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authorSimon Rettberg2018-10-16 10:08:48 +0200
committerSimon Rettberg2018-10-16 10:08:48 +0200
commitd3a98cf6cbc3bd0b9efc570f58e8812c03931c18 (patch)
treecbddf8e50f35a9c6e878a5bfe3c6d625d99e12ba /hacks/twang.c
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Original 5.40
Diffstat (limited to 'hacks/twang.c')
-rw-r--r--hacks/twang.c775
1 files changed, 775 insertions, 0 deletions
diff --git a/hacks/twang.c b/hacks/twang.c
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--- /dev/null
+++ b/hacks/twang.c
@@ -0,0 +1,775 @@
+/* twang, twist around screen bits, v1.3
+ * by Dan Bornstein, danfuzz@milk.com
+ * Copyright (c) 2003 Dan Bornstein. All rights reserved.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and its
+ * documentation for any purpose is hereby granted without fee, provided that
+ * the above copyright notice appear in all copies and that both that
+ * copyright notice and this permission notice appear in supporting
+ * documentation. No representations are made about the suitability of this
+ * software for any purpose. It is provided "as is" without express or
+ * implied warranty.
+ *
+ * See the included man page for more details.
+ */
+
+#include <math.h>
+#include "screenhack.h"
+#include "xshm.h"
+
+#define FLOAT double
+
+/* random float in the range (-1..1) */
+#define RAND_FLOAT_PM1 \
+ (((FLOAT) ((random() >> 8) & 0xffff)) / ((FLOAT) 0x10000) * 2 - 1)
+
+/* random float in the range (0..1) */
+#define RAND_FLOAT_01 \
+ (((FLOAT) ((random() >> 8) & 0xffff)) / ((FLOAT) 0x10000))
+
+
+typedef struct
+{
+ int x; /* x coordinate of the center of the tile */
+ int y; /* y coordinate of the center of the tile */
+ FLOAT angle; /* angle of the tile (-pi..pi) */
+ FLOAT zoom; /* log of the zoom of the tile (-1..1) */
+ FLOAT vAngle; /* angular velocity (-pi/4..pi/4) */
+ FLOAT vZoom; /* zoomular velocity (-0.25..0.25) */
+}
+Tile;
+
+
+struct state {
+ Display *dpy;
+ Window window;
+
+ int delay; /* delay (usec) between iterations */
+ int duration; /* time (sec) before loading new image */
+ int maxColumns; /* the maximum number of columns of tiles */
+ int maxRows; /* the maximum number of rows of tiles */
+ int tileSize; /* the size (width and height) of a tile */
+ int borderWidth; /* the width of the border around each tile */
+ FLOAT eventChance; /* the chance, per iteration, of an interesting event happening */
+ FLOAT friction; /* friction: the fraction (0..1) by which velocity decreased per iteration */
+ FLOAT springiness; /* springiness: the fraction (0..1) of the orientation that turns into velocity towards the center */
+ FLOAT transference; /* transference: the fraction (0..1) of the orientations of orthogonal neighbors that turns into velocity (in the same direction as the orientation) */
+ int windowWidth; /* width and height of the window */
+ int windowHeight;
+ Screen *screen; /* the screen to draw on */
+ XImage *sourceImage; /* image source of stuff to draw */
+ XImage *workImage; /* work area image, used when rendering */
+
+ GC backgroundGC; /* GC for the background color */
+ GC foregroundGC; /* GC for the foreground color */
+ GC borderGC; /* GC for the border color */
+ unsigned long backgroundPixel; /* background color as a pixel value */
+ unsigned long borderPixel; /* border color as a pixel value */
+
