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-rw-r--r--hacks/glx/stonerview-move.c147
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diff --git a/hacks/glx/stonerview-move.c b/hacks/glx/stonerview-move.c
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+/* StonerView: An eccentric visual toy.
+ Copyright 1998-2001 by Andrew Plotkin (erkyrath@eblong.com)
+
+ Permission to use, copy, modify, distribute, and sell this software and its
+ documentation for any purpose is hereby granted without fee, provided that
+ the above copyright notice appear in all copies and that both that
+ copyright notice and this permission notice appear in supporting
+ documentation. No representations are made about the suitability of this
+ software for any purpose. It is provided "as is" without express or
+ implied warranty.
+*/
+
+#include <math.h>
+
+#ifdef HAVE_CONFIG_H
+# include "config.h"
+#endif
+
+#include <stdio.h>
+#include <stdlib.h>
+
+#include "yarandom.h"
+#include "stonerview.h"
+
+
+void
+stonerview_init_move(stonerview_state *st)
+{
+ /*st->theta = new_osc_linear(
+ new_osc_wrap(0, 36000, 25),
+ new_osc_constant(2000));*/
+
+ st->theta = new_osc_linear(st,
+ new_osc_velowrap(st, 0, 36000, new_osc_multiplex(st,
+ new_osc_randphaser(st, 300, 600),
+ new_osc_constant(st, 25),
+ new_osc_constant(st, 75),
+ new_osc_constant(st, 50),
+ new_osc_constant(st, 100))
+ ),
+
+ new_osc_multiplex(st,
+ new_osc_buffer(st, new_osc_randphaser(st, 300, 600)),
+ new_osc_buffer(st, new_osc_wrap(st, 0, 36000, 10)),
+ new_osc_buffer(st, new_osc_wrap(st, 0, 36000, -8)),
+ new_osc_wrap(st, 0, 36000, 4),
+ new_osc_buffer(st, new_osc_bounce(st, -2000, 2000, 20))
+ )
+ );
+
+ st->rad = new_osc_buffer(st, new_osc_multiplex(st,
+ new_osc_randphaser(st, 250, 500),
+ new_osc_bounce(st, -1000, 1000, 10),
+ new_osc_bounce(st, 200, 1000, -15),
+ new_osc_bounce(st, 400, 1000, 10),
+ new_osc_bounce(st, -1000, 1000, -20)));
+ /*st->rad = new_osc_constant(st, 1000);*/
+
+ st->alti = new_osc_linear(st,
+ new_osc_constant(st, -1000),
+ new_osc_constant(st, 2000 / st->num_els));
+
+ /*st->alti = new_osc_multiplex(
+ new_osc_buffer(st, new_osc_randphaser(60, 270)),
+ new_osc_buffer(st, new_osc_bounce(-1000, 1000, 48)),
+ new_osc_linear(
+ new_osc_constant(-1000),
+ new_osc_constant(2000 / st->num_els)),
+ new_osc_buffer(st, new_osc_bounce(-1000, 1000, 27)),
+ new_osc_linear(
+ new_osc_constant(-1000),
+ new_osc_constant(2000 / st->num_els))
+ );*/
+
+ /*st->color = new_osc_buffer(st, new_osc_randphaser(5, 35));*/
+
+ /*st->color = new_osc_buffer(st, new_osc_multiplex(
+ new_osc_randphaser(25, 70),
+ new_osc_wrap(0, 3600, 20),
+ new_osc_wrap(0, 3600, 30),
+ new_osc_wrap(0, 3600, -20),
+ new_osc_wrap(0, 3600, 10)));*/
+ st->color = new_osc_multiplex(st,
+ new_osc_buffer(st, new_osc_randphaser(st, 150, 300)),
+ new_osc_buffer(st, new_osc_wrap(st, 0, 3600, 13)),
+ new_osc_buffer(st, new_osc_wrap(st, 0, 3600, 32)),
+ new_osc_buffer(st, new_osc_wrap(st, 0, 3600, 17)),
+ new_osc_buffer(st, new_osc_wrap(st, 0, 3600, 7)));
+
+ stonerview_move_increment(st);
+}
+
+/* Set up the list of polygon data for rendering. */
+void
+stonerview_move_increment(stonerview_state *st)
+{
+ int ix, val;
+/* double fval; */
+/* double recipels = (1.0 / (double)st->num_els); */
+ double pt[2];
+ double ptrad, pttheta;
+
+ for (ix=0; ix<st->num_els; ix++) {
+ stonerview_elem_t *el = &st->elist[ix];
+
+ /* Grab r and theta... */
+ val = osc_get(st, st->theta, ix);
+ pttheta = val * (0.01 * M_PI / 180.0);
+ ptrad = (double)osc_get(st, st->rad, ix) * 0.001;
+ /* And convert them to x,y coordinates. */
+ pt[0] = ptrad * cos(pttheta);
+ pt[1] = ptrad * sin(pttheta);
+
+ /* Set x,y,z. */
+ el->pos[0] = pt[0];
+ el->pos[1] = pt[1];
+ el->pos[2] = (double)osc_get(st, st->alti, ix) * 0.001;
+
+ /* Set which way the square is rotated. This is fixed for now, although
+ it would be trivial to make the squares spin as they revolve. */
+ el->vervec[0] = 0.11;
+ el->vervec[1] = 0.0;
+
+ /* Grab the color, and convert it to RGB values. Technically, we're
+ converting an HSV value to RGB, where S and V are always 1. */
+ val = osc_get(st, st->color, ix);
+ if (val < 1200) {
+ el->col[0] = ((double)val / 1200.0);
+ el->col[1] = 0;
+ el->col[2] = (double)(1200 - val) / 1200.0;
+ }
+ else if (val < 2400) {
+ el->col[0] = (double)(2400 - val) / 1200.0;
+ el->col[1] = ((double)(val - 1200) / 1200.0);
+ el->col[2] = 0;
+ }
+ else {
+ el->col[0] = 0;
+ el->col[1] = (double)(3600 - val) / 1200.0;
+ el->col[2] = ((double)(val - 2400) / 1200.0);
+ }
+ el->col[3] = 1.0;
+ }
+
+ osc_increment(st);
+}
+