/* Eruption, Copyright (c) 2002-2003 W.P. van Paassen * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that * the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation. No representations are made about the suitability of this * software for any purpose. It is provided "as is" without express or * implied warranty. * * Module - "eruption.c" * * [02-2003] - W.P. van Paassen: Improvements, added some code of jwz from the pyro hack for a spherical distribution of the particles * [01-2003] - W.P. van Paassen: Port to X for use with XScreenSaver, the shadebob hack by Shane Smit was used as a template * [04-2002] - W.P. van Paassen: Creation for the Demo Effects Collection (http://demo-effects.sourceforge.net) */ #include #include "screenhack.h" /*#define VERBOSE*/ /* Slightly whacked, for better explosions */ #define PI_2000 6284 #define SPREAD 15 /*particle structure*/ typedef struct { short xpos, ypos, xdir, ydir; unsigned char colorindex; unsigned char dead; } PARTICLE; struct state { Display *dpy; Window window; int sin_cache[PI_2000]; int cos_cache[PI_2000]; PARTICLE *particles; unsigned short iWinWidth, iWinHeight; unsigned char **fire; unsigned short nParticleCount; unsigned char xdelta, ydelta, decay; signed char gravity; signed short heat; int cycles, delay; GC gc; signed short iColorCount; unsigned long *aiColorVals; XImage *pImage; int draw_i; }; static void cache(struct state *st) /* jwz */ { /*needs to be run once. Could easily be */ int i; /*reimplemented to run and cache at compile-time,*/ double dA; for (i=0; icos_cache[i]=-abs((int) (cos(((double)i)/1000.0)*dA*st->ydelta)); st->sin_cache[i]=(int) (sin(((double)i)/1000.0)*dA*st->xdelta); } } static void init_particle(struct state *st, PARTICLE* particle, unsigned short xcenter, unsigned short ycenter) { int v = random() % PI_2000; particle->xpos = xcenter - SPREAD + (random() % (SPREAD * 2)); particle->ypos = ycenter - SPREAD + (random() % (SPREAD * 2));; particle->xdir = st->sin_cache[v]; particle->ydir = st->cos_cache[v]; particle->colorindex = st->iColorCount-1; particle->dead = 0; } static void Execute( struct state *st ) { int i, j; unsigned int temp; /* move and draw particles into st->fire array */ for (i = 0; i < st->nParticleCount; i++) { if (!st->particles[i].dead) { st->particles[i].xpos += st->particles[i].xdir; st->particles[i].ypos += st->particles[i].ydir; /* is particle dead? */ if (st->particles[i].colorindex == 0) { st->particles[i].dead = 1; continue; } if (st->particles[i].xpos < 1) { st->particles[i].xpos = 1; st->particles[i].xdir = -st->particles[i].xdir - 4; st->particles[i].colorindex = st->iColorCount; } else if (st->particles[i].xpos >= st->iWinWidth - 2) { st->particles[i].xpos = st->iWinWidth - 2; if (st->particles[i].xpos < 1) st->particles[i].xpos = 1; st->particles[i].xdir = -st->particles[i].xdir + 4; st->particles[i].colorindex = st->iColorCount; } if (st->particles[i].ypos < 1) { st->particles[i].ypos = 1; st->particles[i].ydir = -st->particles[i].ydir; st->particles[i].colorindex = st->iColorCount; } else if (st->particles[i].ypos >= st->iWinHeight - 3) { st->particles[i].ypos = st->iWinHeight- 3; if (st->particles[i].ypos < 1) st->particles[i].ypos = 1; st->particles[i].ydir = (-st->particles[i].ydir >> 2) - (random() % 2); st->particles[i].colorindex = st->iColorCount; } /* st->gravity kicks in */ st->particles[i].ydir += st->gravity; /* particle cools off */ st->particles[i].colorindex--; /* draw particle */ if (st->iWinHeight <= 2 || st->iWinWidth <= 2) continue; st->fire[st->particles[i].ypos][st->particles[i].xpos] = st->particles[i].colorindex; st->fire[st->particles[i].ypos][st->particles[i].xpos - 1] = st->particles[i].colorindex; st->fire[st->particles[i].ypos + 1][st->particles[i].xpos] = st->particles[i].colorindex; st->fire[st->particles[i].ypos - 1][st->particles[i].xpos] = st->particles[i].colorindex; st->fire[st->particles[i].ypos][st->particles[i].xpos + 1] = st->particles[i].colorindex; } } /* create st->fire effect */ for (i = 0; i < st->iWinHeight; i++) { for (j = 0; j < st->iWinWidth; j++) { if (j + 1 >= st->iWinWidth) temp = 0; else temp = st->fire[i][j + 1]; if (j - 1 >= 