+ Tile *tiles; /* array of tiles (left->right, top->bottom, row major) */
+ int rows; /* number of rows of tiles */
+ int columns; /* number of columns of tiles */
+
+ Tile **sortedTiles; /* array of tile pointers, sorted by zoom */
+ int tileCount; /* total number of tiles */
+
+ time_t start_time;
+ async_load_state *img_loader;
+ Pixmap pm;
+
+ XShmSegmentInfo shmInfo;
+};
+
+
+#define TILE_AT(col,row) (&st->tiles[(row) * st->columns + (col)])
+
+#define MAX_VANGLE (M_PI / 4.0)
+#define MAX_VZOOM 0.25
+
+#define RAND_ANGLE (RAND_FLOAT_PM1 * M_PI)
+#define RAND_ZOOM (RAND_FLOAT_PM1)
+#define RAND_VANGLE (RAND_FLOAT_PM1 * MAX_VANGLE)
+#define RAND_VZOOM (RAND_FLOAT_PM1 * MAX_VZOOM)
+
+
+
+/*
+ * overall setup stuff
+ */
+
+/* grab the source image */
+static void
+grabImage_start (struct state *st, XWindowAttributes *xwa)
+{
+ /* On MacOS X11, XGetImage on a Window often gets an inexplicable BadMatch,
+ possibly due to the window manager having occluded something? It seems
+ nondeterministic. Loading the image into a pixmap instead fixes it. */
+ if (st->pm) XFreePixmap (st->dpy, st->pm);
+ st->pm = XCreatePixmap (st->dpy, st->window,
+ xwa->width, xwa->height, xwa->depth);
+
+ st->start_time = time ((time_t *) 0);
+ st->img_loader = load_image_async_simple (0, xwa->screen, st->window,
+ st->pm, 0, 0);
+}
+
+static void
+grabImage_done (struct state *st)
+{
+ XWindowAttributes xwa;
+ XGetWindowAttributes (st->dpy, st->window, &xwa);
+
+ st->start_time = time ((time_t *) 0);
+ if (st->sourceImage) XDestroyImage (st->sourceImage);
+ st->sourceImage = XGetImage (st->dpy, st->pm, 0, 0,
+ st->windowWidth, st->windowHeight,
+ ~0L, ZPixmap);
+
+ if (st->workImage) destroy_xshm_image (st->dpy, st->workImage,
+ &st->shmInfo);
+
+ st->workImage = create_xshm_image (st->dpy, xwa.visual, xwa.depth,
+ ZPixmap, &st->shmInfo,
+ st->windowWidth, st->windowHeight);
+}
+
+/* set up the system */
+static void setup (struct state *st)
+{
+ XWindowAttributes xgwa;
+ XGCValues gcv;
+
+ XGetWindowAttributes (st->dpy, st->window, &xgwa);
+
+ st->screen = xgwa.screen;
+ st->windowWidth = xgwa.width;
+ st->windowHeight = xgwa.height;
+
+ gcv.line_width = st->borderWidth;
+ gcv.foreground = get_pixel_resource (st->dpy, xgwa.colormap,
+ "borderColor", "BorderColor");
+ st->borderPixel = gcv.foreground;
+ st->borderGC = XCreateGC (st->dpy, st->window, GCForeground | GCLineWidth,
+ &gcv);
+
+ gcv.foreground = get_pixel_resource (st->dpy, xgwa.colormap,
+ "background", "Background");
+ st->backgroundPixel = gcv.foreground;
+ st->backgroundGC = XCreateGC (st->dpy, st->window, GCForeground, &gcv);
+
+ gcv.foreground = get_pixel_resource (st->dpy, xgwa.colormap,
+ "foreground", "Foreground");
+ st->foregroundGC = XCreateGC (st->dpy, st->window, GCForeground, &gcv);
+
+ grabImage_start (st, &xgwa);
+}
+
+
+
+/*
+ * the simulation
+ */
+
+/* event: randomize all the angular velocities */
+static void randomizeAllAngularVelocities (struct state *st)
+{
+ int c;
+ int r;
+
+ for (r = 0; r < st->rows; r++)
+ {
+ for (c = 0; c < st->columns; c++)
+ {
+ TILE_AT (c, r)->vAngle = RAND_VANGLE;
+ }
+ }
+}
+
+/* event: randomize all the zoomular velocities */
+static void randomizeAllZoomularVelocities (struct state *st)
+{
+ int c;
+ int r;
+
+ for (r = 0; r < st->rows; r++)
+ {
+ for (c = 0; c < st->columns; c++)
+ {
+ TILE_AT (c, r)->vZoom = RAND_VZOOM;
+ }
+ }
+}
+
+/* event: randomize all the velocities */
