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authorSimon Rettberg2018-10-16 10:08:48 +0200
committerSimon Rettberg2018-10-16 10:08:48 +0200
commitd3a98cf6cbc3bd0b9efc570f58e8812c03931c18 (patch)
treecbddf8e50f35a9c6e878a5bfe3c6d625d99e12ba /hacks/xmatrix.c
downloadxscreensaver-d3a98cf6cbc3bd0b9efc570f58e8812c03931c18.tar.gz
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Original 5.40
Diffstat (limited to 'hacks/xmatrix.c')
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diff --git a/hacks/xmatrix.c b/hacks/xmatrix.c
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+/* xscreensaver, Copyright (c) 1999-2018 Jamie Zawinski <jwz@jwz.org>
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and its
+ * documentation for any purpose is hereby granted without fee, provided that
+ * the above copyright notice appear in all copies and that both that
+ * copyright notice and this permission notice appear in supporting
+ * documentation. No representations are made about the suitability of this
+ * software for any purpose. It is provided "as is" without express or
+ * implied warranty.
+ *
+ * Matrix -- simulate the text scrolls from the movie "The Matrix".
+ *
+ * The movie people distribute their own Windows/Mac screensaver that does
+ * a similar thing, so I wrote one for Unix. However, that version (the
+ * Windows/Mac version at http://www.whatisthematrix.com/) doesn't match
+ * what the computer screens in the movie looked like, so my `xmatrix' does
+ * things differently.
+ *
+ * See also my `glmatrix' program, which does a 3D rendering of the similar
+ * effect that appeared in the title sequence of the movies.
+ *
+ *
+ * ==========================================================
+ *
+ * NOTE:
+ *
+ * People just love to hack on this one. I get sent
+ * patches to this all the time saying, ``here, I made
+ * it better!'' Mostly this hasn't been true.
+ *
+ * If you've made changes to xmatrix, when you send me
+ * your patch, please explain, in English, both *what*
+ * your changes are, and *why* you think those changes
+ * make this screensaver behave more like the displays
+ * in the movie did. I'd rather not have to read your
+ * diffs to try and figure that out for myself...
+ *
+ * In particular, note that the characters in the movie
+ * were, in fact, low resolution and somewhat blurry/
+ * washed out. They also definitely scrolled a
+ * character at a time, not a pixel at a time.
+ *
+ * And keep in mind that this program emulates the
+ * behavior of the computer screens that were visible
+ * in the movies -- not the behavior of the effects in
+ * the title sequences. "GLMatrix" does that.
+ *
+ * ==========================================================
+ *
+ */
+
+#ifdef HAVE_UNISTD_H
+# include <unistd.h>
+#endif
+
+#include "screenhack.h"
+#include "textclient.h"
+#include "ximage-loader.h"
+#include <stdio.h>
+#include <sys/wait.h>
+
+#ifndef HAVE_JWXYZ
+# include <X11/Intrinsic.h>
+#endif
+
+#include "images/gen/matrix1_png.h"
+#include "images/gen/matrix2_png.h"
+#include "images/gen/matrix1b_png.h"
+#include "images/gen/matrix2b_png.h"
+
+#define CHAR_COLS 16
+#define CHAR_ROWS 13
+#define CHAR_MAPS 3
+#define PLAIN_MAP 1
+#define GLOW_MAP 2
+
+typedef struct {
+ int glow : 8;
+ unsigned int glyph : 9; /* note: 9 bit characters! */
+ unsigned int changed : 1;
+ unsigned int spinner : 1;
+} m_cell;
+
+typedef struct {
+ int pipe_loc;
+ int remaining;
+ int throttle;
+ int y;
+} m_feeder;
+
+#define countof(x) (sizeof(x)/sizeof(*(x)))
+
+static const int matrix_encoding[] = { 16, 17, 18, 19, 20, 21, 22, 23, 24, 25,
+ 192, 193, 194, 195, 196, 197, 198, 199,
+ 200, 201, 202, 203, 204, 205, 206, 207 };
+static const int decimal_encoding[] = { 16, 17, 18, 19, 20, 21, 22, 23, 24, 25};
+static const int hex_encoding[] = { 16, 17, 18, 19, 20, 21, 22, 23, 24, 25,
+ 33, 34, 35, 36, 37, 38 };
+static const int binary_encoding[] = { 16, 17 };
+static const int dna_encoding[] = { 33, 35, 39, 52 };
+static const int ascii_encoding[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
+ 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31,
+ 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47,
+ 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63,
+ 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79,
+ 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95,
+ 96, 97, 98, 99,100,101,102,103,104,105,106,107,108,109,110,111,
+ 112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127
+};
+static const unsigned char char_map[256] = {
+ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, /* 0 */
+ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, /* 16 */
+ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, /* 32 */
+ 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, /* 48 */
+ 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, /* 64 */
+ 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, /* 80 */
+ 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, /* 96 */
+ 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, /* 112 */
+ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, /* 128 */
+ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, /* 144 */
+ 96, 97, 98, 99,100,101,102,103,104,105,106,107,108,109,110,111, /* 160 */
+ 112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127, /* 176 */
+ 128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143, /* 192 */
+ 144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159, /* 208 */
+ 160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175, /* 224 */
+ 176,177,178,195,180,181,182,183,184,185,186,187,188,189,190,191 /* 240 */
+};
+
+#define CURSOR_GLYPH 97
+
+/* larger numbers should mean more variability between columns */
+#define BUF_SIZE 200
+
+typedef enum { DRAIN_TRACE_A,
+ TRACE_TEXT_A, /* Call trans opt: received. */
+ TRACE_A, /* (31_) 5__-0_9_ */
+ TRACE_DONE,
+
+ DRAIN_TRACE_B,
+ TRACE_TEXT_B, /* Call trans opt: received. */
+ TRACE_B,
+ TRACE_FAIL, /* System Failure */
+
+ DRAIN_KNOCK,
+ KNOCK, /* Wake up, Neo... */
+
+ DRAIN_NMAP,
+ NMAP, /* Starting nmap V. 2.54BETA25 */
+
+ DRAIN_MATRIX,
+ MATRIX,
+ DNA,
