/* fps, Copyright (c) 2001-2011 Jamie Zawinski * Draw a frames-per-second display (Xlib and OpenGL). * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that * the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation. No representations are made about the suitability of this * software for any purpose. It is provided "as is" without express or * implied warranty. */ #ifndef __XSCREENSAVER_FPS_H__ # define __XSCREENSAVER_FPS_H__ #ifdef HAVE_CONFIG_H # include "config.h" #endif /* HAVE_CONFIG_H */ typedef struct fps_state fps_state; extern fps_state *fps_init (Display *, Window); extern void fps_free (fps_state *); extern void fps_slept (fps_state *, unsigned long usecs); extern double fps_compute (fps_state *, unsigned long polys, double depth); extern void fps_draw (fps_state *); /* Doesn't really belong here, but close enough. */ #ifdef HAVE_MOBILE extern double current_device_rotation (void); #else # define current_device_rotation() (0) #endif #endif /* __XSCREENSAVER_FPS_H__ */