+static void randomizeAllVelocities (struct state *st)
+{
+ randomizeAllAngularVelocities (st);
+ randomizeAllZoomularVelocities (st);
+}
+
+/* event: randomize all the angular orientations */
+static void randomizeAllAngularOrientations (struct state *st)
+{
+ int c;
+ int r;
+
+ for (r = 0; r < st->rows; r++)
+ {
+ for (c = 0; c < st->columns; c++)
+ {
+ TILE_AT (c, r)->angle = RAND_ANGLE;
+ }
+ }
+}
+
+/* event: randomize all the zoomular orientations */
+static void randomizeAllZoomularOrientations (struct state *st)
+{
+ int c;
+ int r;
+
+ for (r = 0; r < st->rows; r++)
+ {
+ for (c = 0; c < st->columns; c++)
+ {
+ TILE_AT (c, r)->zoom = RAND_ZOOM;
+ }
+ }
+}
+
+/* event: randomize all the orientations */
+static void randomizeAllOrientations (struct state *st)
+{
+ randomizeAllAngularOrientations (st);
+ randomizeAllZoomularOrientations (st);
+}
+
+/* event: randomize everything */
+static void randomizeEverything (struct state *st)
+{
+ randomizeAllVelocities (st);
+ randomizeAllOrientations (st);
+}
+
+/* event: pick one tile and randomize all its stats */
+static void randomizeOneTile (struct state *st)
+{
+ int c = RAND_FLOAT_01 * st->columns;
+ int r = RAND_FLOAT_01 * st->rows;
+
+ Tile *t = TILE_AT (c, r);
+ t->angle = RAND_ANGLE;
+ t->zoom = RAND_ZOOM;
+ t->vAngle = RAND_VANGLE;
+ t->vZoom = RAND_VZOOM;
+}
+
+/* event: pick one row and randomize everything about each of its tiles */
+static void randomizeOneRow (struct state *st)
+{
+ int c;
+ int r = RAND_FLOAT_01 * st->rows;
+
+ for (c = 0; c < st->columns; c++)
+ {
+ Tile *t = TILE_AT (c, r);
+ t->angle = RAND_ANGLE;
+ t->zoom = RAND_ZOOM;
+ t->vAngle = RAND_VANGLE;
+ t->vZoom = RAND_VZOOM;
+ }
+}
+
+/* event: pick one column and randomize everything about each of its tiles */
+static void randomizeOneColumn (struct state *st)
+{
+ int c = RAND_FLOAT_01 * st->columns;
+ int r;
+
+ for (r = 0; r < st->rows; r++)
+ {
+ Tile *t = TILE_AT (c, r);
+ t->angle = RAND_ANGLE;
+ t->zoom = RAND_ZOOM;
+ t->vAngle = RAND_VANGLE;
+ t->vZoom = RAND_VZOOM;
+ }
+}
+
+/* do model event processing */
+static void modelEvents (struct state *st)
+{
+ int which;
+
+ if (RAND_FLOAT_01 > st->eventChance)
+ {
+ return;
+ }
+
+ which = RAND_FLOAT_01 * 10;
+
+ switch (which)
+ {
+ case 0: randomizeAllAngularVelocities (st); break;
+ case 1: randomizeAllZoomularVelocities (st); break;
+ case 2: randomizeAllVelocities (st); break;
+ case 3: randomizeAllAngularOrientations (st); break;
+ case 4: randomizeAllZoomularOrientations (st); break;
+ case 5: randomizeAllOrientations (st); break;
+ case 6: randomizeEverything (st); break;
+ case 7: randomizeOneTile (st); break;
+ case 8: randomizeOneColumn (st); break;
+ case 9: randomizeOneRow (st); break;
+ }
+}
+
+/* update the model for one iteration */
+static void updateModel (struct state *st)
+{
+ int r;
+ int c;
+
+ /* for each tile, decrease its velocities according to the friction,
+ * and increase them based on its current orientation and the orientations
+ * of its orthogonal neighbors */
+ for (r = 0; r < st->rows; r++)
+ {
+ for (c = 0; c < st->columns; c++)
+ {
+ Tile *t = TILE_AT (c, r);
+ FLOAT a = t->angle;
+ FLOAT z = t->zoom;
+ FLOAT va = t->vAngle;
+ FLOAT vz = t->vZoom;
+
+ va -= t->angle * st->springiness;
+ vz -= t->zoom * st->springiness;
+
+ if (c > 0)
+ {
+ Tile *t2 = TILE_AT (c - 1, r);
+ va += (t2->angle - a) * st->transference;
