/* bubbles_default.c - pick images for bubbles.c * By Jamie Zawinski , 20-Jan-98. * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that * the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation. No representations are made about the suitability of this * software for any purpose. It is provided "as is" without express or * implied warranty. */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include #include #include "bubbles.h" #include "yarandom.h" #ifndef NO_DEFAULT_BUBBLE # define BLOOD 0 # include "images/gen/blood1_png.h" # include "images/gen/blood2_png.h" # include "images/gen/blood3_png.h" # include "images/gen/blood4_png.h" # include "images/gen/blood5_png.h" # include "images/gen/blood6_png.h" # include "images/gen/blood7_png.h" # include "images/gen/blood8_png.h" # include "images/gen/blood9_png.h" # include "images/gen/blood10_png.h" # include "images/gen/blood11_png.h" # define BLUE 1 # include "images/gen/blue1_png.h" # include "images/gen/blue2_png.h" # include "images/gen/blue3_png.h" # include "images/gen/blue4_png.h" # include "images/gen/blue5_png.h" # include "images/gen/blue6_png.h" # include "images/gen/blue7_png.h" # include "images/gen/blue8_png.h" # include "images/gen/blue9_png.h" # include "images/gen/blue10_png.h" # include "images/gen/blue11_png.h" # define GLASS 2 # include "images/gen/glass1_png.h" # include "images/gen/glass2_png.h" # include "images/gen/glass3_png.h" # include "images/gen/glass4_png.h" # include "images/gen/glass5_png.h" # include "images/gen/glass6_png.h" # include "images/gen/glass7_png.h" # include "images/gen/glass8_png.h" # include "images/gen/glass9_png.h" # include "images/gen/glass10_png.h" # include "images/gen/glass11_png.h" # define JADE 3 # include "images/gen/jade1_png.h" # include "images/gen/jade2_png.h" # include "images/gen/jade3_png.h" # include "images/gen/jade4_png.h" # include "images/gen/jade5_png.h" # include "images/gen/jade6_png.h" # include "images/gen/jade7_png.h" # include "images/gen/jade8_png.h" # include "images/gen/jade9_png.h" # include "images/gen/jade10_png.h" # include "images/gen/jade11_png.h" # define END 4 bubble_png default_bubbles[50]; int num_default_bubbles; void init_default_bubbles(void) { int i = 0; switch (random() % END) { # define DEF(N,S) default_bubbles[i].png = N; default_bubbles[i].size = S; i++ case BLOOD: DEF(blood1_png, sizeof(blood1_png)); DEF(blood2_png, sizeof(blood2_png)); DEF(blood3_png, sizeof(blood3_png)); DEF(blood4_png, sizeof(blood4_png)); DEF(blood5_png, sizeof(blood5_png)); DEF(blood6_png, sizeof(blood6_png)); DEF(blood7_png, sizeof(blood7_png)); DEF(blood8_png, sizeof(blood8_png)); DEF(blood9_png, sizeof(blood9_png)); DEF(blood10_png, sizeof(blood10_png)); DEF(blood11_png, sizeof(blood11_png)); break; case BLUE: DEF(blue1_png, sizeof(blue1_png)); DEF(blue2_png, sizeof(blue2_png)); DEF(blue3_png, sizeof(blue3_png)); DEF(blue4_png, sizeof(blue4_png)); DEF(blue5_png, sizeof(blue5_png)); DEF(blue6_png, sizeof(blue6_png)); DEF(blue7_png, sizeof(blue7_png)); DEF(blue8_png, sizeof(blue8_png)); DEF(blue9_png, sizeof(blue9_png)); DEF(blue10_png, sizeof(blue10_png)); DEF(blue11_png, sizeof(blue11_png)); break; case GLASS: DEF(glass1_png, sizeof(glass1_png)); DEF(glass2_png, sizeof(glass2_png)); DEF(glass3_png, sizeof(glass3_png)); DEF(glass4_png, sizeof(glass4_png)); DEF(glass5_png, sizeof(glass5_png)); DEF(glass6_png, sizeof(glass6_png)); DEF(glass7_png, sizeof(glass7_png)); DEF(glass8_png, sizeof(glass8_png)); DEF(glass9_png, sizeof(glass9_png)); DEF(glass10_png, sizeof(glass10_png)); DEF(glass11_png, sizeof(glass11_png)); break; case JADE: DEF(jade1_png, sizeof(jade1_png)); DEF(jade2_png, sizeof(jade2_png)); DEF(jade3_png, sizeof(jade3_png)); DEF(jade4_png, sizeof(jade4_png)); DEF(jade5_png, sizeof(jade5_png)); DEF(jade6_png, sizeof(jade6_png)); DEF(jade7_png, sizeof(jade7_png)); DEF(jade8_png, sizeof(jade8_png)); DEF(jade9_png, sizeof(jade9_png)); DEF(jade10_png, sizeof(jade10_png)); DEF(jade11_png, sizeof(jade11_png)); break; default: abort(); break; } default_bubbles[i].png = 0; num_default_bubbles = i; } #endif /* NO_DEFAULT_BUBBLE */