From d3a98cf6cbc3bd0b9efc570f58e8812c03931c18 Mon Sep 17 00:00:00 2001 From: Simon Rettberg Date: Tue, 16 Oct 2018 10:08:48 +0200 Subject: Original 5.40 --- hacks/whirlwindwarp.c | 506 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 506 insertions(+) create mode 100644 hacks/whirlwindwarp.c (limited to 'hacks/whirlwindwarp.c') diff --git a/hacks/whirlwindwarp.c b/hacks/whirlwindwarp.c new file mode 100644 index 0000000..3525e49 --- /dev/null +++ b/hacks/whirlwindwarp.c @@ -0,0 +1,506 @@ +/* xscreensaver, Copyright (c) 2000 Paul "Joey" Clark + * + * Permission to use, copy, modify, distribute, and sell this software and its + * documentation for any purpose is hereby granted without fee, provided that + * the above copyright notice appear in all copies and that both that + * copyright notice and this permission notice appear in supporting + * documentation. No representations are made about the suitability of this + * software for any purpose. It is provided "as is" without express or + * implied warranty. + * + * 19971004: Johannes Keukelaar : Use helix screen + * eraser. + */ + +/* WhirlwindWarp: moving stars. Ported from QBasic by Joey. + Version 1.3. Smooth with pretty colours. + + This code adapted from original program by jwz/jk above. + Freely distrubtable. Please keep this tag with + this code, and add your own if you contribute. + I would be delighted to hear if have made use of this code. + If you find this code useful or have any queries, please + contact me: pclark@cs.bris.ac.uk / joeyclark@usa.net + Paul "Joey" Clark, hacking for humanity, Feb 99 + www.cs.bris.ac.uk/~pclark | www.changetheworld.org.uk */ + +/* 15/May/05: Added colour rotation, limit on max FPS, scaling size dots, and smoother drivers. + 4/Mar/01: Star colours are cycled when new colour can not be allocated. + 4/Mar/01: Stars are plotted as squares with size relative to screen. + 28/Nov/00: Submitted to xscreensaver as "whirlwindwarp". + 10/Oct/00: Ported to xscreensaver as "twinkle". + 19/Feb/98: Meters and interaction added for Ivor's birthday "stars11f". + 11/Aug/97: Original QBasic program. */ + +#include + +#include "screenhack.h" +#include "erase.h" +#include "hsv.h" + +/* Maximum number of points, maximum tail length, and the number of forcefields/effects (hard-coded) */ +#define maxps 1000 +#define maxts 50 +#define fs 16 +/* TODO: change ps and ts arrays into pointers, for dynamic allocation at runtime. */ + +struct state { + Display *dpy; + Window window; + + GC draw_gc, erase_gc; + unsigned int default_fg_pixel; + + int scrwid,scrhei; + int starsize; + + float cx[maxps]; /* Current x,y of stars in realspace */ + float cy[maxps]; + int tx[maxps*maxts]; /* Previous x,y plots in pixelspace for removal later */ + int ty[maxps*maxts]; + char *name[fs]; /* The force fields and their parameters */ + + int fon[fs]; /* Is field on or off? */ + float var[fs]; /* Current parameter */ + float op[fs]; /* Optimum (central/mean) value */ + float acc[fs]; + float vel[fs]; + + int ps; /* Number of points and tail length */ + int ts; + + Bool meters; + + int initted; + XWindowAttributes xgwa; + int got_color; + XColor color[maxps]; /* The colour assigned to each star */ + XColor bgcolor; + int