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authorSimon Rettberg2018-10-16 10:08:48 +0200
committerSimon Rettberg2018-10-16 10:08:48 +0200
commitd3a98cf6cbc3bd0b9efc570f58e8812c03931c18 (patch)
treecbddf8e50f35a9c6e878a5bfe3c6d625d99e12ba /hacks/munch.c
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+/* Munching Squares and Mismunch
+ *
+ * Portions copyright 1992-2014 Jamie Zawinski <jwz@jwz.org>
+ *
+ * Permission to use, copy, modify, distribute, and sell this
+ * software and its documentation for any purpose is hereby
+ * granted without fee, provided that the above copyright notice
+ * appear in all copies and that both that copyright notice and
+ * this permission notice appear in supporting documentation. No
+ * representations are made about the suitability of this software
+ * for any purpose. It is provided "as is" without express or
+ * implied warranty.
+ *
+ * Portions Copyright 1997, Tim Showalter
+ *
+ * Permission is granted to copy, modify, and use this as long
+ * as this notice remains intact. No warranties are expressed or
+ * implied. CMU Sucks.
+ *
+ * Portions Copyright 2004 Steven Hazel <sah@thalassocracy.org>
+ *
+ * (The "mismunch" part).
+ *
+ * "munch.c" and "mismunch.c" merged by jwz, 29-Aug-2008.
+ *
+ *
+ *
+ ***********************************************************************
+ *
+ * HAKMEM
+ *
+ * MIT AI Memo 239, Feb. 29, 1972.
+ * Beeler, M., Gosper, R.W., and Schroeppel, R.
+ *
+ * http://www.inwap.com/pdp10/hbaker/hakmem/hacks.html#item146
+ *
+ ***********************************************************************
+ *
+ * ITEM 146: MUNCHING SQUARES
+ *
+ * Another simple display program. It is thought that this was
+ * discovered by Jackson Wright on the RLE PDP-1 circa 1962.
+ *
+ * DATAI 2
+ * ADDB 1,2
+ * ROTC 2,-22
+ * XOR 1,2
+ * JRST .-4
+ *
+ * 2=X, 3=Y. Try things like 1001002 in data switches. This also
+ * does * interesting things with operations other than XOR, and
+ * rotations * other than -22. (Try IOR; AND; TSC; FADR; FDV(!);
+ * ROT * -14, -9, -20, * ...)
+ *
+ * ITEM 147 (Schroeppel):
+ *
+ * Munching squares is just views of the graph Y = X XOR T for
+ * consecutive values of T = time.
+ *
+ * ITEM 147 (Cohen, Beeler):
+ *
+ * A modification to munching squares which reveals them in frozen
+ * states through opening and closing curtains: insert FADR 2,1
+ * before the XOR. Try data switches =
+ *
+ * 4000,,4 1000,,2002 2000,,4 0,,1002
+ *
+ * (Notation: <left half>,,<right half>)
+ * Also try the FADR after the XOR, switches = 1001,,1.
+ *
+ ***********************************************************************
+ */
+
+#include <math.h>
+#include "screenhack.h"
+
+typedef struct _muncher {
+ int mismunch;
+ int width;
+ int atX, atY;
+ int kX, kT, kY;
+ int grav;
+ XColor fgc;
+ int yshadow, xshadow;
+ int x, y, t;
+ int doom;
+ int done;
+} muncher;
+
+
+struct state {
+ Display *dpy;
+ Window window;
+
+ GC gc;
+ int delay, simul, clear, xor;
+ int logminwidth, logmaxwidth;
+ int restart, window_width, window_height;
+
+ int draw_n; /* number of squares before we have to clear */
+ int draw_i;
+ int mismunch;
+
+ muncher **munchers;
+};
+
+
+/*
+ * dumb way to get # of digits in number. Probably faster than actually
+ * doing a log and a division, maybe.