+ vz += (t2->zoom - z) * st->transference;
+ }
+
+ if (c < (st->columns - 1))
+ {
+ Tile *t2 = TILE_AT (c + 1, r);
+ va += (t2->angle - a) * st->transference;
+ vz += (t2->zoom - z) * st->transference;
+ }
+
+ if (r > 0)
+ {
+ Tile *t2 = TILE_AT (c, r - 1);
+ va += (t2->angle - a) * st->transference;
+ vz += (t2->zoom - z) * st->transference;
+ }
+
+ if (r < (st->rows - 1))
+ {
+ Tile *t2 = TILE_AT (c, r + 1);
+ va += (t2->angle - a) * st->transference;
+ vz += (t2->zoom - z) * st->transference;
+ }
+
+ va *= (1.0 - st->friction);
+ vz *= (1.0 - st->friction);
+
+ if (va > MAX_VANGLE) va = MAX_VANGLE;
+ else if (va < -MAX_VANGLE) va = -MAX_VANGLE;
+ t->vAngle = va;
+
+ if (vz > MAX_VZOOM) vz = MAX_VZOOM;
+ else if (vz < -MAX_VZOOM) vz = -MAX_VZOOM;
+ t->vZoom = vz;
+ }
+ }
+
+ /* for each tile, update its orientation based on its velocities */
+ for (r = 0; r < st->rows; r++)
+ {
+ for (c = 0; c < st->columns; c++)
+ {
+ Tile *t = TILE_AT (c, r);
+ FLOAT a = t->angle + t->vAngle;
+ FLOAT z = t->zoom + t->vZoom;
+
+ if (a > M_PI) a = M_PI;
+ else if (a < -M_PI) a = -M_PI;
+ t->angle = a;
+
+ if (z > 1.0) z = 1.0;
+ else if (z < -1.0) z = -1.0;
+ t->zoom = z;
+ }
+ }
+}
+
+/* the comparator to us to sort the tiles (used immediately below); it'd
+ * sure be nice if C allowed inner functions (or jeebus-forbid *real
+ * closures*!) */
+static int sortTilesComparator (const void *v1, const void *v2)
+{
+ Tile *t1 = *(Tile **) v1;
+ Tile *t2 = *(Tile **) v2;
+
+ if (t1->zoom < t2->zoom)
+ {
+ return -1;
+ }
+
+ if (t1->zoom > t2->zoom)
+ {
+ return 1;
+ }
+
+ return 0;
+}
+
+/* sort the tiles in sortedTiles by zoom */
+static void sortTiles (struct state *st)
+{
+ qsort (st->sortedTiles, st->tileCount, sizeof (Tile *), sortTilesComparator);
+}
+
+/* render the given tile */
+static void renderTile (struct state *st, Tile *t)
+{
+ /* note: the zoom as stored per tile is log-based (centered on 0, with
+ * 0 being no zoom, but the range for zoom-as-drawn is 0.4..2.5,
+ * hence the alteration of t->zoom, below */
+
+ int x, y;
+
+ int tx = t->x;
+ int ty = t->y;
+
+ FLOAT zoom = pow (2.5, t->zoom);
+ FLOAT ang = -t->angle;
+ FLOAT sinAng = sin (ang);
+ FLOAT cosAng = cos (ang);
+
+ FLOAT innerBorder = (st->tileSize - st->borderWidth) / 2.0;
+ FLOAT outerBorder = innerBorder + st->borderWidth;
+
+ int maxCoord = outerBorder * zoom * (fabs (sinAng) + fabs (cosAng));
+ int minX = tx - maxCoord;
+ int maxX = tx + maxCoord;
+ int minY = ty - maxCoord;
+ int maxY = ty + maxCoord;
+
+ FLOAT prey;
+
+ if (minX < 0) minX = 0;
+ if (maxX > st->windowWidth) maxX = st->windowWidth;
+ if (minY < 0) minY = 0;
+ if (maxY > st->windowHeight) maxY = st->windowHeight;
+
+ sinAng /= zoom;
+ cosAng /= zoom;
+
+ for (y = minY, prey = y - ty; y < maxY; y++, prey++)
+ {
+ FLOAT prex = minX - tx;
+ FLOAT srcx = prex * cosAng - prey * sinAng;
+ FLOAT srcy = prex * sinAng + prey * cosAng;
+
+ for (x = minX;
+ x < maxX;
+ x++, srcx += cosAng, srcy += sinAng)
+ {
+ if ((srcx < -innerBorder) || (srcx >= innerBorder) ||
+ (srcy < -innerBorder) || (srcy >= innerBorder))
+ {
+ if ((srcx < -outerBorder) || (srcx >= outerBorder) ||
+ (srcy < -outerBorder) || (srcy >= outerBorder))
+ {
+ continue;
+ }
+ XPutPixel (st->workImage, x, y, st->borderPixel);
+ }
+ else
+ {
+ unsigned long p =
+ XGetPixel (st->sourceImage, srcx + tx, srcy + ty);
