GLfloat h = MI_HEIGHT(mi) / (GLfloat) MI_WIDTH(mi);
+ int o = (int) current_device_rotation();
+ if (o != 0 && o != 180 && o != -180)
+ glScalef (1/h, h, 1);
+ }
+# endif
+
+ glClear(GL_COLOR_BUFFER_BIT);
+}
+
+
+/* Kludge to add "-v" to invocation of "xscreensaver-getimage" in -debug mode
+ */
+static void
+hack_resources (Display *dpy)
+{
+# ifndef HAVE_JWXYZ
+ char *res = "desktopGrabber";
+ char *val = get_string_resource (dpy, res, "DesktopGrabber");
+ char buf1[255];
+ char buf2[255];
+ XrmValue value;
+ XrmDatabase db = XtDatabase (dpy);
+ sprintf (buf1, "%.100s.%.100s", progname, res);
+ sprintf (buf2, "%.200s -v", val);
+ value.addr = buf2;
+ value.size = strlen(buf2);
+ XrmPutResource (&db, buf1, "String", &value);
+# endif /* !HAVE_JWXYZ */
+}
+
+
+ENTRYPOINT void
+init_photopile (ModeInfo *mi)
+{
+ int screen = MI_SCREEN(mi);
+ photopile_state *ss;
+ int wire = MI_IS_WIREFRAME(mi);
+
+ MI_INIT (mi, sss);
+ ss = &sss[screen];
+ ss->mi = mi;
+
+ if ((ss->glx_context = init_GL(mi)) != NULL) {
+ reshape_photopile (mi, MI_WIDTH(mi), MI_HEIGHT(mi));
+ clear_gl_error(); /* WTF? sometimes "invalid op" from glViewport! */
+ } else {
+ MI_CLEARWINDOW(mi);
+ }
+
+ ss->shadow = init_drop_shadow();
+ ss->texfont = load_texture_font (MI_DISPLAY(mi), "font");
+
+ if (debug_p)
+ hack_resources (MI_DISPLAY (mi));
+
+ ss->frames = (image *)calloc (MI_COUNT(mi) + 1, sizeof(image));
+ ss->nframe = 0;
+ if (!wire)
+ {
+ int i;
+ for (i = 0; i < MI_COUNT(mi) + 1; ++i)
+ {
+ glGenTextures (1, &(ss->frames[i].texid));
+ if (ss->frames[i].texid <= 0) abort();
+ }
+ }
+
+ ss->mode = EARLY;
+ load_image(mi); /* start loading the first image */
+}
+
+
+static void
+draw_image (ModeInfo *mi, int i, GLfloat t, GLfloat s, GLfloat z)
+{
+ int wire = MI_IS_WIREFRAME(mi);
+ photopile_state *ss = &sss[MI_SCREEN(mi)];
+ image *frame = ss->frames + i;
+
+ position pos = interpolate(t, frame->pos);
+ GLfloat w = frame->geom.width * 0.5;
+ GLfloat h = frame->geom.height * 0.5;
+ GLfloat z1 = z - 0.25 / (MI_COUNT(mi) + 1);
+ GLfloat z2 = z - 0.5 / (MI_COUNT(mi) + 1);
+ GLfloat w1 = w;
+ GLfloat h1 = h;
+ GLfloat h2 = h;
+
+ if (polaroid_p)
+ {
+ GLfloat minSize = MIN(w, h);
+ GLfloat maxSize = MAX(w, h);
+
+ /* Clip or scale image to fit in the frame.
+ */
+ if (clip_p)
+ {
+ w = h = minSize;
+ }
+ else
+ {
+ GLfloat scale = minSize / maxSize;
+ w *= scale;
+ h *= scale;
+ }
+
+ w1 = minSize * 1.16; /* enlarge frame border */
+ h1 = minSize * 1.5;
+ h2 = w1;
+ s /= 1.5; /* compensate for border size */
+ }
+
+ glPushMatrix();
+
+ /* Position and scale this image.