p,f,nt, sx,sy, resets,lastresets,cnt; + int colsavailable; + int hue; + + struct timeval lastframe; +}; + + +static void * +whirlwindwarp_init (Display *dpy, Window window) +{ + struct state *st = (struct state *) calloc (1, sizeof(*st)); + XGCValues gcv; + Colormap cmap; + + st->dpy = dpy; + st->window = window; + + st->ps=500; + st->ts=5; + + XGetWindowAttributes (st->dpy, st->window, &st->xgwa); + cmap = st->xgwa.colormap; + gcv.foreground = st->default_fg_pixel = get_pixel_resource (st->dpy, cmap, "foreground", "Foreground"); + st->draw_gc = XCreateGC (st->dpy, st->window, GCForeground, &gcv); + gcv.foreground = get_pixel_resource (st->dpy, cmap, "background", "Background"); + st->erase_gc = XCreateGC (st->dpy, st->window, GCForeground, &gcv); + + st->ps = get_integer_resource (st->dpy, "points", "Integer"); + st->ts = get_integer_resource (st->dpy, "tails", "Integer"); + st->meters = get_boolean_resource (st->dpy, "meters", "Show meters"); + if (st->ps > maxps) st->ps = maxps; + if (st->ts > maxts) st->ts = maxts; + + return st; +} + +static float myrnd(void) +{ /* between -1.0 (inclusive) and +1.0 (exclusive) */ + return 2.0*((float)((random()%10000000)/10000000.0)-0.5); +} + +#if 0 +static float mysgn(float x) +{ + return ( x < 0 ? -1 : + x > 0 ? +1 : + 0 ); +} +#endif + +static void stars_newp(struct state *st, int pp) +{ + st->cx[pp]=myrnd(); + st->cy[pp]=myrnd(); +} + +/* Adjust a variable var about optimum op, + with damp = dampening about op + force = force of random perturbation */ +/* float stars_perturb(float var,float op,float damp,float force) { + return op+damp*(var-op)+force*myrnd()/4.0; + }*/ +#define stars_perturb(var,op,damp,force) \ + ( (op) + (damp)*((var)-(op)) + (force)*myrnd()/4.0 ) + +/* Get pixel coordinates of a star */ +static int stars_scrpos_x(struct state *st, int pp) +{ + return st->scrwid*(st->cx[pp]+1.0)/2.0; +} + +static int stars_scrpos_y(struct state *st, int pp) +{ + return st->scrhei*(st->cy[pp]+1.0)/2.0; +} + +/* Draw a meter of a forcefield's parameter */ +static void stars_draw_meter(struct state *st, int ff) +{ + int x,y,w,h; + x=st->scrwid/2; + y=ff*10; + w=(st->var[ff]-st->op[ff])*st->scrwid*4; + h=7; + if (w<0) { + w=-w; + x=x-w; + } + if (st->fon[ff]) + XFillRectangle(st->dpy,st->window,st->draw_gc,x,y,w,h); + /* else + XDrawRectangle(dpy,window,draw_gc,x,y,w,h); */ +} + +/* Move a star according to acting forcefields */ +static void stars_move(struct state *st, int pp) +{ + float nx,ny; + float x=st->cx[pp]; + float y=st->cy[pp]; + + /* In theory all these if checks are unneccessary, + since each forcefield effect should do nothing when its var = op. + But the if's are good for efficiency because this function + is called once for every point. + + Squirge towards edges (makes a leaf shape, previously split the screen in 4 but now only 1 :) + These ones must go first, to avoid x+1.0 < 0 + */ + if (st->fon[6]) { + /* x = mysgn(x) * pow(fabs(x),var[6]); + y = mysgn(y) * pow(fabs(y),var[6]);*/ + x = -1.0 + 2.0*pow((x + 1.0)/2.0,st->var[6]); + } + if (st->fon[7]) { + y = -1.0 + 2.0*pow((y + 1.0)/2.0,st->var[7]); + } + + /* Warping in/out */ + if (st->fon[1]) { + x = x * st->var[1]; y = y * st->var[1]; + } + + /* Rotation */ + if (st->fon[2]) { + nx=x*cos(1.1*st->var[2])+y*sin(1.1*st->var[2]); + ny=-x*sin(1.1*st->var[2])+y*cos(1.1*st->var[2]); + x=nx; + y=ny; + } + + /* Asymptotes (looks like a plane with a horizon; equivalent to 1D warp) */ + if (st->fon[3]) { /* Horizontal asymptote */ + y=y*st->var[3]; + } + if (st->fon[4]) { /* Vertical asymptote */ + x=x+st->var[4]*x; /* this is the same maths as the last, but with op=0 */ + } + if (st->fon[5]) { /* Vertical asymptote at right of screen */ + x=(x-1.0)*st->var[5]+1.0; + } + + /* Splitting (whirlwind effect): */ + #define num_splits ( 2 + (int) (fabs(st->var[0]) * 1000) ) + /* #define thru ( (float)(pp%num_splits)/(float)(num_splits-1) ) */ + #define thru ( (float)((int)(num_splits*(float)(pp)/(float)(st->ps)))/(float)(num_splits-1) ) + if (st->fon[8]) { + x=x+0.5*st->var[8]*(-1.0+2.0*thru); + } + if (st->fon[9]) { + y=y+0.5*st->var[9]*(-1.0+2.0*thru); + } + + /* Waves */ + if (st->fon[10]) { + y = y + 0.4*st->var[10]*sin(300.0*st->var[12]*x + 600.0*st->var[11]); + } + if (st->fon[13]) { + x = x + 0.4*st->var[13]*sin(300.0*st->var[15]*y + 600.0*st->var[14]); + } + + st->cx[pp]=x; + st->cy[pp]=y; +} + +/* Turns a forcefield on, and ensures its vars are suitable. */ +static void turn_on_field(struct state *st, int ff) +{ + if (!st->fon[ff]) { + /* acc[ff]=0.0; */ + st->acc[ff]=0.02 * myrnd(); + st->vel[ff]=0.0; + st->var[ff]=st->op[ff]; + } + st->fon[ff] = 1; + if (ff == 10) { + turn_on_field(st, 11); + turn_on_field(st, 12); + } + if (ff == 13) { + turn_on_field(st, 14); + turn_on_field(st, 15); + } +} + +static unsigned long +whirlwindwarp_draw (Display *dpy, Window window, void *closure) +{ + struct state *st = (struct state *) closure; + + /* time_t lastframe = time((time_t) 0); */ + + if (!st->initted) { + st->initted = 1; + + XClearWindow (st->dpy, st->window); + XGetWindowAttributes (st->dpy, st->window, &st->xgwa); + st->scrwid = st->xgwa.width; + st->scrhei = st->xgwa.height; + + st->starsize=st->scrhei/480; + if (st->starsize<=0) + st->starsize=1; + + /* Setup colours */ + hsv_to_rgb (0.0, 0.0, 0.0, &st->bgcolor.red, &st->bgcolor.green, &st->bgcolor.blue); + st->got_color = XAllocColor (st->dpy, st->xgwa.colormap, &st->bgcolor); + st->colsavailable=0; + for (st->p=0;st->pps;st->p++) { + if (!mono_p) + hsv_to_rgb (random()%360, .6+.4*myrnd(), .6+.4*myrnd(), &st->color[st->p].red, &st->color[st->p].green, &st->color[st->p].blue); + /* hsv_to_rgb (random()%360, 1.0, 1.0, &color[p].red, &color[p].green, &color[p].blue); for stronger colours! */ + if ((!mono_p) && (st->got_color = XAllocColor (st->dpy, st->xgwa.colormap, &st->color[st->p]))) { + st->colsavailable=st->p; + } else { + if (st->colsavailable>0) /* assign colours from those already allocated */ + st->color[st->p]=st->color[ st->p % st->colsavailable ]; + else + st->color[st->p].pixel=st->default_fg_pixel; + } + } + + /* Set up central (optimal) points for each different forcefield */ + st->op[1] = 1; st->name[1] = "Warp"; + st->op[2] = 0; st->name[2] = "Rotation"; + st->op[3] = 1; st->name[3] = "Horizontal asymptote"; + st->op[4] = 0; st->name[4] = "Vertical asymptote"; + st->op[5] = 1; st->name[5] = "Vertical asymptote right"; + st->op[6] = 1; st->name[6] = "Squirge x"; + st->op[7] = 1; st->name[7] = "Squirge