+ BINARY,
+ DEC,
+ HEX,
+ ASCII } m_mode;
+
+typedef struct {
+ Display *dpy;
+ Window window;
+ XWindowAttributes xgwa;
+ GC draw_gc, erase_gc, scratch_gc;
+ int grid_width, grid_height;
+ int char_width, char_height;
+ m_cell *cells;
+ m_cell *background;
+ m_feeder *feeders;
+ int nspinners;
+ Bool knock_knock_p;
+ Bool small_p;
+ Bool insert_top_p, insert_bottom_p;
+ Bool use_pipe_p;
+ m_mode mode;
+ m_mode def_mode; /* Mode to return to after trace etc. */
+
+ text_data *tc;
+ char buf [BUF_SIZE*2+1]; /* ring buffer */
+ Bool do_fill_buff;
+ int buf_done;
+ int buf_pos;
+ Bool start_reveal_back_p; /* start reveal process for pipe */
+ Bool back_text_full_p; /* is the pipe buffer (background) full ? */
+ char back_line [BUF_SIZE*2+1]; /* line buffer for background */
+ int back_pos; /* background line buffer position */
+ int back_y;
+
+ signed char *tracing;
+ int density;
+
+ const char *typing;
+ Bool typing_scroll_p;
+ Bool typing_cursor_p;
+ Bool typing_bold_p;
+ Bool typing_stutter_p;
+ int typing_left_margin;
+ int typing_char_delay;
+ int typing_line_delay;
+ int typing_delay;
+
+ Bool cursor_on;
+ int cursor_x, cursor_y;
+ XtIntervalId cursor_timer;
+
+ Pixmap images[CHAR_MAPS];
+ int image_width, image_height;
+ Bool images_flipped_p;
+
+ int nglyphs;
+ const int *glyph_map;
+
+ unsigned long colors[5];
+ int delay;
+} m_state;
+
+
+static void
+load_images_1 (Display *dpy, m_state *state, int which)
+{
+ const unsigned char *png = 0;
+ unsigned long size = 0;
+ if (which == 1)
+ {
+ if (state->small_p)
+ png = matrix1b_png, size = sizeof(matrix1b_png);
+ else
+ png = matrix1_png, size = sizeof(matrix1_png);
+ }
+ else
+ {
+ if (state->small_p)
+ png = matrix2b_png, size = sizeof(matrix2b_png);
+ else
+ png = matrix2_png, size = sizeof(matrix2_png);
+ }
+ state->images[which] =
+ image_data_to_pixmap (state->dpy, state->window, png, size,
+ &state->image_width, &state->image_height, 0);
+}
+
+
+static void
+load_images (Display *dpy, m_state *state)
+{
+ load_images_1 (dpy, state, 1);
+ load_images_1 (dpy, state, 2);
+}
+
+
+static void
+flip_images_1 (m_state *state, int which)
+{
+ XImage *im = XGetImage (state->dpy, state->images[which], 0, 0,
+ state->image_width, state->image_height,
+ ~0L, (state->xgwa.depth > 1 ? ZPixmap : XYPixmap));
+ int x, y, xx;
+ int ww = state->char_width;
+ unsigned long *row = (unsigned long *) malloc (sizeof(*row) * ww);
+
+ for (y = 0; y < state->image_height; y++)
+ {
+ for (x = 0; x < CHAR_COLS; x++)
+ {
+ for (xx = 0; xx < ww; xx++)
+ row[xx] = XGetPixel (im, (x * ww) + xx, y);
+ for (xx = 0; xx < ww; xx++)
+ XPutPixel (im, (x * ww) + xx, y, row[ww - xx - 1]);
+ }
+ }
+
+ XPutImage (state->dpy, state->images[which], state->draw_gc, im, 0, 0, 0, 0,
+ state->image_width, state->image_height);
+ XDestroyImage (im);
+ free (row);
+}
+
+static void
+flip_images (m_state *state, Bool flipped_p)
+{
+ if (flipped_p != state->images_flipped_p)
+ {
+ state->images_flipped_p = flipped_p;
+ flip_images_1 (state, 1);
+ flip_images_1 (state, 2);
+ }
+}
+
+
+/* When the subprocess has generated some output, this reads as much as it
+ can into s->buf at s->buf_tail.
+ */
+static void
+fill_input (m_state *s)
+{
+ int n = 0;
+ int loadBytes;
+ if(s->buf_done > s->buf_pos){
+ loadBytes = (s->buf_done - s->buf_pos) - 1;
+ }
+ else{
+ loadBytes = ((BUF_SIZE - s->buf_pos) + s->buf_done) - 1;
+ }
+
+ if (!s->tc)
+ return;
+
+ if (loadBytes > 0)
+ {
+ int c = textclient_getc (s->tc);
+ n = (c > 0 ? 1 : -1);
+ s->buf [s->buf_pos] = (char) c;
+ }
+
+
+ if (n > 0)
+ {
+ s->do_fill_buff = False;
+ s->buf_pos = (s->buf_pos + n);
+ if(s->buf_pos > BUF_SIZE){
+ /* copy to start of buffer */
+ /* areas shouldn't overlap, but just in case, use memmove */
+ memmove(s->buf,s->buf+BUF_SIZE,s->buf_pos-BUF_SIZE);
+ }
+ s->buf_pos = s->buf_pos % BUF_SIZE;
+ }
+ else
+ {
+ /* Couldn't read anything from the buffer */
+ /* Assume EOF has been reached, so start again */
+ s->do_fill_buff = True;
+ }
+}
+
+
+static void cursor_on_timer (XtPointer closure, XtIntervalId *id);
+static void cursor_off_timer (XtPointer closure, XtIntervalId *id);
+
+static Bool
+set_cursor_1 (m_state *state, Bool on)
+{
+ Bool changed = (state->cursor_on != on);
+ state->cursor_on = on;
+
+ if (changed && state->cursor_x >= 0 && state->cursor_y >= 0)
+ {
+ m_cell *cell = &state->cells[state->grid_width * state->cursor_y
+ + state->cursor_x];
+ cell->glow = 0;
+ cell->changed = True;
+ }
+ return changed;
+}
+
+
+static void
+set_cursor (m_state *state, Bool on)
+{
+ if (set_cursor_1 (state, on))
+ {
+ if (state->cursor_timer)
+ XtRemoveTimeOut (state->cursor_timer);
+ state->cursor_timer = 0;
+ if (on)
+ cursor_on_timer (state, 0);
+ }
+}
+
+static void
+cursor_off_timer (XtPointer closure, XtIntervalId *id)
+{
+ m_state *state = (m_state *) closure;
+ XtAppContext app = XtDisplayToApplicationContext (state->dpy);
+ set_cursor_1 (state, False);
+ state->cursor_timer = XtAppAddTimeOut (app, 333,
+ cursor_on_timer, closure);
+}
+
+static void
+cursor_on_timer (XtPointer closure, XtIntervalId *id)
+{
+ m_state *state = (m_state *) closure;
+ XtAppContext app = XtDisplayToApplicationContext (state->dpy);
+ set_cursor_1 (state, True);
+ state->cursor_timer = XtAppAddTimeOut (app, 666,
+ cursor_off_timer, closure);
+}
+
+
+static void
+init_spinners (m_state *state)
+{
+ int i = state->nspinners;
+ int x, y;
+ m_cell *cell;
+
+ for (y = 0; y < state->grid_height; y++)
+ for (x = 0; x < state->grid_width; x++)
+ {
+ cell = &state->cells[state->grid_width * y + x];
+ cell->spinner = 0;
+ }
+
+ while (--i > 0)
+ {
+ x = random() % state->grid_width;
+ y = random() % state->grid_height;
+ cell = &state->cells[state->grid_width * y + x];
+ cell->spinner = 1;
+ }
+}
+
+
+static void
+clear_spinners (m_state *state)
+{
+ int i;
+ for (i = 0; i < state->grid_width * state->grid_height; i++)
+ if (state->cells[i].spinner)
+ {
+ state->cells[i].spinner = 0;
+ state->cells[i].changed = 1;
+ }
+}
+
+
+static void set_mode (m_state *, m_mode);
+
+
+static void
+init_trace (m_state *state)
+{
+ char *s = get_string_resource (state->dpy, "tracePhone", "TracePhone");
+ const char *s2;