+ XPutPixel (st->workImage, x, y, p);
+ }
+ }
+ }
+}
+
+/* render and display the current model */
+static void renderFrame (struct state *st)
+{
+ int n;
+
+ /* This assumes black is zero. */
+ memset (st->workImage->data, 0,
+ st->workImage->bytes_per_line * st->workImage->height);
+
+ sortTiles (st);
+
+ for (n = 0; n < st->tileCount; n++)
+ {
+ renderTile (st, st->sortedTiles[n]);
+ }
+
+ put_xshm_image (st->dpy, st->window, st->backgroundGC, st->workImage, 0, 0, 0, 0,
+ st->windowWidth, st->windowHeight, &st->shmInfo);
+}
+
+/* set up the model */
+static void setupModel (struct state *st)
+{
+ int c;
+ int r;
+
+ int leftX; /* x of the center of the top-left tile */
+ int topY; /* y of the center of the top-left tile */
+
+ if (st->tileSize > (st->windowWidth / 2))
+ {
+ st->tileSize = st->windowWidth / 2;
+ }
+
+ if (st->tileSize > (st->windowHeight / 2))
+ {
+ st->tileSize = st->windowHeight / 2;
+ }
+
+ st->columns = st->tileSize ? st->windowWidth / st->tileSize : 0;
+ st->rows = st->tileSize ? st->windowHeight / st->tileSize : 0;
+
+ if ((st->maxColumns != 0) && (st->columns > st->maxColumns))
+ {
+ st->columns = st->maxColumns;
+ }
+
+ if ((st->maxRows != 0) && (st->rows > st->maxRows))
+ {
+ st->rows = st->maxRows;
+ }
+
+ st->tileCount = st->rows * st->columns;
+
+ leftX = (st->windowWidth - (st->columns * st->tileSize) + st->tileSize) / 2;
+ topY = (st->windowHeight - (st->rows * st->tileSize) + st->tileSize) / 2;
+
+ if (st->tileCount < 1) st->tileCount = 1;
+ st->tiles = calloc (st->tileCount, sizeof (Tile));
+ st->sortedTiles = calloc (st->tileCount, sizeof (Tile *));
+
+ for (r = 0; r < st->rows; r++)
+ {
+ for (c = 0; c < st->columns; c++)
+ {
+ Tile *t = TILE_AT (c, r);
+ t->x = leftX + c * st->tileSize;
+ t->y = topY + r * st->tileSize;
+ st->sortedTiles[c + r * st->columns] = t;
+ }
+ }
+
+ randomizeEverything (st);
+}
+
+/* do one iteration */
+
+static unsigned long
+twang_draw (Display *dpy, Window window, void *closure)
+{
+ struct state *st = (struct state *) closure;
+
+ if (st->img_loader) /* still loading */
+ {
+ st->img_loader = load_image_async_simple (st->img_loader, 0, 0, 0, 0, 0);
+ if (! st->img_loader) { /* just finished */
+ grabImage_done (st);
+ }
+ return st->delay;
+ }
+
+ if (!st->img_loader &&
+ st->start_time + st->duration < time ((time_t *) 0)) {
+ XWindowAttributes xgwa;
+ XGetWindowAttributes (st->dpy, st->window, &xgwa);
+ grabImage_start (st, &xgwa);
+ return st->delay;
+ }
+
+ modelEvents (st);
+ updateModel (st);
+ renderFrame (st);
+ return st->delay;
+}
+
+
+static void
+twang_reshape (Display *dpy, Window window, void *closure,
+ unsigned int w, unsigned int h)
+{
+}
+
+static Bool
+twang_event (Display *dpy, Window window, void *closure, XEvent *event)
+{
+ struct state *st = (struct state *) closure;
+ if (screenhack_event_helper (dpy, window, event))
+ {
+ st->start_time = 0;
+ return True;
+ }
+ return False;
+}
+
+static void
+twang_free (Display *dpy, Window window, void *closure)
+{
+ struct state *st = (struct state *) closure;
+ if (st->pm) XFreePixmap (dpy, st->pm);
+ free (st);
+}
+
+
+
+/* main and options and stuff */
+
+/* initialize the user-specifiable params */
+static void initParams (struct state *st)
+{
+ int problems = 0;
+
+ st->borderWidth = get_integer_resource (st->dpy, "borderWidth", "Integer");
+ if (st->borderWidth < 0)
+ {
+ fprintf (stderr, "error: border width must be at least 0\n");
