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authorSimon Rettberg2018-10-16 10:08:48 +0200
committerSimon Rettberg2018-10-16 10:08:48 +0200
commitd3a98cf6cbc3bd0b9efc570f58e8812c03931c18 (patch)
treecbddf8e50f35a9c6e878a5bfe3c6d625d99e12ba /hacks/glx/sproingiewrap.c
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+/* -*- Mode: C; tab-width: 4 -*- */
+/* sproingiewrap.c - sproingies wrapper */
+
+#if 0
+static const char sccsid[] = "@(#)sproingiewrap.c 4.07 97/11/24 xlockmore";
+#endif
+
+/*-
+ * sproingiewrap.c - Copyright 1996 Sproingie Technologies Incorporated.
+ *
+ * Permission to use, copy, modify, and distribute this software and its
+ * documentation for any purpose and without fee is hereby granted,
+ * provided that the above copyright notice appear in all copies and that
+ * both that copyright notice and this permission notice appear in
+ * supporting documentation.
+ *
+ * This file is provided AS IS with no warranties of any kind. The author
+ * shall have no liability with respect to the infringement of copyrights,
+ * trade secrets or any patents by this file or any part thereof. In no
+ * event will the author be liable for any lost revenue or profits or
+ * other special, indirect and consequential damages.
+ *
+ * Programming: Ed Mackey, http://www.netaxs.com/~emackey/
+ * Gordon Wrigley, gdw33@student.canterbury.ac.nz
+ * Sergio Gutiérrez "Sergut", sergut@gmail.com
+ * Sproingie 3D objects modeled by: Al Mackey, al@iam.com
+ * (using MetaNURBS in NewTek's Lightwave 3D v5).
+ *
+ * Revision History:
+ * 01-Sep-06: Make the sproingies select a new direction after each hop
+ * (6 frames); if they fall towards the edge, they explode.
+ * (TODO: let them fall for a time before they explode or
+ * disappear) [sergut]
+ * 13-Dec-02: Changed triangle normals into vertex normals to give a smooth
+ * apperance and moved the sproingies from Display Lists to
+ * Vertex Arrays, still need to do this for the TopsSides.
+ * [gordon]
+ * 26-Apr-97: Added glPointSize() calls around explosions, plus other fixes.
+ * 28-Mar-97: Added size support.
+ * 22-Mar-97: Updated to use glX interface instead of xmesa one.
+ * Also, support for multiscreens added.
+ * 20-Mar-97: Updated for xlockmore v4.02alpha7 and higher, using
+ * xlockmore's built-in Mesa/OpenGL support instead of
+ * my own. Submitted for inclusion in xlockmore.
+ * 09-Dec-96: Written.
+ */
+
+#ifdef STANDALONE
+# define DEFAULTS "*delay: 30000 \n" \
+ "*count: 8 \n" \
+ "*size: 0 \n" \
+ "*showFPS: False \n" \
+ "*fpsTop: True \n" \
+ "*wireframe: False \n"
+
+# define release_sproingies 0
+# define sproingies_handle_event 0
+# include "xlockmore.h" /* from the xscreensaver distribution */
+#else /* !STANDALONE */
+# include "xlock.h" /* from the xlockmore distribution */
+#endif /* !STANDALONE */
+
+#ifdef USE_GL
+
+#define DEF_SMART_SPROINGIES "True" /* Smart sproingies do not fall down the edge */
+
+#include "sproingies.h"
+
+#undef countof
+#define countof(x) (sizeof((x))/sizeof((*x)))
+
+static XrmOptionDescRec opts[] = {
+ {"-fall", ".smartSproingies", XrmoptionNoArg, "False"},
+ {"-no-fall", ".smartSproingies", XrmoptionNoArg, "True"},
+};
+
+static int smrt_spr;
+
+static argtype vars[] = {
+ {&smrt_spr, "smartSproingies", "Boolean", DEF_SMART_SPROINGIES, t_Bool},
+};
+