+ signed char *s3;
+ if (!s)
+ goto FAIL;
+
+ state->tracing = (signed char *) malloc (strlen (s) + 1);
+ s3 = state->tracing;
+
+ for (s2 = s; *s2; s2++)
+ if (*s2 >= '0' && *s2 <= '9')
+ *s3++ = -*s2;
+ *s3 = 0;
+
+ if (s3 == state->tracing)
+ goto FAIL;
+
+ state->glyph_map = decimal_encoding;
+ state->nglyphs = countof(decimal_encoding);
+
+ return;
+
+ FAIL:
+ fprintf (stderr, "%s: bad phone number: \"%s\".\n",
+ progname, s ? s : "(null)");
+
+ if (s) free (s);
+ if (state->tracing) free (state->tracing);
+ state->tracing = 0;
+ set_mode (state, MATRIX);
+}
+
+
+static void
+init_drain (m_state *state)
+{
+ int i;
+
+ set_cursor (state, False);
+ state->cursor_x = -1;
+ state->cursor_y = -1;
+
+ /* Fill the top row with empty top-feeders, to clear the screen. */
+ for (i = 0; i < state->grid_width; i++)
+ {
+ m_feeder *f = &state->feeders[i];
+ f->y = -1;
+ f->remaining = 0;
+ f->throttle = 0;
+ }
+
+ /* Turn off all the spinners, else they never go away. */
+ clear_spinners (state);
+}
+
+static Bool
+screen_blank_p (m_state *state)
+{
+ int i;
+ for (i = 0; i < state->grid_width * state->grid_height; i++)
+ if (state->cells[i].glyph)
+ return False;
+ return True;
+}
+
+
+static void
+set_mode (m_state *state, m_mode mode)
+{
+ if (mode == state->mode)
+ return;
+
+ state->mode = mode;
+ state->typing = 0;
+
+ switch (mode)
+ {
+ case MATRIX:
+ state->glyph_map = matrix_encoding;
+ state->nglyphs = countof(matrix_encoding);
+ flip_images (state, True);
+ init_spinners (state);
+ break;
+ case DNA:
+ state->glyph_map = dna_encoding;
+ state->nglyphs = countof(dna_encoding);
+ flip_images (state, False);
+ break;
+ case BINARY:
+ state->glyph_map = binary_encoding;
+ state->nglyphs = countof(binary_encoding);
+ flip_images (state, False);
+ break;
+ case HEX:
+ state->glyph_map = hex_encoding;
+ state->nglyphs = countof(hex_encoding);
+ flip_images (state, False);
+ break;
+ case ASCII:
+ state->glyph_map = ascii_encoding;
+ state->nglyphs = countof(ascii_encoding);
+ flip_images (state, False);
+ break;
+ case DEC:
+ case TRACE_A:
+ case TRACE_B:
+ case NMAP:
+ case KNOCK:
+ state->glyph_map = decimal_encoding;
+ state->nglyphs = countof(decimal_encoding);
+ flip_images (state, False);
+ break;
+ case TRACE_TEXT_A:
+ case TRACE_TEXT_B:
+ flip_images (state, False);
+ init_trace (state);
+ break;
+ case DRAIN_TRACE_A:
+ case DRAIN_TRACE_B:
+ case DRAIN_KNOCK:
+ case DRAIN_NMAP:
+ case DRAIN_MATRIX:
+ init_drain (state);
+ break;
+ case TRACE_DONE:
+ case TRACE_FAIL:
+ break;
+ default:
+ abort();
+ }
+}
+
+
+static void *
+xmatrix_init (Display *dpy, Window window)
+{
+ XGCValues gcv;
+ char *insert, *mode;
+ int i;
+ m_state *state = (m_state *) calloc (sizeof(*state), 1);
+
+ state->dpy = dpy;
+ state->window = window;
+ state->delay = get_integer_resource (dpy, "delay", "Integer");
+
+ XGetWindowAttributes (dpy, window, &state->xgwa);
+
+ state->small_p = (state->xgwa.width < 300);
+ {
+ const char *s = get_string_resource (dpy, "matrixFont", "String");
+ if (!s || !*s || !strcasecmp(s, "large"))
+ state->small_p = False;
+ else if (!strcasecmp(s, "small"))
+ state->small_p = True;
+ else
+ fprintf (stderr, "%s: matrixFont should be 'small' or 'large' not '%s'\n",
+ progname, s);
+ }
+
+ load_images (dpy, state);
+
+ gcv.foreground = get_pixel_resource(state->dpy, state->xgwa.colormap,
+ "foreground", "Foreground");
+ gcv.background = get_pixel_resource(state->dpy, state->xgwa.colormap,
+ "background", "Background");
+ state->draw_gc = XCreateGC (state->dpy, state->window,
+ GCForeground|GCBackground, &gcv);
+ gcv.foreground = gcv.background;
+ state->erase_gc = XCreateGC (state->dpy, state->window,
+ GCForeground|GCBackground, &gcv);
+
+ state->scratch_gc = XCreateGC (state->dpy, state->window, 0, &gcv);
+
+ /* Allocate colors for SYSTEM FAILURE box */
+ {
+ XColor boxcolors[] = {
+ { 0, 0x0808, 0x1E1E, 0x0808, DoRed|DoGreen|DoBlue, 0 },
+ { 0, 0x5A5A, 0xD2D2, 0x5A5A, DoRed|DoGreen|DoBlue, 0 },
+ { 0, 0xE0E0, 0xF7F7, 0xE0E0, DoRed|DoGreen|DoBlue, 0 },
+ { 0, 0x5A5A, 0xD2D2, 0x5A5A, DoRed|DoGreen|DoBlue, 0 },
+ { 0, 0x0808, 0x1E1E, 0x0808, DoRed|DoGreen|DoBlue, 0 },
+ };
+ for (i = 0; i < countof(boxcolors); i++)
+ {
+ if (XAllocColor (state->dpy, state->xgwa.colormap, &boxcolors[i]))
+ state->colors[i] = boxcolors[i].pixel;
+ else
+ state->colors[i] = gcv.foreground; /* default black */
+ }
+ }
+
+ state->char_width = state->image_width / CHAR_COLS;
+ state->char_height = state->image_height / CHAR_ROWS;
+
+ state->grid_width = state->xgwa.width / state->char_width;
+ state->grid_height = state->xgwa.height / state->char_height;
+ state->grid_width++;
+ state->grid_height++;
+ if (state->grid_width < 5) state->grid_width = 5;
+ if (state->grid_height < 5) state->grid_height = 5;
+
+ state->glyph_map = matrix_encoding;
+ state->nglyphs = countof(matrix_encoding);
+
+ state->cells = (m_cell *)
+ calloc (sizeof(m_cell), state->grid_width * state->grid_height);
+ state->background = (m_cell *)
+ calloc (sizeof(m_cell), state->grid_width * state->grid_height);
+ state->feeders = (m_feeder *) calloc (sizeof(m_feeder), state->grid_width);
+
+ state->density = get_integer_resource (dpy, "density", "Integer");
+
+ insert = get_string_resource(dpy, "insert", "Insert");
+ if (insert && !strcmp(insert, "top"))
+ {
+ state->insert_top_p = True;
+ state->insert_bottom_p = False;
+ }
+ else if (insert && !strcmp(insert, "bottom"))
+ {
+ state->insert_top_p = False;
+ state->insert_bottom_p = True;
+ }
+ else if (insert && !strcmp(insert, "both"))
+ {
+ state->insert_top_p = True;
+ state->insert_bottom_p = True;
+ }
+ else
+ {
+ if (insert && *insert)
+ fprintf (stderr,
+ "%s: `insert' must be `top', `bottom', or `both', not `%s'\n",
+ progname, insert);
+ state->insert_top_p = False;
+ state->insert_bottom_p = True;
+ }
+
+ state->nspinners = get_integer_resource (dpy, "spinners", "Integer");
+
+ if (insert)
+ free (insert);
+
+ state->knock_knock_p = get_boolean_resource (dpy, "knockKnock", "KnockKnock");
+
+ state->use_pipe_p = get_boolean_resource (dpy, "usePipe", "Boolean");
+ state->buf_pos = 1;
+ state->buf[0] = ' '; /* spacer byte in buffer (space) */