+ */
+ glTranslatef (pos.x, pos.y, 0);
+ glRotatef (pos.angle, 0, 0, 1);
+ glScalef (s, s, 1);
+
+ /* Draw the drop shadow. */
+ if (shadows_p && !wire)
+ {
+ glColor3f (0, 0, 0);
+ draw_drop_shadow(ss->shadow, -w1, -h1, z2, 2.0 * w1, h1 + h2, 20.0);
+ glDisable (GL_BLEND);
+ }
+
+ glDisable (GL_LIGHTING);
+ glEnable (GL_DEPTH_TEST);
+ glDisable (GL_CULL_FACE);
+
+ /* Draw the retro instant-film frame.
+ */
+ if (polaroid_p)
+ {
+ if (! wire)
+ {
+ glShadeModel (GL_SMOOTH);
+ glEnable (GL_LINE_SMOOTH);
+ glHint (GL_LINE_SMOOTH_HINT, GL_NICEST);
+
+ glColor3f (1, 1, 1);
+ glBegin (GL_QUADS);
+ glVertex3f (-w1, -h1, z2);
+ glVertex3f ( w1, -h1, z2);
+ glVertex3f ( w1, h2, z2);
+ glVertex3f (-w1, h2, z2);
+ glEnd();
+ }
+
+ glLineWidth (1.0);
+ glColor3f (0.5, 0.5, 0.5);
+ glBegin (GL_LINE_LOOP);
+ glVertex3f (-w1, -h1, z);
+ glVertex3f ( w1, -h1, z);
+ glVertex3f ( w1, h2, z);
+ glVertex3f (-w1, h2, z);
+ glEnd();
+ }
+
+ /* Draw the image quad.
+ */
+ if (! wire)
+ {
+ GLfloat texw = w / frame->tw;
+ GLfloat texh = h / frame->th;
+ GLfloat texx = (frame->geom.x + 0.5 * frame->geom.width) / frame->tw;
+ GLfloat texy = (frame->geom.y + 0.5 * frame->geom.height) / frame->th;
+
+ glBindTexture (GL_TEXTURE_2D, frame->texid);
+ glEnable (GL_TEXTURE_2D);
+ glColor3f (1, 1, 1);
+ glBegin (GL_QUADS);
+ glTexCoord2f (texx - texw, texy + texh); glVertex3f (-w, -h, z1);
+ glTexCoord2f (texx + texw, texy + texh); glVertex3f ( w, -h, z1);
+ glTexCoord2f (texx + texw, texy - texh); glVertex3f ( w, h, z1);
+ glTexCoord2f (texx - texw, texy - texh); glVertex3f (-w, h, z1);
+ glEnd();
+ glDisable (GL_TEXTURE_2D);
+ }
+
+ /* Draw a box around it.
+ */
+ if (! wire)
+ {
+ glShadeModel (GL_SMOOTH);
+ glEnable (GL_LINE_SMOOTH);
+ glHint (GL_LINE_SMOOTH_HINT, GL_NICEST);
+ }
+ glLineWidth (1.0);
+ glColor3f (0.5, 0.5, 0.5);
+ glBegin (GL_LINE_LOOP);
+ glVertex3f (-w, -h, z);
+ glVertex3f ( w, -h, z);
+ glVertex3f ( w, h, z);
+ glVertex3f (-w, h, z);
+ glEnd();
+
+ /* Draw a title under the image.