+ENTRYPOINT ModeSpecOpt sproingies_opts =
+{countof(opts), opts, countof(vars), vars, NULL};
+
+#ifdef USE_MODULES
+ModStruct sproingies_description =
+{"sproingies", "init_sproingies", "draw_sproingies", NULL,
+ "refresh_sproingies", "init_sproingies", "free_sproingies", &sproingies_opts,
+ 1000, 5, 0, 400, 4, 1.0, "",
+ "Shows Sproingies! Nontoxic. Safe for pets and small children", 0, NULL};
+
+#endif
+
+#define MINSIZE 32
+
+#include <time.h>
+
+typedef struct {
+ GLfloat view_rotx, view_roty, view_rotz;
+ GLint gear1, gear2, gear3;
+ GLfloat angle;
+ GLuint limit;
+ GLuint count;
+ GLXContext *glx_context;
+ int mono;
+ Window window;
+ sp_instance si;
+} sproingiesstruct;
+
+static sproingiesstruct *sproingies = NULL;
+
+
+ENTRYPOINT void
+init_sproingies (ModeInfo * mi)
+{
+ Window window = MI_WINDOW(mi);
+ int screen = MI_SCREEN(mi);
+
+ int count = MI_COUNT(mi);
+ int size = MI_SIZE(mi);
+
+ sproingiesstruct *sp;
+ int wfmode = 0, grnd = 0, mspr, w, h;
+
+ MI_INIT (mi, sproingies);
+ sp = &sproingies[screen];
+
+ sp->mono = (MI_IS_MONO(mi) ? 1 : 0);
+ sp->window = window;
+ if ((sp->glx_context = init_GL(mi)) != NULL) {
+
+ if (MI_IS_WIREFRAME(mi))
+ wfmode = 1;
+
+ if (grnd > 2)
+ grnd = 2;
+
+ mspr = count;
+ if (mspr > 100)
+ mspr = 100;
+
+ /* wireframe, ground, maxsproingies */
+ InitSproingies(&sp->si, wfmode, grnd, mspr, smrt_spr, sp->mono);
+
+ /* Viewport is specified size if size >= MINSIZE && size < screensize */
+ if (size == 0) {
+ w = MI_WIDTH(mi);
+ h = MI_HEIGHT(mi);
+ } else if (size < MINSIZE) {
+ w = MINSIZE;
+ h = MINSIZE;
+ } else {
+ w = (size > MI_WIDTH(mi)) ? MI_WIDTH(mi) : size;
+ h = (size > MI_HEIGHT(mi)) ? MI_HEIGHT(mi) : size;
+ }
+
+ glViewport((MI_WIDTH(mi) - w) / 2, (MI_HEIGHT(mi) - h) / 2, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(65.0, (GLfloat) w / (GLfloat) h, 0.1, 2000.0); /* was 200000.0 */
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ DisplaySproingies(&sp->si);
+
+ } else {
+ MI_CLEARWINDOW(mi);
+ }
+}
+
+/* ARGSUSED */
+ENTRYPOINT void
+draw_sproingies (ModeInfo * mi)
+{
+ sproingiesstruct *sp = &sproingies[MI_SCREEN(mi)];
+ Display *display = MI_DISPLAY(mi);
+ Window window = MI_WINDOW(mi);
+
+ if (!sp->glx_context)
+ return;
+
+ glDrawBuffer(GL_BACK);
+ glXMakeCurrent(display, window, *(sp->glx_context));
+
+ glPushMatrix();
+ glRotatef(current_device_rotation(), 0, 0, 1);
+ NextSproingieDisplay(&sp->si); /* It will swap. */
+ glPopMatrix();
+
+ if (mi->fps_p) do_fps (mi);
+ glFinish();
+ glXSwapBuffers(MI_DISPLAY(mi), MI_WINDOW(mi));
+}
+
+#ifndef STANDALONE
+ENTRYPOINT void
+refresh_sproingies(ModeInfo * mi)
+{
+ /* No need to do anything here... The whole screen is updated
+ * every frame anyway. Otherwise this would be just like
+ * draw_sproingies, above, but replace NextSproingieDisplay(...)
+ * with DisplaySproingies(...).
+ */
+}
+#endif /* !STANDALONE */
+
+ENTRYPOINT void
+reshape_sproingies (ModeInfo *mi, int w, int h)
+{
+ ReshapeSproingies(w, h);
+}
+
+
+ENTRYPOINT void
+free_sproingies (ModeInfo * mi)
+{
+ sproingiesstruct *sp = &sproingies[MI_SCREEN(mi)];
+
+ if (sp->glx_context) {
+
+ glXMakeCurrent(MI_DISPLAY(mi), sp->window, *(sp->glx_context));
+ CleanupSproingies(&sp->si);
+ }
+}
+
+XSCREENSAVER_MODULE ("Sproingies", sproingies)
+
+#endif /* USE_GL */
+
+/* End of sproingiewrap.c */