+ state->buf_done = 0;
+ state->do_fill_buff = True;
+ state->start_reveal_back_p = False;
+ state->back_text_full_p = False;
+ state->back_y = 0;
+ state->back_pos = 0;
+
+ state->mode = -1;
+ state->def_mode = MATRIX;
+ mode = get_string_resource (dpy, "mode", "Mode");
+ if (mode && !strcasecmp(mode, "trace"))
+ set_mode (state, ((random() % 3) ? TRACE_TEXT_A : TRACE_TEXT_B));
+ else if (mode && !strcasecmp(mode, "crack"))
+ set_mode (state, DRAIN_NMAP);
+ else if (mode && !strcasecmp(mode, "dna")){
+ set_mode (state, DNA);
+ state->def_mode = DNA;
+ }
+ else if (mode && (!strcasecmp(mode, "bin") ||
+ !strcasecmp(mode, "binary"))){
+ set_mode (state, BINARY);
+ state->def_mode = BINARY;
+ }
+ else if (mode && (!strcasecmp(mode, "hex") ||
+ !strcasecmp(mode, "hexadecimal"))){
+ set_mode (state, HEX);
+ state->def_mode = HEX;
+ }
+ else if (mode && (!strcasecmp(mode, "dec") ||
+ !strcasecmp(mode, "decimal"))){
+ set_mode (state, DEC);
+ state->def_mode = DEC;
+ }
+ else if (mode && (!strcasecmp(mode, "asc") ||
+ !strcasecmp(mode, "ascii"))){
+ set_mode (state, ASCII);
+ state->def_mode = ASCII;
+ }
+ else if (mode && !strcasecmp(mode, "pipe"))
+ {
+ set_mode (state, ASCII);
+ state->def_mode = ASCII;
+ state->use_pipe_p = True;
+ state->tc = textclient_open (dpy);
+ }
+ else if (!mode || !*mode || !strcasecmp(mode, "matrix"))
+ set_mode (state, MATRIX);
+ else
+ {
+ fprintf (stderr, "%s: `mode' must be ",progname);
+ fprintf (stderr, "matrix, trace, dna, binary, ascii, hex, or pipe: ");
+ fprintf (stderr, "not `%s'\n", mode);
+ set_mode (state, MATRIX);
+ }
+
+ if (state->mode == MATRIX && get_boolean_resource (dpy, "trace", "Boolean"))
+ set_mode (state, ((random() % 3) ? TRACE_TEXT_A : TRACE_TEXT_B));
+
+ state->cursor_x = -1;
+ state->cursor_y = -1;
+
+ return state;
+}
+
+
+static void
+insert_glyph (m_state *state, int glyph, int x, int y)
+{
+ Bool bottom_feeder_p = (y >= 0);
+ m_cell *from, *to;
+ if (y >= state->grid_height)
+ return;
+
+ if (bottom_feeder_p)
+ {
+ to = &state->cells[state->grid_width * y + x];
+ }
+ else
+ {
+ for (y = state->grid_height-1; y > 0; y--)
+ {
+ from = &state->cells[state->grid_width * (y-1) + x];
+ to = &state->cells[state->grid_width * y + x];
+ to->glyph = from->glyph;
+ to->glow = from->glow;
+ to->changed = 1;
+ }
+ to = &state->cells[x];
+ }
+
+ to->glyph = glyph;
+ to->changed = 1;
+
+ if (!to->glyph)
+ ;
+ else if (bottom_feeder_p)
+ to->glow = 1 + (random() % (state->tracing ? 4 : 2));
+ else
+ to->glow = 0;
+}
+
+
+static void
+place_back_char (m_state *state, char textc, int x, int y){
+ if((x>=0) && (y>=0) &&
+ (x < state->grid_width) && (y < state->grid_height)){
+ m_cell *celltmp = &state->background[state->grid_width * y + x];
+ celltmp -> glyph = char_map[(unsigned char)textc] + 1;
+ if(!celltmp->glyph || (celltmp->glyph == 3)){
+ celltmp -> glyph = char_map[32] + 1;
+ }
+ celltmp -> changed = 1;
+ }
+}
+
+static void
+place_back_text (m_state *state, char *text, int x, int y){
+ int i;
+ for(i=0; i<strlen(text); i++){
+ place_back_char(state, text[i], x+i, y);
+ }
+}
+
+static void
+place_back_pipe (m_state *state, char textc){
+ Bool new_line = False;
+ /* gringer pipe insert */
+ state->back_line[state->back_pos] = textc;
+ if(textc == '\n'){
+ state->back_line[state->back_pos] = '\0';
+ new_line = True;
+ }
+ else if ((state->back_pos > (state->grid_width - 4)) ||
+ (state->back_pos >= BUF_SIZE)){ /* off by 1? */
+ state->back_line[++state->back_pos] = '\0';
+ new_line = True;
+ }
+ else{
+ state->back_pos++;
+ }
+ if(new_line){
+ int startx = (state->grid_width >> 1) -
+ (strlen(state->back_line) >> 1);
+ place_back_text(state, state->back_line,
+ startx, state->back_y);
+ state->back_pos = 0;
+ state->back_y++;
+ if(state->back_y >= (state->grid_height - 1)){
+ state->back_y = 1;
+ state->back_text_full_p = True;
+ state->start_reveal_back_p = True;
+ }
+ }
+}
+
+static void
+feed_matrix (m_state *state)
+{
+ int x;
+
+ switch (state->mode)
+ {
+ case TRACE_A:
+ {
+ int L = strlen((char *) state->tracing);
+ int count = 0;
+ int i;
+
+ for (i = 0; i < strlen((char *) state->tracing); i++)
+ if (state->tracing[i] > 0)
+ count++;
+
+ if (count >= L)
+ {
+ set_mode (state, TRACE_DONE);
+ state->typing_delay = 1000000;
+ return;
+ }
+ else
+ {
+ i = 5 + (30 / (count+1)); /* how fast numbers are discovered */
+
+ if ((random() % i) == 0)
+ {
+ i = random() % L;
+ if (state->tracing[i] < 0)
+ state->tracing[i] = -state->tracing[i];
+ }
+ }
+ }
+ break;
+
+ case TRACE_B:
+ if ((random() % 40) == 0)
+ {
+ set_mode (state, TRACE_FAIL);
+ return;
+ }
+ break;
+
+ case MATRIX: case DNA: case BINARY: case DEC: case HEX: case ASCII:
+ case DRAIN_TRACE_A:
+ case DRAIN_TRACE_B:
+ case DRAIN_KNOCK:
+ case DRAIN_NMAP:
+ case DRAIN_MATRIX:
+ break;
+
+ default:
+ abort();
+ }
+
+ /*get input*/
+ if((state->use_pipe_p) && (!state->back_text_full_p)){
+ place_back_pipe(state, state->buf[state->buf_done]);
+ state->buf_done = (state->buf_done + 1) % BUF_SIZE;
+ if(state->buf_done == (state->buf_pos - 1)){
+ state->do_fill_buff = True;
+ }
+ }
+ if(state->buf_done == (state->buf_pos + 1)){
+ state->do_fill_buff = False;
+ }
+ else{
+ state->do_fill_buff = True;
+ fill_input(state);
+ }
+
+ /* Update according to current feeders. */
+ for (x = 0; x < state->grid_width; x++)
+ {
+ m_feeder *f = &state->feeders[x];
+
+ if (f->throttle) /* this is a delay tick, synced to frame. */
+ {
+ f->throttle--;
+ }
+ else if (f->remaining > 0) /* how many items are in the pipe */
+ {
+ int g;
+ long rval;
+ if((state->use_pipe_p) && (!state->back_text_full_p)){
+ rval = (int) state->buf[f->pipe_loc];
+ if(++f->pipe_loc > (BUF_SIZE-1)){
+ f->pipe_loc = 0;
+ /*fill_input(state);*/
+ }
+ rval = (rval % state->nglyphs);
+ }
+ else{
+ rval = (random() % state->nglyphs);
+ }
+ g = state->glyph_map[rval] + 1;
+ insert_glyph (state, g, x, f->y);
+ f->remaining--;
+ if (f->y >= 0) /* bottom_feeder_p */
+ f->y++;
+ }
+ else /* if pipe is empty, insert spaces */
+ {
+ insert_glyph (state, 0, x, f->y);
+ if (f->y >= 0) /* bottom_feeder_p */
+ f->y++;
+ }
+
+ if ((random() % 10) == 0) /* randomly change throttle speed */