+ problems = 1;
+ }
+
+ st->delay = get_integer_resource (st->dpy, "delay", "Delay");
+ if (st->delay < 0)
+ {
+ fprintf (stderr, "error: delay must be at least 0\n");
+ problems = 1;
+ }
+
+ st->duration = get_integer_resource (st->dpy, "duration", "Seconds");
+ if (st->duration < 1) st->duration = 1;
+
+ st->eventChance = get_float_resource (st->dpy, "eventChance", "Double");
+ if ((st->eventChance < 0.0) || (st->eventChance > 1.0))
+ {
+ fprintf (stderr, "error: eventChance must be in the range 0..1\n");
+ problems = 1;
+ }
+
+ st->friction = get_float_resource (st->dpy, "friction", "Double");
+ if ((st->friction < 0.0) || (st->friction > 1.0))
+ {
+ fprintf (stderr, "error: friction must be in the range 0..1\n");
+ problems = 1;
+ }
+
+ st->maxColumns = get_integer_resource (st->dpy, "maxColumns", "Integer");
+ if (st->maxColumns < 0)
+ {
+ fprintf (stderr, "error: max columns must be at least 0\n");
+ problems = 1;
+ }
+
+ st->maxRows = get_integer_resource (st->dpy, "maxRows", "Integer");
+ if (st->maxRows < 0)
+ {
+ fprintf (stderr, "error: max rows must be at least 0\n");
+ problems = 1;
+ }
+
+ st->springiness = get_float_resource (st->dpy, "springiness", "Double");
+ if ((st->springiness < 0.0) || (st->springiness > 1.0))
+ {
+ fprintf (stderr, "error: springiness must be in the range 0..1\n");
+ problems = 1;
+ }
+
+ st->tileSize = get_integer_resource (st->dpy, "tileSize", "Integer");
+ if (st->tileSize < 1)
+ {
+ fprintf (stderr, "error: tile size must be at least 1\n");
+ problems = 1;
+ }
+
+ st->transference = get_float_resource (st->dpy, "transference", "Double");
+ if ((st->transference < 0.0) || (st->transference > 1.0))
+ {
+ fprintf (stderr, "error: transference must be in the range 0..1\n");
+ problems = 1;
+ }
+
+ if (problems)
+ {
+ exit (1);
+ }
+}
+
+static void *
+twang_init (Display *dpy, Window win)
+{
+ struct state *st = (struct state *) calloc (1, sizeof(*st));
+ st->dpy = dpy;
+ st->window = win;
+
+ initParams (st);
+ setup (st);
+ setupModel (st);
+
+ return st;
+}
+
+
+static const char *twang_defaults [] = {
+ ".background: black",
+ ".foreground: white",
+ ".lowrez: true",
+ "*borderColor: blue",
+ "*borderWidth: 3",
+ "*delay: 10000",
+ "*duration: 120",
+ "*eventChance: 0.01",
+ "*friction: 0.05",
+ "*maxColumns: 0",
+ "*maxRows: 0",
+ "*springiness: 0.1",
+ "*tileSize: 120",
+ "*transference: 0.025",
+#ifdef HAVE_XSHM_EXTENSION
+ "*useSHM: True",
+#else
+ "*useSHM: False",
+#endif
+#ifdef HAVE_MOBILE
+ "*ignoreRotation: True",
+ "*rotateImages: True",
+#endif
+ 0
+};
+
+static XrmOptionDescRec twang_options [] = {
+ { "-border-color", ".borderColor", XrmoptionSepArg, 0 },
+ { "-border-width", ".borderWidth", XrmoptionSepArg, 0 },
+ { "-delay", ".delay", XrmoptionSepArg, 0 },
+ { "-duration", ".duration", XrmoptionSepArg, 0 },
+ { "-event-chance", ".eventChance", XrmoptionSepArg, 0 },
+ { "-friction", ".friction", XrmoptionSepArg, 0 },
+ { "-max-columns", ".maxColumns", XrmoptionSepArg, 0 },
+ { "-max-rows", ".maxRows", XrmoptionSepArg, 0 },
+ { "-springiness", ".springiness", XrmoptionSepArg, 0 },
+ { "-tile-size", ".tileSize", XrmoptionSepArg, 0 },
+ { "-transference", ".transference", XrmoptionSepArg, 0 },
+ { "-shm", ".useSHM", XrmoptionNoArg, "True" },
+ { "-no-shm", ".useSHM", XrmoptionNoArg, "False" },
+ { 0, 0, 0, 0 }
+};
+
+
+XSCREENSAVER_MODULE ("Twang", twang)