+ */
+static int dumb_log_2(int k)
+{
+ int r = -1;
+ while (k > 0) {
+ k >>= 1; r++;
+ }
+ return r;
+}
+
+
+static void calc_logwidths (struct state *st)
+{
+ /* Choose a range of square sizes based on the window size. We want
+ a power of 2 for the square width or the munch doesn't fill up.
+ Also, if a square doesn't fit inside an area 20% smaller than the
+ window, it's too big. Mismunched squares that big make things
+ look too noisy. */
+
+ if (st->window_height < st->window_width &&
+ st->window_width < st->window_height * 5) {
+ st->logmaxwidth = (int)dumb_log_2(st->window_height * 0.8);
+ } else {
+ st->logmaxwidth = (int)dumb_log_2(st->window_width * 0.8);
+ }
+
+ if (st->logmaxwidth < 2) {
+ st->logmaxwidth = 2;
+ }
+
+ /* we always want three sizes of squares */
+ st->logminwidth = st->logmaxwidth - 2;
+
+ if (st->logminwidth < 2) {
+ st->logminwidth = 2;
+ }
+}
+
+
+
+static muncher *make_muncher (struct state *st)
+{
+ int logwidth;
+ XWindowAttributes xgwa;
+ muncher *m = (muncher *) malloc(sizeof(muncher));
+
+ XGetWindowAttributes(st->dpy, st->window, &xgwa);
+
+ m->mismunch = st->mismunch;
+
+ /* choose size -- power of two */
+ logwidth = (st->logminwidth +
+ (random() % (1 + st->logmaxwidth - st->logminwidth)));
+
+ m->width = 1 << logwidth;
+
+ /* draw at this location */
+ m->atX = (random() % (xgwa.width <= m->width ? 1
+ : xgwa.width - m->width));
+ m->atY = (random() % (xgwa.height <= m->width ? 1
+ : xgwa.height - m->width));
+
+ /* wrap-around by these values; no need to % as we end up doing that
+ later anyway */
+ m->kX = ((random() % 2)
+ ? (random() % m->width) : 0);
+ m->kT = ((random() % 2)
+ ? (random() % m->width) : 0);
+ m->kY = ((random() % 2)
+ ? (random() % m->width) : 0);
+
+ /* set the gravity of the munch, or rather, which direction we draw
+ stuff in. */
+ m->grav = random() % 2;
+
+ /* I like this color scheme better than random colors. */
+ switch (random() % 4) {
+ case 0:
+ m->fgc.red = random() % 65536;
+ m->fgc.blue = random() % 32768;
+ m->fgc.green = random() % 16384;
+ break;
+
+ case 1:
+ m->fgc.red = 0;
+ m->fgc.blue = random() % 65536;
+ m->fgc.green = random() % 16384;
+ break;
+
+ case 2:
+ m->fgc.red = random() % 8192;
+ m->fgc.blue = random() % 8192;
+ m->fgc.green = random() % 49152;
+ break;
+
+ case 3:
+ m->fgc.red = random() % 65536;
+ m->fgc.green = m->fgc.red;
+ m->fgc.blue = m->fgc.red;
+ break;
+ }
+
+ /* Sometimes draw a mostly-overlapping copy of the square. This
+ generates all kinds of neat blocky graphics when drawing in xor
+ mode. */
+ if (!m->mismunch || (random() % 4)) {
+ m->xshadow = 0;
+ m->yshadow = 0;
+ } else {
+ m->xshadow = (random() % (m->width/3)) - (m->width/6);
+ m->yshadow = (random() % (m->width/3)) - (m->width/6);
+ }
+
+ /* Start with a random y value -- this sort of controls the type of
+ deformities seen in the squares. */
+ m->y = random() % 256;
+
+ m->t = 0;
+
+ /*
+ Doom each square to be aborted at some random point.
+ (When doom == (width - 1), the entire square will be drawn.)