+ {
+ f->throttle = ((random() % 5) + (random() % 5));
+ }
+ }
+}
+
+
+static void
+redraw_cells (m_state *state, Bool active)
+{
+ int x, y;
+ int count = 0;
+ Bool use_back_p = False;
+
+ for (y = 0; y < state->grid_height; y++)
+ for (x = 0; x < state->grid_width; x++)
+ {
+ m_cell *cell = &state->cells[state->grid_width * y + x];
+ m_cell *back = &state->background[state->grid_width * y + x];
+ Bool cursor_p = (state->cursor_on &&
+ x == state->cursor_x &&
+ y == state->cursor_y);
+
+ if (cell->glyph)
+ count++;
+ else {
+ if((state->start_reveal_back_p) &&
+ (back->glyph) && !(state->mode == TRACE_A ||
+ state->mode == TRACE_B ||
+ state->mode == TRACE_DONE)){
+ use_back_p = True;
+ cell = back;
+ }
+ }
+
+ /* In trace-mode, the state of each cell is random unless we have
+ a match for this digit. */
+ if (active && (state->mode == TRACE_A ||
+ state->mode == TRACE_B ||
+ state->mode == TRACE_DONE))
+ {
+ int xx = x % strlen((char *) state->tracing);
+ Bool dead_p = state->tracing[xx] > 0;
+
+ if (y == 0 && x == xx && !use_back_p)
+ cell->glyph = (dead_p
+ ? state->glyph_map[state->tracing[xx]-'0'] + 1
+ : 0);
+ else if (y == 0 && !use_back_p)
+ cell->glyph = 0;
+ else if (!use_back_p)
+ cell->glyph = (dead_p ? 0 :
+ (state->glyph_map[(random()%state->nglyphs)]
+ + 1));
+ if (!use_back_p)
+ cell->changed = 1;
+ }
+
+ if (!cell->changed)
+ continue;
+
+
+ if (cell->glyph == 0 && !cursor_p && !use_back_p)
+ XFillRectangle (state->dpy, state->window, state->erase_gc,
+ x * state->char_width,
+ y * state->char_height,
+ state->char_width,
+ state->char_height);
+ else
+ {
+ int g = (cursor_p ? CURSOR_GLYPH : cell->glyph);
+ int cx = (g - 1) % CHAR_COLS;
+ int cy = (g - 1) / CHAR_COLS;
+ int map = ((cell->glow != 0 || cell->spinner) ? GLOW_MAP :
+ PLAIN_MAP);
+
+ XCopyArea (state->dpy, state->images[map],
+ state->window, state->draw_gc,
+ cx * state->char_width,
+ cy * state->char_height,
+ state->char_width,
+ state->char_height,
+ x * state->char_width,
+ y * state->char_height);
+ }
+ if (!use_back_p)
+ cell->changed = 0;
+
+ if (cell->glow > 0 && state->mode != NMAP && !use_back_p)
+ {
+ cell->glow--;
+ cell->changed = 1;
+ }
+ else if (cell->glow < 0)
+ abort();
+
+ if (cell->spinner && active && !use_back_p)
+ {
+ cell->glyph = (state->glyph_map[(random()%state->nglyphs)] + 1);
+ cell->changed = 1;
+ }
+ }
+}
+
+
+static int
+densitizer (m_state *state)
+{
+ /* Horrid kludge that converts percentages (density of screen coverage)
+ to the parameter that actually controls this. I got this mapping
+ empirically, on a 1024x768 screen. Sue me. */
+ if (state->density < 10) return 85;
+ else if (state->density < 15) return 60;
+ else if (state->density < 20) return 45;
+ else if (state->density < 25) return 25;
+ else if (state->density < 30) return 20;
+ else if (state->density < 35) return 15;
+ else if (state->density < 45) return 10;
+ else if (state->density < 50) return 8;
+ else if (state->density < 55) return 7;
+ else if (state->density < 65) return 5;
+ else if (state->density < 80) return 3;
+ else if (state->density < 90) return 2;
+ else return 1;
+}
+
+
+static void
+hack_text (m_state *state)
+{
+ if (!state->typing)
+ {
+ set_cursor (state, False);
+ state->cursor_x = 0;
+ state->cursor_y = 0;
+ state->typing_scroll_p = False;
+ state->typing_bold_p = False;
+ state->typing_cursor_p = True;
+ state->typing_stutter_p = False;
+ state->typing_char_delay = 10000;
+ state->typing_line_delay = 1500000;
+
+ switch (state->mode)
+ {
+ case TRACE_TEXT_A:
+ case TRACE_TEXT_B:
+ clear_spinners (state);
+ if (state->mode == TRACE_TEXT_A)
+ {
+ if (state->grid_width >= 52)
+ state->typing =
+ ("Call trans opt: received. 2-19-98 13:24:18 REC:Log>\n"
+ "Trace program: running\n");
+ else
+ state->typing =
+ ("Call trans opt: received.\n2-19-98 13:24:18 REC:Log>\n"
+ "Trace program: running\n");
+ }
+ else
+ {
+ if (state->grid_width >= 52)
+ state->typing =
+ ("Call trans opt: received. 9-18-99 14:32:21 REC:Log>\n"
+ "WARNING: carrier anomaly\n"
+ "Trace program: running\n");
+ else
+ state->typing =
+ ("Call trans opt: received.\n9-18-99 14:32:21 REC:Log>\n"
+ "WARNING: carrier anomaly\n"
+ "Trace program: running\n");
+ }
+ break;
+
+ case TRACE_FAIL:
+ {
+ const char *s = "SYSTEM FAILURE\n";
+ int i;
+ float cx = (state->grid_width - strlen(s) - 1) / 2 - 0.5;
+ float cy = (state->grid_height / 2) - 1.3;
+
+ if (cy < 0) cy = 0;
+ if (cx < 0) cx = 0;
+
+ XFillRectangle (state->dpy, state->window, state->erase_gc,
+ cx * state->char_width,
+ cy * state->char_height,
+ strlen(s) * state->char_width,
+ state->char_height * 1.6);
+
+ for (i = -2; i < 3; i++)
+ {
+ XGCValues gcv;
+ gcv.foreground = state->colors[i + 2];
+ XChangeGC (state->dpy, state->scratch_gc, GCForeground, &gcv);
+ XDrawRectangle (state->dpy, state->window, state->scratch_gc,
+ cx * state->char_width - i,
+ cy * state->char_height - i,
+ strlen(s) * state->char_width + (2 * i),
+ (state->char_height * 1.6) + (2 * i));
+ }
+
+ /* If we don't clear these, part of the box may get overwritten */
+ for (i = 0; i < state->grid_height * state->grid_width; i++)
+ {
+ m_cell *cell = &state->cells[i];
+ cell->changed = 0;
+ }
+
+ state->cursor_x = (state->grid_width - strlen(s) - 1) / 2;
+ state->cursor_y = (state->grid_height / 2) - 1;
+ if (state->cursor_x < 0) state->cursor_x = 0;
+ if (state->cursor_y < 0) state->cursor_y = 0;
+
+ state->typing = s;
+ state->typing_char_delay = 0;
+ state->typing_cursor_p = False;
+ }
+ break;
+
+ case KNOCK:
+ {
+ clear_spinners (state);
+ state->typing = ("\001Wake up, Neo...\n"
+ "\001The Matrix has you...\n"
+ "\001Follow the white rabbit.\n"
+ "\n"
+ "Knock, knock, Neo.\n");
+
+ state->cursor_x = 4;
+ state->cursor_y = 2;
+ state->typing_char_delay = 0;
+ state->typing_line_delay = 2000000;
+ }
+ break;
+
+ case NMAP:
+ {
+ /* Note that what Trinity is using here is moderately accurate:
+ She runs nmap (http://www.insecure.org/nmap/) then breaks in
+ with a (hypothetical) program called "sshnuke" that exploits
+ the (very real) SSHv1 CRC32 compensation attack detector bug
+ (http://staff.washington.edu/dittrich/misc/ssh-analysis.txt).
