#if 0 static const char sccsid[] = "@(#)b_lockglue.c 4.11 98/06/16 xlockmore"; #endif /*- * BUBBLE3D (C) 1998 Richard W.M. Jones. * b_lockglue.c: Glue to make this all work with xlockmore. */ #include "bubble3d.h" /* XXX This lot should eventually be made configurable using the * options stuff below. */ struct glb_config glb_config = { 0, /* transparent_p */ #if GLB_SLOW_GL 2, /* subdivision_depth */ #else 3, /* subdivision_depth */ #endif 5, /* nr_nudge_axes */ 0.01, /* nudge_angle_factor */ 0.20, /* nudge_factor */ 0.1, /* rotation_factor */ 8, /* create_bubbles_every */ 8, /* max_bubbles */ {0.7, 0.8, 0.9, 1.0}, /* p_bubble_group */ 0.5, /* max_size */ 0.1, /* min_size */ 0.03, /* max_speed */ 0.005, /* min_speed */ 1.5, /* scale_factor */ -4, /* screen_bottom */ 4, /* screen_top */ {0.0, 0.0, 0.7, 0.3} /* bubble_colour */ }; #ifdef STANDALONE # define DEFAULTS "*delay: 10000 \n" \ "*showFPS: False \n" # define release_bubble3d 0 # define bubble3d_handle_event xlockmore_no_events #include "xlockmore.h" #else #include "xlock.h" #include "vis.h" #endif #ifdef USE_GL #define DEF_TRANSPARENT "True" #define DEF_BUBBLECOLOR "random" static Bool transparent_p; static char *bubble_color_str; #undef countof #define countof(x) (sizeof((x))/sizeof((*x))) static XrmOptionDescRec opts[] = { { "-transparent", ".transparent", XrmoptionNoArg, "True" }, { "+transparent", ".transparent", XrmoptionNoArg, "False" }, { "-color", ".bubblecolor", XrmoptionSepArg, 0 }, }; static argtype vars[] = { {&transparent_p, "transparent", "Transparent", DEF_TRANSPARENT, t_Bool}, {&bubble_color_str, "bubblecolor", "BubbleColor", DEF_BUBBLECOLOR, t_String}, }; ENTRYPOINT ModeSpecOpt bubble3d_opts = {countof(opts), opts, countof(vars), vars, NULL}; #ifdef USE_MODULES ModStruct bubbles3d_description = {"bubbles3d", "init_bubble3d", "draw_bubble3d", NULL, "change_bubble3d", "init_bubble3d", "free_bubble3d", &bubble3d_opts, 1000, 1, 2, 1, 64, 1.0, "", "Richard Jones's GL bubbles", 0, NULL }; #endif /* USE_MODULES */ struct context { GLXContext *glx_context; void *draw_context; }; static struct context *contexts = 0; static void parse_color (ModeInfo *mi, const char *name, const char *s, GLfloat *a) { XColor c; if (! XParseColor (MI_DISPLAY(mi), MI_COLORMAP(mi), s, &c)) { fprintf (stderr, "%s: can't parse %s color %s", progname, name, s); exit (1); } a[0] = c.red / 65536.0; a[1] = c.green / 65536.0; a[2] = c.blue / 65536.0; } static void init_colors(ModeInfo *mi) { if (strncasecmp(bubble_color_str, "auto", strlen("auto")) == 0) { glb_config.bubble_colour[0] = ((float) (NRAND(100)) / 100.0); glb_config.bubble_colour[1] = ((float) (NRAND(100)) / 100.0); /* I keep more blue */ glb_config.bubble_colour[2] = ((float) (NRAND(50)) / 100.0) + 0.50; } else if (strncasecmp(bubble_color_str, "random", strlen("random")) == 0) { glb_config.bubble_colour[0] = -1.0; } else { parse_color(mi, "bubble", bubble_color_str, glb_config.bubble_colour); } } static void init(struct context *c) { glb_config.transparent_p = transparent_p; glb_sphere_init(); c->draw_context = glb_draw_init(); } ENTRYPOINT void reshape_bubble3d(ModeInfo *mi, int width, int height) { double h = (GLfloat) height / (GLfloat) width; if (width > height * 5) { /* tiny window: show middle */ height = width * 9/16; h = height / (GLfloat) width; } glViewport(0, 0, width, height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45, 1/h, 3, 8); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0, 0, -5); } static void do_display(struct context *c) { glb_draw_step(c->draw_context); } ENTRYPOINT void init_bubble3d(ModeInfo * mi) { Display *display = MI_DISPLAY(mi); Window window = MI_WINDOW(mi); int screen = MI_SCREEN(mi); struct context *c; MI_INIT (mi, contexts); c = &contexts[screen]; c->glx_context = init_GL(mi); init_colors(mi); if (c->glx_context != 0) { init(c); reshape_bubble3d(mi, MI_WIDTH(mi), MI_HEIGHT(mi)); do_display(c); glFinish(); glXSwapBuffers(display, window); } else MI_CLEARWINDOW(mi); } ENTRYPOINT void draw_bubble3d(ModeInfo * mi) { struct context *c = &contexts[MI_SCREEN(mi)]; Display *display = MI_DISPLAY(mi); Window window = MI_WINDOW(mi); MI_IS_DRAWN(mi) = True; if (!c->glx_context) return; glXMakeCurrent(display, window, *c->glx_context); glb_config.polygon_count = 0; glPushMatrix(); # ifdef HAVE_MOBILE /* Keep it the same relative size when rotated. */ { GLfloat h = MI_HEIGHT(mi) / (GLfloat) MI_WIDTH(mi); int o = (int) current_device_rotation(); if (o != 0 && o != 180 && o != -180) glScalef (1/h, 1/h, 1/h); glRotatef(o, 0, 0, 1); } # endif do_display(c); glPopMatrix(); mi->polygon_count = glb_config.polygon_count; if (mi->fps_p) do_fps (mi); glFinish(); glXSwapBuffers(display, window); } #ifndef STANDALONE ENTRYPOINT void change_bubble3d(ModeInfo * mi) { /* nothing */ } #endif /* !STANDALONE */ ENTRYPOINT void free_bubble3d(ModeInfo * mi) { struct context *c = &contexts[MI_SCREEN(mi)]; if (!c->glx_context) return; glXMakeCurrent (MI_DISPLAY(mi), MI_WINDOW(mi), *c->glx_context); if (c->draw_context) glb_draw_end(c->draw_context); } XSCREENSAVER_MODULE ("Bubble3D", bubble3d) #endif /* USE_GL */