From d3a98cf6cbc3bd0b9efc570f58e8812c03931c18 Mon Sep 17 00:00:00 2001 From: Simon Rettberg Date: Tue, 16 Oct 2018 10:08:48 +0200 Subject: Original 5.40 --- jwxyz/README | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 jwxyz/README (limited to 'jwxyz/README') diff --git a/jwxyz/README b/jwxyz/README new file mode 100644 index 0000000..7c350bb --- /dev/null +++ b/jwxyz/README @@ -0,0 +1,30 @@ +JWXYZ Is Not Xlib. + +But it's a bunch of function definitions that bear some resemblance to +Xlib and that kinda sorta implement Xlib in terms of the native graphics +substrate (Cocoa, OpenGL, GLES, Java). + +When porting XScreenSaver to other platforms, my goal is to keep a single +code base that compiles for multiple platforms. That is, I don't want to +end up with two different files that implement "Attraction" using different +APIs or different languages, + +Since the vast majority of xscreensaver was originally written in C for +the vintage-1985 X11 API and the vintage-1992 OpenGL API, this presents +something of a challenge. + + 1: To do the MacOS port, I implemented X11 in terms of Cocoa. + That's what jwxyz.m is. + + 2: To do the iOS port, I used that X11/Cocoa layer from #1, but also + had to implement OpenGL 1.1 in terms of OpenGLES 1.0. That's what + jwzgles.c is. I have some things to say about that. You can + read it on my blog: http://jwz.org/b/yhM9 + + 3: To do the Android port, we used the OpenGL/OpenGLES layer from #2, + but implemented X11 in terms of OpenGL. That's what jwxyz-gl.c, + jwxyz-common.c and jwxyz-android.c are. + +Perhaps some day we can re-target MacOS and iOS at the OpenGL port of X11 +instead of the Cocoa port of X11, and replace jwxyz.m with jwxyz-gl.c and +jwxyz-cocoa.m. That day has not yet arrived. -- cgit v1.2.3-55-g7522