+
+ The command syntax of the power grid control software looks a
+ lot like Cisco IOS to me. (IOS is a descendant of VMS.)
+ */
+
+ clear_spinners (state);
+ state->typing =
+# ifdef __GNUC__
+ __extension__ /* don't warn about "string length is greater than
+ the length ISO C89 compilers are required to
+ support"... */
+
+# endif
+ ("# "
+ "\010\010\010\010"
+ "\001nmap -v -sS -O 10.2.2.2\n"
+ "Starting nmap V. 2.54BETA25\n"
+ "\010\010\010\010\010\010\010\010\010\010"
+ "Insufficient responses for TCP sequencing (3), OS detection"
+ " may be less accurate\n"
+ "Interesting ports on 10.2.2.2:\n"
+ "(The 1539 ports scanned but not shown below are in state:"
+ " closed)\n"
+ "Port state service\n"
+ "22/tcp open ssh\n"
+ "\n"
+ "No exact OS matches for host\n"
+ "\n"
+ "Nmap run completed -- 1 IP address (1 host up) scanned\n"
+ "# "
+
+ "\010\010\010\010"
+ "\001sshnuke 10.2.2.2 -rootpw=\"Z1ON0101\"\n"
+ "Connecting to 10.2.2.2:ssh ... "
+ "\010\010"
+ "successful.\n"
+ "Attempting to exploit SSHv1 CRC32 ... "
+ "\010\010\010\010"
+ "successful.\n"
+ "Resetting root password to \"Z1ON0101\".\n"
+ "\010\010"
+ "System open: Access Level <9>\n"
+
+ "# "
+ "\010\010"
+
+ "\001ssh 10.2.2.2 -l root\n"
+ "\010\010"
+ "root@10.2.2.2's password: "
+ "\010\010\n"
+ "\010\010\n"
+ "RRF-CONTROL> "
+
+ "\010\010"
+ "\001disable grid nodes 21 - 48\n"
+ "\n"
+ "\002Warning: Disabling nodes 21-48 will disconnect sector 11"
+ " (28 nodes)\n"
+ "\n"
+ "\002 ARE YOU SURE? (y/n) "
+
+ "\010\010"
+ "\001y\n"
+ "\n"
+ "\n"
+ "\010\002Grid Node 21 offline...\n"
+ "\010\002Grid Node 22 offline...\n"
+ "\010\002Grid Node 23 offline...\n"
+ "\010\002Grid Node 24 offline...\n"
+ "\010\002Grid Node 25 offline...\n"
+ "\010\002Grid Node 26 offline...\n"
+ "\010\002Grid Node 27 offline...\n"
+ "\010\002Grid Node 28 offline...\n"
+ "\010\002Grid Node 29 offline...\n"
+ "\010\002Grid Node 30 offline...\n"
+ "\010\002Grid Node 31 offline...\n"
+ "\010\002Grid Node 32 offline...\n"
+ "\010\002Grid Node 33 offline...\n"
+ "\010\002Grid Node 34 offline...\n"
+ "\010\002Grid Node 35 offline...\n"
+ "\010\002Grid Node 36 offline...\n"
+ "\010\002Grid Node 37 offline...\n"
+ "\010\002Grid Node 38 offline...\n"
+ "\010\002Grid Node 39 offline...\n"
+ "\010\002Grid Node 40 offline...\n"
+ "\010\002Grid Node 41 offline...\n"
+ "\010\002Grid Node 42 offline...\n"
+ "\010\002Grid Node 43 offline...\n"
+ "\010\002Grid Node 44 offline...\n"
+ "\010\002Grid Node 45 offline...\n"
+ "\010\002Grid Node 46 offline...\n"
+ "\010\002Grid Node 47 offline...\n"
+ "\010\002Grid Node 48 offline...\n"
+ "\010\010"
+ "\nRRF-CONTROL> "
+ "\010\010\010\010\010\010\010\010"
+ );
+
+ state->cursor_x = 0;
+ state->cursor_y = state->grid_height - 3;
+ state->typing_scroll_p = True;
+ state->typing_char_delay = 0;
+ state->typing_line_delay = 20000;
+ }
+ break;
+
+ default:
+ abort();
+ break;
+ }
+
+ state->typing_left_margin = state->cursor_x;
+ state->typing_delay = state->typing_char_delay;
+ if (state->typing_cursor_p)
+ set_cursor (state, True);
+
+# ifdef USE_IPHONE
+ /* Stupid iPhone X bezel.
+ #### This is the worst of all possible ways to do this! But how else?