+ */
+ m->doom = (m->mismunch ? (random() % m->width) : (m->width - 1));
+ m->done = 0;
+
+ return m;
+}
+
+
+static void munch (struct state *st, muncher *m)
+{
+ int drawX, drawY;
+ XWindowAttributes xgwa;
+
+ if (m->done) {
+ return;
+ }
+
+ XGetWindowAttributes(st->dpy, st->window, &xgwa);
+
+ if (!mono_p) {
+ /* XXX there are probably bugs with this. */
+ if (XAllocColor(st->dpy, xgwa.colormap, &m->fgc)) {
+ XSetForeground(st->dpy, st->gc, m->fgc.pixel);
+ }
+ }
+
+ /* Finally draw this pass of the munching error. */
+
+ for(m->x = 0; m->x < m->width; m->x++) {
+ /* figure out the next point */
+
+ /*
+ The ordinary Munching Squares calculation is:
+ m->y = ((m->x ^ ((m->t + m->kT) % m->width)) + m->kY) % m->width;
+
+ We create some feedback by plugging in y in place of x, and
+ make a couple of values negative so that some parts of some
+ squares get drawn in the wrong place.
+ */
+ if (m->mismunch)
+ m->y = ((-m->y ^ ((-m->t + m->kT) % m->width)) + m->kY) % m->width;
+ else
+ m->y = ((m->x ^ ((m->t + m->kT) % m->width)) + m->kY) % m->width;
+
+ drawX = ((m->x + m->kX) % m->width) + m->atX;
+ drawY = (m->grav ? m->y + m->atY : m->atY + m->width - 1 - m->y);
+
+ XDrawPoint(st->dpy, st->window, st->gc, drawX, drawY);
+ if ((m->xshadow != 0) || (m->yshadow != 0)) {
+ /* draw the corresponding shadow point */
+ XDrawPoint(st->dpy, st->window, st->gc, drawX + m->xshadow, drawY + m->yshadow);
+ }
+ /* XXX may want to change this to XDrawPoints,
+ but it's fast enough without it for the moment. */
+
+ }
+
+ m->t++;
+ if (m->t > m->doom) {
+ m->done = 1;
+ }
+}
+
+
+static void *
+munch_init (Display *dpy, Window w)
+{
+ struct state *st = (struct state *) calloc (1, sizeof(*st));
+ XWindowAttributes xgwa;
+ XGCValues gcv;
+ int i;
+ char *mm;
+
+ st->dpy = dpy;
+ st->window = w;
+ st->restart = 0;
+
+ /* get the dimensions of the window */
+ XGetWindowAttributes(st->dpy, w, &xgwa);
+
+ /* create the gc */
+ gcv.foreground= get_pixel_resource(st->dpy, xgwa.colormap,
+ "foreground","Foreground");
+ gcv.background= get_pixel_resource(st->dpy, xgwa.colormap,
+ "background","Background");
+
+ st->gc = XCreateGC(st->dpy, w, GCForeground|GCBackground, &gcv);
+
+ st->delay = get_integer_resource(st->dpy, "delay", "Integer");
+ if (st->delay < 0) st->delay = 0;
+
+ st->simul = get_integer_resource(st->dpy, "simul", "Integer");
+ if (st->simul < 1) st->simul = 1;
+
+ st->clear = get_integer_resource(st->dpy, "clear", "Integer");
+ if (st->clear < 0) st->clear = 0;
+
+ st->xor = get_boolean_resource(st->dpy, "xor", "Boolean");
+
+ mm = get_string_resource (st->dpy, "mismunch", "Mismunch");
+ if (!mm || !*mm || !strcmp(mm, "random"))
+ st->mismunch = random() & 1;
+ else
+ st->mismunch = get_boolean_resource (st->dpy, "mismunch", "Mismunch");
+
+ st->window_width = xgwa.width;
+ st->window_height = xgwa.height;
+
+ calc_logwidths(st);
+
+ /* always draw xor on mono. */
