diff options
Diffstat (limited to 'hacks/fluidballs.c')
-rw-r--r-- | hacks/fluidballs.c | 46 |
1 files changed, 30 insertions, 16 deletions
diff --git a/hacks/fluidballs.c b/hacks/fluidballs.c index 533ee2d..c42632a 100644 --- a/hacks/fluidballs.c +++ b/hacks/fluidballs.c @@ -21,7 +21,7 @@ * * It would be nice to detect when there are more balls than fit in * the window, and scale the number of balls back. Useful for the - * xscreensaver-demo preview, which is often too tight by default. + * xscreensaver-settings preview, which is often too tight by default. */ #include <math.h> @@ -76,7 +76,9 @@ typedef struct { int time_since_shake; Bool fps_p; /* Whether to draw some text at the bottom. */ - GC font_gc; + XftColor xft_fg; + XftDraw *xftdraw; + XftFont *font; int font_height; int font_baseline; int frame_count; @@ -96,10 +98,10 @@ draw_fps_string (b_state *state) XFillRectangle (state->dpy, state->b, state->erase_gc, 0, state->xgwa.height - state->font_height*3 - 20, state->xgwa.width, state->font_height*3 + 20); - XDrawImageString (state->dpy, state->b, state->font_gc, + XftDrawStringUtf8 (state->xftdraw, &state->xft_fg, state->font, 10, state->xgwa.height - state->font_height*2 - state->font_baseline - 10, - state->fps_str, strlen(state->fps_str)); + (FcChar8 *) state->fps_str, strlen(state->fps_str)); } /* Finds the origin of the window relative to the root window, by @@ -346,18 +348,23 @@ fluidballs_init (Display *dpy, Window window) state->fps_p = get_boolean_resource (dpy, "doFPS", "DoFPS"); if (state->fps_p) { - XFontStruct *font; char *fontname = get_string_resource (dpy, "fpsFont", "Font"); - if (!fontname) fontname = "-*-courier-bold-r-normal-*-180-*"; - font = load_font_retry (dpy, fontname); - if (!font) abort(); - gcv.font = font->fid; - gcv.foreground = get_pixel_resource(state->dpy, state->xgwa.colormap, - "textColor", "Foreground"); - state->font_gc = XCreateGC(dpy, state->b, - GCFont|GCForeground|GCBackground, &gcv); - state->font_height = font->ascent + font->descent; - state->font_baseline = font->descent; + char *s; + if (!fontname) fontname = "monospace bold 18"; + state->font = + load_xft_font_retry (dpy, screen_number (state->xgwa.screen), + fontname); + if (!state->font) abort(); + s = get_string_resource (state->dpy, "textColor", "Foreground"); + if (!s) s = strdup ("white"); + XftColorAllocName (state->dpy, state->xgwa.visual, state->xgwa.colormap, + s, &state->xft_fg); + free (s); + state->xftdraw = XftDrawCreate (state->dpy, state->window, + state->xgwa.visual, + state->xgwa.colormap); + state->font_height = state->font->ascent + state->font->descent; + state->font_baseline = state->font->descent; } state->m = (float *) malloc (sizeof (*state->m) * (state->count + 1)); @@ -437,7 +444,9 @@ check_wall_clock (b_state *state, float max_d) { state->frame_count++; +#if 0 if (state->time_tick++ > 20) /* don't call gettimeofday() too often -- it's slow. */ +#endif { struct timeval now; # ifdef GETTIMEOFDAY_TWO_ARGS @@ -451,8 +460,10 @@ check_wall_clock (b_state *state, float max_d) state->last_time = now; state->time_tick = 0; +#if 0 if (now.tv_sec == state->last_time.tv_sec) return; +#endif state->time_since_shake += (now.tv_sec - state->last_time.tv_sec); @@ -478,7 +489,8 @@ check_wall_clock (b_state *state, float max_d) float fps = state->frame_count / elapsed; float cps = state->collision_count / elapsed; - sprintf (state->fps_str, "Collisions: %.3f/frame Max motion: %.3f", + sprintf (state->fps_str, + "Collisions: %6.3f/frame Max motion: %6.3f", cps/fps, max_d); draw_fps_string(state); @@ -803,6 +815,8 @@ fluidballs_free (Display *dpy, Window window, void *closure) XFreeGC (dpy, state->draw_gc); XFreeGC (dpy, state->draw_gc2); XFreeGC (dpy, state->erase_gc); + XftFontClose (state->dpy, state->font); + XftDrawDestroy (state->xftdraw); free (state->m); free (state->r); free (state->vx); |