+ */
+ if (state->xgwa.width == 2436 || state->xgwa.height == 2436)
+ switch (state->mode)
+ {
+ case TRACE_TEXT_A:
+ case TRACE_TEXT_B:
+ case KNOCK:
+ case NMAP:
+ {
+ int off = 5 * (state->small_p ? 2 : 1);
+ if (state->xgwa.width > state->xgwa.height)
+ {
+ state->typing_left_margin += off;
+ state->cursor_x += off;
+ }
+ else
+ {
+ state->cursor_y += off;
+ }
+ }
+ default: break;
+ }
+# endif
+ }
+ else
+ {
+ Bool scrolled_p = False;
+ unsigned char c, c1;
+ int x = state->cursor_x;
+ int y = state->cursor_y;
+
+ AGAIN:
+ c = ((unsigned char *) state->typing)[0];
+ c1 = c ? ((unsigned char *) state->typing)[1] : 0;
+
+ state->typing_delay = (!c || c1 == '\n'
+ ? state->typing_line_delay
+ : state->typing_char_delay);
+ if (! c)
+ {
+ state->typing_delay = 0;
+ state->typing = 0;
+ return;
+ }
+
+ if (state->typing_scroll_p &&
+ (c == '\n' ||
+ x >= state->grid_width - 1))
+ {
+ set_cursor (state, False);
+ x = 0;
+ y++;
+
+ if (y >= state->grid_height-1)
+ {
+ int xx, yy;
+ for (yy = 0; yy < state->grid_height-2; yy++)
+ for (xx = 0; xx < state->grid_width; xx++)
+ {
+ int ii = yy * state->grid_width + xx;
+ int jj = (yy+1) * state->grid_width + xx;
+ state->cells[ii] = state->cells[jj];
+ state->cells[ii].changed = 1;
+ }
+ /* clear bottom row */
+ for (xx = 0; xx < state->grid_width; xx++)
+ {
+ int ii = yy * state->grid_width + xx;
+ state->cells[ii].glyph = 0;
+ state->cells[ii].changed = 1;
+ }
+ y--; /* move back up to bottom line */
+ scrolled_p = True;
+ }
+ }
+
+ if (c == '\n')
+ {
+ if (!state->typing_scroll_p)
+ {
+ int i, j;
+ set_cursor (state, False);
+ x = state->typing_left_margin;
+
+ /* clear the line */
+ i = state->grid_width * y;
+ j = i + state->grid_width;
+ for (; i < j; i++)
+ {
+ state->cells[i].glyph = 0;
+ state->cells[i].changed = 1;
+ }
+ }
+ state->typing_bold_p = False;
+ state->typing_stutter_p = False;
+ scrolled_p = True;
+ }
+
+ else if (c == '\010')
+ state->typing_delay += 500000;
+
+ else if (c == '\001')
+ {
+ state->typing_stutter_p = True;
+ state->typing_bold_p = False;
+ }
+ else if (c == '\002')
+ state->typing_bold_p = True;
+
+ else if (x < state->grid_width-1)
+ {
+ m_cell *cell = &state->cells[state->grid_width * y + x];
+ cell->glyph = char_map[c] + 1;
+ if (c == ' ' || c == '\t') cell->glyph = 0;
+ cell->changed = 1;
+ cell->glow = (state->typing_bold_p ? 127 : 0);
+ }
+
+ if (c >= ' ')
+ x++;
+
+ if (x >= state->grid_width-1)
+ x = state->grid_width-1;
+
+ state->typing++;
+
+ if (state->typing_stutter_p)
+ {
+ if (state->typing_delay == 0)
+ state->typing_delay = 20000;
+ if (random() % 3)
+ state->typing_delay += (0xFFFFFF & ((random() % 200000) + 1));
+ }
+
+ /* If there's no delay after this character, just keep going. */
+ if (state->typing_delay == 0)
+ goto AGAIN;
+
+ if (scrolled_p || x != state->cursor_x || y != state->cursor_y)
+ {
+ set_cursor (state, False);
+ state->cursor_x = x;
+ state->cursor_y = y;
+ if (state->typing_cursor_p)
+ set_cursor (state, True);
+ }
+ }
+}
+
+
+static void
+hack_matrix (m_state *state)
+{
+ int x;
+
+ switch (state->mode)
+ {
+ case TRACE_DONE: case TRACE_FAIL:
+ return;
+ case TRACE_A: case TRACE_B:
+ case MATRIX: case DNA: case BINARY: case DEC: case HEX: case ASCII:
+ break;
+ default:
+ abort(); break;
+ }
+
+ /* Glow some characters. */
+ if (!state->insert_bottom_p)
+ {
+ int i = random() % (state->grid_width / 2);
+ while (--i > 0)
+ {
+ int yy = random() % state->grid_height;
+ int xx = random() % state->grid_width;
+ m_cell *cell = &state->cells[state->grid_width * yy + xx];
+ if (cell->glyph && cell->glow == 0)
+ {
+ cell->glow = random() % 10;
+ cell->changed = 1;
+ }
+ }
+ }
+
+ /* Change some of the feeders. */
+ for (x = 0; x < state->grid_width; x++)
+ {
+ m_feeder *f = &state->feeders[x];
+ Bool bottom_feeder_p;
+
+ if (f->remaining > 0) /* never change if pipe isn't empty */
+ continue;
+
+ if ((random() % densitizer(state)) != 0) /* then change N% of the time */
+ continue;
+
+ f->remaining = 3 + (random() % state->grid_height);
+ f->throttle = ((random() % 5) + (random() % 5));
+
+ if ((random() % 4) != 0)
+ f->remaining = 0;
+
+ if (state->mode == TRACE_A || state->mode == TRACE_B)
+ bottom_feeder_p = True;
+ else if (state->insert_top_p && state->insert_bottom_p)
+ bottom_feeder_p = (random() & 1);
+ else
+ bottom_feeder_p = state->insert_bottom_p;
+
+ if (bottom_feeder_p)
+ f->y = random() % (state->grid_height / 2);
+ else
+ f->y = -1;
+ }
+
+ if (state->mode == MATRIX && (! (random() % 500)))
+ init_spinners (state);
+}
+
+
+static unsigned long
+xmatrix_draw (Display *dpy, Window window, void *closure)
+{
+ m_state *state = (m_state *) closure;
+
+ if (state->typing_delay > 0)
+ {
+ state->typing_delay -= state->delay;
+ if (state->typing_delay < 0)
+ state->typing_delay = 0;
+ redraw_cells (state, False);
+ return state->delay;
+ }
+
+ switch (state->mode)
+ {
+ case MATRIX: case DNA: case BINARY: case DEC: case HEX: case ASCII:
+ case TRACE_A: case TRACE_B:
+ feed_matrix (state);
+ hack_matrix (state);
+ break;
+
+ case DRAIN_TRACE_A:
+ case DRAIN_TRACE_B:
+ case DRAIN_KNOCK:
+ case DRAIN_NMAP:
+ case DRAIN_MATRIX:
+ feed_matrix (state);
+ if (screen_blank_p (state))
+ {
+ state->typing_delay = 500000;
+ if(state->start_reveal_back_p){
+ m_cell *back, *to;
+ int x,y;
+ state->typing_delay = 5000000;
+ state->start_reveal_back_p = False;
+ state->back_text_full_p = False;
+ /* for loop to move background to foreground */
+ for (y = 0; y < state->grid_height; y++){
+ for (x = 0; x < state->grid_width; x++){
+ to = &state->cells[state->grid_width * y + x];
+ back = &state->background[state->grid_width * y + x];
+ to->glyph = back->glyph;
+ to->changed = back->changed;
+ back->glyph = 0;
+ back->changed = 0;
+ }
+ }
+ }
+ switch (state->mode)
+ {
+ case DRAIN_TRACE_A: set_mode (state, TRACE_TEXT_A); break;
+ case DRAIN_TRACE_B: set_mode (state, TRACE_TEXT_B); break;
+ case DRAIN_KNOCK: set_mode (state, KNOCK); break;
+ case DRAIN_NMAP: set_mode (state, NMAP); break;
+ case DRAIN_MATRIX: set_mode (state, state->def_mode); break;
+ default: abort(); break;
+ }
+ }
+ break;
+
+ case TRACE_DONE:
+ set_mode (state, state->def_mode);
+ break;
+
+ case TRACE_TEXT_A:
+ case TRACE_TEXT_B:
+ case TRACE_FAIL:
+ case KNOCK:
+ case NMAP:
+ hack_text (state);
+
+ if (! state->typing) /* done typing */
+ {
+ set_cursor (state, False);
