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author | Simon Rettberg | 2018-10-16 10:08:48 +0200 |
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committer | Simon Rettberg | 2018-10-16 10:08:48 +0200 |
commit | d3a98cf6cbc3bd0b9efc570f58e8812c03931c18 (patch) | |
tree | cbddf8e50f35a9c6e878a5bfe3c6d625d99e12ba /hacks/pong.c | |
download | xscreensaver-d3a98cf6cbc3bd0b9efc570f58e8812c03931c18.tar.gz xscreensaver-d3a98cf6cbc3bd0b9efc570f58e8812c03931c18.tar.xz xscreensaver-d3a98cf6cbc3bd0b9efc570f58e8812c03931c18.zip |
Original 5.40
Diffstat (limited to 'hacks/pong.c')
-rw-r--r-- | hacks/pong.c | 1118 |
1 files changed, 1118 insertions, 0 deletions
diff --git a/hacks/pong.c b/hacks/pong.c new file mode 100644 index 0000000..fe200c3 --- /dev/null +++ b/hacks/pong.c @@ -0,0 +1,1118 @@ +/* pong, Copyright (c) 2003 Jeremy English <jenglish@myself.com> + * A pong screen saver + * + * Modified by Brian Sawicki <sawicki@imsa.edu> to fix a small bug. + * Before this fix after a certain point the paddles would be too + * small for the program to effectively hit the ball. The score would + * then skyrocket as the paddles missed most every time. Added a max + * so that once a paddle gets 10 the entire game restarts. Special + * thanks to Scott Zager for some help on this. + * + * Modified by Trevor Blackwell <tlb@tlb.org> to use analogtv.[ch] display. + * Also added gradual acceleration of the ball, shrinking of paddles, and + * scorekeeping. + * + * Modified by Gereon Steffens <gereon@steffens.org> to add -clock and -noise + * options. See http://www.burovormkrijgers.nl (ugly flash site, + * navigate to Portfolio/Browse/Misc/Pong Clock) for the hardware implementation + * that gave me the idea. In clock mode, the score reflects the current time, and + * the paddles simply stop moving when it's time for the other side to score. This + * means that the display is only updated a few seconds *after* the minute actually + * changes, but I think this fuzzyness fits well with the display, and since we're + * not displaying seconds, who cares. While I was at it, I added a -noise option + * to control the noisyness of the display. + * + * Modified by Dave Odell <dmo2118@gmail.com> to add -p1 and -p2 options. + * JWXYZ doesn't support XWarpPointer, so PLAYER_MOUSE only works on native + * X11. JWXYZ also doesn't support cursors, so PLAYER_TABLET doesn't hide the + * mouse pointer. + * + * Permission to use, copy, modify, distribute, and sell this software and its + * documentation for any purpose is hereby granted without fee, provided that + * the above copyright notice appear in all copies and that both that + * copyright notice and this permission notice appear in supporting + * documentation. No representations are made about the suitability of this + * software for any purpose. It is provided "as is" without express or + * implied warranty. + */ + +/* + * TLB sez: I haven't actually seen a pong game since I was about 9. Can + * someone who has one make this look more