0) temp += st->fire[i][j - 1]; if (i - 1 >= 0) { temp += st->fire[i - 1][j]; if (j - 1 >= 0) temp += st->fire[i - 1][j - 1]; if (j + 1 < st->iWinWidth) temp += st->fire[i - 1][j + 1]; } if (i + 1 < st->iWinHeight) { temp += st->fire[i + 1][j]; if (j + 1 < st->iWinWidth) temp += st->fire[i + 1][j + 1]; if (j - 1 >= 0) temp += st->fire[i + 1][j - 1]; } temp >>= 3; if (temp > st->decay) { temp -= st->decay; } else temp = 0; st->fire[i][j] = temp; } } memset( st->pImage->data, 0, st->pImage->bytes_per_line * st->pImage->height ); /* draw st->fire array to screen */ for (i = 0; i < st->iWinHeight; ++i) { for (j = 0; j < st->iWinWidth; ++j) { if (st->fire[i][j] > 0) XPutPixel( st->pImage, j, i, st->aiColorVals[ st->fire[i][j] ] ); } } XPutImage( st->dpy, st->window, st->gc, st->pImage, 0,0,0,0, st->iWinWidth, st->iWinHeight ); } static unsigned long * SetPalette(struct state *st) { XWindowAttributes XWinAttribs; XColor Color, *aColors; signed short iColor; XGetWindowAttributes( st->dpy, st->window, &XWinAttribs ); st->iColorCount = get_integer_resource(st->dpy, "ncolors", "Integer" ); if( st->iColorCount < 16 ) st->iColorCount = 16; if( st->iColorCount > 255 ) st->iColorCount = 256; aColors = calloc( st->iColorCount, sizeof(XColor) ); st->aiColorVals = calloc( st->iColorCount, sizeof(unsigned long) ); Color.red = Color.green = Color.blue = 65535 / st->iColorCount; /* create st->fire palette */ for( iColor=0; iColor < st->iColorCount; iColor++ ) { if (iColor < st->iColorCount >> 3) { /* black to blue */ aColors[iColor].red = 0; aColors[iColor].green = 0; aColors[iColor].blue = Color.blue * (iColor << 1); } else if (iColor < st->iColorCount >> 2) { /* blue to red */ signed short temp = (iColor - (st->iColorCount >> 3)); aColors[iColor].red = Color.red * (temp << 3); aColors[iColor].green = 0; aColors[iColor].blue = 16383 - Color.blue * (temp << 1); } else if (iColor < (st->iColorCount >> 2) + (st->iColorCount >> 3)) { /* red to yellow */ signed short temp = (iColor - (st->iColorCount >> 2)) << 3; aColors[iColor].red = 65535; aColors[iColor].green = Color.green * temp; aColors[iColor].blue = 0; } else if (iColor < st->iColorCount >> 1) { /* yellow to white */ signed int temp = (iColor - ((st->iColorCount >> 2) + (st->iColorCount >> 3))) << 3; aColors[iColor].red = 65535; aColors[iColor].green = 65535; aColors[iColor].blue = Color.blue * temp; } else { /* white */ aColors[iColor].red = aColors[iColor].green = aColors[iColor].blue = 65535; } if( !XAllocColor( st->dpy, XWinAttribs.colormap, &aColors[ iColor ] ) ) { /* start all over with less colors */ XFreeColors( st->dpy, XWinAttribs.colormap, st->aiColorVals, iColor, 0 ); free( aColors ); free( st->aiColorVals ); (st->iColorCount)--; aColors = calloc( st->iColorCount, sizeof(XColor) ); st->aiColorVals = calloc( st->iColorCount, sizeof(unsigned long) ); iColor = -1; } else st->aiColorVals[ iColor ] = aColors[ iColor ].pixel; } if (st->heat < st->iColorCount) st->iColorCount = st->heat; free( aColors ); XSetWindowBackground( st->dpy, st->window, st->aiColorVals[ 0 ] ); return st->aiColorVals; } static void Initialize( struct state *st ) { XGCValues gcValues; XWindowAttributes XWinAttribs; int /*iBitsPerPixel,*/ i; /* Create the Image for drawing */ XGetWindowAttributes( st->dpy, st->window, &XWinAttribs ); /* Find the preferred bits-per-pixel. (jwz) */ { int pfvc = 0; XPixmapFormatValues *pfv = XListPixmapFormats( st->dpy, &pfvc ); for( i=0; igc = XCreateGC( st->dpy, st->window, 0, &gcValues ); st->pImage = XCreateImage( st->dpy, XWinAttribs.visual, XWinAttribs.depth, ZPixmap, 0, NULL, XWinAttribs.width, XWinAttribs.height, BitmapPad( st->dpy ), 0 ); (st->pImage)->data = calloc((st->pImage)->bytes_per_line, (st->pImage)->height); st->iWinWidth = XWinAttribs.width; st->iWinHeight = XWinAttribs.height; /* create st->fire array */ st->fire = calloc( st->iWinHeight, sizeof(unsigned char*)); for (i = 0; i < st->iWinHeight; ++i) st->fire[i] = calloc( st->iWinWidth, sizeof(unsigned char)); /*create st->particles */ st->particles = malloc (st->nParticleCount * sizeof(PARTICLE)); } static void * eruption_init (Display *dpy, Window window) { struct state *st = (struct