+ switch (state->mode)
+ {
+ case TRACE_TEXT_A: set_mode (state, TRACE_A); break;
+ case TRACE_TEXT_B: set_mode (state, TRACE_B); break;
+ case TRACE_FAIL: set_mode (state, state->def_mode); break;
+ case KNOCK: set_mode (state, state->def_mode); break;
+ case NMAP: set_mode (state, state->def_mode); break;
+ default: abort(); break;
+ }
+ }
+ break;
+
+ default:
+ abort();
+ }
+ if (state->start_reveal_back_p){
+ set_mode (state, DRAIN_MATRIX);
+ }
+ if (state->mode == MATRIX &&
+ state->knock_knock_p &&
+ (! (random() % 10000)))
+ {
+ if (! (random() % 5))
+ set_mode (state, DRAIN_NMAP);
+ else
+ set_mode (state, DRAIN_KNOCK);
+ }
+
+ redraw_cells (state, True);
+
+#if 0
+ {
+ static int i = 0;
+ static int ndens = 0;
+ static int tdens = 0;
+ i++;
+ if (i > 50)
+ {
+ int dens = (100.0 *
+ (((double)count) /
+ ((double) (state->grid_width * state->grid_height))));
+ tdens += dens;
+ ndens++;
+ printf ("density: %d%% (%d%%)\n", dens, (tdens / ndens));
+ i = 0;
+ }
+ }
+#endif
+
+ return state->delay;
+}
+
+
+static void
+xmatrix_reshape (Display *dpy, Window window, void *closure,
+ unsigned int w, unsigned int h)
+{
+ m_state *state = (m_state *) closure;
+ int ow = state->grid_width;
+ int oh = state->grid_height;
+ XGetWindowAttributes (state->dpy, state->window, &state->xgwa);
+ state->grid_width = state->xgwa.width / state->char_width;
+ state->grid_height = state->xgwa.height / state->char_height;
+ state->grid_width++;
+ state->grid_height++;
+ if (state->grid_width < 5) state->grid_width = 5;
+ if (state->grid_height < 5) state->grid_height = 5;
+
+ if (ow != state->grid_width ||
+ oh != state->grid_height)
+ {
+ m_cell *ncells = (m_cell *)
+ calloc (sizeof(m_cell), state->grid_width * state->grid_height);
+ m_cell *nbackground = (m_cell *)
+ calloc (sizeof(m_cell), state->grid_width * state->grid_height);
+ m_feeder *nfeeders = (m_feeder *)
+ calloc (sizeof(m_feeder), state->grid_width);
+ int x, y, i;
+
+ /* fprintf(stderr, "resize: %d x %d ==> %d x %d\n",
+ ow, oh, state->grid_width, state->grid_height); */
+
+ for (y = 0; y < oh; y++)
+ for (x = 0; x < ow; x++)
+ if (x < ow && x < state->grid_width &&
+ y < oh && y < state->grid_height){
+ ncells[y * state->grid_width + x] =
+ state->cells[y * ow + x];
+ nbackground[y * state->grid_width + x] =
+ state->background[y * ow + x];
+ }
+ free (state->cells);
+ free (state->background);
+ state->cells = ncells;
+ state->background = nbackground;
+
+ x = (ow < state->grid_width ? ow : state->grid_width);
+ for (i = 0; i < x; i++)
+ nfeeders[i] = state->feeders[i];
+ free (state->feeders);
+ state->feeders = nfeeders;
+ }
+ if (state->tc)
+ textclient_reshape (state->tc,
+ state->xgwa.width,
+ state->xgwa.height,
+ state->grid_width - 2,
+ state->grid_height - 1,
+ 0);
+}
+
+static Bool
+xmatrix_event (Display *dpy, Window window, void *closure, XEvent *event)
+{
+ m_state *state = (m_state *) closure;
+
+ if (event->xany.type == KeyPress)
+ {
+ KeySym keysym;
+ char c = 0;
+ XLookupString (&event->xkey, &c, 1, &keysym, 0);
+ switch (c)
+ {
+ case '0':
+ /*set_mode (state, DRAIN_MATRIX);*/
+ state->back_y = 1;
+ state->back_text_full_p = True;
+ state->start_reveal_back_p = True;
+ return True;
+
+ case '+': case '=': case '>': case '.':
+ state->density += 10;
+ if (state->density > 100)
+ state->density = 100;
+ else
+ return True;
+ break;
+
+ case '-': case '_': case '<': case ',':
+ state->density -= 10;
+ if (state->density < 0)
+ state->density = 0;
+ else
+ return True;
+ break;
+
+ case '[': case '(': case '{':
+ state->insert_top_p = True;
+ state->insert_bottom_p = False;
+ return True;
+
+ case ']': case ')': case '}':
+ state->insert_top_p = False;
+ state->insert_bottom_p = True;
+ return True;
+
+ case '\\': case '|':
+ state->insert_top_p = True;
+ state->insert_bottom_p = True;
+ return True;
+
+ case 't':
+ set_mode (state, DRAIN_TRACE_A);
+ return True;
+
+ case 'T':
+ set_mode (state, DRAIN_TRACE_B);
+ return True;
+
+ case 'k':
+ set_mode (state, DRAIN_KNOCK);
+ return True;
+
+ case 'c':
+ set_mode (state, DRAIN_NMAP);
+ return True;
+
+ default:
+ break;
+ }
+ }
+
+ if (screenhack_event_helper (dpy, window, event))
+ {
+ set_mode (state, DRAIN_MATRIX);
+ return True;
+ }
+
+ return False;
+}
+
+static void
+xmatrix_free (Display *dpy, Window window, void *closure)
+{
+ m_state *state = (m_state *) closure;
+ if (state->tc)
+ textclient_close (state->tc);
+ if (state->cursor_timer)
+ XtRemoveTimeOut (state->cursor_timer);
+
+ /* #### there's more to free here */
+
+ free (state);
+}
+
+static const char *xmatrix_defaults [] = {
+ ".background: black",
+ ".foreground: #00AA00",
+ ".lowrez: true", /* Small font is unreadable at 5120x2880 */
+ "*fpsSolid: true",
+ "*matrixFont: large",
+ "*delay: 10000",
+ "*insert: both",
+ "*mode: Matrix",
+ "*tracePhone: (312) 555-0690",
+ "*spinners: 5",
+ "*density: 75",
+ "*trace: True",
+ "*knockKnock: True",
+ "*usePipe: False",
+ "*usePty: False",
+ "*program: xscreensaver-text --latin1",
+ "*geometry: 960x720",
+ 0
+};
+
+static XrmOptionDescRec xmatrix_options [] = {
+ { "-small", ".matrixFont", XrmoptionNoArg, "Small" },
+ { "-large", ".matrixFont", XrmoptionNoArg, "Large" },
+ { "-delay", ".delay", XrmoptionSepArg, 0 },
+ { "-insert", ".insert", XrmoptionSepArg, 0 },
+ { "-top", ".insert", XrmoptionNoArg, "top" },
+ { "-bottom", ".insert", XrmoptionNoArg, "bottom" },
+ { "-both", ".insert", XrmoptionNoArg, "both" },
+ { "-density", ".density", XrmoptionSepArg, 0 },
+ { "-trace", ".trace", XrmoptionNoArg, "True" },
+ { "-no-trace", ".trace", XrmoptionNoArg, "False" },
+ { "-crack", ".mode", XrmoptionNoArg, "crack"},
+ { "-phone", ".tracePhone", XrmoptionSepArg, 0 },
+ { "-mode", ".mode", XrmoptionSepArg, 0 },
+ { "-dna", ".mode", XrmoptionNoArg, "DNA" },
+ { "-binary", ".mode", XrmoptionNoArg, "binary" },
+ { "-hexadecimal", ".mode", XrmoptionNoArg, "hexadecimal"},
+ { "-decimal", ".mode", XrmoptionNoArg, "decimal"},
+ { "-knock-knock", ".knockKnock", XrmoptionNoArg, "True" },
+ { "-no-knock-knock", ".knockKnock", XrmoptionNoArg, "False" },
+ { "-ascii", ".mode", XrmoptionNoArg, "ascii"},
+ { "-pipe", ".usePipe", XrmoptionNoArg, "True" },
+ { "-no-pipe", ".usePipe", XrmoptionNoArg, "False" },
+ { "-program", ".program", XrmoptionSepArg, 0 },
+ { 0, 0, 0, 0 }
+};
+
+XSCREENSAVER_MODULE ("XMatrix", xmatrix)