realistic? Issues: + * + * - the font for scores is wrong. For example '0' was square. + * - was there some kind of screen display when someone won? + * - did the ball move smoothly, or was the X or Y position quantized? + * + * It could also use better player logic: moving the paddle even when the ball + * is going away, and making mistakes instead of just not keeping up with the + * speeding ball. + * + * There is some info at http://www.mameworld.net/discrete/Atari/Atari.htm#Pong + * + * It says that the original Pong game did not have a microprocessor, or even a + * custom integrated circuit. It was all discrete logic. + * + */ + +#include "screenhack.h" +#include "analogtv.h" +#include <time.h> +#ifndef HAVE_JWXYZ +# include <X11/keysym.h> +#endif +/* #define OUTPUT_POS */ + +typedef enum { + PLAYER_AI, + PLAYER_MOUSE, + PLAYER_TABLET, + PLAYER_KEYBOARD, + PLAYER_KEYBOARD_LEFT +} PlayerType; + +typedef struct _paddle { + PlayerType player; + int x; + int y; + int w; + int h; + int wait; + int lock; + int score; +} Paddle; + +typedef struct _ball { + int x; + int y; + int w; + int h; +} Ball; + +struct state { + Display *dpy; + Window window; + + int clock; + + Paddle l_paddle; + Paddle r_paddle; + Ball ball; + int bx,by; + int m_unit; + int paddle_rate; + double noise; + + analogtv *tv; + analogtv_input *inp; + analogtv_reception reception; + + int paddle_ntsc[4]; + int field_ntsc[4]; + int ball_ntsc[4]; + int score_ntsc[4]; + int net_ntsc[4]; + + analogtv_font score_font; + +# ifndef HAVE_JWXYZ + Cursor null_cursor; +# endif + int mouse_y; + unsigned w, h, screen_h, screen_h_mm; + Bool is_focused; + Bool key_w: 1; + Bool key_s: 1; + Bool key_up: 1; + Bool key_down: 1; + unsigned int dragging : 2; +}; + + +enum { + PONG_W = ANALOGTV_VIS_LEN, + PONG_H = ANALOGTV_VISLINES, + PONG_TMARG = 10 +}; + +static void +p_hit_top_bottom(Paddle *p); + +static void +hit_top_bottom(struct state *st) +{ + if ( (st->ball.y <= PONG_TMARG) || + (st->ball.y+st->ball.h >= PONG_H) ) + st->by=-st->by; +} + +static void +reset_score(struct state * st) +{ + if (st->clock) + { + /* init score to current time */ + time_t now = time(0); + struct tm* now_tm = localtime(&now); + + st->r_paddle.score = now_tm->tm_hour; + st->l_paddle.score = now_tm->tm_min; + } + else + { + st->r_paddle.score = 0; + st->l_paddle.score = 0; + } +} + +static void +new_game(struct state *st) +{ + /* Starts a Whole New Game*/ + st->ball.x = PONG_W/2; + st->ball.y = PONG_H/2; + st->bx = st->m_unit; + st->by = st->m_unit; + + /* jwz: perhaps not totally accurate, but randomize things a little bit + so that games on multiple screens are not identical. */ + if (random() & 1) st->by = -st->by; + st->ball.y += (random() % (PONG_H/6))-(PONG_H/3); + + st->l_paddle.wait = 1; + st->l_paddle.lock = 0; + st->r_paddle.wait = 0; + st->r_paddle.lock = 0; + st->paddle_rate = st->m_unit-1; + reset_score(st); + + st->l_paddle.h = PONG_H/4; + st->r_paddle.h = PONG_H/4; + /* Adjust paddle position again, because + paddle length is enlarged (reset) above. */ + p_hit_top_bottom(&st->l_paddle); + p_hit_top_bottom(&st->r_paddle); +} + +static void +start_game(struct state *st) +{ + /*Init the ball*/ + st->ball.x = PONG_W/2; + st->ball.y = PONG_H/2; + st->bx = st->m_unit; + st->by = st->m_unit; + + /* jwz: perhaps not totally accurate, but randomize things a little bit + so that games on multiple screens are not identical. */ + if (random() & 1) st->by = -st->by; + st->ball.y += (random() % (PONG_H/6))-(PONG_H/3); + + st->l_paddle.wait = 1; + st->l_paddle.lock = 0; + st->r_paddle.wait = 0; + st->r_paddle.lock = 0; + st->paddle_rate = st->m_unit-1; + + if (st->l_paddle.h > 10) st->l_paddle.h= st->l_paddle.h*19/20; + if (st->r_paddle.h > 10) st->r_paddle.h= st->r_paddle.h*19/20; +} + +static void +hit_paddle(struct state *st) +{ + if ( st->ball.x + st->ball.w >= st->r_paddle.x && + st->bx > 0 ) /*we are traveling to the right*/ + { + if ((st->ball.y + st->ball.h > st->r_paddle.y) && + (st->ball.y < st->r_paddle.y + st->r_paddle.h)) + { + st->bx=-st->bx; + st->l_paddle.wait = 0; + st->r_paddle.wait = 1; + st->r_paddle.lock = 0; + st->l_paddle.lock = 0; + } + else + { + if (st->clock) + { + reset_score(st); + } + else + { + st->r_paddle.score++; + if (st->r_paddle.score >=10) + new_game(st); + else + start_game(st); + } + } + } + + if (st->ball.x <= st->l_paddle.x + st->l_paddle.w && + st->bx < 0 ) /*we are traveling to the left*/ + { + if ( st->ball.y + st->ball.h > st->l_paddle.y && + st->ball.y < st->l_paddle.y + st->l_paddle.h) + { + st->bx=-st->bx; + st->l_paddle.wait = 1; + st->r_paddle.wait = 0; + st->r_paddle.lock = 0; + st->l_paddle.lock = 0; + } + else + { + if (st->clock) + { + reset_score(st); + } + else + { + st->l_paddle.score++; + if (st->l_paddle.score >= 10) + new_game(st); + else + start_game(st); + } + } + } +} + +static PlayerType +get_player_type(Display *dpy, char *rsrc) +{ + PlayerType result; + char *s = get_string_resource(dpy, rsrc, "String"); + if (!strcmp(s, "ai") || !strcmp(s, "AI")) + { + result = PLAYER_AI; + } +# ifndef HAVE_JWXYZ + else if (!strcmp(s, "mouse")) + { + result = PLAYER_MOUSE; + } +# endif + else if (!strcmp(s, "tab") || !strcmp(s, "tablet")) + { + result = PLAYER_TABLET; + } + else if (!strcmp(s, "kb") || !strcmp(s, "keyb") || !strcmp(s, "keyboard") || + !strcmp(s, "right") || !strcmp(s, "kbright") || + !strcmp(s, "arrows")) + { + result = PLAYER_KEYBOARD; + } + else if (!strcmp(s, "left") || !strcmp(s, "kbleft") || + !strcmp(s, "ws") || !strcmp(s, "wasd")) + { + result = PLAYER_KEYBOARD_LEFT; + } + else + { + fprintf(stderr, "%s: invalid player type\n", progname); + result = PLAYER_AI; + } + free(s); + return result; +} + +static void +do_shape (struct state *st, const XWindowAttributes *xgwa) +{ + st->w = xgwa->width; + st->h = xgwa->height; + st->screen_h = XHeightOfScreen(xgwa->screen); + st->screen_h_mm = XHeightMMOfScreen(xgwa->screen); +} + +#ifndef HAVE_JWXYZ +static Bool +needs_grab (struct state *st) +{ + return + st->l_paddle.player == PLAYER_MOUSE || + st->r_paddle.player == PLAYER_MOUSE; +/* + st->l_paddle.player == PLAYER_TABLET || + st->r_paddle.player == PLAYER_TABLET; + */ +} + +static void +grab_pointer (struct state *st) +{ + st->is_focused = True; + XGrabPointer(st->dpy, st->window, True, PointerMotionMask, GrabModeAsync, + GrabModeAsync, st->window, st->null_cursor, CurrentTime); +} +#endif /* !HAVE_JWXYZ */ + +static void * +pong_init (Display *dpy, Window window) +{ + struct state *st = (struct state *) calloc (1, sizeof(*st)); + + int i; + XWindowAttributes xgwa; + struct { + int w, h; + char *s[10]; + } fonts[2] = { + { /* regular pong font */ + /* If you think we haven't learned anything since the early 70s, + look at this font for a while */ + 4, 6, + { + "****" + "* *" + "* *" + "* *" + "* *" + "****", + + " *" + " *" + " *" + " *" + " *" + " *", + + "****" + " *" + "****" + "* " + "* " + "****", + + "****" + " *" + "****" + " *" + " *" + "****", + + "* *" + "* *" + "****" + " *" + " *" + " *", + + "****" + "* " + "****" + " *" + " *" + "****", + + "****" + "* " + "****" + "* *" + "* *" + "****", + + "****" + " *" + " *" + " *" + " *" + " *", + + "****" + "* *" + "****" + "* *" + "* *" + "****", + + "****" + "* *" + "****" + " *" + " *" + " *" + } + }, + { /* pong clock font - hand-crafted double size looks better */ + 8, 12, + { + "####### " + "####### " + "## ## " + "## ## " + "## ## " + "## ## " + "## ## " + "## ## " + "## ## " + "####### " + "####### ", + + " ## " + " ## " + " ## " + " ## " + " ## " + " ## " + " ## " + " ## " + " ## " + " ## " + " ## ", + + "####### " + "####### " + " ## " + " ## " + "####### " + "####### " + "## " + "## " + "## " + "####### " + "####### ", + + "####### " + "####### " + " ## " + " ## " + "####### " + "####### " + " ## " + " ## " + " ## " + "####### " + "####### ", + + "## ## " + "## ## " + "## ## " + "## ## " + "####### " + "####### " + " ## " + " ## " + " ## " + " ## " + " ## ", + + "####### " + "####### " + "## " + "## " + "####### " + "####### " + " ## " + " ## " + " ## " + "####### " + "####### ", + + "####### " + "####### " + "## " + "## " + "####### " + "####### " + "## ## " + "## ## " + "## ## " + "####### " + "####### ", + + "####### " + "####### " + " ## " + " ## " + " ## " + " ## " + " ## " + " ## " + " ## " + " ## " + " ## ", + + "####### " + "####### " + "## ## " + "## ## " + "####### " + "####### " + "## ## " + "## ## " + "## ## " + "####### " + "####### ", + + "####### " + "####### " + "## ## " + "## ## " + "####### " + "####### " + " ## " + " ## " + " ## " + "####### " + "####### " + + } + } + }; + + st->dpy = dpy; + st->window = window; + st->tv=analogtv_allocate(st->dpy, st->window); + analogtv_set_defaults(st->tv, ""); + + + st->clock = get_boolean_resource(st->dpy, "clock", "Boolean"); + + analogtv_make_font(st->dpy, st->window, &st->score_font, + fonts[st->clock].w, fonts[st->clock].h, NULL); + + for (i=0; i<10; ++i) + { + analogtv_font_set_char(&st->score_font, '0'+i, fonts[st->clock].s[i]); + } + +#ifdef OUTPUT_POS + printf("screen(%d,%d,%d,%d)\n",0,0,PONG_W,PONG_H); +#endif + + st->inp=analogtv_input_allocate(); + analogtv_setup_sync(st->inp, 0, 0); + + st->reception.input = st->inp; + st->reception.level = 2.0; + st->reception.ofs=0; +#if 0 + if (random()) { + st->reception.multipath = frand(1.0); + } else { +#endif + st->reception.multipath=0.0; +#if 0 + } +#endif + + /*Init the paddles*/ + st->l_paddle.player = get_player_type(dpy, "p1"); + st->l_paddle.x = 8; + st->l_paddle.y = 100; + st->l_paddle.w = 16; + st->l_paddle.h = PONG_H/4; + st->l_paddle.wait = 1; + st->l_paddle.lock = 0; + st->r_paddle = st->l_paddle; + st->r_paddle.player = get_player_type(dpy, "p2"); + st->r_paddle.x = PONG_W - 8 - st->r_paddle.w; + st->r_paddle.wait = 0; + /*Init the ball*/ + st->ball.x = PONG_W/2; + st->ball.y = PONG_H/2; + st->ball.w = 16; + st->ball.h = 8; + + /* The mouse warping business breaks tablet input. */ + if (st->l_paddle.player == PLAYER_MOUSE && + st->r_paddle.player == PLAYER_TABLET) + { + st->l_paddle.player = PLAYER_TABLET; + } + if (st->r_paddle.player == PLAYER_MOUSE && + st->l_paddle.player == PLAYER_TABLET) + { + st->r_paddle.player = PLAYER_TABLET; + } + + if (st->clock) { + st->l_paddle.player = PLAYER_AI; + st->r_paddle.player = PLAYER_AI; + fprintf(stderr, "%s: clock mode requires AI control\n", progname); + + } + +# ifndef HAVE_JWXYZ + if (st->l_paddle.player == PLAYER_MOUSE || + st->r_paddle.player == PLAYER_MOUSE || + st->l_paddle.player == PLAYER_TABLET || + st->r_paddle.player == PLAYER_TABLET) + { + XColor black = {0, 0, 0, 0}; + Pixmap cursor_pix = XCreatePixmap(dpy, window, 4, 4, 1); + XGCValues gcv; + GC mono_gc; + + gcv.foreground = 0; + mono_gc = XCreateGC(dpy, cursor_pix, GCForeground, &gcv); + st->null_cursor = XCreatePixmapCursor(dpy, cursor_pix, cursor_pix, + &black, &black, 0, 0); + XFillRectangle(dpy, cursor_pix, mono_gc, 0, 0, 4, 4); + XFreeGC(dpy, mono_gc); + + XSelectInput(dpy, window, + PointerMotionMask | FocusChangeMask | + KeyPressMask | KeyReleaseMask | + ButtonPressMask | ButtonReleaseMask); + + if (needs_grab(st)) + { + grab_pointer(st); + } + else + { + XDefineCursor(dpy, window, st->null_cursor); + } + } +# endif + + st->m_unit = get_integer_resource (st->dpy, "speed", "Integer"); + st->noise = get_float_resource(st->dpy, "noise", "Float"); + st->clock = get_boolean_resource(st->dpy, "clock", "Boolean"); + + if (!st->clock) + { + st->score_font.y_mult *= 2; + st->score_font.x_mult *= 2; + } + + reset_score(st); + + start_game(st); + + analogtv_lcp_to_ntsc(ANALOGTV_BLACK_LEVEL, 0.0, 0.0, st->field_ntsc); + analogtv_lcp_to_ntsc(100.0, 0.0, 0.0, st->ball_ntsc); + analogtv_lcp_to_ntsc(100.0, 0.0, 0.0, st->paddle_ntsc); + analogtv_lcp_to_ntsc(100.0, 0.0, 0.0, st->score_ntsc); + analogtv_lcp_to_ntsc(100.0, 0.0, 0.0, st->net_ntsc); + + analogtv_draw_solid(st->inp, + ANALOGTV_VIS_START, ANALOGTV_VIS_END, + ANALOGTV_TOP, ANALOGTV_BOT, + st->field_ntsc); + + XGetWindowAttributes(dpy, window, &xgwa); + do_shape(st, &xgwa); + + return st; +} + +static void +p_logic(struct state *st, Paddle *p) +{ + if (p->player == PLAYER_AI) + { + if (!p->wait) + { + int targ; + if (st->bx > 0) { + targ = st->ball.y + st->by * (st->r_paddle.x-st->ball.x) / st->bx; + } + else if (st->bx < 0) { + targ = st->ball.y - st->by * (st->ball.x - st->l_paddle.x - st->l_paddle.w) / st->bx; + } + else { + targ = st->ball.y; + } + if (targ > PONG_H) targ=PONG_H; + if (targ < 0) targ=0; + + if (targ < p->y && !p->lock) + { + p->y -= st->paddle_rate; + } + else if (targ > (p->y + p->h) && !p->lock) + { + p->y += st->paddle_rate; + } + else + { + int move=targ - (p->y + p->h/2); + if (move>st->paddle_rate) move=st->paddle_rate; + if (move<-st->paddle_rate) move=-st->paddle_rate; + p->y += move; + p->lock = 1; + } + } + } +# ifndef HAVE_JWXYZ + else if (p->player == PLAYER_MOUSE) + { + /* Clipping happens elsewhere. */ + /* As the screen resolution increases, the mouse moves faster in terms of + pixels, so divide by DPI. */ + p->y += (int)(st->mouse_y - (st->h / 2)) * 4 * (int)st->screen_h_mm / (3 * (int)st->screen_h); + if (st->is_focused) + XWarpPointer (st->dpy, None, st->window, 0, 0, 0, 0, st->w / 2, st->h / 2); + } +# endif + else if (p->player == PLAYER_TABLET) + { + p->y = st->mouse_y * (PONG_H - PONG_TMARG) / st->h + PONG_TMARG - p->h / 2; + } + else if (p->player == PLAYER_KEYBOARD) + { + if (st->key_up) + p->y -= 8; + if (st->key_down) + p->y += 8; + } + else if (p->player == PLAYER_KEYBOARD_LEFT) + { + if (st->key_w) + p->y -= 8; + if (st->key_s) + p->y += 8; + } + + if ((st->dragging == 1 && p == &st->l_paddle) || + (st->dragging == 2 && p == &st->r_paddle)) + { + /* Not getting MotionNotify. */ + Window root1, child1; + int mouse_x, mouse_y, root_x, root_y; + unsigned int mask; + if (XQueryPointer (st->dpy, st->window, &root1, &child1, + &root_x, &root_y, &mouse_x, &mouse_y, &mask)) + st->mouse_y = mouse_y; + + if (st->mouse_y < 0) st->mouse_y = 0; + p->y = st->mouse_y * (PONG_H - PONG_TMARG) / st->h + PONG_TMARG - p->h / 2; + } +} + +static void +p_hit_top_bottom(Paddle *p) +{ + if(p->y <= PONG_TMARG) + { + p->y = PONG_TMARG; + } + if((p->y + p->h) >= PONG_H) + { + p->y = PONG_H - p->h; + } +} + +/* + XFillRectangle (dpy, window, gc, p->x, p->y, p->w, p->h); + if (old_v > p->y) + { + XClearArea(dpy,window, p->x, p->y + p->h, + p->w, (old_v + p->h) - (p->y + p->h), 0); + } + else if (old_v < p->y) + { + XClearArea(dpy,window, p->x, old_v, p->w, p->y - old_v, 0); + } +*/ +static void +paint_paddle(struct state *st, Paddle *p) +{ + analogtv_draw_solid(st->inp, + ANALOGTV_VIS_START + p->x, ANALOGTV_VIS_START + p->x + p->w, + ANALOGTV_TOP, ANALOGTV_BOT, + st->field_ntsc); + + analogtv_draw_solid(st->inp, + ANALOGTV_VIS_START + p->x, ANALOGTV_VIS_START + p->x + p->w, + ANALOGTV_TOP + p->y, ANALOGTV_TOP + p->y + p->h, + st->paddle_ntsc); +} + +/* + XClearArea(dpy,window, old_ballx, old_bally, st->ball.d, st->ball.d, 0); + XFillRectangle (dpy, window, gc, st->ball.x, st->ball.y, st->ball.d, st->ball.d); + XFillRectangle (dpy, window, gc, xgwa.width / 2, 0, st->ball.d, xgwa.height); +*/ + +static void +erase_ball(struct state *st) +{ + analogtv_draw_solid(st->inp, + ANALOGTV_VIS_START + st->ball.x, ANALOGTV_VIS_START + st->ball.x + st->ball.w, + ANALOGTV_TOP + st->ball.y, ANALOGTV_TOP + st->ball.y + st->ball.h, + st->field_ntsc); +} + +static void +paint_ball(struct state *st) +{ + analogtv_draw_solid(st->inp, + ANALOGTV_VIS_START + st->ball.x, ANALOGTV_VIS_START + st->ball.x + st->ball.w, + ANALOGTV_TOP + st->ball.y, ANALOGTV_TOP + st->ball.y + st->ball.h, + st->ball_ntsc); +} + +static void +paint_score(struct state *st) +{ + char buf[256]; + + char* fmt = (st->clock ? "%02d" : "%d"); + + analogtv_draw_solid(st->inp, + ANALOGTV_VIS_START, ANALOGTV_VIS_END, + ANALOGTV_TOP, ANALOGTV_TOP + 10+ st->score_font.char_h * st->score_font.y_mult, + st->field_ntsc); + + + sprintf(buf, fmt ,st->r_paddle.score%256); + analogtv_draw_string(st->inp, &st->score_font, buf, + ANALOGTV_VIS_START + 130, ANALOGTV_TOP + 8, + st->score_ntsc); + + sprintf(buf, fmt, st->l_paddle.score%256); + analogtv_draw_string(st->inp, &st->score_font, buf, + ANALOGTV_VIS_END - 200, ANALOGTV_TOP + 8, + st->score_ntsc); + +} + +static void +paint_net(struct state *st) +{ + int x,y; + + x=(ANALOGTV_VIS_START + ANALOGTV_VIS_END)/2; + + for (y=ANALOGTV_TOP; y<ANALOGTV_BOT; y+=6) { + analogtv_draw_solid(st->inp, x-2, x+2, y, y+3, + st->net_ntsc); + analogtv_draw_solid(st->inp, x-2, x+2, y+3, y+6, + st->field_ntsc); + + } +} + +static double +double_time (void) +{ + struct timeval now; +# ifdef GETTIMEOFDAY_TWO_ARGS + struct timezone tzp; + gettimeofday(&now, &tzp); +# else + gettimeofday(&now); +# endif + + return (now.tv_sec + ((double) now.tv_usec * 0.000001)); +} + +static unsigned long +pong_draw (Display *dpy, Window window, void *closure) +{ + struct state *st = (struct state *) closure; + const analogtv_reception *reception = &st->reception; + double then = double_time(), now, timedelta; + + if (st->clock) + { + time_t now = time(0); + struct tm* tm_now = localtime(&now); + + if (st->r_paddle.score != tm_now->tm_hour) + { + /* l paddle must score */ + st->r_paddle.wait = 1; + } + else if (st->l_paddle.score != tm_now->tm_min) + { + /* r paddle must score */ + st->l_paddle.wait = 1; + } + } + erase_ball(st); + + st->ball.x += st->bx; + st->ball.y += st->by; + + if (!st->clock) + { + /* in non-clock mode, occasionally increase ball speed */ + if ((random()%40)==0) { + if (st->bx>0) st->bx++; else st->bx--; + } + } + + p_logic(st, &st->r_paddle); + p_logic(st, &st->l_paddle); + + p_hit_top_bottom(&st->r_paddle); + p_hit_top_bottom(&st->l_paddle); + + hit_top_bottom(st); + hit_paddle(st); + + #ifdef OUTPUT_POS + printf("(%d,%d,%d,%d)\n",st->ball.x,st->ball.y,st->ball.w,st->ball.h); + #endif + + paint_score(st); + + paint_net(st); + + if (1) { + paint_paddle(st, &st->r_paddle); + paint_paddle(st, &st->l_paddle); + } + if (1) paint_ball(st); + + analogtv_reception_update(&st->reception); + analogtv_draw(st->tv, st->noise, &reception, 1); + + now = double_time(); + timedelta = (1 / 29.97) - (now - then); + return timedelta > 0 ? timedelta * 1000000 : 0; +} + + + +static const char *pong_defaults [] = { + ".background: black", + ".foreground: white", + "*speed: 6", + "*noise: 0.04", + "*clock: false", + "*p1: ai", + "*p2: ai", + ANALOGTV_DEFAULTS + 0 +}; + +static XrmOptionDescRec pong_options [] = { + { "-speed", ".speed", XrmoptionSepArg, 0 }, + { "-noise", ".noise", XrmoptionSepArg, 0 }, + { "-clock", ".clock", XrmoptionNoArg, "true" }, + { "-p1", ".p1", XrmoptionSepArg, 0 }, + { "-p2", ".p2", XrmoptionSepArg, 0 }, + ANALOGTV_OPTIONS + { 0, 0, 0, 0 } +}; + +static void +pong_reshape (Display *dpy, Window window, void *closure, + unsigned int w, unsigned int h) +{ + struct state *st = (struct state *) closure; + XWindowAttributes xgwa; + analogtv_reconfigure (st->tv); + + XGetWindowAttributes(dpy, window, &xgwa); /* AnalogTV does this too. */ + xgwa.width = w; + xgwa.height = h; + do_shape(st, &xgwa); +} + +static Bool +pong_event (Display *dpy, Window window, void *closure, XEvent *event) +{ + struct state *st = (struct state *) closure; + switch (event->type) + { + case MotionNotify: + st->mouse_y = event->xmotion.y; + break; +# ifndef HAVE_JWXYZ + case FocusIn: + if (needs_grab(st)) + { + grab_pointer(st); + } + break; + case FocusOut: + if (needs_grab(st)) + { + XUngrabPointer (dpy, CurrentTime); + st->is_focused = False; + } + break; +# endif /* !HAVE_JWXYZ */ + case KeyPress: + case KeyRelease: + { + char c; + KeySym key; + XLookupString(&event->xkey, &c, 1, &key, 0); + Bool is_pressed = event->type == KeyPress; + switch(key) + { + case XK_Up: + if (st->l_paddle.player == PLAYER_KEYBOARD || + st->r_paddle.player == PLAYER_KEYBOARD) + { + st->key_up = is_pressed; + return True; + } + break; + case XK_Down: + if (st->l_paddle.player == PLAYER_KEYBOARD || + st->r_paddle.player == PLAYER_KEYBOARD) + { + st->key_down = is_pressed; + return True; + } + break; + case 'w': + if (st->l_paddle.player == PLAYER_KEYBOARD_LEFT || + st->r_paddle.player == PLAYER_KEYBOARD_LEFT) + { + st->key_w = is_pressed; + return True; + } + break; + case 's': + if (st->l_paddle.player == PLAYER_KEYBOARD_LEFT || + st->r_paddle.player == PLAYER_KEYBOARD_LEFT) + { + st->key_s = is_pressed; + return True; + } + break; + } + } + + /* Allow the user to pick up and drag either paddle with the mouse, + even when not in a mouse-paddle mode. */ + + case ButtonPress: + if (st->dragging != 0) + return False; + else if (event->xbutton.x < st->w * 0.2) + { + if (st->l_paddle.player != PLAYER_MOUSE) + st->dragging = 1; + return True; + } + else if (event->xbutton.x > st->w * 0.8) + { + if (st->r_paddle.player != PLAYER_MOUSE) + st->dragging = 2; + return True; + } + break; + case ButtonRelease: + if (st->dragging != 0) + { + st->dragging = 0; + return True; + } + break; + } + return False; +} + +static void +pong_free (Display *dpy, Window window, void *closure) +{ + struct state *st = (struct state *) closure; + analogtv_release(st->tv); + free (st); +} + +XSCREENSAVER_MODULE ("Pong", pong) |