From 38886de0c3e9ea5729ef23e4c653fa2822f52e8f Mon Sep 17 00:00:00 2001 From: Simon Rettberg Date: Tue, 6 Apr 2021 14:43:39 +0200 Subject: xscreensaver 6.00 --- hacks/glx/topblock.c | 17 ++++++++--------- 1 file changed, 8 insertions(+), 9 deletions(-) (limited to 'hacks/glx/topblock.c') diff --git a/hacks/glx/topblock.c b/hacks/glx/topblock.c index 59a463f..4976a6f 100644 --- a/hacks/glx/topblock.c +++ b/hacks/glx/topblock.c @@ -35,9 +35,6 @@ History "*showFPS: False \n" \ "*wireframe: False \n" \ -#undef countof -#define countof(x) (sizeof((x))/sizeof((*x))) - #include "xlockmore.h" #include "topblock.h" #include "sphere.h" @@ -345,14 +342,16 @@ draw_topBlock (ModeInfo *mi) /* rotate the world */ glRotatef(tb->rotation, 0.0, 0.0, 1.0); -# ifdef HAVE_MOBILE /* Keep it the same relative size when rotated. */ +#if 0 /* This makes the blocks pop into existence already on screen */ + /* We should just make them drop from higher, but it's not obvious + to me where that is set. */ { - GLfloat h = MI_HEIGHT(mi) / (GLfloat) MI_WIDTH(mi); - int o = (int) current_device_rotation(); - if (o != 0 && o != 180 && o != -180) - glScalef (1/h, 1/h, 1/h); + GLfloat s = (MI_WIDTH(mi) < MI_HEIGHT(mi) + ? (MI_WIDTH(mi) / (GLfloat) MI_HEIGHT(mi)) + : 1); + glScalef (s, s, s); } -# endif +#endif llCurrent = tb->blockNodeRoot; if (drawCarpet) { -- cgit v1.2.3-55-g7522