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diff --git a/hacks/fuzzyflakes.man b/hacks/fuzzyflakes.man new file mode 100644 index 0000000..22222bd --- /dev/null +++ b/hacks/fuzzyflakes.man @@ -0,0 +1,112 @@ +.TH XScreenSaver 1 "12-May-04" "X Version 11" +.SH NAME +fuzzyflakes - falling snowflakes/flower shapes +.SH SYNOPSIS +.B fuzzyflakes +[\-display \fIhost:display.screen\fP] [\-foreground \fIcolor\fP] +[\-background \fIcolor\fP] [\-window] [\-root] [\-mono] [\-install] +[\-visual \fIvisual\fP] +[\-delay \fIusecs\fP] +[\-speed \fIint\fP] +[\-arms \fIint\fP] +[\-thickness \fIint\fP] +[\-bthickness \fIint\fP] +[\-radius \fIint\fP] +[\-layers \fIint\fP] +[\-density \fIint\fP] +[\-no-db] +(\-color \fIstring\fP) +(\-random-colors) +[\-fps] +.SH DESCRIPTION +The +.I fuzzyflakes +program draws falling pastel colored snowflake/flower shapes. +Inspired by the credits of the anime "Azumanga Daioh". +.SH OPTIONS +.I fuzzyflakes +accepts the following options: +.TP 8 +.B \-window +Draw on a newly-created window. This is the default. +.TP 8 +.B \-root +Draw on the root window. +.TP 8 +.B \-mono +If on a color display, pretend we're on a monochrome display. +.TP 8 +.B \-install +Install a private colormap for the window. +.TP 8 +.B \-visual \fIvisual\fP +Specify which visual to use. Legal values are the name of a visual class, +or the id number (decimal or hex) of a specific visual. +.TP 8 +.B \-delay \fIusecs\fP +The delay between steps of the animation, in microseconds. Default: 250000. +.TP 8 +.B \-speed \fIint\fP +How fast, 1-50. Default 10. +.TP 8 +.B \-arms \fIint\fP +How many arms on the flakes; default 5. +.TP 8 +.B \-thickness \fIint\fP +How thick to make the lines; default 10 pixels. +.TP 8 +.B \-bthickness \fIint\fP +How thick to make the borders; default 3 pixels. +.TP 8 +.B \-radius \fIint\fP +Radius of the objects; default 20 pixels. +.TP 8 +.B \-layers \fIint\fP +How many layers of objects; default 3. +.TP 8 +.B \-density \fIint\fP +Default 5. +.TP 8 +.B \-no-db +Disable double-buffering. +.TP 8 +.B \-color \fIstring\fP +The base color for the color scheme. Typed as a hexadecimal triplet +with or with out the leading #. ie. fa4563 & #43cd12 are both acceptable. +If the saturation of you color is too low (<0.03) the random color +generator will kick in. +The default color is #efbea5 +.TP 8 +.B \-random-colors +This enables the random color generation. It is disabled by default. +It overrides anything from -color +.TP 8 +.B \-fps +Display the current frame rate and CPU load. +.SH ENVIRONMENT +.PP +.TP 8 +.B DISPLAY +to get the default host and display number. +.TP 8 +.B XENVIRONMENT +to get the name of a resource file that overrides the global resources +stored in the RESOURCE_MANAGER property. +.SH SEE ALSO +.BR X (1), +.BR xscreensaver (1) +.SH COPYRIGHT +Copyright \(co 2004 Barry Dmytro. Permission to use, copy, modify, +distribute, and sell this software and its documentation for any +purpose is hereby granted without fee, provided that the above +copyright notice appear in all copies and that both that copyright +notice and this permission notice appear in supporting documentation. +No representations are made about the suitability of this software for +any purpose. It is provided "as is" without express or implied +warranty. +.SH AUTHOR +Barry Dmytro <badcherry@mailc.net> +.SH CREDITS +The color generation algorithm was borrowed from a friend <ZoeB> +from #vegans@irc.blitzed.org. Her site was [REDACTED]. +To see her original code in action visit her site. |