y"; + st->op[0] = 0; st->name[0] = "Split number (inactive)"; + st->op[8] = 0; st->name[8] = "Split velocity x"; + st->op[9] = 0; st->name[9] = "Split velocity y"; + st->op[10] = 0; st->name[10] = "Horizontal wave amplitude"; + st->op[11] = myrnd()*3.141; st->name[11] = "Horizontal wave phase (inactive)"; + st->op[12] = 0.01; st->name[12] = "Horizontal wave frequency (inactive)"; + st->op[13] = 0; st->name[13] = "Vertical wave amplitude"; + st->op[14] = myrnd()*3.141; st->name[14] = "Vertical wave phase (inactive)"; + st->op[15] = 0.01; st->name[15] = "Vertical wave frequency (inactive)"; + + /* Initialise parameters to optimum, all off */ + for (st->f=0;st->ff++) { + st->var[st->f]=st->op[st->f]; + st->fon[st->f]=( myrnd()>0.5 ? 1 : 0 ); + st->acc[st->f]=0.02 * myrnd(); + st->vel[st->f]=0; + } + + /* Initialise stars */ + for (st->p=0;st->pps;st->p++) + stars_newp(st, st->p); + + /* tx[nt],ty[nt] remember earlier screen plots (tails of stars) + which are deleted when nt comes round again */ + st->nt = 0; + st->resets = 0; + + st->hue = 180 + 180*myrnd(); + + gettimeofday(&st->lastframe, NULL); + + } + + + if (myrnd()>0.75) { + /* Change one of the allocated colours to something near the current hue. */ + /* By changing a random colour, we sometimes get a tight colour spread, sometime a diverse one. */ + int pp = st->colsavailable * (0.5+myrnd()/2); + hsv_to_rgb (st->hue, .6+.4*myrnd(), .6+.4*myrnd(), &st->color[pp].red, &st->color[pp].green, &st->color[pp].blue); + if ((!mono_p) && (st->got_color = XAllocColor (st->dpy, st->xgwa.colormap, &st->color[pp]))) { + } + st->hue = st->hue + 0.5 + myrnd()*9.0; + if (st->hue<0) st->hue+=360; + if (st->hue>=360) st->hue-=360; + } + + /* Move current points */ + st->lastresets=st->resets; + st->resets=0; + for (st->p=0;st->pps;st->p++) { + /* Erase old */ + XSetForeground (st->dpy, st->draw_gc, st->bgcolor.pixel); + /* XDrawPoint(dpy,window,draw_gc,tx[nt],ty[nt]); */ + XFillRectangle(st->dpy,st->window,st->draw_gc,st->tx[st->nt],st->ty[st->nt],st->starsize,st->starsize); + + /* Move */ + stars_move(st, st->p); + /* If moved off screen, create a new one */ + if (st->cx[st->p]<=-0.9999 || st->cx[st->p]>=+0.9999 || + st->cy[st->p]<=-0.9999 || st->cy[st->p]>=+0.9999 || + fabs(st->cx[st->p])<.0001 || fabs(st->cy[st->p])<.0001) { + stars_newp(st, st->p); + st->resets++; + } else if (myrnd()>0.99) /* Reset at random */ + stars_newp(st, st->p); + + /* Draw point */ + st->sx=stars_scrpos_x(st, st->p); + st->sy=stars_scrpos_y(st, st->p); + XSetForeground (st->dpy, st->draw_gc, st->color[st->p].pixel); + /* XDrawPoint(dpy,window,draw_gc,sx,sy); */ + XFillRectangle(st->dpy,st->window,st->draw_gc,st->sx,st->sy,st->starsize,st->starsize); + + /* Remember it for removal later */ + st->tx[st->nt]=st->sx; + st->ty[st->nt]=st->sy; + st->nt=(st->nt+1)%(st->ps*st->ts); + } + + /* Adjust force fields */ + st->cnt=0; + for (st->f=0;st->ff++) { + + if (st->meters) { /* Remove meter from display */ + XSetForeground(st->dpy, st->draw_gc, st->bgcolor.pixel); + stars_draw_meter(st,st->f); + } + + /* Adjust forcefield's parameter */ + if (st->fon[st->f]) { + /* This configuration produces var[f]s usually below 0.01 */ + st->acc[st->f]=stars_perturb(st->acc[st->f],0,0.98,0.005); + st->vel[st->f]=stars_perturb(st->vel[st->f]+0.03*st->acc[st->f],0,0.995,0.0); + st->var[st->f]=st->op[st->f]+(st->var[st->f]-st->op[st->f])*0.9995+0.001*st->vel[st->f]; + } + /* fprintf(stderr,"f=%i fon=%i acc=%f vel=%f var=%f\n",f,fon[f],acc[f],vel[f],var[f]); */ + + /* Decide whether to turn this forcefield on or off. */ + /* prob_on makes the "splitting" effects less likely than the rest */ + #define prob_on ( st->f==8 || st->f==9 ? 