state *) calloc (1, sizeof(*st)); XWindowAttributes XWinAttribs; unsigned short sum = 0; #ifdef VERBOSE time_t nTime = time( NULL ); unsigned short iFrame = 0; #endif /* VERBOSE */ st->dpy = dpy; st->window = window; st->nParticleCount = get_integer_resource(st->dpy, "particles", "Integer" ); if (st->nParticleCount < 100) st->nParticleCount = 100; if (st->nParticleCount > 2000) st->nParticleCount = 2000; st->decay = get_integer_resource(st->dpy, "cooloff", "Integer" ); if (st->decay <= 0) st->decay = 0; if (st->decay > 10) st->decay = 10; st->gravity = get_integer_resource(st->dpy, "gravity", "Integer" ); if (st->gravity < -5) st->gravity = -5; if (st->gravity > 5) st->gravity = 5; st->heat = get_integer_resource(st->dpy, "heat", "Integer" ); if (st->heat < 64) st->heat = 64; if (st->heat > 256) st->heat = 256; #ifdef VERBOSE printf( "%s: Allocated %d st->particles\n", progclass, st->nParticleCount ); #endif /* VERBOSE */ Initialize( st ); st->ydelta = 0; while (sum < (st->iWinHeight >> 1) - SPREAD) { st->ydelta++; sum += st->ydelta; } sum = 0; while (sum < (st->iWinWidth >> 3)) { st->xdelta++; sum += st->xdelta; } st->delay = get_integer_resource(st->dpy, "delay", "Integer" ); st->cycles = get_integer_resource(st->dpy, "cycles", "Integer" ); cache(st); XGetWindowAttributes( st->dpy, st->window, &XWinAttribs ); XFreeColors( st->dpy, XWinAttribs.colormap, st->aiColorVals, st->iColorCount, 0 ); free( st->aiColorVals ); st->aiColorVals = SetPalette( st ); XClearWindow( st->dpy, st->window ); memset( st->pImage->data, 0, st->pImage->bytes_per_line * st->pImage->height ); st->draw_i = -1; return st; } static unsigned long eruption_draw (Display *dpy, Window window, void *closure) { struct state *st = (struct state *) closure; if( st->draw_i < 0 || st->draw_i++ >= st->cycles ) { /* compute random center */ unsigned short xcenter, ycenter; xcenter = random() % st->iWinWidth; ycenter = random() % st->iWinHeight; for (st->draw_i = 0; st->draw_i < st->nParticleCount; st->draw_i++) init_particle(st, st->particles + st->draw_i, xcenter, ycenter); st->draw_i = 0; } Execute( st ); #ifdef VERBOSE iFrame++; if( nTime - time( NULL ) ) { printf( "%s: %d FPS\n", progclass, iFrame ); nTime = time( NULL ); iFrame = 0; } #endif /* VERBOSE */ return st->delay; } static void eruption_reshape (Display *dpy, Window window, void *closure, unsigned int w, unsigned int h) { struct state *st = (struct state *) closure; XWindowAttributes XWinAttribs; int i; for (i = 0; i < st->iWinHeight; ++i) free (st->fire[i]); st->iWinWidth = w; st->iWinHeight = h; free (st->fire); st->fire = calloc( st->iWinHeight, sizeof(unsigned char*)); for (i = 0; i < st->iWinHeight; ++i) st->fire[i] = calloc( st->iWinWidth, sizeof(unsigned char)); XDestroyImage( st->pImage ); XGetWindowAttributes( st->dpy, st->window, &XWinAttribs ); st->pImage = XCreateImage( st->dpy, XWinAttribs.visual, XWinAttribs.depth, ZPixmap, 0, NULL, XWinAttribs.width, XWinAttribs.height, BitmapPad( st->dpy ), 0 ); (st->pImage)->data = calloc((st->pImage)->bytes_per_line, (st->pImage)->height); st->draw_i = -1; } static Bool eruption_event (Display *dpy, Window window, void *closure, XEvent *event) { return False; } static void eruption_free (Display *dpy, Window window, void *closure) { #if 0 struct state *st = (struct state *) closure; XDestroyImage( st->pImage ); free( st->aiColorVals ); for (i = 0; i < st->iWinHeight; ++i) free( st->fire[i] ); free( st->fire ); free( st->particles ); #endif } static const char *eruption_defaults [] = { ".background: black", ".foreground: white", "*fpsTop: true", "*cycles: 80", "*ncolors: 256", "*delay: 10000", "*particles: 300", "*cooloff: 2", "*gravity: 1", "*heat: 256", 0 }; static XrmOptionDescRec eruption_options [] = { { "-ncolors", ".ncolors", XrmoptionSepArg, 0 }, { "-delay", ".delay", XrmoptionSepArg, 0 }, { "-cycles", ".cycles", XrmoptionSepArg, 0 }, { "-particles", ".particles", XrmoptionSepArg, 0 }, { "-cooloff", ".cooloff", XrmoptionSepArg, 0 }, { "-gravity", ".gravity", XrmoptionSepArg, 0 }, { "-heat", ".heat", XrmoptionSepArg, 0 }, { 0, 0, 0, 0 } }; XSCREENSAVER_MODULE ("Eruption", eruption) /* End of Module - "eruption.c" */