+ */
+ if (titles_p)
+ {
+ int sw = 0, sh = 0;
+ int ascent, descent;
+ GLfloat tw = w * 2;
+ GLfloat th = h1 - h;
+ GLfloat scale = 1;
+ const char *title = frame->title ? frame->title : "(untitled)";
+ XCharStruct e;
+
+ texture_string_metrics (ss->texfont, title, &e, &ascent, &descent);
+ sw = e.width;
+ sh = ascent; /* + descent; */
+
+ /* Scale the text to match the pixel size of the photo */
+ scale *= w / 150.0;
+
+# if defined(HAVE_COCOA)
+ scale /= 2;
+ if (MI_WIDTH(mi) > 2560) scale /= 2; /* Retina displays */
+# endif
+
+# if defined(HAVE_MOBILE)
+ scale /= 2;
+# endif
+
+ /* Clip characters off the left end of the string until it fits. */
+ if (clip_p || polaroid_p)
+ while (sw * scale > tw && strlen (title) > 10)
+ {
+ title++;
+ texture_string_metrics (ss->texfont, title, &e, &ascent, &descent);
+ sw = e.width;
+ }
+
+ if (th <= 0) /* Non-polaroid */
+ th = -sh * 1.2;
+
+ glTranslatef (-w, -h1, 0);
+ glTranslatef ((tw - sw*scale) / 2, (th - sh*scale) / 2, 0);
+
+ glScalef (scale, scale, 1);
+
+ if (wire || !polaroid_p)
+ {
+ glColor3f (1, 1, 1);
+ }
+ else
+ {
+ glColor3f (0.5, 0.5, 0.5);
+ }
+
+ if (!wire)
+ {
+ glEnable (GL_TEXTURE_2D);
+ glEnable (GL_BLEND);
+ glDisable (GL_DEPTH_TEST);
+ print_texture_string (ss->texfont, title);
+ glEnable (GL_DEPTH_TEST);
+ }
+ else
+ {
+ glBegin (GL_LINE_LOOP);
+ glVertex3f (0, 0, 0);
+ glVertex3f (sw, 0, 0);
+ glVertex3f (sw, sh, 0);
+ glVertex3f (0, sh, 0);
+ glEnd();
+ }
+
+ }
+
+ glPopMatrix();
+}
+
+
+ENTRYPOINT void
+draw_photopile (ModeInfo *mi)
+{
+ photopile_state *ss = &sss[MI_SCREEN(mi)];
+ int i;
+
+ if (!ss->glx_context)
+ return;
+
+ glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *(ss->glx_context));
+
+ if (ss->mode == EARLY)
+ if (loading_initial_image (mi))
+ return;
+
+ /* Only check the wall clock every 10 frames */
+ if (ss->now == 0 || ss->draw_tick++ > 10)
+ {
+ ss->now = time((time_t *) 0);
+ if (ss->last_time == 0) ss->last_time = ss->now;
+ ss->draw_tick = 0;
+ }
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ {
+ GLfloat t;
+
+ glPushMatrix();
+ glTranslatef (MI_WIDTH(mi)/2, MI_HEIGHT(mi)/2, 0);
+ glRotatef(current_device_rotation(), 0, 0, 1);
+ glTranslatef (-MI_WIDTH(mi)/2, -MI_HEIGHT(mi)/2, 0);
+
+ /* Handle state transitions. */
+ switch (ss->mode)
+ {
+ case SHUFFLE:
+ if (--ss->mode_tick <= 0)
+ {
+ ss->nframe = (ss->nframe+1) % (MI_COUNT(mi)+1);
+
+ ss->mode = NORMAL;
+ ss->last_time = time((time_t *) 0);
+ }
+ break;
+ case NORMAL:
+ if (ss->now - ss->last_time > duration)
+ {
+ ss->mode = LOADING;
+ load_image(mi);
+ }
+ break;
+ case LOADING:
+ if (ss->frames[ss->nframe].loaded_p)
+ {
+ set_new_positions(ss);
+ ss->mode = SHUFFLE;
+ ss->mode_tick = fade_ticks / speed;
+ }
+ break;
+ default:
+ abort();
+ }
+
+ t = 1.0 - ss->mode_tick / (fade_ticks / speed);
+ t = 0.5 * (1.0 - cos(M_PI * t));
+
+ /* Draw the images. */
+ for (i = 0; i < MI_COUNT(mi) + (ss->mode == SHUFFLE); ++i)
+ {
+ int j = (ss->nframe + i + 1) % (MI_COUNT(mi) + 1);
+
+ if (ss->frames[j].loaded_p)
+ {
+ GLfloat s = 1.0;
+ GLfloat z = (GLfloat)i / (MI_COUNT(mi) + 1);
+
+ switch (ss->mode)
+ {
+ case SHUFFLE:
+ if (i == MI_COUNT(mi))
+ {
+ s *= t;
+ }
+ else if (i == 0)
+ {
+ s *= 1.0 - t;
+ }
+ break;
+ case NORMAL:
+ case LOADING:
+ t = 1.0;
+ break;
+ default:
+ abort();
+ }
+
+ draw_image(mi, j, t, s, z);
+ }
+ }
+ glPopMatrix();
+ }
+
+ if (mi->fps_p) do_fps (mi);
+ glFinish();
+ glXSwapBuffers (MI_DISPLAY (mi), MI_WINDOW(mi));
+}
+
+XSCREENSAVER_MODULE ("Photopile", photopile)
+
+#endif /* USE_GL */