0.999975 : 0.9999 ) + if ( st->fon[st->f]==0 && myrnd()>prob_on ) { + turn_on_field(st, st->f); + } else if ( st->fon[st->f]!=0 && myrnd()>0.99 && fabs(st->var[st->f]-st->op[st->f])<0.0005 && fabs(st->vel[st->f])<0.005 /* && fabs(acc[f])<0.01 */ ) { + /* We only turn it off if it has gently returned to its optimal (as opposed to rapidly passing through it). */ + st->fon[st->f] = 0; + } + + if (st->meters) { /* Redraw the meter */ + XSetForeground(st->dpy, st->draw_gc, st->color[st->f].pixel); + stars_draw_meter(st,st->f); + } + + if (st->fon[st->f]) + st->cnt++; + } + + /* Ensure at least three forcefields are on. + * BUG: Picking randomly might not be enough since 0,11,12,14 and 15 do nothing! + * But then what's wrong with a rare gentle twinkle?! + */ + if (st->cnt<3) { + st->f=random() % fs; + turn_on_field(st, st->f); + } + + if (st->meters) { + XSetForeground(st->dpy, st->draw_gc, st->bgcolor.pixel); + XDrawRectangle(st->dpy,st->window,st->draw_gc,0,0,st->lastresets*5,3); + XSetForeground(st->dpy, st->draw_gc, st->default_fg_pixel); + XDrawRectangle(st->dpy,st->window,st->draw_gc,0,0,st->resets*5,3); + } + + /* Cap frames per second; do not go above specified fps: */ + { + unsigned long this_delay = 0; + int maxfps = 200; + long utimeperframe = 1000000/maxfps; + struct timeval now; + long timediff; + gettimeofday(&now, NULL); + /* timediff = now.tv_sec*1000000 + now.tv_usec - st->lastframe.tv_sec*1000000 - st->lastframe.tv_usec; */ + timediff = (now.tv_sec - st->lastframe.tv_sec) * 1000000 + now.tv_usec - st->lastframe.tv_usec; + if (timediff < utimeperframe) { + /* fprintf(stderr,"sleeping for %i\n",utimeperframe-timediff); */ + this_delay = (utimeperframe-timediff); + } + st->lastframe = now; + + return this_delay; + } +} + + +static void +whirlwindwarp_reshape (Display *dpy, Window window, void *closure, + unsigned int w, unsigned int h) +{ + struct state *st = (struct state *) closure; + st->scrwid = w; + st->scrhei = h; +} + +static Bool +whirlwindwarp_event (Display *dpy, Window window, void *closure, XEvent *event) +{ + return False; +} + +static void +whirlwindwarp_free (Display *dpy, Window window, void *closure) +{ + struct state *st = (struct state *) closure; + free (st); +} + + +static const char *whirlwindwarp_defaults [] = { + ".background: black", + ".foreground: white", + "*fpsSolid: true", + "*points: 400", + "*tails: 8", + "*meters: false", +#ifdef HAVE_MOBILE + "*ignoreRotation: True", +#endif + 0 +}; + +static XrmOptionDescRec whirlwindwarp_options [] = { + { "-points", ".points", XrmoptionSepArg, 0 }, + { "-tails", ".tails", XrmoptionSepArg, 0 }, + { "-meters", ".meters", XrmoptionNoArg, "true" }, + { 0, 0, 0, 0 } +}; + +XSCREENSAVER_MODULE ("WhirlWindWarp", whirlwindwarp) -- cgit v1.2.3-55-g7522