+ if (mono_p || st->xor) {
+ XSetFunction(st->dpy, st->gc, GXxor);
+ }
+
+ st->munchers = (muncher **) calloc(st->simul, sizeof(muncher *));
+ for (i = 0; i < st->simul; i++) {
+ st->munchers[i] = make_muncher(st);
+ }
+
+ return st;
+}
+
+static unsigned long
+munch_draw (Display *dpy, Window w, void *closure)
+{
+ struct state *st = (struct state *) closure;
+ int i;
+
+ for (i = 0; i < 5; i++) {
+
+ /* for (draw_i = 0; draw_i < simul; draw_i++) */
+ {
+ munch(st, st->munchers[st->draw_i]);
+
+ if (st->munchers[st->draw_i]->done) {
+ st->draw_n++;
+
+ free(st->munchers[st->draw_i]);
+ st->munchers[st->draw_i] = make_muncher(st);
+ }
+ }
+
+ st->draw_i++;
+ if (st->draw_i >= st->simul) {
+ int i = 0;
+ st->draw_i = 0;
+ if (st->restart || (st->clear && st->draw_n >= st->clear)) {
+
+ char *mm = get_string_resource (st->dpy, "mismunch", "Mismunch");
+ if (!mm || !*mm || !strcmp(mm, "random"))
+ st->mismunch = random() & 1;
+
+ for (i = 0; i < st->simul; i++) {
+ free(st->munchers[i]);
+ st->munchers[i] = make_muncher(st);
+ }
+
+ XClearWindow(st->dpy, w);
+ st->draw_n = 0;
+ st->restart = 0;
+ }
+ }
+
+ }
+
+ return st->delay;
+}
+
+
+static void
+munch_reshape (Display *dpy, Window window, void *closure,
+ unsigned int w, unsigned int h)
+{
+ struct state *st = (struct state *) closure;
+ if (w != st->window_width ||
+ h != st->window_height) {
+ st->window_width = w;
+ st->window_height = h;
+ calc_logwidths(st);
+ st->restart = 1;
+ st->draw_i = 0;
+ }
+}
+
+static Bool
+munch_event (Display *dpy, Window window, void *closure, XEvent *event)
+{
+ struct state *st = (struct state *) closure;
+ if (screenhack_event_helper (dpy, window, event))
+ {
+ int i;
+ st->window_height--;
+ munch_reshape(dpy, window, closure, st->window_width, st->window_height);
+ st->mismunch = random() & 1;
+ for (i = 0; i < st->simul; i++) {
+ free (st->munchers[i]);
+ st->munchers[i] = make_muncher(st);
+ }
+ XClearWindow(dpy, window);
+ return True;
+ }
+ return False;
+}
+
+static void
+munch_free (Display *dpy, Window window, void *closure)
+{
+ struct state *st = (struct state *) closure;
+ free (st);
+}
+
+
+static const char *munch_defaults [] = {
+ ".lowrez: true",
+ ".background: black",
+ ".foreground: white",
+ "*fpsSolid: true",
+ "*delay: 10000",
+ "*mismunch: random",
+ "*simul: 5",
+ "*clear: 65",
+ "*xor: True",
+#ifdef HAVE_MOBILE
+ "*ignoreRotation: True",
+#endif
+
+ 0
+};
+
+static XrmOptionDescRec munch_options [] = {
+ { "-delay", ".delay", XrmoptionSepArg, 0 },
+ { "-simul", ".simul", XrmoptionSepArg, 0 },
+ { "-clear", ".clear", XrmoptionSepArg, "true" },
+ { "-xor", ".xor", XrmoptionNoArg, "true" },
+ { "-no-xor", ".xor", XrmoptionNoArg, "false" },
+ { "-classic", ".mismunch", XrmoptionNoArg, "false" },
+ { "-mismunch", ".mismunch", XrmoptionNoArg, "true" },
+ { "-random", ".mismunch", XrmoptionNoArg, "random" },
+ { 0, 0, 0, 0 }
+};
+
+
+XSCREENSAVER_MODULE ("Munch", munch)